NC Bench
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Run: 2026-09-02-01M1HARP5T4S91XY5EE9CRFZWP
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
7m 8s
Cost:
$0.102348
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.49%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.05%
Sentence opener variety
(details)
23.98%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
17.55%
Subject-first sentence starts
(details)
35.97%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.3017%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow snapped the bone token
from the dead man's fingers before the photographer raised his camera. The token stayed warm. Kiln warm.
She dropped it into an
evidence bag and turned it under her torch. Fresh cuts. Old bone. That pairing bothered her.
The Veil Market had wedged
itself into the abandoned Tube station beneath Camden.
Stalls hid in the curve
of the platform.
Their tarps flapped against police
tape. Three nights ago the gatekeepers opened the old tunnel for the full moon.
Now the market gave the
Metropolitan Police one corpse and a
silence
thick enough to choke a constable.
Detective Harlow Quinn checked the
worn leather
watch
on her left wrist.
Brick dust caught in her
closely cropped salt-and-pepper hair. She crouched beside the body. "Name?" "No one knows."
Drake stepped close enough to
cast a shadow over the dead man. "Market folk call him a Shade artisan."
DS Owen Drake stood with
his hands in his coat pockets.
His suit smelled of cold
smoke and station dust.
He had worked Vice long
enough to treat every odd death as commerce. "Alchemical burnout."
Drake nodded at the black
threads under the corpse's skin. "They take something banned, fry their veins, and the market dumps them."
Harlow lifted the dead man's
wrist. No
pulse
. No needle marks.
The skin held no chemical
sheen. "He dressed like a banker."
Drake nudged the polished shoe
with his toe. "And he bought himself a bad batch."
The corpse sat upright in
a wooden chair behind a stall draped in black
silk
.
His head rested against the
brick wall.
His hands lay on his
knees. A small brass compass rested between his palms. Verdigris bloomed across the casing. The face bore protective sigils. The needle pointed at the man's chest. Harlow leaned closer. Burnt sugar coated her throat. Beneath it lay a cleaner scent. Rain on cold iron. Not drugs. Not alchemy. "Don't move it." Eva Kowalski came through the archway with a constable at her heels.
Her curly red hair escaped
from under her coat collar.
She pushed her round glasses
up her nose and tucked a strand behind her left ear. Green
eyes widened
behind the lenses. Her freckled complexion paled. "That is a Veil Compass." Drake sighed. "The museum sent a researcher to a crime scene." "I asked for her." Harlow kept her eyes on the compass. Eva knelt on the far side of the body.
Her worn leather satchel banged
against the platform.
She did not touch the
corpse.
She studied the sigils with
the focus of a woman who read dead languages before breakfast. "Shade artisan work." Eva pointed to a mark beneath the needle housing. "A Shade artisan crafted it to track rifts. It points to the nearest supernatural rift or portal." Drake snorted. "It points to his waistcoat." "Then the nearest portal is inside him." Eva's voice dropped. Harlow looked at the dead man's mouth. Lips closed. No foam. No burns.
She pressed her thumb beneath
his jaw and opened it. The tongue lay pale and whole. "No caustic injury." Harlow released the jaw. "Swallowed." Drake shrugged. "Swallowed acid leaves burns." Harlow wiped her glove on the concrete. "This man did not drink, smoke, or inject anything." "You read skin now?" "I read scenes."
She lifted the compass by
its chain. The needle swung, shivered, and locked on the corpse's sternum again. She stepped left. The needle followed the body. She stepped right. It stayed fixed. "Evidence says the compass is broken." Drake held out an evidence bag. "Bag it and let the lab sort it." "Broken compasses spin." Eva kept her hands in her lap. "That one knows exactly what it wants." Harlow set the compass back on the corpse's knees. The chain left a faint line in the dust. Dust. The platform floor wore a fine white powder, brick and bone dust from the old tunnel. Every boot print around the stall cut sharp. The corpse's shoes held no dust. The hems of his trousers showed a thin film, but the soles stayed clean. "He did not walk into the market." Drake rubbed his jaw. "Someone carried him. A mate. They dumped him when he went stiff." "A mate would leave the compass?" "Drugs make thieves stupid." "This thief locked the stall from the outside." Harlow pointed to the iron gate. The padlock hung closed through the hasp. The key lay inside the dead man's palm. "He kept the key. The lock engaged from beyond the bars." Drake's mouth tightened. "Market locks are tricky." "They are not magic." Eva did not look away from the compass. "Not this kind." Harlow crouched again. The padlock's shackle bore bright scratches on the outer curve. Someone had levered it shut with a tool while standing outside. She followed the stall's dust. No footprints behind the chair. No drag marks. Someone placed the body after the dust settled. The market opened hours earlier. Hundreds of feet should have
churned
the floor. The stall's interior held only neat prints from her team. "The market moved last full moon." Eva nodded. "The Veil Market never stays in one place past a full moon." "This station opened to customers after the gatekeepers cleared the tunnels. The dust here settled after that. Our victim arrived after that, or someone carried him in after that. But his token is warm." Drake glanced at the evidence bag in her hand. "Bone tokens run warm. They are magic." "Entry tokens are old." Eva shook her head. "They pass through many hands. They stay cold. They taste of graves." Harlow lifted the bag. The token's carved sigil faced her. The same sigil marked the compass face, reversed.
She looked at the dead
man's hands. Brass shavings sat under his nails. Fresh metal dust flecked the skin around his thumb. "He filed the compass." Eva's
eyes widened
. "A Shade artisan would not damage his own work." "He altered the lock." Harlow turned the bag. The token caught the torchlight. "And he made the compass point to the token, not the rift." "Why?" Drake's hand tightened on the evidence bag. "Because the rift followed him." Silence fell over the platform.
Somewhere in the tunnel, water
dripped in a steady tick-tock. Harlow held out her hand. "Who logged the first token?" Drake did not move. "Owen." "I found it in his fist." Drake pulled a folded evidence bag from his pocket. "Before you arrived. Standard recovery." "You opened it." "I checked for identification." "Bone dust on your cuff." Harlow brushed her thumb over her own cuff. "You broke the seal." Drake's jaw worked. "It is a token, Quinn. Not a bomb." The token in Harlow's bag cracked. A thin line split the bone. The photographer backed into a stall. Glass bottles chimed. Eva scrambled up and clutched her satchel to her chest. "Put it down." Eva stepped back. Harlow set the bag on the platform. The crack widened. A black thread of liquid seeped from the token and ate through the plastic. It smelled of river mud and old pennies. The corpse's chest rose. Drake drew his baton. "Get back." The dead man's fingers closed around the Veil Compass. The needle spun, then snapped towards Drake's pocket. Drake froze. "Your token." Harlow held out her hand. "It's in the bag." "Both tokens." He swallowed. From his pocket he drew the second bag. The bone inside
pulsed
with the same black vein. Eva backed against the stall. "They are paired. He split the portal to hide the key." "Who split it?" Harlow stepped into Drake's space. The corpse opened its eyes. White showed first, then black water filled them. Its mouth stretched. Not a scream. A smile. "Harlow." The voice came from the dead throat. Wet. Familiar. Her own name hit harder than the smell. Morris. DS Morris. Three years gone from a case that never closed. The padlock burst from the gate. The tunnel beyond the stall stretched, brick parting like skin. Black water spilled over the platform and curled around Drake's shoes. He swung his torch toward the opening. The beam died in it. "Seal it." Eva grabbed Harlow's sleeve. "The compass. Break the needle." The corpse lifted the compass toward Harlow. Its thumb pressed the casing open. The face bore a new sigil. Morris's initials. "Harlow." The dead man's mouth moved with another man's voice. "Don't let them open the next door." Drake's token
shattered
. The station
lurched
. Every stall lantern flared blue. The wall behind the corpse split from floor to arch, and a hand in a Metropolitan Police cuff reached through the black water. The worn leather
watch
on its wrist matched Harlow's own.
created_at
"2026-09-02T15:10:57.219Z"
9/2/2026, 3:10:57 PM
model
"qwen/qwen3.8-max-20260803"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
837
moderation_latency
(null)
generation_time
428249
tokens_prompt
4492
tokens_completion
17302
native_tokens_prompt
4554
native_tokens_completion
16772
native_tokens_completion_images
(null)
native_tokens_reasoning
14723
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.102348
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788361857-NsmvL5Zq5Z7CGGTMoWA7"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788361857-KbX4tuunXouS9jXgYY7n"
upstream_id
"chatcmpl-b1c7efd9-d9c5-9da8-a57f-0f7eb0877798"
provider_responses
0
endpoint_id
"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id
"chatcmpl-b1c7efd9-d9c5-9da8-a57f-0f7eb0877798"
is_byok
false
latency
837
model_permaslug
"qwen/qwen3.8-max-20260803"
provider_name
"Alibaba"
status
200
total_cost
0.102348
cache_discount
0.007392
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1449
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.49%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1449
totalAiIsms
10
found
0
word
"silence"
count
2
1
word
"pulse"
count
1
2
word
"silk"
count
1
3
word
"churned"
count
1
4
word
"standard"
count
1
5
word
"pulsed"
count
1
6
word
"familiar"
count
1
7
word
"shattered"
count
1
8
word
"lurched"
count
1
highlights
0
"silence"
1
"pulse"
2
"silk"
3
"churned"
4
"standard"
5
"pulsed"
6
"familiar"
7
"shattered"
8
"lurched"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
2
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
161
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
161
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
228
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1449
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
73
wordCount
1058
uniqueNames
15
maxNameDensity
2.08
worstName
"Harlow"
maxWindowNameDensity
4
worstWindowName
"Drake"
discoveredNames
Veil
2
Market
1
Tube
1
Camden
1
Metropolitan
2
Police
2
Harlow
22
Quinn
1
Owen
1
Drake
21
Vice
1
Kowalski
1
Compass
1
Morris
3
Eva
13
persons
0
"Market"
1
"Harlow"
2
"Quinn"
3
"Owen"
4
"Drake"
5
"Kowalski"
6
"Morris"
7
"Eva"
places
0
"Metropolitan"
globalScore
0.46
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
91
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1449
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
228
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
132
mean
10.98
std
13.04
cv
1.188
sampleLengths
0
16
1
27
2
58
3
26
4
1
5
3
6
12
7
7
8
33
9
2
10
10
11
12
12
17
13
5
14
8
15
7
16
53
17
22
18
3
19
48
20
5
21
2
22
9
23
4
24
7
25
39
26
3
27
9
28
17
29
2
30
5
31
7
32
3
33
29
34
3
35
4
36
1
37
2
38
4
39
7
40
9
41
4
42
3
43
32
44
6
45
6
46
8
47
3
48
7
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
161
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
171
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
228
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1061
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.016022620169651274
lyAdverbCount
3
lyAdverbRatio
0.002827521206409048
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
228
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
228
mean
6.36
std
4.15
cv
0.653
sampleLengths
0
16
1
4
2
2
3
13
4
2
5
2
6
4
7
13
8
8
9
6
10
13
11
18
12
12
13
9
14
5
15
1
16
3
17
12
18
7
19
11
20
9
21
13
22
2
23
10
24
12
25
6
26
2
27
3
28
6
29
5
30
8
31
7
32
15
33
7
34
6
35
8
36
5
37
5
38
7
39
3
40
5
41
6
42
4
43
2
44
2
45
3
46
12
47
10
48
16
49
6
46.05%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.3157894736842105
totalSentences
228
uniqueOpeners
72
23.98%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
139
matches
0
"Somewhere in the tunnel, water"
ratio
0.007
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
139
matches
0
"She dropped it into an"
1
"Their tarps flapped against police"
2
"She crouched beside the body."
3
"His suit smelled of cold"
4
"He had worked Vice long"
5
"His head rested against the"
6
"His hands lay on his"
7
"Her curly red hair escaped"
8
"She pushed her round glasses"
9
"Her freckled complexion paled."
10
"Her worn leather satchel banged"
11
"She did not touch the"
12
"She studied the sigils with"
13
"She pressed her thumb beneath"
14
"She lifted the compass by"
15
"She stepped left."
16
"She stepped right."
17
"It stayed fixed."
18
"She followed the stall's dust."
19
"She looked at the dead"
ratio
0.18
17.55%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
123
totalSentences
139
matches
0
"Harlow snapped the bone token"
1
"The token stayed warm."
2
"She dropped it into an"
3
"That pairing bothered her."
4
"The Veil Market had wedged"
5
"Stalls hid in the curve"
6
"Their tarps flapped against police"
7
"Detective Harlow Quinn checked the"
8
"Brick dust caught in her"
9
"She crouched beside the body."
10
"Drake stepped close enough to"
11
"DS Owen Drake stood with"
12
"His suit smelled of cold"
13
"He had worked Vice long"
14
"Drake nodded at the black"
15
"Harlow lifted the dead man's"
16
"The skin held no chemical"
17
"Drake nudged the polished shoe"
18
"The corpse sat upright in"
19
"His head rested against the"
ratio
0.885
35.97%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
139
matches
0
"Now the market gave the"
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
86.3017%