NC Bench
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Run: 2026-09-02-01M1HC365W1W7N2AWWJXJ94ARQ
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
6m 11s
Cost:
$0.091580
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.12%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.32%
Sentence opener variety
(details)
96.62%
Adverb-first sentence starts
(details)
88.60%
Pronoun-first sentence starts
(details)
61.45%
Subject-first sentence starts
(details)
48.31%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
89.9805%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone woke with a
hot
pulse
against my throat.
I stopped between the first
oak stones and pressed my fingers to the silver chain.
The crimson gem, no bigger
than my thumbnail, glowed beneath my collar.
Warmth spread across my skin
in slow beats. The heat came from outside.
It answered something deeper in
the Grove.
Richmond Park held its locked
gates and empty grass behind me. Ahead, the clearing inside the stones wore another shape.
Wildflowers crowded the ground in
thick knots. Bluebells. Foxgloves. White yarrow. All open. All turned towards me. No wind moved them. I pulled my jacket tighter.
The air tasted of honey
and copper. My mobile held no signal. The clock read 23:14. I blinked. It read 23:47. I blinked again. 22:03.
I switched the phone off
and shoved it into my pocket. Eva's message stayed there anyway.
If the pendant wakes, come
to the Grove. Alone.
She sent it before she
stopped answering.
I counted the hours since
and lost the count. The Grove
liked that trick
.
The note wrapped around the
pendant had carried no signature. Only three lines. Wear it when your
pulse
quickens. Follow
warmth
, not voices.
If the Grove calls, bring
no metal but
the chain. I wore no rings. No watch. The crescent scar on my wrist
throbbed
anyway. Silas had given me three rules for this place. Do not answer your name from the dark. Do not count the stones twice. Do not follow any light that knows your step. I kept my torch off. Moonlight did not reach inside the stones. The glow from the Heartstone gave the moss a red sheen. Each step made a soft press. The ground swallowed sound before it could rise.
I broke the second rule
before I reached the centre.
I counted the outer stones
as I passed. Seven. I counted again. Eight. The extra stone stood where the path ended. The eighth stone leaned inward.
Its surface held the grain
of oak, but no bark. No lichen. A smooth dark curve, like a door shut in a hurry.
I kept my hands at
my sides. Touching things here gave them permission. The moss path narrowed. Oak roots rose through it like old knuckles.
I placed each foot with
care. My trainers left prints. After three steps, I looked back. The prints pointed towards the stones.
I had walked away from
them.
I knelt and touched one
print. The moss warmed under my fingertips. The print deepened. It filled with a thin red light. I pulled my hand back. The light faded, but the shape remained, pointing the wrong way. I looked ahead. The path stretched the same length in both directions. The Heartstone
pulsed
. A branch snapped to my right. I turned. Foxgloves swayed there. No foot. No leg. No creature. The bells kept swaying after the stillness returned. "Eva." My voice fell into the flowers. The yarrow lifted its heads. The bluebells bent lower. They did not
echo
. They listened. I took the pendant in my fist. The chain bit my palm. Pain made the clearing sharper. The flowers stopped leaning. The air thinned. For a moment, I saw the Grove as it lay beneath the pretty bloom. A ring of mouths. A patient throat. The pendant grew warmer as I moved deeper. This close to a Hel portal, the heat sharpened. It pulled beneath my ribs. It wanted the centre. A black shape hung from the nearest branch. My breath caught. A delivery bag. Golden Empress logo. Red thread fraying at the handle. Yu-Fei kept these bags behind the counter. I knew the stain on the corner. Soy sauce and chilli oil. I had scrubbed it myself last week. I reached for it. The branch rose out of reach. The bag swung once. Twice. A folded receipt stuck from the side pocket. I caught the paper. The ink ran in wet red lines. Customer: Aurora Carter. Address: The Grove. Notes: You already arrived. I pulled my phone from my pocket. The screen stayed dark. The camera lens opened anyway. On the black glass, the bag hung from the branch. In the picture, the bag sat in my hands. I lowered the phone. My hands held only the receipt. The receipt warmed. The red ink spread. I dropped the receipt. It did not land. It
hung in the air
beside my shoulder. A bike bell rang. Two short rings. The Golden Empress bell above the kitchen door. Yu-Fei used it to call drivers. I heard it every shift. It came from inside the trees. Then another sound followed. Glasses clinked. A chair scraped. Someone laughed in my flat above Silas' bar. My laugh. Low. Tired. Ending too soon. A third sound joined. A child counting. One. Two. Three. The voice came from beneath the moss. It spoke Welsh. My mother's counting game. Jennifer Carter used it for buttons, beads, and lost keys. It had no business here. I backed away. The flowers opened wider. Their scent turned thick. It coated my teeth. "Rory." Eva's voice came from the centre stone. "Eva." "Don't answer again." I bit my tongue. The Grove used names. Silas had told me that too. I moved through the flowers. They brushed my ankles. No dew. Dry. Warm. Like fabric. The Heartstone beat faster with every step. The silver chain grew hot enough to sting. The flowers parted before my knees and closed behind my heels. They did not touch skin. They touched the hem of my jeans, the edge of my jacket, the shadow my body made. Each touch left a faint silver thread. The threads connected me to the stones. I brushed one away. It reformed around my wrist. I lifted my gaze. Between two outer stones, a shape stood on long legs. It held still. Its body wore the brown of dead bracken. When I looked straight at it, it thinned into a shadow. When I looked away, it leaned closer. The centre stone stood taller than the rest. Ancient oak, blackened and upright, with a split down its middle. The split held darkness. The darkness breathed. Inhalation. Exhalation. The moss around the base rose and fell. I leaned closer. The crack held black water. My reflection did not come. Instead, I saw my flat. The kitchen table. The cracked mug. Eva's green coat on the back of the chair. She sat there with her back to me. Her mobile lay before her. The screen glowed with my name. "Eva." The figure in the water raised one hand. Not a wave. A warning. Behind the figure, my flat door opened. A woman stepped in. She wore my jacket. My delivery bag hung over her shoulder. My face turned towards the kitchen table. She smiled at Eva's back. The Heartstone burned. I jerked away from the stone. The crack widened. A smell came out. Wet ash. Old flowers. Metal. A sound started under the ground. Not
footsteps
. Tapping. From inside the oak stones. One by one. Tick. Tick. Tick. Nails testing wood. The tapping matched the
pulse
in the pendant. I turned to leave. The path vanished. Wildflowers filled the space where moss had been. The outer stones stood in a
perfect
ring. More than before. I counted seven on the way in. Now nine. Now ten. The delivery bag still hung from the branch. The receipt floated at my shoulder. Red ink dripped onto the flowers. Where each drop landed, a flower closed. The bike bell rang again. Closer. Inside the clearing.
Then my own voice called
from the trees. "Delivery for Aurora." The centre stone split wider. Black water spilled over the moss. From the crack, a hand reached out. Pale fingers. Wet black hair clung to the wrist. A small crescent scar above the thumb. My scar. The fingers curled towards me. Every flower in the Grove whispered my name.
created_at
"2026-09-02T15:34:09.861Z"
9/2/2026, 3:34:09 PM
model
"qwen/qwen3.8-max-20260803"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1009
moderation_latency
(null)
generation_time
370807
tokens_prompt
4387
tokens_completion
13920
native_tokens_prompt
4441
native_tokens_completion
13783
native_tokens_completion_images
(null)
native_tokens_reasoning
12009
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.09158
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788363249-ZA3dSV2X15lgiDB5AzCa"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788363249-U1s7nf7nKl3TvCR8Jxuk"
upstream_id
"chatcmpl-d01d3e87-c577-9434-bf4c-e6864f1956ae"
provider_responses
0
endpoint_id
"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id
"chatcmpl-d01d3e87-c577-9434-bf4c-e6864f1956ae"
is_byok
false
latency
1009
model_permaslug
"qwen/qwen3.8-max-20260803"
provider_name
"Alibaba"
status
200
total_cost
0.09158
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
6
tagDensity
0.167
leniency
0.333
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1320
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.12%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1320
totalAiIsms
10
found
0
word
"pulse"
count
3
1
word
"warmth"
count
2
2
word
"throbbed"
count
1
3
word
"pulsed"
count
1
4
word
"echo"
count
1
5
word
"footsteps"
count
1
6
word
"perfect"
count
1
highlights
0
"pulse"
1
"warmth"
2
"throbbed"
3
"pulsed"
4
"echo"
5
"footsteps"
6
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
251
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
251
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
257
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1320
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
1308
uniqueNames
13
maxNameDensity
0.61
worstName
"Grove"
maxWindowNameDensity
2
worstWindowName
"Grove"
discoveredNames
Heartstone
5
Grove
8
Park
1
Hel
1
Empress
2
Aurora
1
Carter
2
You
1
Golden
2
Welsh
1
Eva
4
Do
3
Tick
3
persons
0
"Heartstone"
1
"Grove"
2
"Aurora"
3
"Carter"
4
"You"
5
"Eva"
places
0
"Park"
1
"Hel"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
106
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.758
wordCount
1320
matches
0
"no metal but"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
257
matches
0
"liked that trick"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
58
mean
22.76
std
15.53
cv
0.682
sampleLengths
0
10
1
47
2
37
3
4
4
46
5
9
6
21
7
33
8
14
9
32
10
37
11
31
12
41
13
40
14
38
15
12
16
3
17
25
18
1
19
21
20
45
21
26
22
11
23
38
24
10
25
24
26
10
27
52
28
16
29
4
30
28
31
24
32
39
33
15
34
1
35
7
36
1
37
3
38
14
39
30
40
56
41
43
42
26
43
10
44
52
45
1
46
13
47
34
48
21
49
31
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
251
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
223
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
257
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
784
adjectiveStacks
0
stackExamples
(empty)
adverbCount
16
adverbRatio
0.02040816326530612
lyAdverbCount
2
lyAdverbRatio
0.002551020408163265
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
257
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
257
mean
5.14
std
2.9
cv
0.564
sampleLengths
0
10
1
15
2
12
3
8
4
5
5
7
6
11
7
9
8
7
9
1
10
1
11
2
12
2
13
4
14
4
15
5
16
7
17
5
18
4
19
2
20
3
21
3
22
1
23
11
24
5
25
8
26
1
27
7
28
9
29
5
30
10
31
3
32
6
33
4
34
10
35
4
36
2
37
8
38
9
39
8
40
6
41
9
42
5
43
7
44
11
45
6
46
8
47
10
48
8
49
1
42.32%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
35
diversityRatio
0.3359375
totalSentences
256
uniqueOpeners
86
96.62%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
207
matches
0
"All turned towards me."
1
"Only three lines."
2
"Then another sound followed."
3
"Instead, I saw my flat."
4
"More than before."
5
"Then my own voice called"
ratio
0.029
88.60%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
68
totalSentences
207
matches
0
"I stopped between the first"
1
"It answered something deeper in"
2
"I pulled my jacket tighter."
3
"My mobile held no signal."
4
"It read 23:47."
5
"I blinked again."
6
"I switched the phone off"
7
"She sent it before she"
8
"I counted the hours since"
9
"I wore no rings."
10
"I kept my torch off."
11
"I broke the second rule"
12
"I counted the outer stones"
13
"I counted again."
14
"Its surface held the grain"
15
"I kept my hands at"
16
"I placed each foot with"
17
"My trainers left prints."
18
"I had walked away from"
19
"I knelt and touched one"
ratio
0.329
61.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
165
totalSentences
207
matches
0
"The Heartstone woke with a"
1
"I stopped between the first"
2
"The crimson gem, no bigger"
3
"Warmth spread across my skin"
4
"The heat came from outside."
5
"It answered something deeper in"
6
"Richmond Park held its locked"
7
"Wildflowers crowded the ground in"
8
"I pulled my jacket tighter."
9
"The air tasted of honey"
10
"My mobile held no signal."
11
"The clock read 23:14."
12
"It read 23:47."
13
"I blinked again."
14
"I switched the phone off"
15
"Eva's message stayed there anyway."
16
"She sent it before she"
17
"I counted the hours since"
18
"The Grove liked that trick."
19
"The note wrapped around the"
ratio
0.797
48.31%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
207
matches
0
"If the pendant wakes, come"
1
"If the Grove calls, bring"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
20
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"Someone laughed (laugh)"
dialogueSentences
6
tagDensity
0.167
leniency
0.333
rawRatio
1
effectiveRatio
0.333
89.9805%