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Run: 2026-09-02-01M1HB86ZE8NQPAZBA52H5PT87
Run Details
Model:
Qwen 3.7 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 13s
Cost:
$0.001283
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
68.18%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
85.22%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
98.25%
Sentence opener variety
(details)
57.90%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.3182%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The third standing stone clicked
shut behind Aurora.
She pressed her palm flat
against the damp oak bark and listened to the latch seal. Cold moisture soaked through her gloves.
November rain hammered the canopy
above but never touched the clearing floor. She checked her wrist. Digital display read twenty past seven.
The watch had spun forward
forty minutes since she crossed the boundary. Time
fractured
inside the grove. Seconds stretched. Minutes collapsed.
She adjusted her grip on
the leather satchel and stepped over the root ridge. Wild flowers bloomed in tight clusters along the path.
Violet and white petals brushed
her denim jeans. Scent thickened immediately.
Honey mixed with damp earth
and copper.
Her boots sank into peat
soft as crushed
velvet
.
Every step demanded exact weight
distribution. One slip and loose soil would swallow her ankle. She kept her shoulders low. Breath steady. Eyes
scanning
the tree line. Ancient oak trees formed a
perfect
ring around the clearing. Bark groaned under invisible pressure. Leaves hung motionless.
Branches stood rigid like cast
iron.
Stillness pressed tight against her
eardrums.
She tugged the silver chain
loose.
Heartstone pendant slid into her
palm.
Thumb sized gem pulsed a
steady rhythm against her skin. Crimson core glowed faintly. Warmth bled into her fingertips. Artifact reacted to proximity to the Hel portal. Veil thinned ahead.
She tucked the chain back
beneath her jumper and resumed walking. Radio crackled in her left ear. Thin wire routed down her collar. Static hissed through the receiver. She tapped the side switch. Channel opened. "I see the boundary stones. Marker confirmed." Silence stretched across the frequency. Dead air filled the line. A male voice finally cut through. Cracked tone. Urgent delivery. "Turn back now. You breached the threshold properly." "Negative. Contract states retrieval upon marker confirmation. I am at the marker. I proceed." "Marker means nothing! The grove eats pace markers. I watched three vanish yesterday. Three proper men in full tactical gear. Swallowed whole." "My employer expects the artefact. I follow instructions. Stay connected. Monitor my position." "Position shifts here. Hours become seconds. Seconds bleed into days. Listen
carefully
. You carry that damn pendant because you volunteered. You walk this path because your ledger demands balance. Step away from the centre before the flowers wake." She exhaled slow. Controlled. Analytical. Floral cycles required photosynthesis. Blooms defied seasonal logic. Botanical anomalies explained themselves. "Flowers do not require waking. I proceed." She killed the transmission. Earpiece grew heavy in her hand. Dead
weight
.
She dropped it into her
jacket pocket. Voice sounded desperate. Panic clouded judgment. Desperation bred mistakes. She switched on her torch. Beam cut clean through
gloom
. Cast long shadows against grey granite inscriptions. Twisted runes ran along stone bases. Shapes mirrored old Welsh cross motifs. Inverted design. Deliberate misdirection. Catalogue each groove. Pattern recognition activated. Third stone marked the threshold.
She stepped into the clearing
proper. Wildflowers spiralled upward in dense formation. Pollen coated her fingers. Sticky residue adhered to skin. Scent intensified. Sweet decay hung heavy in still air. She noted spatial distortion immediately. Horizon shrank. Trees compressed into a dark ring. Sky reduced to a sliver of bruised purple. Geometry warped. Distance lied. Twenty paces
felt like two hundred
. Two hundred felt like two. Time stretched and snapped like old rubber bands. Tick tock tick tock. Pulse matched erratic rhythm. Movement caught the corner of her right eye.
She swung the torch beam
wide. Nothing but trunks and shadow. Peripheral vision played tricks. Sleep deprivation caused hallucinations. Lack of sleep compounded fatigue. She forced focus inward. Check systems. Secure equipment. Maintain discipline. Fear served no purpose. Fear compromised outcomes. She advanced deeper. Torchlight revealed carvings on the central monolith. Sharp angles. Jagged teeth. Fresh marks. Sap wept from grooves like open wounds. She knelt
slowly
. Knees protested against damp earth. Wiped moss aside with a gloved finger. Beneath lay loose soil. Dirt shifted under pressure. Something burrowed beneath roots. Roots writhed. Thick black tendrils coiled upward like sleeping serpents.
They twitched when torch beam
touched them. Recoiled from light. Adapted instantly. Slithered back into darkness. She stood abruptly. Back straight. Eyes
scanning
radius. Clear thirty feet minimum. Beyond merged with impenetrable foliage. She heard breathing. Not hers. Shallow. Rapid. Source unclear. She tilted head upward. Canopy parted
slightly
. Shapes hung among branches. Pale limbs draped over rough bark. Still as statues. Blank ovals marked where faces should sit. They shifted together. Coordinated motion. Silent rotation. She stepped backward. Boot heel slipped on wet leaf litter. Ankle twisted. Pain flared sharp. She swallowed groan. Maintained posture. Wrist scar
throbbed
in sympathy. Crescent mark on left skin ached. Childhood accident scar often preceded physical trauma. Warning signal. She ignored it. Focus locked forward. Pale figures dropped. Landing positions vanished beneath falling mass. Impact shook ground. Dirt sprayed outward in concentric rings. Dust settled
slowly
. Figures rose in
perfect
unison. Five entities. Tall stature. Joints bent wrong. Elbows reversed. Knees angled backward. Limbs elongated during descent. Stretching to accommodate vertical space. They turned toward her in sync. Blank faces
aligned
. She tightened grip on torch. Metal handle bit into palm. Threat assessment complete. Hostiles identified. Protocol engaged. One figure raised an arm. Finger pointed straight at her chest. Mouth opened without lips. Sound poured directly into skull. Voice layered. Multiple tones overlapping. Harmonic
resonance
vibrated
through sternum. Bearer carries the stone. Stone calls the gate. Gate opens the way. We wait. We hunger. We remember the taste of iron blood. She steadied breath. Forced calm across frame. Muscle memory guided hands. Pocket search yielded brass casing. Heavy cylinder engraved with matching runes. Lock mechanism required specific alignment. She rotated dial. Click. Click. Click. Final tumblers
aligned
with satisfying thud. Casing split open. Inner compartment revealed folded parchment. Yellowed edges. Fragile texture. She extracted note without tearing paper. Words scrawled in hurried ink. Instructions outlined. Final phase activation required vocalisation. Specific syllables. Phonetic
structure
mimicked fae tongue. Mispronunciation risked catastrophic feedback. She read phonetics aloud. Tested vowels. Rounded consonants. Vibration
resonated
in throat. Safe. Effective. She drew breath. Prepared to speak triggering phrase. Ground
trembled
beneath boots. Roots erupted from soil. Thick woody stems smashed through loam. Snapped surrounding flower stems. Wrapped around ankles. Pressure increased instantly. Fibres tightened like steel cables. She fought downward. Shoulders squared. Core engaged. Leg muscles strained against crushing grip. Wood creaked. Groaned under
tension
. Tendrils pulled upward. Lifted boots from ground. Feet dangled freely. Air cut off from lungs. Blood rush pounded in ears. Vision spotted at edges. Grey static crept inward. She reached for heartstone. Pulled chain over head. Gem rested against sternum. Crimson light flared bright. Blinding
intensity
. Heat surged outward. Radiant energy expanded rapidly. Fire crackled along wooden limbs. Bark blackened. Smelled of singed pine and ozone. Growth halted mid-stretch. Tendrils recoiled. Uncoiled instinctively. Dropped her to hard earth. She hit knees and palms. Bruised impact
echoed
loudly. Pain shot up forearms. Ignored damage. Scrambled backward. Boots found purchase on loose stone. Pushed forward. Turned to flee. Canopy descended
suddenly
. Branches slammed together overhead. Blocked exit. Light died
completely
. Total darkness swallowed clearing. Temperature plummeted. Frost formed on eyelashes. Breath crystallised mid-exhale. Cold seeped through clothing. Numbness spread to fingertips. Toes curled inside boots. Loss of circulation imminent. She stood still. Assessed situation. Options exhausted. Escape routes sealed. Frontal advance blocked. Rear retreat impossible. Lateral movement restricted by thick wall of bramble. Encirclement complete. Confined within shrinking perimeter. Ten feet diameter maximum. Stones formed
perfect
circle. Twelve markers total. All faced inward.
All carved with identical jagged
teeth. All wept fresh sap. Sap pooled at base. Formed shallow mirror. Surface reflected starless sky. Sky swirled
slowly
. Clockwise rotation accelerated. Centre point darkened. Hole opened upward. Vertigo seized
stomach
. Gravity tilted sideways. Left became right. Up became down. Orientation
shattered
. She gripped heartstone
tightly
. Chain wrapped around fingers twice. Stone
pulsed
violently. Warmth spiked hot. Gem cracked. Spiderweb fractures spread across surface. Red light
fractured
into blinding shards. Energy discharged outward in concussive wave. Shockwave hit solid barrier. Walls of stone
shattered
simultaneously. Splintered rock flew everywhere. Grit peppered exposed skin. Stung like needles. Impact knocked breath from lungs. Ears rang continuously. High pitch whine drowned all other audio. Vision cleared
slowly
. Tunnel effect faded. Central hole expanded rapidly. Shape morphed into vertical slit. Black void widened. Opening consumed entire clearing. Threshold bridged. Bridge formed from woven shadow and raw wind. Draft howled through gap. Screamed with thousands of voices. Voices called names she never spoke. Names she never knew. Call grew louder. Overwhelming volume. Floorboards materialised beneath boots. Wooden planks spanned gap. Weathered timber. Rotting edges. Unstable surface. Planks bowed under
weight
. Sagged dangerously. She placed first foot forward. Wood groaned. Cracked
sharply
. Splinters pierced sole. Pain lanced up shin. She maintained balance. Weight shifted forward. Second foot landed. Plank snapped cleanly. Torso dropped ten inches. Shoulders slammed against adjacent plank. Impact jolted spine. Friction burned skin. She rolled onto new section. Kept momentum. Advance continued without hesitation. Gap narrowed rapidly. Edges converged. Closing fast. Inevitable compression. She lunged for final board. Fingers clawed splintered edge. Grip secured. Body swung upward. Legs followed. Boots planted on solid ground. Cleared threshold. Turned immediately. Checked rear approach. Gap sealed shut. Wood fused seamlessly. Wall replaced opening entirely. Silence returned. Absolute vacuum. She stood alone. Chest heaved. Lungs burned. Skin prickled. Pressure built behind eyes. Need for release threatened rupture. She stepped back. Evaluated surroundings. Corridor extended both directions. Identical archways repeated infinitely. Painted murals lined walls. Scenes depicted mass sacrifice. Crowds gathered around altar. Altar held deep crimson gem identical to current artifact. Gem sat atop pile of severed heads. Heads bore blank faces. Exactly like figures outside. Eyes stared forward. Mouths open. Screaming silently. Painting moved. Ink shifted colour. Crimson gem
pulsed
on canvas. Rhythm matched heartbeat. She recognised pattern. Trap triggered. Activation complete. Retrieval successful. Containment failed. Security breach confirmed. Door handle appeared ahead. Brass tarnished green. Ornate design. Lion crest stamped into metal. She reached for lever. Metal burned cold. Ice temperature shocked palm. Handle resisted rotation. Locked. Sealed shut. Mechanical jam evident. She applied force. Lever refused yield. Stress tested
framework
. Frame flexed inward. Hinges screamed. Metal tore free. Door swung outward
slowly
. Grating friction
echoed
down corridor. Light spilled from interior. Bright yellow glare flooded entryway. Room beyond contained rows of metal cages. Bars thick enough to stop artillery fire. Cages stacked floor to ceiling. Each housed pale figures. Bound wrists choked collars fitted around necks. Collars linked to thick chains running upward into darkness. Chains pulled taut. Suspended prisoners mid-air. Floating horizontally. Bodies limp. Heads lolling. Necks broken at unnatural angles. Most displayed no injuries.
All wore expressions of frozen
terror. Frozen panic trapped in facial muscles. One cage stood empty. Center position. Floor stained dark brown. Old blood soaked into concrete. New liquid dripped steadily from ceiling pipe. Drop fell once. Twice. Thrice. Hit pool below. Splash
echoed
loudly. Liquid splashed upward. Covered entire front glass panel. Panel fogged instantly. Condensation condensed further. Shape formed letters. Scratched
slowly
from inside glass. Three words appeared sequentially. First word completed. Second word started forming. Third letter began
tracing
curve. She watched closely. Letters finished assembly. Full sentence visible. Message clear. Directive received. Response mandatory. She drew weapon. Loaded chamber. Safety clicked off. Finger rested
lightly
on trigger guard. Target acquired. Engagement imminent. She raised firearm. Aligned sights. Breathing slowed. Heart rate decreased. Muscle
tension
released. Trigger squeeze initiated. Metal slide racked forward. Round chambered. Hammer cocked. Release prepared. Muscles coiled ready. Action pending execution. Moment stretched thin. Fabric tore. Glass
shattered
inward. Cage exploded outward. Barred door blew off hinges. Iron debris scattered everywhere. Shrapnel tore through air. Velocity high. Impact imminent. Object rushed toward center. Straight trajectory aimed directly at frontal torso. Speed accelerating. Mass increasing. Force building rapidly. Collision unavoidable. Imminent impact detected. Reflex override engaged. Dodge protocol activated. Body pivoted left. Weight shifted back. Arm swung forward. Counter strike launched. Strike connected true. Target neutralised. Clearance achieved. Path opened forward. She stepped through debris field. Boots crunched on broken fragments. Sound masked
footsteps
approaching from right flank. Approach quiet but steady. Pace
measured
. Intent hostile. Presence confirmed. Threat level escalated. Engagement zone entered. Lethal force authorised. Deployment ready. Standby for contact. Contact established. Hand grasped shoulder. Iron grip locked bone. Strength overwhelming. Immobilisation total. Restraint secure. Drag initiated. Forward motion commenced. Resistance futile. Yield mandatory. Control transferred. Direction set. Path led downward. Descent begun. Steps counted. Fourteen total. Final landing hit dust. Ground uneven. Rocky surface. Uneven terrain. Balance maintained. Posture upright. Weapon still loaded. Safety still off. Finger still poised. Trigger still ready. Aim still
aligned
. Target stands three meters away. Tall shape. Cloaked form. Face hidden. Hood drawn deep. Mask worn over features. No mouth visible. No nose bridge.
Only eyes shine through fabric
holes. Pupil dilation extreme. Black irises swallowing white sclera. Vision fixed on chest. Fixed on heartstone. Fixed on pulsing crimson glow. Head tilts forward. Shoulders roll back. Arms extend
slowly
. Palms face up. Gesture peaceful. Gesture inviting. Invitation extended. Choice presented. Acceptance demanded. Decision pending. Countdown initiated. Zero approaches rapidly. Arrival certain. Implementation guaranteed. Execution inevitable.
created_at
"2026-09-02T15:19:25.943Z"
9/2/2026, 3:19:25 PM
model
"qwen/qwen3.7-flash-20260727"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
568
moderation_latency
(null)
generation_time
72805
tokens_prompt
4387
tokens_completion
10531
native_tokens_prompt
4403
native_tokens_completion
8850
native_tokens_completion_images
(null)
native_tokens_reasoning
5703
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00128259
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788362365-3j8J4OVGaPoCUUMFj9m8"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788362365-GFOsFvtP8n39iRFNXy1Q"
upstream_id
"chatcmpl-a4e55e14-8d18-9b77-8a06-ed40f77b1195"
provider_responses
0
endpoint_id
"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id
"chatcmpl-a4e55e14-8d18-9b77-8a06-ed40f77b1195"
is_byok
false
latency
568
model_permaslug
"qwen/qwen3.7-flash-20260727"
provider_name
"Alibaba"
status
200
total_cost
0.00128259
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
68.18%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2200
totalAiIsmAdverbs
14
found
0
adverb
"carefully"
count
1
1
adverb
"slowly"
count
7
2
adverb
"slightly"
count
1
3
adverb
"suddenly"
count
1
4
adverb
"completely"
count
1
5
adverb
"tightly"
count
1
6
adverb
"sharply"
count
1
7
adverb
"lightly"
count
1
highlights
0
"carefully"
1
"slowly"
2
"slightly"
3
"suddenly"
4
"completely"
5
"tightly"
6
"sharply"
7
"lightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2200
totalAiIsms
48
found
0
word
"fractured"
count
2
1
word
"velvet"
count
1
2
word
"weight"
count
5
3
word
"scanning"
count
2
4
word
"perfect"
count
3
5
word
"pulsed"
count
3
6
word
"warmth"
count
2
7
word
"silence"
count
2
8
word
"gloom"
count
1
9
word
"pulse"
count
1
10
word
"throbbed"
count
1
11
word
"aligned"
count
4
12
word
"resonance"
count
1
13
word
"vibrated"
count
1
14
word
"structure"
count
1
15
word
"resonated"
count
1
16
word
"trembled"
count
1
17
word
"tension"
count
2
18
word
"intensity"
count
1
19
word
"radiant"
count
1
20
word
"echoed"
count
3
21
word
"stomach"
count
1
22
word
"shattered"
count
3
23
word
"mechanical"
count
1
24
word
"framework"
count
1
25
word
"tracing"
count
1
26
word
"footsteps"
count
1
27
word
"measured"
count
1
highlights
0
"fractured"
1
"velvet"
2
"weight"
3
"scanning"
4
"perfect"
5
"pulsed"
6
"warmth"
7
"silence"
8
"gloom"
9
"pulse"
10
"throbbed"
11
"aligned"
12
"resonance"
13
"vibrated"
14
"structure"
15
"resonated"
16
"trembled"
17
"tension"
18
"intensity"
19
"radiant"
20
"echoed"
21
"stomach"
22
"shattered"
23
"mechanical"
24
"framework"
25
"tracing"
26
"footsteps"
27
"measured"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
564
matches
0
"d in sympathy"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
564
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
571
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
38
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2200
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
50
wordCount
2091
uniqueNames
18
maxNameDensity
0.19
worstName
"Impact"
maxWindowNameDensity
1.5
worstWindowName
"Click"
discoveredNames
Aurora
1
Hel
1
Welsh
1
One
3
Eyes
3
Crimson
3
Pain
3
Impact
4
Metal
4
Finger
3
Click
3
Final
3
Shoulders
3
Wood
3
Vision
3
Gem
3
Boots
3
Target
3
persons
0
"One"
1
"Eyes"
2
"Pain"
3
"Impact"
4
"Metal"
5
"Finger"
6
"Shoulders"
7
"Wood"
8
"Vision"
9
"Gem"
10
"Boots"
11
"Target"
places
0
"Hel"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
80
glossingSentenceCount
1
matches
0
"felt like two hundred"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2200
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
571
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
25
mean
88
std
128.17
cv
1.457
sampleLengths
0
87
1
93
2
53
3
24
4
7
5
20
6
8
7
14
8
22
9
13
10
38
11
17
12
7
13
67
14
87
15
125
16
106
17
73
18
30
19
23
20
94
21
161
22
132
23
250
24
649
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
564
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
509
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
571
ratio
0
matches
(empty)
85.22%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2094
adjectiveStacks
1
stackExamples
0
"Beneath lay loose soil."
adverbCount
98
adverbRatio
0.04680038204393505
lyAdverbCount
49
lyAdverbRatio
0.023400191021967526
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
571
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
571
mean
3.85
std
2.55
cv
0.661
sampleLengths
0
8
1
16
2
6
3
12
4
4
5
6
6
12
7
5
8
2
9
2
10
14
11
9
12
8
13
3
14
7
15
9
16
6
17
9
18
5
19
2
20
5
21
10
22
5
23
3
24
6
25
6
26
6
27
6
28
10
29
4
30
5
31
8
32
3
33
11
34
6
35
6
36
5
37
5
38
2
39
7
40
5
41
5
42
6
43
2
44
2
45
8
46
14
47
22
48
13
49
38
98.25%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.7635726795096323
totalSentences
571
uniqueOpeners
436
57.90%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
403
matches
0
"All faced inward."
1
"All carved with identical jagged"
2
"All wept fresh sap."
3
"Exactly like figures outside."
4
"Bright yellow glare flooded entryway."
5
"All wore expressions of frozen"
6
"Only eyes shine through fabric"
ratio
0.017
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
52
totalSentences
403
matches
0
"She pressed her palm flat"
1
"She checked her wrist."
2
"She adjusted her grip on"
3
"Her boots sank into peat"
4
"She kept her shoulders low."
5
"She tugged the silver chain"
6
"She tucked the chain back"
7
"She tapped the side switch."
8
"She exhaled slow."
9
"She killed the transmission."
10
"She dropped it into her"
11
"She switched on her torch."
12
"She stepped into the clearing"
13
"She noted spatial distortion immediately."
14
"She swung the torch beam"
15
"She forced focus inward."
16
"She advanced deeper."
17
"She knelt slowly."
18
"They twitched when torch beam"
19
"She stood abruptly."
ratio
0.129
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
279
totalSentences
403
matches
0
"The third standing stone clicked"
1
"She pressed her palm flat"
2
"November rain hammered the canopy"
3
"She checked her wrist."
4
"The watch had spun forward"
5
"She adjusted her grip on"
6
"Violet and white petals brushed"
7
"Scent thickened immediately."
8
"Honey mixed with damp earth"
9
"Her boots sank into peat"
10
"Every step demanded exact weight"
11
"She kept her shoulders low."
12
"Eyes scanning the tree line."
13
"Bark groaned under invisible pressure."
14
"Leaves hung motionless."
15
"Branches stood rigid like cast"
16
"Stillness pressed tight against her"
17
"She tugged the silver chain"
18
"Heartstone pendant slid into her"
19
"Thumb sized gem pulsed a"
ratio
0.692
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
403
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
7
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.3182%