Run: 2026-09-02-01M1HBZ497GBAQMWMJ320R7BM8

Run Details

Duration:
49.3s
Cost:
$0.000986
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots slapped against wet concrete. I ignored the chill creeping up my spine. Three years since Morris died, and the city still spat up these corpses. The air reeked of ozone and stale urine. Ahead, a yellow ribbon barred the path. Beyond it, a figure lay prone on the cracked tiles. Head cocked back. Throat opened wide. "Don't touch anything, Quinn," Miller drawled. He stood by a rusted turnstile, hands buried deep in his coat pockets. His stance relaxed. Too relaxed for a murder scene. "Uniform boys have already bagged the weapon." I stepped past the cordon. "Weapon?" "Kitchen steel. Found clutched in his right fist. Deep incision. Slit from ear to ear. Cleanest exit wound I've ever seen." Miller tapped his chin. "Guy wanted to die, Detective. Simple as that." I stopped three paces from the corpse. A man in a frayed wool coat lay spread-eagled. Mud caked his knees. One arm stretched toward the tunnel mouth, fingers splayed. The other rested near his chest. The knife dug into the flesh. Black blood oozed outward, thick as tar. It did not pool. It sank. "You see that?" I pointed at the ground. The liquid disappeared into the grout. No ripple. Just absorption. "Porous stone," Miller dismissed. "Camden has old drains. Water disappears fast." "This isn't water." I crouched. My joints popped. The smell hit harder now. Copper and something sweet. Rotting orchids. "And look at the grip. Right-handed hold. Wrist rotation matches the cut angle. Standard textbook slash." I tilted my head. The shadow under his jaw stretched long and thin. Wrong geometry. "But tell me, Dave. Why does the elbow bend inward? Like someone bent it after he dropped?" Miller sighed. A long exhale through his nose. "Maybe he twisted trying to stop the bleeding. Trauma causes spasms." "Trauma causes spasms." I repeated the phrase slowly. "Then explain the powder." I reached out with my gloved finger and swept aside a layer of grit near the victim's left shoulder. Fine white crystals shimmered under the dying fluorescent strip. "Bone dust. Finely ground. Distributed in a concentric circle." "Construction debris," Miller said. His voice tightened. "There's renovation work on the north line." "Renovation workers don't sprinkle sacred geometry." I pulled a pair of nitrile gloves from my pocket. The snap echoed in the tunnel. "And they certainly don't leave a bone token embedded in the mud." I extracted the object with tongs. An ivory disc carved with spirals. Rough edges. Fresh marrow smeared around the rim. "Entry pass. Veil Market style." Miller stiffened. "Veil Market? Stop it. We deal in facts, not fairy tales. That token could be any antique shop trinket." "Could be." I slid the disc into an evidence pouch. "Or it could mean our boy wasn't committing suicide. Could mean he paid a visit to the underground bazaar and got caught short." I stood up. The vertigo hit me. The walls seemed to breathe. Painted advertisements for vanished tube lines peeled and writhed. "Where were you at eight last night, Miller?" "Off duty. At home." He shifted his weight. The movement lacked fluidity. Jerky. "Why?" "Because the circle breaks here." I traced the invisible arc with my eyes. A gap existed near the turnstile. A space exactly wide enough for a body to drag out. "He didn't kill himself. Someone summoned him. Took what they needed. Left the shell." "That's reckless speculation," Miller snapped. "We have a confession. Scratched into the tile behind the head. Read it yourself if you dare." He gestured to the wall. A smear of dried blood formed jagged letters. *MORRIS WAS RIGHT.* My stomach turned over. The name struck like a physical blow. I stared at the scrawl. My knuckles whitened inside my gloves. Three years. Three years of silence. Three years of files stamped REDACTED. Morris always pushed too hard. Always chased the whispers everyone else ignored. "Paranoid rambling," Miller muttered, though his voice pitched higher. "Grief drives people mad, Quinn. Your partner had issues. Everyone knows it." "Everyone doesn't know Morris survived a breach that killed two officers." I stepped closer to Miller. The air pressure dropped. My ears popped. "And Morris knew about the Veil. He warned me." "Warnings don't win prosecutions." Miller reached for his radio. "Control, suspect confirmed deceased. Proceeding with post-mortem arrangements. All units stand down." Static crackled. Then a chime. "Wait. What?" The radio emitted a high-pitched whine. I grabbed the device. The display showed snow. Symbols scrolled across the screen. Glowing runes. *KILL THE DETECTIVE.* I tossed the radio aside. It sparked against the tiles. "It started with you saying his name." "Started what?" Miller backed away. His hand hovered over his holster. "Quinn, calm down. You're spooked." "Look at the compass, Dave!" I thrust the brass device forward. I hadn't even realised I'd pulled it from my pocket. The needle spun wildly. Click-clack-click-clack. The metal face radiated heat. The protective sigils pulsed with a faint violet light. "It's reacting. Strong affinity. This place... it's open." Miller squinted at the spinning needle. "Broken mechanism. Cheap junk." "It points to the rift." I held the compass steady. The needle locked. Direction: Directly behind Miller. Direction: Inside him. "Oh god. The token. It's not an entry pass. It's a beacon. And we just activated it." The lights died completely. Darkness slammed down like a guillotine. Miller gasped. "Flashlight! Now!" A beam of white light cut the gloom. Miller's torch clicked on. The beam landed on his own chest. Empty clothes hung loose. The collar of his coat fell inward. No Miller. Just a void shaped like a man. "Miller?" My voice echoed back distorted. Multiple voices layered over each other. Deep guttural tones. Whispering children. A hand materialised in the air. Translucent fingers grasped at nothing. Then a face emerged from the fabric of the coat. Features stretched and blurred. Mouth opened wider than anatomy allowed. A scream ripped through the vacuum. Not a human scream. The sound of grinding glass and tearing metal. The Veil Compass burned my palm. The needle reversed direction. Now it pointed at me. "Detective Quinn," the thing that wore Miller's silhouette crooned. Drool dripped from the empty neck seam, sizzling as it hit the floor. "You bring the Shade artisan's toy. You bring the bone of the gate. Perfect offering." The walls dissolved into swirling mist. The tunnel stretched infinitely. Teeth lined the edges of reality. "Run, Quinn!" The voice fractured again, a desperate human undertone bleeding through the horror. Morris's voice. Cut short. "They feed on recognition! Don't look!" The thing lunged. Claws extended from the mist, elongating into spears of shadow. I drew my service pistol. My heart hammered against my ribs. The safety clicked off. The muzzle glow illuminated the swirling vortex. The creature paused mid-leap. Tentative. Testing. "Fire," Morris whispered. "Break the cycle." I aimed for the heart of the distortion. The trigger finger coiled. The beast gathered itself, mass growing dense and solid. The air filled with the stench of burning hair. "Too late for bullets, little detective." The claws struck.
created_at"2026-09-02T15:31:56.852Z" 9/2/2026, 3:31:56 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency609
moderation_latency(null)
generation_time49272
tokens_prompt4492
tokens_completion6944
native_tokens_prompt4516
native_tokens_completion6546
native_tokens_completion_images(null)
native_tokens_reasoning4849
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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is_byokfalse
latency609
model_permaslug"qwen/qwen3.7-flash-20260727"
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status200
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provider_name"Alibaba"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags28
adverbTagCount2
adverbTags
0"My voice echoed back [back]"
1"The voice fractured again [again]"
dialogueSentences54
tagDensity0.519
leniency1
rawRatio0.071
effectiveRatio0.071
91.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1177
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"completely"
count1
highlights
0"slowly"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1177
totalAiIsms14
found
0
word"chill"
count1
1
word"standard"
count1
2
word"shimmered"
count1
3
word"echoed"
count2
4
word"weight"
count1
5
word"traced"
count1
6
word"stomach"
count1
7
word"silence"
count1
8
word"pulsed"
count1
9
word"beacon"
count1
10
word"gloom"
count1
11
word"perfect"
count1
12
word"fractured"
count1
highlights
0"chill"
1"standard"
2"shimmered"
3"echoed"
4"weight"
5"traced"
6"stomach"
7"silence"
8"pulsed"
9"beacon"
10"gloom"
11"perfect"
12"fractured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences150
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences150
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences176
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords1177
ratio0.005
matches
0"MORRIS WAS RIGHT."
1"KILL THE DETECTIVE."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount790
uniqueNames10
maxNameDensity2.15
worstName"Miller"
maxWindowNameDensity4.5
worstWindowName"Miller"
discoveredNames
Morris4
Fine1
Miller17
Static1
Directly1
Multiple1
Veil1
Compass1
Drool1
Three4
persons
0"Morris"
1"Miller"
2"Static"
3"Multiple"
4"Compass"
5"Drool"
places(empty)
globalScore0.424
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1177
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences176
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean28.02
std17.4
cv0.621
sampleLengths
057
135
26
333
454
518
611
767
819
949
1014
1159
1221
1362
1414
1544
1638
1746
1821
1932
2028
2124
2217
2316
2448
2510
2637
2710
284
2939
3017
3149
3215
3337
3416
3524
3613
3728
386
3930
406
413
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences150
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences176
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount796
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.03015075376884422
lyAdverbCount6
lyAdverbRatio0.007537688442211055
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences176
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences176
mean6.69
std4.59
cv0.687
sampleLengths
05
18
213
38
47
510
63
73
86
913
103
116
127
135
141
1525
168
177
189
194
209
216
226
237
244
252
268
276
282
292
304
317
325
333
345
354
362
3720
389
392
4017
412
426
4311
448
4523
469
479
484
493
82.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.5511363636363636
totalSentences176
uniqueOpeners97
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences124
matches
0"Too relaxed for a murder"
1"Always chased the whispers everyone"
2"Then a chime."
3"Just a void shaped like"
4"Then a face emerged from"
ratio0.04
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences124
matches
0"I ignored the chill creeping"
1"He stood by a rusted"
2"His stance relaxed."
3"I stepped past the cordon."
4"I stopped three paces from"
5"It did not pool."
6"I pointed at the ground"
7"My joints popped."
8"I tilted my head"
9"I repeated the phrase slowly"
10"I reached out with my"
11"His voice tightened."
12"I pulled a pair of"
13"I extracted the object with"
14"I slid the disc into"
15"I stood up"
16"He shifted his weight"
17"I traced the invisible arc"
18"He gestured to the wall"
19"My stomach turned over."
ratio0.282
56.77% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount100
totalSentences124
matches
0"Boots slapped against wet concrete."
1"I ignored the chill creeping"
2"The air reeked of ozone"
3"Head cocked back."
4"Throat opened wide."
5"He stood by a rusted"
6"His stance relaxed."
7"I stepped past the cordon."
8"Miller tapped his chin"
9"I stopped three paces from"
10"A man in a frayed"
11"Mud caked his knees."
12"The other rested near his"
13"The knife dug into the"
14"It did not pool."
15"I pointed at the ground"
16"The liquid disappeared into the"
17"My joints popped."
18"The smell hit harder now."
19"Copper and something sweet."
ratio0.806
40.32% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences124
matches
0"Now it pointed at me."
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences9
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags28
uselessAdditionCount1
matches
0"Miller muttered, though his voice pitched higher"
57.41% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount5
fancyTags
0"Miller drawled (drawl)"
1"I repeated (repeat)"
2"Miller snapped (snap)"
3"Miller muttered (mutter)"
4"Morris whispered (whisper)"
dialogueSentences54
tagDensity0.111
leniency0.222
rawRatio0.833
effectiveRatio0.185
89.5322%