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Run: 2026-09-02-01M1HBWA64NFC5SAQKFS1JWJSY
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
6m 9s
Cost:
$0.090832
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.85%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
68.51%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
49.28%
Sentence opener variety
(details)
76.19%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
48.57%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.0912%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone pendant burned through
Rory’s shirt and pulled her toward the crack in the Roman wall. Nyx caught her elbow. Their fingers were cool dusk. “Easy. The door has not decided whether to swallow us or spit us out.” “Doors don’t make decisions.”
Isolde stood behind them, silver
hair loose over her pale gown. Her feet touched the dust, but the dust kept no record of her. “This one has eaten many keys.”
Rory looked back at the
dark nave above the excavation. No police lights. No wardens.
Only the wet drip of
water through broken brick.
She touched the silver chain
at her throat.
The crimson stone, no larger
than her thumbnail,
pulsed
again. Warm. Alive. “Hel portal.”
Isolde’s lavender eyes fixed on
the crack. “A hungry throat.”
Nyx leaned close to the
stone. Their outline blurred, then sharpened. “The Veil is thin here. Someone has fed it.”
Rory drew the Fae-forged blade
from her belt.
The leaf-shaped dagger bit cold
against her palm.
Its moonsilver edge brightened with
a faint light. In that light, the crack changed.
A shimmering distortion rolled over
the stone, like heat rising from a summer road, but the air around it prickled with frost. She saw the Veil. Nyx pointed into the shimmer. “There. A seam.” Isolde lifted one hand. “Hunger wears a crown beyond it. Speak no oath. Eat no fruit. Trust no plate that knows your name.”
Rory set the blade against
the seam. The cold climbed her wrist. The pendant
pulsed
hard enough to bruise. “Dymas?” “Dymas.” The word made the crack widen. Stone lips peeled apart. Warm air exhaled through the gap, carrying roast fat, hot wine, crushed herbs, and something sweet underneath, like caramelised blood. Nyx became a ribbon of living shadow and slipped through first. The rift swallowed them without sound. Isolde inclined her head. “The seer follows the knife.” Rory stepped through. The Veil dragged across her skin with a thousand small mouths.
It tasted her pulse, her
breath, the iron in her blood. She kept the blade forward. The moonsilver cut the clinging pressure. Cold and heat met in a sharp snap. Then Dymas opened around her. Warm air rushed over her face, thick with roasted sugar, bread, and spiced fat. The ground beneath her boots was soft, dark, and faintly spongy, like a tongue. Above her stretched a sky of warm amber, smooth and heavy as poured honey. No sun marked it. No clouds moved. It simply glowed. Rory kept the dagger raised.
They stood on a path
of crushed shells and black seeds. The shells cracked under her feet. The seeds turned toward the sound like listening beetles. Nyx gathered into solid form beside her.
Their violet eyes swept the
valley below. “The shadows here chew.” Rory followed their gaze. Terraced vineyards fell away in broad green steps. Vines hung heavy with grapes the colour of bruises. Beyond them rose orchards of low, twisted trees. Their fruit glowed like lanterns, some red, some gold, some white as marrow. Gardens spilled between the trunks, thick with herbs and flowers that opened and closed like breathing mouths. Far below, steam lifted from bronze ovens, and long tables gleamed beneath amber light. The sound reached her then. Laughter, stringed music, the clatter of plates, the hiss of meat on hot metal. Beneath it all came a low, wet chewing. Rory’s
stomach
clenched. “Don’t eat.” Isolde’s voice stayed soft. “I wasn’t going to.” “You will want to. The want is the first course.” Rory rubbed the crescent scar on her left wrist and started down the path. The shells whispered under her soles. Each step released a scent: cinnamon, rosemary, burnt orange peel, warm milk. The air grew closer. The pendant beat against her breastbone, warmer with every terrace they passed. At the first vineyard, the vines leaned toward them. There was no wind. The leaves tilted. The tendrils tasted the air. Nyx’s silhouette flattened against the path, then rose. “They know we carry no invitations.” “Then we move fast.” “Speed offends a banquet.” “Good.” A grape dropped from a vine and burst at Rory’s boot. The juice looked black in the amber light. Where it touched the shell path, tiny white roots sprouted, curled, and sank out of sight. She stepped around it. The orchard swallowed the music and made it strange. Each tree bore a different fruit, and no two scents agreed. One tree held apples with skins like polished copper. Another bore pods filled with shining seeds that chimed when the branches shifted. A third grew figs split open, red inside, each seed a tiny white tooth. Rory stopped before a fountain carved from a single yellowed bone. Wine poured from its hollow crown into a basin wide enough for a body. The wine was dark and moved too
slowly
. Names surfaced in it. Rory. Aurora. Rory. She jerked back. The Fae blade glowed brighter. “Do not answer.” The wine whispered again. “Rory. Come home.” Nyx knelt at the basin. Their shadow touched the surface. The shadow hissed and curled back. “It remembers contracts. It wants a signature.” Rory lifted the pendant from her shirt. The crimson stone held a faint inner glow and
pulsed
toward the valley floor. “It’s pulling that way.” Isolde looked down the slope. “The prince keeps his board where hunger is loudest.” “Belphegor.” The name stirred the orchard. The tooth-figs snapped shut. Copper apples rang. Somewhere below, a bell answered. Nyx rose. “We have been tasted.” “Keep moving.”
They left the orchard and
entered a garden of low beds and bronze ovens. Heat rolled over them. Cooks stood at long stone counters, kneading dough, sharpening knives, stirring pots that sighed.
They wore white aprons and
iron collars
etched
with fine script.
Their hands moved with desperate
skill. Their eyes stayed far away. One woman lifted a lid from a black pot. Steam curled out and formed words. SEVEN YEARS MORE. The woman slammed the lid down and turned. Her face held no surprise. Only tiredness. Rory’s boots slowed. “Helbound souls.” Isolde’s voice carried no pity, only certainty. “They cook to shorten their contracts. The prince feeds on the labour as much as the dish.” A young man near the ovens slid a tray of pastries into the heat. The pastries puffed, split, and wept golden syrup. As he worked, his lips moved over numbers. His collar glowed faintly with each one. Rory’s grip tightened on the dagger. “They’re people.” “They were.” Nyx did not look away from the cooks. “That is not a kindness. It is a receipt.” Rory looked from the cooks to the long tables beyond. Diners sat there beneath canopies of woven vine. Porcelain masks hid their faces, each one painted with an open mouth. Servants carried silver trays. Each tray held something that moved, glowed, or sang. A sugar castle stood at the centre of the nearest table. Its towers turned. Tiny caramel figures marched along the battlements, bowed, then devoured one another with delicate steps. The diners clapped. Rory looked away. The pendant
pulsed
harder. “There.” Beyond the feast tables rose a pavilion of black wood and red
silk
. At its heart squatted an oven the size of a chapel door. The oven had no fire inside. It held a dark, shimmering pool. The air around the pool bent and folded. Another portal. The pendant beat once, twice, then stayed hot against her skin. Nyx narrowed their eyes. “That is not a kitchen. That is a mouth.” “Mouths close.” Isolde stepped closer. Her pale eyes reflected the amber sky without blinking. “The stone seeks the next throat. We must pass the table to reach it.” “Then we pass.” Isolde touched Rory’s sleeve. “The board will offer what you lack.” “I lack nothing.” Isolde’s gaze dropped to the pendant, then to Rory’s scar, then to the blade. “So you say. Dymas hears otherwise.” Rory pulled her sleeve free. “Stay close.” They moved along the edge of the feast. The music sharpened. Laughter split into too many notes. Servants turned their heads as the group passed, but their bodies kept walking. The masks of the diners followed Rory. Every painted mouth looked hungry. A servant stepped into their path. He carried a silver cloche. His smile stretched too wide. “Course for the heartstone bearer.” Rory stopped. The servant lifted the lid. Inside the dish lay a small tart filled with dark jam. The jam
pulsed
. A silver chain rested across its surface. The chain matched Rory’s. Nyx’s shadow snapped around the servant’s wrist. The man did not flinch. His smile stayed fixed. “Take it. The debt knows you.” Rory lifted the Fae blade. The moonsilver light touched the cloche. The tart screamed. The feast went silent. Every diner turned. Every mask faced her. The sugar castle collapsed into a heap of crawling ants. The wine fountain boiled. The cooks raised their knives at once,
not toward Rory, but toward the long tables, waiting for a command
. From the black pavilion, a voice rolled out. It was warm, rich, and vast. “Our missing course has brought its own seasoning.” The oven portal flared. Red light spilled across the tables. Vines shot from the ground and wrapped the nearest chairs. The path behind them cracked open, revealing rows of white teeth beneath the shells. Nyx became shadow and surged toward the pavilion. Isolde caught Rory’s arm. “Run now. The board is set.” A hundred plates lifted from the tables at once. Then the feast lunged.
created_at
"2026-09-02T15:30:24.597Z"
9/2/2026, 3:30:24 PM
model
"qwen/qwen3.8-max-20260803"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1159
moderation_latency
(null)
generation_time
368851
tokens_prompt
5142
tokens_completion
14403
native_tokens_prompt
5282
native_tokens_completion
13378
native_tokens_completion_images
(null)
native_tokens_reasoning
11125
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.090832
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788363024-f2BUF5ndWvEUwiO2zgoB"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788363024-GMCsAodNuzmsyyYy6Qex"
upstream_id
"chatcmpl-70843a50-8d52-9b11-9769-66fa02ed19ab"
provider_responses
0
endpoint_id
"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id
"chatcmpl-70843a50-8d52-9b11-9769-66fa02ed19ab"
is_byok
false
latency
1159
model_permaslug
"qwen/qwen3.8-max-20260803"
provider_name
"Alibaba"
status
200
total_cost
0.090832
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
96.85%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1588
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
68.51%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1588
totalAiIsms
10
found
0
word
"pulsed"
count
5
1
word
"pulse"
count
1
2
word
"stomach"
count
1
3
word
"etched"
count
1
4
word
"porcelain"
count
1
5
word
"silk"
count
1
highlights
0
"pulsed"
1
"pulse"
2
"stomach"
3
"etched"
4
"porcelain"
5
"silk"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
185
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
185
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
230
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1588
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
62
wordCount
1349
uniqueNames
10
maxNameDensity
2
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Rory
27
Roman
1
Fae-forged
1
Veil
2
Dymas
1
Fae
3
Nyx
12
Isolde
11
Warm
3
persons
0
"Rory"
1
"Roman"
2
"Veil"
3
"Dymas"
4
"Nyx"
5
"Isolde"
places
(empty)
globalScore
0.499
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
106
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.63
wordCount
1588
matches
0
"not toward Rory, but toward the long tables, waiting for a command"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
230
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
122
mean
13.02
std
14.84
cv
1.14
sampleLengths
0
17
1
9
2
14
3
4
4
24
5
6
6
44
7
2
8
7
9
3
10
11
11
9
12
52
13
4
14
5
15
3
16
4
17
19
18
19
19
1
20
1
21
30
22
17
23
4
24
5
25
3
26
41
27
5
28
52
29
5
30
26
31
14
32
4
33
4
34
69
35
27
36
3
37
2
38
4
39
4
40
10
41
48
42
21
43
8
44
6
45
4
46
4
47
1
48
35
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
185
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
235
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
230
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1352
adjectiveStacks
0
stackExamples
(empty)
adverbCount
42
adverbRatio
0.03106508875739645
lyAdverbCount
7
lyAdverbRatio
0.005177514792899409
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
230
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
230
mean
6.9
std
4.18
cv
0.605
sampleLengths
0
17
1
4
2
5
3
14
4
4
5
11
6
13
7
6
8
10
9
3
10
2
11
9
12
8
13
10
14
1
15
1
16
2
17
7
18
3
19
6
20
5
21
9
22
8
23
8
24
8
25
6
26
22
27
4
28
5
29
3
30
4
31
19
32
7
33
5
34
7
35
1
36
1
37
6
38
4
39
20
40
11
41
6
42
4
43
5
44
3
45
11
46
11
47
5
48
6
49
8
49.28%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.3347826086956522
totalSentences
230
uniqueOpeners
77
76.19%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
175
matches
0
"Only the wet drip of"
1
"Then Dymas opened around her."
2
"Somewhere below, a bell answered."
3
"Then the feast lunged."
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
175
matches
0
"Their fingers were cool dusk."
1
"Her feet touched the dust,"
2
"She touched the silver chain"
3
"Their outline blurred, then sharpened."
4
"Its moonsilver edge brightened with"
5
"She saw the Veil."
6
"It tasted her pulse, her"
7
"She kept the blade forward."
8
"It simply glowed."
9
"They stood on a path"
10
"Their violet eyes swept the"
11
"Their fruit glowed like lanterns,"
12
"She stepped around it."
13
"She jerked back."
14
"Their shadow touched the surface."
15
"They left the orchard and"
16
"They wore white aprons and"
17
"Their hands moved with desperate"
18
"Their eyes stayed far away."
19
"Her face held no surprise."
ratio
0.166
48.57%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
144
totalSentences
175
matches
0
"The Heartstone pendant burned through"
1
"Nyx caught her elbow."
2
"Their fingers were cool dusk."
3
"Isolde stood behind them, silver"
4
"Her feet touched the dust,"
5
"Rory looked back at the"
6
"She touched the silver chain"
7
"The crimson stone, no larger"
8
"Isolde’s lavender eyes fixed on"
9
"Nyx leaned close to the"
10
"Their outline blurred, then sharpened."
11
"Rory drew the Fae-forged blade"
12
"The leaf-shaped dagger bit cold"
13
"Its moonsilver edge brightened with"
14
"A shimmering distortion rolled over"
15
"She saw the Veil."
16
"Nyx pointed into the shimmer."
17
"Isolde lifted one hand."
18
"Rory set the blade against"
19
"The cold climbed her wrist."
ratio
0.823
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
175
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
1
matches
0
"Cooks stood at long stone counters, kneading dough, sharpening knives, stirring pots that sighed."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.0912%