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Run: 2026-09-02-01M1HC1HMMXH72Y7VZDCZ5C2MW
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
5m 53s
Cost:
$0.074938
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
74.06%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
31.68%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.44%
Sentence opener variety
(details)
70.92%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
38.01%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
75.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.1373%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone dragged Rory through
the wound in the Veil before she could choose to step.
The silver chain snapped taut
against her throat.
The crimson stone knocked against
her breastbone with a hot, quick
pulse
.
Her boots sank into black
earth that smelled of cinnamon, blood, and overripe pears. Behind her, the opening sealed with the soft click of teeth coming together.
The winter solstice had worn
the Veil thin. No mortal ward opened so easily.
Nyx rose from the shadow
at her heels.
Their human shape held for
one breath, then frayed at the edges. Violet light marked their eyes. "A door that closes itself." "A mouth."
Rory gripped the Fae blade
.
The moonsilver dagger stayed cold
in her hand. "Which one?"
Isolde crossed after them without
sound.
The Half-Fae left no mark
in the soil, though the ground pressed around Rory's boots as if it wanted to keep her.
Her pale lavender gaze swept
the rows ahead. "A table already laid," she said. "The house knows our appetites."
Rory rubbed the small crescent
scar on her left wrist.
The pendant warmed again, pulling
toward a path lined with vines. "Can you open the way back?"
Nyx spread a hand of
darkness.
The shadows in the orchard
leaned away from it. "I can slip through most seams. This place swallows seams." "Then forward."
They moved beneath an arch
of old wood.
The bark bore carved words
so ancient the cuts had swollen shut, but fresh amber sap still spelled out a name above them: Dymas. Beneath it, a harsher hand had scratched a second word: Gluttony.
A third line gleamed in
wet gold: Prince Belphegor welcomes his morsels. Rory read it once and kept moving. Seed pods cracked under their feet and gave up scents instead of dust. Thyme. Burnt honey. Sea salt. Warm bread. Rory's
stomach
clenched.
She had carried meals for
strangers all evening, yet the hunger here did not sit in her belly. It waited behind her teeth. A vine curled from a trellis and wound around her ankle. She lifted the blade. The Fae edge cut the air. The vine dropped, split, and wept syrup that smelled of roasted sugar. Isolde bent over the severed end. "The garden feeds first. Then it asks consent." Nyx watched the syrup pool around Rory's boot. "It did not ask." "It will." The path widened beneath trees that bore fruits of thin glass. Inside each shell, a small light turned. Rory leaned close to one. A kitchen flashed inside the fruit, copper pans, a woman laughing, steam rising from a bowl.
Then the glass showed Rory
her own hand, older, holding a key she did not recognise. She stepped back. "Do not drink from the pretty ones," Isolde said. "Who said I wanted a drink?" "The key asks for a lock." Something large moved between the rows. Rory turned, blade raised. A snail with a shell of layered pastry glided over the soil. Herbs sprouted from its back.
Its eye stalks ended in
cloves.
It chewed a fallen leaf
with slow delight. A laugh caught in Rory's throat.
Then she saw human teeth
pressed into the leaf's edge. "This realm has cooks, not roots," Nyx said. "Both." Isolde touched a low branch, and a flower opened into a swirl of cinnamon smoke. "Every garden is a kitchen. Every kitchen is a
grave
." "Cheerful." "Truth has little sweetness." The pendant pulled harder. Rory followed it to a stream that crossed the path. The water ran gold and thick, carrying bubbles that popped with the smell of warm apples. Fish moved beneath the surface, each with scales like cut garnets and small, clever hands. One rose, lifted a finger, and beckoned. Nyx stepped in front of Rory. "Do not answer." "It has no voice." "It has your attention." The fish smiled with too many pearls in its mouth and sank into the wine. On the far side of the stream, the orchard gave way to a courtyard paved with pale seed pearls. Stone troughs overflowed with fruit that
pulsed
like hearts. Shelves lined the nearest wall, filled with jars. Lights moved behind each lid. Rory stopped before one. A child's laughter pressed against the glass, soundless and bright. The label read First Lie. The next jar held a single breath fogging the glass. Its label read Mother's Soup. The third held a black thread knotted around a tooth. Its label read Last Breath. "Ingredients," Isolde said. "For what?" "For whoever can pay." Nyx drifted along the shelves. Their shadow touched a jar, and the light inside flared red. "Souls," they whispered. "Cut into portions." A clatter of pans rolled from an archway at the courtyard's centre. Rory lifted the blade. Four figures emerged carrying a long table on their shoulders.
They moved with the practised
rhythm of kitchen staff, boots in step, faces blank.
Their aprons were white and
spotless.
Their necks bore brands shaped
like coins.
They set the table down
without a sound and
began to
lay silver plates. Rory counted three places. "Contracted souls." Isolde's eyes stayed on the table. "Earth made them hungry. Dymas gave them work." "Work without an end," Nyx said. The chefs arranged cups of dark wine, folded napkins into birds, and placed small dishes of glazed fruit at each setting. None looked at Rory. None breathed hard. One reached for a fork, and his sleeve slipped. A wrist tattoo listed dates and debts in fine black numbers. Rory caught his arm.
His skin felt like warm
wax. "Who do you serve?" The chef's mouth moved. No sound came.
His gaze dropped to the
Heartstone, and his pupils widened into boiled sugar.
He pulled free, set the
fork down with great care, and retreated behind the others. Isolde stepped closer to Rory. "They speak only in service here." "He knew the pendant." "Many know a key when the lock is near." The chefs finished their work and withdrew through the archway. Their
footsteps
made no noise on the seed pearls. As they vanished, the napkin birds unfolded their wings and settled beside the plates. They watched Rory with tiny raisin eyes. The table had no name cards, yet each plate held a dish meant for one of them.
Before Rory, a bowl of
stew steamed beside soda bread torn at the centre.
Before Nyx, a black saucer
held a candle flame floating in oil.
Before Isolde, a silver dish
carried three pomegranate seeds on a bed of frost. Nyx bent over the saucer. "It knows our appetites." "It set the table before our arrival," Isolde said. Rory kept the blade low, but her fingers tightened around the hilt. "We are not eating anything." "A wise fast," Isolde replied. "Hunger respects a closed mouth until it decides to open it." The pendant burned. Rory looked up. At the far end of the courtyard, beyond the arch where the chefs had gone, a vast oven mouth stood closed in black iron. No handle marked its door, only a round lock the size of a dinner plate. The Heartstone
pulsed
toward it, scenting a Hel portal beneath the iron. The rhythm matched Rory's own
pulse
too well. "There." Nyx flowed toward the oven, then stopped. Their shadow curled back as if scalded. "A ward." Rory raised the Fae blade. The moonsilver gave off a faint light, cold as a river stone. "Isolde?" The seer's silver hair stirred without wind. "A Fae edge can cut a Fae knot. But this knot was tied by appetite." "Then I will cut appetite." She stepped to the oven door and pressed the dagger's point to the lock. The metal sighed. A thin line of red light bled around the keyhole. The pendant grew so hot that Rory thought it would mark her skin. Behind her, the stew
began to
bubble. Rory turned. The soda bread split. Steam rose from it in the shape of a doorway. The black saucer flared, and the candle flame stretched into a slender figure with Nyx's height. The pomegranate seeds rolled off Isolde's plate and sank into the ground. Where they fell, pale roots burst through the seed pearls. Nyx backed against Rory's shoulder. "The table is waking." Isolde's pale eyes fixed on the oven. "No. The table has woken. The host arrives." A bell rang under the courtyard. The jars on the shelves
began to
chime. The pastry snail drew its head into its shell.
Even the wine stream stopped
moving. The oven door swung open. No heat came out. Hunger came out, vast and polished, dressed in the smell of every meal Rory had ever wanted and every meal she had ever refused. Her mouth flooded with water. Her fingers ached. The Fae blade
trembled
in her hand. A voice filled the garden, rich as fat. "My little thief has delivered herself at last." Rory spun to run. The path behind them had become a row of closing teeth. Nyx spread into shadow, and the shadow refused them. It broke apart like smoke in a draught. They staggered into the open, violet eyes wide. Isolde smiled without joy. "The riddle is solved. We are not guests." The ground under Rory's boots softened into a tongue.
created_at
"2026-09-02T15:33:16.068Z"
9/2/2026, 3:33:16 PM
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0.074938
router
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user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
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request_id
"req-1788363196-8KxpbGAjud3fZ1g6RVzJ"
session_id
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preset_id
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api_type
"completions"
id
"gen-1788363196-IS6jXya8mDjUgK8aHQ4n"
upstream_id
"chatcmpl-59b7a2b2-305b-9b2c-be6e-b8ace5247189"
provider_responses
0
endpoint_id
"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id
"chatcmpl-59b7a2b2-305b-9b2c-be6e-b8ace5247189"
is_byok
false
latency
2136
model_permaslug
"qwen/qwen3.8-max-20260803"
provider_name
"Alibaba"
status
200
total_cost
0.074938
cache_discount
0.007392
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
48
tagDensity
0.208
leniency
0.417
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1542
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
74.06%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1542
totalAiIsms
8
found
0
word
"pulse"
count
2
1
word
"stomach"
count
1
2
word
"grave"
count
1
3
word
"pulsed"
count
2
4
word
"footsteps"
count
1
5
word
"trembled"
count
1
highlights
0
"pulse"
1
"stomach"
2
"grave"
3
"pulsed"
4
"footsteps"
5
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
154
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
154
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
192
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1542
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
31.68%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
79
wordCount
1310
uniqueNames
18
maxNameDensity
2.37
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Heartstone
3
Rory
31
Veil
2
Fae
5
Half-Fae
1
Dymas
1
Gluttony
1
Prince
1
Belphegor
1
Isolde
13
First
1
Lie
1
Mother
1
Soup
1
Last
1
Breath
1
Nyx
13
Hel
1
persons
0
"Rory"
1
"Fae"
2
"Half-Fae"
3
"Prince"
4
"Belphegor"
5
"Isolde"
6
"Mother"
7
"Breath"
8
"Nyx"
places
0
"Veil"
globalScore
0.317
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
104
glossingSentenceCount
1
matches
0
"felt like warm wax"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1542
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
192
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
91
mean
16.95
std
18.91
cv
1.116
sampleLengths
0
16
1
47
2
14
3
25
4
5
5
17
6
36
7
11
8
21
9
6
10
15
11
10
12
2
13
55
14
7
15
46
16
33
17
6
18
8
19
8
20
4
21
2
22
58
23
9
24
6
25
6
26
57
27
8
28
26
29
1
30
4
31
52
32
6
33
3
34
4
35
4
36
15
37
90
38
3
39
2
40
4
41
16
42
6
43
67
44
4
45
2
46
6
47
8
48
6
49
48
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
154
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
221
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
192
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1311
adjectiveStacks
0
stackExamples
(empty)
adverbCount
34
adverbRatio
0.02593440122044241
lyAdverbCount
3
lyAdverbRatio
0.002288329519450801
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
192
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
192
mean
8.03
std
4.68
cv
0.583
sampleLengths
0
16
1
8
2
12
3
14
4
13
5
8
6
6
7
8
8
12
9
5
10
5
11
7
12
8
13
2
14
6
15
22
16
8
17
6
18
5
19
10
20
11
21
6
22
6
23
9
24
10
25
2
26
8
27
24
28
11
29
12
30
7
31
13
32
1
33
2
34
2
35
2
36
3
37
18
38
5
39
11
40
4
41
6
42
12
43
6
44
8
45
8
46
4
47
2
48
11
49
7
44.44%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.3229166666666667
totalSentences
192
uniqueOpeners
62
70.92%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
141
matches
0
"Then the glass showed Rory"
1
"Then she saw human teeth"
2
"Even the wine stream stopped"
ratio
0.021
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
141
matches
0
"Her boots sank into black"
1
"Their human shape held for"
2
"Her pale lavender gaze swept"
3
"They moved beneath an arch"
4
"She had carried meals for"
5
"It waited behind her teeth."
6
"She lifted the blade."
7
"She stepped back."
8
"Its eye stalks ended in"
9
"It chewed a fallen leaf"
10
"Its label read Mother's Soup."
11
"Its label read Last Breath."
12
"Their shadow touched a jar,"
13
"They moved with the practised"
14
"Their aprons were white and"
15
"Their necks bore brands shaped"
16
"They set the table down"
17
"His skin felt like warm"
18
"His gaze dropped to the"
19
"He pulled free, set the"
ratio
0.199
38.01%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
119
totalSentences
141
matches
0
"The Heartstone dragged Rory through"
1
"The silver chain snapped taut"
2
"The crimson stone knocked against"
3
"Her boots sank into black"
4
"The winter solstice had worn"
5
"Nyx rose from the shadow"
6
"Their human shape held for"
7
"Violet light marked their eyes."
8
"Rory gripped the Fae blade"
9
"The moonsilver dagger stayed cold"
10
"Isolde crossed after them without"
11
"The Half-Fae left no mark"
12
"Her pale lavender gaze swept"
13
"Rory rubbed the small crescent"
14
"The pendant warmed again, pulling"
15
"Nyx spread a hand of"
16
"The shadows in the orchard"
17
"They moved beneath an arch"
18
"The bark bore carved words"
19
"A third line gleamed in"
ratio
0.844
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
141
matches
0
"Before Rory, a bowl of"
1
"Before Nyx, a black saucer"
2
"Before Isolde, a silver dish"
ratio
0.021
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
57
technicalSentenceCount
1
matches
0
"Her boots sank into black earth that smelled of cinnamon, blood, and overripe pears."
75.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
1
matches
0
"Isolde touched, and a flower opened into a swirl of cinnamon smoke"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
1
fancyTags
0
"they whispered (whisper)"
dialogueSentences
48
tagDensity
0.167
leniency
0.333
rawRatio
0.125
effectiveRatio
0.042
91.1373%