Run: 2026-09-02-01M1HAAKJN0QW9X1JXWH6Y976Z

Run Details

Duration:
8m 51s
Cost:
$0.127320
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man still held the bone token, and Detective Harlow Quinn knew that was wrong. She had come down the service steps with Mercer at her back and found the Veil Market already emptying. Now she crouched beside the body on the abandoned platform beneath Camden. Stalls stood shuttered behind iron grilles. Charm lamps hissed on chains. The old tiles smelled of rust, damp wool, and the burnt sugar scent alchemists left when they hurried away. Harlow checked her worn leather watch. The second hand jerked, then stopped. She tapped the glass once and returned her attention to the corpse. "Suicide. Same as the last two." "Last two?" "Both bought rubbish here. Both ended with their throats open and a bit of chalk on the floor. The vendors call it a willing crossing. I call it a messy way to chase a high." Harlow did not look up. "Where were they found?" "One turned up in Bermondsey. One in a canal lock. The market moved before we pinned either to a place." "So you see a pattern because the locations have nothing in common." "I see a pattern because dead occultists keep turning up with theatrical touches." Harlow pushed a hand through her closely cropped salt-and-pepper hair. She lifted the dead man's left hand with a pen. The bone token sat in the crease of his palm, pale as a milk tooth. "This token stayed in his fist." "Panic." "No one enters the Veil Market without surrendering a token at the gate. He would not have had this unless someone returned it after he died." Mercer shifted. Leather creaked. "Or he kept a spare." "Bone is not spare change." Footsteps crunched on grit. Eva Kowalski ducked under the police tape. Her round glasses fogged in the tunnel air. Her worn leather satchel banged against her hip, swollen with books. A red curl escaped, and she tucked it behind her left ear with ink-stained fingers. "You called." "Tell me what I am looking at." Mercer's mouth tightened. "Quinn." "Civilian consultant." "Research assistant. Restricted archives. British Museum. I can read this faster than your lab can photograph it." "This is a crime scene, not a reading room." "Then stop treating it like a stage set." Harlow pointed at the chalk marks. "Work." Eva knelt. Her knees settled into the dust without complaint. She traced the outer sigils with a finger, stopping short of the lines. "Gate of Saint Erasmus. Or a bastardised version. The central line should curve inward for a willing crossing. These face outward." Mercer folded his arms. "Meaning?" "Meaning he was not crossing out. Something was crossing in." Harlow moved closer to the body. The knife lay beneath the man's right palm. Polished bone formed its handle. The throat wound gaped neat beneath the collar, but the blood had pooled low and dark on the tiles. No spray painted the wall. No crimson mist touched the chalk. "He cut left to right." "Right-handed." "His watch is on his right wrist. A man wears it on the weaker arm by habit." "Some people wear watches anywhere." "Some people also draw chalk circles after dying." Harlow lifted the right hand. "The blade edge faces away from his palm. A man about to draw his own throat keeps the cutting side toward his fingers." "He changed his mind." "Dead men rarely change their minds." Eva leaned in. "The chalk dust is on his sleeve. His palms are clean. He did not draw this." Harlow tilted the wrist. The watch face reflected the charm lamps, then caught a glint of brass beneath the coat lapel. A small brass compass lay against the dead man's shirt. Its casing wore a patina of verdigris. Protective sigils etched the face. The needle stood still. It pointed at the corpse's open mouth. "A Veil Compass. It should point to the nearest rift." "This one points to his teeth." Harlow lifted it with gloved fingers. The needle swung, trembled, and returned to the mouth. Mercer peered. "Broken." "Shade compasses do not break. They bargain." "With what?" Eva did not answer. Harlow pried the bone token from the dead hand. Warmth pulsed through her glove. She scraped the edge with her thumbnail. A fine powder came away, soft and porous. "This is fresh bone." Mercer stepped closer. "Tokens are tokens." "Market tokens are old. They carry grease from the gatekeeper's bowl and ash from the entry brazier. This one has neither. Someone cut it recently." "Cut where?" "That is the question." She stood and scanned the platform. Dust covered the ground between the rail and the chalk circle. A single set of boot prints led toward the body. No return track. Mercer gestured at them. "There. Fits suicide." "Look at the toes." He frowned. "The prints are deep at the heel and shallow at the toe. Someone walked backwards after laying him here. The stride drags near the rail. He carried weight." "A vendor disturbed the dust." "And taught himself to walk backwards while carrying a dead man?" Mercer's jaw worked. He did not answer. Harlow followed the drag mark to the base of a pillar. A smear of green clay marked the stone. She crouched again. The clay smelled of river mud and copper. A second fleck lay near the track, then another closer to the tunnel mouth. "Eva. What uses green clay in rites like this?" "Binding anchors. It holds a door open." "Who sells it here?" "The Mudlark stall. Third alcove. They shut before the first constable arrived." Harlow turned back to the corpse. She pulled the coat collar aside with the pen. A thin silver ring sat on the little finger. Its band bore a key and a broken chain. "Jonah Vale." Mercer stiffened. "Your informant?" "He sold me names from the Veil Market three days ago. He said the clique had bought something through a Shade door. He did not say he intended to become the lock." "He is not a lock. He is a threshold." The charm lamps dimmed. Their hissing dropped to a low wheeze. Somewhere deeper in the station, metal scraped against metal, though no train had used that tunnel in decades. Harlow held the Veil Compass over the body. The needle spun once, twice, then snapped toward the wall behind the pillar. A hairline crack ran through the tiles there. It matched the outer sigil Eva had named. "Put the token back." "Why?" "Because the anchor wakes when the token leaves the hand." Harlow looked down. The dead man's chest rose. Not a breath. A pull. The compass needle screamed, a thin brass note that set her teeth on edge. The crack in the wall widened. Dust sifted from the ceiling. The chalk circle flared white, and every stall lantern in the Veil Market burst into blue flame. Mercer drew his radio. "Control, we need backup." The corpse's hand shot up and closed around Harlow's wrist.
created_at"2026-09-02T15:03:15.812Z" 9/2/2026, 3:03:15 PM
model"qwen/qwen3.8-max-20260803"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency856
moderation_latency(null)
generation_time530642
tokens_prompt4492
tokens_completion21774
native_tokens_prompt4554
native_tokens_completion20934
native_tokens_completion_images(null)
native_tokens_reasoning19328
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.12732
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788361395-7QE7AcJCPoTgJqxI8gHO"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788361395-KY69mw0J1Qy5ouIjdVrO"
upstream_id"chatcmpl-f3127e0e-f949-974c-aea9-d06705eba21d"
provider_responses
0
endpoint_id"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id"chatcmpl-f3127e0e-f949-974c-aea9-d06705eba21d"
is_byokfalse
latency855
model_permaslug"qwen/qwen3.8-max-20260803"
provider_name"Alibaba"
status200
total_cost0.12732
cache_discount0.007392
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1157
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1157
totalAiIsms12
found
0
word"charm"
count3
1
word"footsteps"
count1
2
word"traced"
count1
3
word"glint"
count1
4
word"etched"
count1
5
word"trembled"
count1
6
word"warmth"
count1
7
word"pulsed"
count1
8
word"scanned"
count1
9
word"weight"
count1
highlights
0"charm"
1"footsteps"
2"traced"
3"glint"
4"etched"
5"trembled"
6"warmth"
7"pulsed"
8"scanned"
9"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences85
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1157
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
34.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount647
uniqueNames10
maxNameDensity2.32
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Detective1
Harlow15
Quinn1
Mercer10
Veil3
Market2
Camden1
Kowalski1
Compass1
Eva5
persons
0"Harlow"
1"Quinn"
2"Mercer"
3"Market"
4"Kowalski"
5"Eva"
places
0"Veil"
globalScore0.341
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1157
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences144
matches
0"used that tunnel"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs93
mean12.44
std13.04
cv1.048
sampleLengths
016
161
224
36
42
535
65
74
820
912
1013
1110
1225
136
141
1526
164
175
185
1945
202
217
223
231
242
2517
269
278
286
291
3023
3121
324
331
3410
3549
365
371
3817
395
408
415
4223
434
446
453
4616
4721
4833
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences85
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs106
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount650
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.023076923076923078
lyAdverbCount1
lyAdverbRatio0.0015384615384615385
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean8.03
std6.3
cv0.784
sampleLengths
016
119
212
36
45
519
66
76
812
96
102
1135
125
134
1420
1512
1613
1710
1810
1915
206
211
2226
232
242
255
265
274
287
298
3011
3115
322
337
343
351
362
3717
389
398
406
411
422
438
4413
4521
464
471
4810
496
71.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4513888888888889
totalSentences144
uniqueOpeners65
42.74% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences78
matches
0"Somewhere deeper in the station,"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences78
matches
0"She had come down the"
1"She tapped the glass once"
2"She lifted the dead man's"
3"Her round glasses fogged in"
4"Her worn leather satchel banged"
5"Her knees settled into the"
6"She traced the outer sigils"
7"Its casing wore a patina"
8"It pointed at the corpse's"
9"She scraped the edge with"
10"She stood and scanned the"
11"He did not answer."
12"She crouched again."
13"She pulled the coat collar"
14"Its band bore a key"
15"Their hissing dropped to a"
16"It matched the outer sigil"
ratio0.218
17.69% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences78
matches
0"The dead man still held"
1"She had come down the"
2"Stalls stood shuttered behind iron"
3"The old tiles smelled of"
4"Harlow checked her worn leather"
5"The second hand jerked, then"
6"She tapped the glass once"
7"Harlow did not look up."
8"Harlow pushed a hand through"
9"She lifted the dead man's"
10"The bone token sat in"
11"Footsteps crunched on grit."
12"Eva Kowalski ducked under the"
13"Her round glasses fogged in"
14"Her worn leather satchel banged"
15"A red curl escaped, and"
16"Mercer's mouth tightened."
17"Harlow pointed at the chalk"
18"Her knees settled into the"
19"She traced the outer sigils"
ratio0.885
64.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences78
matches
0"Now she crouched beside the"
ratio0.013
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount1
matches
0"The compass needle screamed, a thin brass note that set her teeth on edge."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.2606%