NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-02-01M1HA115C855X01099B8STQQZ
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
7m 14s
Cost:
$0.111762
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
77.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
44.74%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
68.59%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
51.18%
Sentence opener variety
(details)
50.51%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
31.97%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.4663%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The bone token sat between
the dead man's teeth like a coin demanded by a dead god.
Detective Harlow Quinn crouched close
enough to see the hairline crack splitting the carved
charm
. "Don't chew. Don't swallow." She spoke to the corpse. The dead rarely answered. The living caused more trouble.
The abandoned Tube station beneath
Camden still held the Veil Market's stink: wet brick, copper, burnt sugar.
Stalls had vanished for the
night, leaving black scorch rings on the platform. Lanterns hung from iron hooks, their flames low and blue.
A chalk arrow pointed toward
the old ticket office. Someone had drawn it twice.
The second line crossed the
first.
Eva Kowalski stood beyond a
line of salt and iron filings.
Her worn leather satchel sagged
with books. A red curl sprang loose, and she tucked it behind her left ear. Round glasses caught the lantern light and turned her green eyes into coins. "Market verdict. He crossed a Shade merchant. They make examples." Eva nodded at the body. Quinn did not answer.
She checked the worn leather
watch
on her left wrist, then studied the platform. No footprints led from the tunnel mouth to the corpse except the constable's boot marks.
The body knelt in the
centre of a chalk circle, hands folded, head bowed. Too tidy.
The Veil Market sold forbidden
charms and poisoned memories, but it did not tidy up after murder. "Who found him?" "One of the stall keepers. He came back for a brazier." "Then why are the braziers cold?" Eva blinked. "They bank them before they leave." "All of them?" "The Market has rules." Quinn leaned closer. The dead man wore a good charcoal wool coat. Expensive. His shoes carried no dust.
His knees should have collected
platform grit. They shone clean. Someone had wiped them. "Market verdict needs an audience. Someone drew this circle after he knelt. The chalk line stops and starts under his shoe. A real ritualist would finish before placing the subject." Quinn touched the edge of the chalk circle with her pen. "He moved." "Dead men don't shuffle for comfort."
She circled the body with
military precision.
Her boots avoided the chalk
by habit. At the back of the corpse, she stopped. The coat hung wrong. The blood had settled low in the shoulders and along the spine. The body knelt upright, but death had left him flat. "Look at his neck. The blood settled in his back. Someone laid him out, then stood him up." Quinn pointed with the pen. Eva crouched.
Her satchel slipped to the
ground. "Staging?" "Punishment theatre. The Market likes fear. But this is a different script. The Market moves at every full moon. Someone meant him to sit here until Camden forgot his name." A small brass compass lay just outside the circle. Verdigris bloomed across its casing. Protective sigils
etched
the face. The needle pointed
not down the tunnel, not toward the dark arch where the tracks vanished, but at the dead man's chest
. Quinn felt the skin at the back of her neck tighten. "Veil Compass. Shade work. It finds the nearest rift or portal." Eva's voice dropped. "Then your Market sold a faulty one." "They don't break. They get misled." "By what?" Eva swallowed. "By something carrying a stronger pull." Quinn crouched beside the compass. The casing bore a fresh scrape and one clear thumbprint in the green patina. The dead man wore gloves. Both. The print did not belong to him. "Did he buy it here?" "No. These aren't sold openly. The Market keeps them for brokers." "So he was a broker." "Or stole from one." Eva reached for the compass. Quinn caught her wrist. "Leave it." "It shows the rift." "It already does. It points at him." "That's impossible." "Tell that to the needle." Eva pulled her hand back.
She rubbed her wrist and
tucked the loose curl away again. Her fingers
trembled
. Quinn noted it and said nothing. The dust beyond the circle told a better story. A drag mark cut through the grime, shallow at first, then deeper where
weight
had shifted. Beside it, a wide sweep had brushed the surface smooth. The sweep stopped short at the chalk line. Someone cared about the circle and not the path that led to it. "Two people brought him. One carried his legs. One swept behind. The sweeper used cloth from a stall." Quinn followed the drag mark with the beam of her torch. Black threads clung to a crack in the platform. Eva bent close. Her breath fogged the glasses. "Stall keepers use wool rags for braziers." "Then our sweep came from inside the Market." "You think a stall keeper did this?" "I think a stall keeper helped." Quinn returned to the corpse. The bone token still sat between his teeth. The crack ran deeper now, or she had missed its depth before.
She used her pen to
tilt the man's chin up. His lips were dry. No vomit. No blood. The token had gone in after death. "Why put payment in a dead man's mouth?" "It isn't payment. Payment goes into a living hand. A token in the mouth is a
silence
ward." Eva went still. "Where did you see that?" "Morris's last case file. He said informants got them when they talked too much." The lantern flames dipped. Blue light crawled along the tiled walls. Somewhere deeper in the station, water fell in a steady drip-drop against metal. Eva stared at the token. "Then he was a witness." "And someone wanted him quiet past death." Quinn worked the token free with careful pressure.
It split in her pen's
grip. A rolled slip of paper fell from the hollow centre and landed on the chalk. Eva snatched it before Quinn stopped her. "Don't." "It's just paper." "In this place, paper bites." Eva unrolled the slip. Her freckled face lost colour. Quinn took it from her fingers. The note carried three words in smudged blue ink. MORRIS LIVES BELOW. The station's air changed. The copper stink sharpened into ozone. The compass needle swung away from the corpse and pointed at the far wall. Eva backed a step. "That's not possible." "Impossible is a luxury. We don't get it." Quinn folded the note and put it in her coat pocket. "Where does it point?" "The advertising board." Between the chalk circle and the advertising board, the Market's remains lay scattered. Broken
charm
jars leaked dark syrup into the dust. A spilled box of black salt formed a rough path toward the posters. A
velvet
tray held tiny white teeth, each one carved with a letter. Quinn kept her boots clear of them all. The old board stood between two collapsed stalls. Peeling posters covered it: a seaside resort, a theatre show, a missing cat
notice
from a decade past. The needle held steady at a poster of bright blue sea and yellow sand. Quinn approached. Dust covered most of the board, but the corner of the seaside poster held two fresh fingerprints. "Someone opened this recently." "The Market never uses that wall. It sits over a sealed lift shaft." "Sealed means someone sealed it." Quinn peeled back the poster. Beneath it, someone had painted a narrow service door to match the tiles. A bone-token slot waited beside the handle. The token in Quinn's pocket grew warm.
She had used her own
token to enter the Market. The slot's edge bore a dark smear. Old blood. New scratches. "Your token. Don't." "It's already awake." Quinn pressed her token into the slot. The mechanism gave a low click-clack. Dust sifted from the doorframe. The handle turned under her palm before she touched it. Behind her, the compass needle
began to
spin. Eva made a sound caught between breath and warning. Quinn turned. The dead man's head had lifted. The token halves lay on the chalk. His eyes held no white. Only a thin blue light, the same colour as the Market lanterns. "Harlow." The voice came from the corpse's mouth, but it carried Morris's cadence. "Step away from the door." Quinn's hand tightened on the handle. The service door swung inward. Cold air rushed out, carrying the smell of river mud and hot iron. Beyond the threshold, a railway tunnel stretched into darkness. Rails gleamed as if
polished that hour
. No train fit those rails. No train belonged there. The dead man rose to his feet.
His joints cracked in quick
bursts.
He reached for Quinn with
one gloved hand. Eva shouted a word in another language. The chalk circle flared white. The corpse stopped at the line, but the blue light in his eyes brightened. The compass screamed, a thin metallic note like a blade drawn across glass. From the tunnel beyond the door, a headlamp bloomed. It filled the arch with white fire. The rails
began to
hum. The corpse's mouth opened wider than a jaw should open. Morris's voice came out broken and urgent. "Quinn, don't let it take the token." The train horn blasted through the station, and the bone token in Quinn's pocket split clean in two.
created_at
"2026-09-02T14:58:02.041Z"
9/2/2026, 2:58:02 PM
model
"qwen/qwen3.8-max-20260803"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1065
moderation_latency
(null)
generation_time
433546
tokens_prompt
4492
tokens_completion
18044
native_tokens_prompt
4554
native_tokens_completion
17109
native_tokens_completion_images
(null)
native_tokens_reasoning
15037
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.111762
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788361082-6FMGFnrFbnvIBa5Eng3M"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788361082-ZQ3Y6FNLUKO2Gb4P4C7k"
upstream_id
"chatcmpl-d8ac65d8-7774-9365-8a91-7a2276ff4261"
provider_responses
0
endpoint_id
"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id
"chatcmpl-d8ac65d8-7774-9365-8a91-7a2276ff4261"
is_byok
false
latency
1065
model_permaslug
"qwen/qwen3.8-max-20260803"
provider_name
"Alibaba"
status
200
total_cost
0.111762
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1522
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1522
totalAiIsms
7
found
0
word
"charm"
count
2
1
word
"etched"
count
1
2
word
"trembled"
count
1
3
word
"weight"
count
1
4
word
"silence"
count
1
5
word
"velvet"
count
1
highlights
0
"charm"
1
"etched"
2
"trembled"
3
"weight"
4
"silence"
5
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
144
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
144
filterMatches
0
"watch"
1
"notice"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
198
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1522
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
44.74%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
53
wordCount
1140
uniqueNames
9
maxNameDensity
2.11
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
24
Tube
1
Camden
1
Veil
2
Market
5
Kowalski
1
Morris
2
Eva
16
persons
0
"Harlow"
1
"Quinn"
2
"Camden"
3
"Market"
4
"Kowalski"
5
"Morris"
6
"Eva"
places
(empty)
globalScore
0.447
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
91
glossingSentenceCount
0
matches
(empty)
68.59%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.314
wordCount
1522
matches
0
"not down the tunnel, not toward the dark arch where the tracks vanished, but at the dead man's chest"
1
"not toward the dark arch where the tracks vanished, but at the dead man's chest"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
198
matches
0
"polished that hour"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
101
mean
15.07
std
16.06
cv
1.066
sampleLengths
0
32
1
4
2
14
3
60
4
44
5
10
6
5
7
66
8
3
9
11
10
6
11
2
12
6
13
3
14
4
15
32
16
30
17
11
18
2
19
6
20
48
21
18
22
5
23
8
24
1
25
30
26
41
27
11
28
11
29
3
30
7
31
6
32
2
33
2
34
6
35
32
36
5
37
11
38
5
39
4
40
9
41
2
42
4
43
7
44
2
45
5
46
25
47
56
48
18
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
144
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
189
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
198
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1143
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.014873140857392825
lyAdverbCount
2
lyAdverbRatio
0.0017497812773403325
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
198
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
198
mean
7.69
std
4.85
cv
0.631
sampleLengths
0
17
1
15
2
4
3
5
4
4
5
5
6
17
7
13
8
10
9
9
10
5
11
6
12
11
13
7
14
13
15
13
16
10
17
5
18
4
19
14
20
15
21
14
22
2
23
17
24
3
25
11
26
6
27
2
28
6
29
3
30
4
31
3
32
9
33
1
34
5
35
7
36
3
37
4
38
30
39
11
40
2
41
6
42
7
43
7
44
8
45
4
46
12
47
10
48
18
49
5
51.18%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.35858585858585856
totalSentences
198
uniqueOpeners
71
50.51%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
132
matches
0
"Somewhere deeper in the station,"
1
"Only a thin blue light,"
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
21
totalSentences
132
matches
0
"She spoke to the corpse."
1
"Her worn leather satchel sagged"
2
"She checked the worn leather"
3
"His shoes carried no dust."
4
"His knees should have collected"
5
"They shone clean."
6
"She circled the body with"
7
"Her boots avoided the chalk"
8
"Her satchel slipped to the"
9
"She rubbed her wrist and"
10
"Her fingers trembled."
11
"Her breath fogged the glasses."
12
"She used her pen to"
13
"His lips were dry."
14
"It split in her pen's"
15
"Her freckled face lost colour."
16
"She had used her own"
17
"His eyes held no white."
18
"His joints cracked in quick"
19
"He reached for Quinn with"
ratio
0.159
31.97%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
113
totalSentences
132
matches
0
"The bone token sat between"
1
"Detective Harlow Quinn crouched close"
2
"She spoke to the corpse."
3
"The dead rarely answered."
4
"The living caused more trouble."
5
"The abandoned Tube station beneath"
6
"Stalls had vanished for the"
7
"Lanterns hung from iron hooks,"
8
"A chalk arrow pointed toward"
9
"Someone had drawn it twice."
10
"The second line crossed the"
11
"Eva Kowalski stood beyond a"
12
"Her worn leather satchel sagged"
13
"A red curl sprang loose,"
14
"Eva nodded at the body."
15
"Quinn did not answer."
16
"She checked the worn leather"
17
"The body knelt in the"
18
"The Veil Market sold forbidden"
19
"Quinn leaned closer."
ratio
0.856
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
132
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
45
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.4663%