Run: 2026-09-02-01M1HCCFWBVBB8ZMMF75FETVRZ

Run Details

Duration:
51.6s
Cost:
$0.000990
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak stone shuddered under my palm, vibrating with a low thrum that rattled my teeth. I scrambled back, heel catching on exposed roots, and landed hard in moss that felt too soft, too alive. The air tasted of copper and crushed orchids. I checked my pocket. The Heartstone pendant hung cold against my hip, dark as a dried blood clot. Silence pressed in. Thick. Heavy. Oppressive. I stood up, brushing dirt from my trousers. The clearing stretched before me, framed by ring-barked oaks whose branches wove a suffocating canopy overhead. Between the trunks, wildflowers bloomed in violent shades of purple and white, unfazed by the biting November chill. Year-round blooms. Nature defied season. I pulled the Heartstone free. The deep crimson gem remained inert. No pulse. No faint inner glow. Just dead stone. A relief and a warning. If the artifact did not react to a Hel portal, this location presented a different threat entirely. Or the danger masked itself beneath the surface. A twig snapped behind me. Sharp. Deliberate. I spun around, boots skidding on wet leaves. Nothing but shadows stretching long and thin across the path. The light source confused me immediately. No moon pierced the dense weave of branches, yet everything cast distinct shadows. Double shadows. Each object projected two silhouettes. One sharp, focused on the true direction of the light. The other blurred, trailing slightly askew, like a reflection rippling in disturbed water. I counted six trees to the east. Seven shadows returned. I rubbed my eyes until stars danced in my vision. The count stayed wrong. The secondary shadows twitched independently of their sources, sliding across the forest floor like oil on water. I reached into my coat pocket and felt the crinkle of folded paper. A map sketched in charcoal. Silas had slipped it into my hand an hour ago. His fingers trembled against mine. "Richmond," he'd mumbled, eyes wide and watery, pupils dilated black. "Past the deer fence. The stones hum. You go there, you stop coming back whole." Stupid old man. Fear made liars of people. I needed answers. Someone was siphoning money through Golden Empress dummy accounts, leaving breadcrumb trails that pointed to illegal land grabs in the South West. The financial paper trail dissolved into ash until a coordinate emerged. This coordinate. I should be checking for survey markers, not spook stories. Evidence governed reality. Maps governed navigation. I stepped forward. My boot sank deep. The moss yielded like flesh, grasping at the rubber sole. I hauled it free with a wet suction sound. The resistance increased with every stride. The ground fought my passage. A rustle drifted through the ferns to my left. Wet slapping sounds. Bare feet striking mud. I froze. The slapping ceased instantly. Then, a whisper brushed my ear, dry as dead leaves and cold as ice. "Little bird." Ice pricked my scalp. I whirled, hand closing around the heavy metal torch clipped to my belt. Thumb jammed the switch. The beam cut the gloom, illuminating swaying bracken. No figure. Only the double shadows shifting away from the disturbance. The primary light followed me. The secondary light lagged, turning corners before I did. I consulted my mental geography. Richmond Park spanned twenty square kilometres. I entered past the Roebuck memorial. Distance to this grove should be three hundred metres minimum. The path looped me back within seconds. I walked straight. Geometry rejected the motion. The distance contracted. I drew my knife, carving a tally mark into the nearest bark. The wood resisted the blade, feeling more like hardened resin than cellulose. I circled back ten paces. The mark vanished. Scar tissue knitted over the cut instantly, leaving only smooth, pale growth. Reality self-correcting. Erasing evidence. This was not a place. It was a digestive tract disguised as public parkland. The chittering shifted. Rhythmic clicks replaced the insect drone. Click-click-clack. Mimicry. I heard my own breathing echo back, distorted. The waveform stretched, dragging my inhales into guttural growls. "Step... step... suck..." The voice wore my cadence but warped the vowels. I stopped moving. Silence reclaimed the clearing, save for the wet thudding of my heart against my ribs. I forced shallow breaths. Panic reduced cognitive function. Assessment required clarity. The clicking accelerated. It replicated the sound of my zippers. The metallic rattle of keys in my bag. The clink of the glass bottle stored in my side pocket. The entity learned my profile. It catalogued my possessions. Zip. Jingle. Clink. Then new sounds emerged. My name whispered in three distinct tones. High and piercing. Guttural and deep. Hollow and resonant. "Aurora... Rory... victim..." The last tone vibrated in my sternum, making my ribs ache. It knew my aliases. Knew the names I hid from friends and family alike. The knowledge confirmed sentience. Predatory intelligence targeted prey known to struggle. I scanned the tree line. A shape detached from the darkness beyond the flowers. Tall. Limbs too long, joints bending backward at the hips. It crouched behind a standing stone, motionless. Just a trick of the peripheral vision. The brain filled gaps with threats. I told myself this. The logic held, barely. Until the thing raised a hand. The fingers elongated, stretching like taffy. Tips tapered into translucent nails that clicked against the bark. The gesture indicated recognition. It pointed at my wrist. At the crescent scar earned in childhood. The scar pulsed with phantom pain. I backed toward the oak boundary markers. The entrance had to be hidden behind the central cairn. Distance closed. Five paces. Four. The chittering synced with my boots. Left-foot drag. Right-foot drag. The mimicry grew louder, overlapping voices layering over the base click-track. "Run... little... bird..." I broke into a jog. Branches whipped my face, stinging like nettles. Vines snatched at my ankles. I slashed at them with the torch, sparks showering the undergrowth. The vines bled thick black sap. The fluid hissed where it hit the ground, eating through the moss. Ahead, the standing stones formed an archway. Pale, milky luminescence spilled from within. Salvation. I lunged for the gap. My foot caught a root that pulsed visibly beneath the soil. Impact drove the air from my lungs. I went down hard, shoulder slamming into rock. Pain shot up my arm. I fumbled for the torch, thumb jamming the switch. The beam flickered. Died. Then flared blindingly bright before sucking inward. Darkness swallowed the clearing. Absolute black. No sound. Just the rush of blood in my ears. Cold touched my neck. Fingers. Long, freezing digits wrapped around my throat, lifting me off the ground effortlessly. Toes dangled inches above the yielding moss. I clawed at the grip, fingernails scraping against skin that felt like smooth granite. Choke restricted vision. Stars fractured behind my eyelids. Shapes moved in the dark. Multiple shapes. Hundreds of pinpricks of green fire ignited simultaneously, opening all around me. Convergence occurred. The light fixed on the single point where the creature restrained me. The whisper returned, drilling into the base of my skull. "You brought the stone. You opened the way." The Heartstone seared against my chest. Heat exploded outward, burning through wool and shirt. The silver chain glowed white-hot, melting into fabric. Flesh blistered beneath the metal. The thing holding me shrieked, a sound of tearing metal and splintering wood. It dropped me. I hit the ground rolling, coughing, spitting blood. Scrambled to my knees. The Heartstone pulsed wildly now, a strobe of crimson light throbbing in time with my heartbeat. Illumination revealed the attacker. Faceless save for a vertical maw filled with needle teeth. The maw split wider, splitting the skull open. The pendant's light exposed a corridor of bodies embedded in the trees. Faces frozen in silent screams. Hands pressed against the bark, trapped inside wood. The creature lunged. I threw up my hands. The Heartstone flared, casting a wave of force. The world warped. Time stuttered. I saw the creature move in jagged frames. Petals froze in mid-fall. The secondary shadow detached from the nearest oak and sprinted toward my legs. The maw descended. Teeth met my forearm. Bone cracked. Taste of iron flooded my mouth. The stone burned hotter, threatening to ignite my skin. The creature's grip locked around my wrist, crushing the crescent scar. Pressure threatened to pulverise bone. It leaned close, hot breath washing over my face. Saliva dripped onto my cheek, smoking where it landed. "Time is ours now, Aurora." The grove screamed. Standing stones began to bleed black ichor. The archway behind me slammed shut with a thunderous crack, sealing the exit. I buried alive in flesh and stone. The creature raised the other hand, nails extending into curved scythes. It drew back to strike.
created_at"2026-09-02T15:39:14.712Z" 9/2/2026, 3:39:14 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency568
moderation_latency(null)
generation_time51535
tokens_prompt4387
tokens_completion7079
native_tokens_prompt4403
native_tokens_completion6599
native_tokens_completion_images(null)
native_tokens_reasoning4604
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00098996
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788363554-adggteAOijYZpmRidUG3"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788363554-jCpLdhnoHjKFMt1ncc6k"
upstream_id"chatcmpl-d536e23d-79c4-9288-abcd-bed186957f97"
provider_responses
0
endpoint_id"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id"chatcmpl-d536e23d-79c4-9288-abcd-bed186957f97"
is_byokfalse
latency568
model_permaslug"qwen/qwen3.7-flash-20260727"
provider_name"Alibaba"
status200
total_cost0.00098996
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.125
leniency0.25
rawRatio0
effectiveRatio0
96.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1449
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1449
totalAiIsms22
found
0
word"silence"
count2
1
word"oppressive"
count1
2
word"chill"
count1
3
word"pulse"
count1
4
word"trembled"
count1
5
word"whisper"
count2
6
word"gloom"
count1
7
word"rhythmic"
count1
8
word"echo"
count1
9
word"vibrated"
count1
10
word"scanned"
count1
11
word"pulsed"
count3
12
word"flickered"
count1
13
word"fractured"
count1
14
word"restrained"
count1
15
word"maw"
count3
highlights
0"silence"
1"oppressive"
2"chill"
3"pulse"
4"trembled"
5"whisper"
6"gloom"
7"rhythmic"
8"echo"
9"vibrated"
10"scanned"
11"pulsed"
12"flickered"
13"fractured"
14"restrained"
15"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences218
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences218
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences225
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1449
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount1409
uniqueNames10
maxNameDensity0.35
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Heartstone"
discoveredNames
Heartstone5
November1
Hel1
Stupid1
Golden1
Empress1
South1
West1
Park1
Roebuck1
persons
0"Heartstone"
1"November"
places
0"Hel"
1"Golden"
2"South"
3"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences108
glossingSentenceCount2
matches
0"ot that pulsed visibly beneath the soil"
1"felt like smooth granite"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1449
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences225
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean39.16
std25.48
cv0.651
sampleLengths
068
197
274
341
458
562
637
736
82
954
1088
1118
1228
133
1438
1538
163
1720
183
1936
2052
216
2238
2343
243
2565
2667
2747
2833
2910
308
3143
3275
3346
3458
355
3646
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences218
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs268
matches
0"was siphoning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences225
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1419
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.02748414376321353
lyAdverbCount16
lyAdverbRatio0.01127554615926709
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences225
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences225
mean6.44
std4.09
cv0.635
sampleLengths
017
119
28
34
414
53
61
71
81
98
1016
1118
122
133
145
156
162
174
183
195
2017
218
225
231
241
258
2610
276
2813
292
305
3110
3213
337
343
3510
364
3717
3813
395
4010
415
4210
4315
443
455
463
4722
4811
492
73.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4711111111111111
totalSentences225
uniqueOpeners106
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences185
matches
0"Just dead stone."
1"Then, a whisper brushed my"
2"Only the double shadows shifting"
3"Then new sounds emerged."
4"Just a trick of the"
5"Pale, milky luminescence spilled from"
6"Then flared blindingly bright before"
7"Just the rush of blood"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount48
totalSentences185
matches
0"I scrambled back, heel catching"
1"I checked my pocket."
2"I stood up, brushing dirt"
3"I pulled the Heartstone free."
4"I spun around, boots skidding"
5"I counted six trees to"
6"I rubbed my eyes until"
7"I reached into my coat"
8"His fingers trembled against mine."
9"he'd mumbled, eyes wide and"
10"I needed answers."
11"I should be checking for"
12"I stepped forward."
13"My boot sank deep."
14"I hauled it free with"
15"I whirled, hand closing around"
16"I consulted my mental geography."
17"I entered past the Roebuck"
18"I walked straight."
19"I drew my knife, carving"
ratio0.259
51.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount151
totalSentences185
matches
0"The ancient oak stone shuddered"
1"I scrambled back, heel catching"
2"The air tasted of copper"
3"I checked my pocket."
4"The Heartstone pendant hung cold"
5"I stood up, brushing dirt"
6"The clearing stretched before me,"
7"Nature defied season."
8"I pulled the Heartstone free."
9"The deep crimson gem remained"
10"A relief and a warning."
11"A twig snapped behind me."
12"I spun around, boots skidding"
13"Nothing but shadows stretching long"
14"The light source confused me"
15"Each object projected two silhouettes."
16"The other blurred, trailing slightly"
17"I counted six trees to"
18"I rubbed my eyes until"
19"The count stayed wrong."
ratio0.816
27.03% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences185
matches
0"If the artifact did not"
ratio0.005
82.07% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount4
matches
0"The ancient oak stone shuddered under my palm, vibrating with a low thrum that rattled my teeth."
1"I scrambled back, heel catching on exposed roots, and landed hard in moss that felt too soft, too alive."
2"Someone was siphoning money through Golden Empress dummy accounts, leaving breadcrumb trails that pointed to illegal land grabs in the South West."
3"I clawed at the grip, fingernails scraping against skin that felt like smooth granite."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount1
matches
0"he'd, eyes wide and watery, pupils dilated black"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"he'd (would)"
dialogueSentences8
tagDensity0.125
leniency0.25
rawRatio1
effectiveRatio0.25
85.9935%