Run: 2026-09-02-01M1HCQT9N5SB110BV8CDJCBFK

Run Details

Duration:
1m 3s
Cost:
$0.001237
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ground bucked beneath Aurora's boots like a living thing. She grabbed Nyx's shoulder, fingers slipping through smoke before solidifying into cold muscle. "Steady," Nyx whispered. Voice rasped like wind through dry reeds. "The realm wakes. It dislikes rude visitors." Aurora released the Shade. Palm stung where shadow burned. Behind them, the tear in reality stitched itself shut with threads of dying light. London rain vanished. Replaced by oppressive heat and a sky the colour of curdled gold. Vines thick as castle walls coiled around blackened trunks. Fruit hung heavy, skins split to expose pulpy organs that beat like slow hearts. Juice dripped onto the spongy moss, sizzling where it landed. "So this is Gluttony?" Isolde glided forward. Bare feet left no marks in damp earth. Pale lavender eyes swept the canopy. "The table groans. The diners starve." "Excess without satiation," Nyx murmured. Formless tendrils unspooled from silhouette, tasting the air. "Primal hunger dressed in silk. Dangerous when unchecked." "Useless." Isolde drifted past, silver hair trailing like mist. "Hunger drives progress. Sloth breeds decay. This realm merely delays inevitable collapse." Aurora checked the Heartstone. Crimson gem pulsed against sternum, heat radiating through leather and linen. Matched tremors in soil. "Focus on the prize," Aurora said. Tugged pendant free. Glow flared, cutting Nyx's violet gaze. "This thing screamed the moment we crossed. We sit on a powder keg. Point us to the exit or objective. Now." "Objective shifts." Isolde stopped before a ridge overlooking vast chasm. Bridges of woven bone spanned gap, swaying without wind. "Prince holds key to outer locks. Dines tonight. Or hunts." "Hunts?" Aurora crept to edge. Bone fragments littered path below. Fresh marrow stained stone. "With what?" "Servants." Nyx materialised beside her. Solid now, tall and imposing. Eyes glowed faint. "Look closer." Aurora squinted. Shapes moved among trees. Gaunt figures with elongated limbs. Hands ended in silver prongs. Forks. Knives fused to wrists. Dragged carts loaded with writhing sacks. "Prisoners?" "Produce." Nyx nodded toward cart where sack burst open. Humanoid shape tumbled out, limbs broken, mouth sewn shut with wire. "Contracted souls. Fed talent until essence ripens. Harvested." Isolde shivered. "Belphegor farms people." "He farms potential." Nyx turned, shadows pooling at heels. "Stone reacts to deep magic. Follow pulse. Tread carefully. Ground remembers every footfall." They descended bone bridges. Planks creaked, singing hollow notes. Air grew thick with smells of roasting meat, ozone, and copper. Whispers slithered from chasm walls. Voices pleading. Bargaining. Singing. Aurora rubbed crescent scar on left wrist. Pressure built in temples. Noise attacked. Focused on blade at hip. Fae-Forged steel. Moonsilver always cold. Grounded her. Drew dagger an inch. Hiss filled space. Whispers faltered. "Cold iron," Nyx noted. "Amusing toy. Cuts wards. And me." "Stay out of range then," Aurora snapped. "Unless you fancy being skewered." "Sharp tongue. Fits blade." Nyx smiled, expression stretching too wide. Isolde halted suddenly. Silver hair bristled. "Silence." Group froze. From depths, sound erupted. Clockwork grinding. Metal striking metal. Tick-tock. Tick-tock. Massive pendulums swung above circular arena far below, striking plates etched with runes. In arena, entities circled pit. Porcelain masks painted with weeping eyes. Lances tipped with hooks flashed in amber light. Darted, parried, thrust. Hook caught limb. Flesh tore. Liquid gold sprayed. Entity did not bleed blood. Bleed light. "Combat sports?" Aurora whispered. "Harvest rituals," Isolde corrected. "Breed brilliance. Collects strength for main course." One combatant spun. Lance flew true. Target dodged, tripped wire. Trap triggered. Chains whipped up, binding legs. Fallen fighter screamed, sound like tearing velvet. Servants poured from arches, knives ready. Group stood on ledge directly above fray. Dust drifted up, coating tongues with ash. Aurora checked pendant. Pulse accelerated. Direction: straight down. Through arena floor. Stone vibrated. Heat signature spiked. "Portal under fighting pit," Aurora guessed. "Seal hides underneath." "A trap," Nyx assessed. "Bait." "Maybe." Aurora sheathed dagger. "Or distraction. While everyone watches show, slip past guards." "Guards do not sleep." Nyx gestured to silhouettes perched on balconies above arena. Creatures with heads of roaring leopards, bodies armored in scale-mail. Lounged, tossing dice made of knuckles. Dice tumbled flip-flop across railings. "Watchdogs. Feeding on spectacle." "Then we create another spectacle." Isolde stepped to ledge edge. No hesitation. "Disturbance attracts predator. Predator attacks disturbance. Guards divert. Path clears." "Suicide plan." Aurora grabbed Isolde's arm. "Hard stop. You want us dead before reaching kitchen?" "Dead or eaten. Distinction matters little to Belphegor." Isolde fixed Aurora with pale lavender stare. "Life offers choices. Death offers only silence. I prefer former." "Fine." Aurora released arm. Brain raced. Calculations stacked. "Nyx. Knock dice loose. Draw eyes up?" "Shadow play is simple." Nyx form elongated, stretching toward balcony support. "Ensure survival of fall." Nyx phased into railing. Structure groaned. Metal shrieked. High above, leopard-head guard snapped upright. Ears flattened. Snarl ripped from jaws. Lunged toward shaking beam. Neighbours reacted. Chaos rippled along tiers. Shouts erupted. Thrown objects clattered. "Now!" Aurora shouted. Sprinted. Boots slammed on bone tiles. Leap. Air rushed past ears. Stomach dropped. Impact hit hard. Ribs cracked. Breath exploded. Arena floor absorbed blow. Surface shifted, soft as dough. Magma bubbled beneath translucent membrane. Combatants did not notice. Focus locked on pit. Aurora rolled. Scrape of skin on rough surface. Pain flared in knees. Scrambled towards centre, pendant burning hot enough to sear flesh. "Pathway opens," Nyx hissed in ear. Shade appeared instantly, solid hand gripping harness. Pull. Drag. Yank. Aurora launched forward. Fingers scrabbled on slick membrane. Slipped. Recovered. Above, leopard guards turned. Roars shook dust from jaws. Leaping. Clawed hands grasping for purchase. Aurora dove through rift in membrane. Body sank into fluid resistance. Warmth embraced. Light fractured. Kicked upward. Surface tension popped. Burst free. Room revealed. Circular chamber. Walls lined with thousands of glass jars. Candles inside burned with blue flames. Faces floated within oil. Eyes tracked intrusion. Heartstone blazed. Beam of crimson light shot downward, illuminating dais. On dais, heart of living crystal rested in cradle of black iron. "The core," Aurora gasped. Air sweet here. Free of rot. Footsteps echoed. Door slammed shut behind them. Stone grind sealed seam. Turned slowly. Archway filled. Figure emerged. Seven feet tall. Apron stained with ichor. Face a masterpiece of surgical perfection. Mouth curved in smile. Eyes black pits. Held cleaver the length of a sword. Hilt wrapped in flayed skin. Head Chef. "Guests arrive early," voice boomed, rich and jovial. "Apologise. Main dish requires resting time. Prepare appetizer?" Cleaver raised. Edge gleamed. Shadows coalesced behind Aurora. Nyx stepped forward. Isolde stood rigid, hands clasped. Dagger drawn. Chef tilted head. Sniffed air. "Oh? Moon-touched. Shade-tainted. Unexpected vintage." Cleaver swept down. Arc of death. Aurora fumbled for Heartstone. Fingers found chain. Yank. Jewel slipped cord. Caught mid-air. Gravity reversed. Everyone lurched upward. Jars crashed. Oil splashed. Candles drowned in screams trapped in glass. Floor became ceiling. Crystal heart hovered near roof. Chef drifted sideways, cleaver carving gouges in stone as adjusted trajectory. Aurora hung suspended, pendant crushing chest. "Oops," Nyx whispered from upside-down position. "Weight distribution error." Chef recovered mid-air. Spins like diver. Propels towards Aurora using bursts of heat from palms. Hand closes around ankle. Squeeze cracks bone. "Appetizer served," Chef purrs. Jaw unhinges. Rows of needle-teeth spin like drill bits. Aurora raises Fae blade. Edge catches light. Spin-charges meet moonsilver. Collision sparks shower. Shockwave blasts outward. Chamber fractures.
created_at"2026-09-02T15:45:25.824Z" 9/2/2026, 3:45:25 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency613
moderation_latency(null)
generation_time62641
tokens_prompt5142
tokens_completion8684
native_tokens_prompt5244
native_tokens_completion8305
native_tokens_completion_images(null)
native_tokens_reasoning6279
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00123697
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788363925-7OSEx7mKFW8aN7kSukJ1"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788363925-SNywdZwIhZCq7BcXnzEM"
upstream_id"chatcmpl-08a0610d-006e-9940-aa70-8879a404e6e7"
provider_responses
0
endpoint_id"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id"chatcmpl-08a0610d-006e-9940-aa70-8879a404e6e7"
is_byokfalse
latency612
model_permaslug"qwen/qwen3.7-flash-20260727"
provider_name"Alibaba"
status200
total_cost0.00123697
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags28
adverbTagCount0
adverbTags(empty)
dialogueSentences58
tagDensity0.483
leniency0.966
rawRatio0
effectiveRatio0
87.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1213
totalAiIsmAdverbs3
found
0
adverb"carefully"
count1
1
adverb"suddenly"
count1
2
adverb"slowly"
count1
highlights
0"carefully"
1"suddenly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1213
totalAiIsms31
found
0
word"oppressive"
count1
1
word"silk"
count1
2
word"pulsed"
count1
3
word"imposing"
count1
4
word"potential"
count1
5
word"pulse"
count2
6
word"footfall"
count1
7
word"silence"
count2
8
word"depths"
count1
9
word"etched"
count1
10
word"porcelain"
count1
11
word"velvet"
count1
12
word"vibrated"
count1
13
word"roaring"
count1
14
word"predator"
count2
15
word"raced"
count1
16
word"ensure"
count1
17
word"structure"
count1
18
word"stomach"
count1
19
word"warmth"
count1
20
word"fractured"
count1
21
word"tension"
count1
22
word"crystal"
count2
23
word"footsteps"
count1
24
word"echoed"
count1
25
word"lurched"
count1
26
word"weight"
count1
highlights
0"oppressive"
1"silk"
2"pulsed"
3"imposing"
4"potential"
5"pulse"
6"footfall"
7"silence"
8"depths"
9"etched"
10"porcelain"
11"velvet"
12"vibrated"
13"roaring"
14"predator"
15"raced"
16"ensure"
17"structure"
18"stomach"
19"warmth"
20"fractured"
21"tension"
22"crystal"
23"footsteps"
24"echoed"
25"lurched"
26"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"Stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences228
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences228
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences256
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1213
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
18.42% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions84
wordCount950
uniqueNames23
maxNameDensity2.63
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Aurora"
discoveredNames
Aurora25
Nyx16
Voice1
Shade2
Bare1
Formless1
Heartstone3
Tugged1
Bridges1
Bone1
Solid1
Humanoid1
Isolde10
One1
Creatures1
Brain1
Sprinted1
Air3
Chef5
Cleaver2
Jaw1
Fae2
Eyes3
persons
0"Aurora"
1"Nyx"
2"Voice"
3"Shade"
4"Heartstone"
5"Bone"
6"Isolde"
7"Brain"
8"Air"
9"Chef"
10"Cleaver"
11"Eyes"
places
0"Creatures"
globalScore0.184
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount1
matches
0"appeared instantly, solid hand gripping harness"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1213
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences256
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs78
mean15.55
std11.46
cv0.737
sampleLengths
023
117
271
327
421
521
619
736
829
916
1015
1127
121
1328
145
1522
1629
1734
1810
1912
2010
217
2226
2337
244
2511
2630
2714
2816
299
305
3113
3238
3322
3415
3525
3615
3715
388
3927
403
4120
4214
438
4422
4516
4610
4715
4815
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences228
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs254
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences256
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount961
adjectiveStacks1
stackExamples
0"far below, striking plates"
adverbCount18
adverbRatio0.018730489073881373
lyAdverbCount4
lyAdverbRatio0.004162330905306972
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences256
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences256
mean4.74
std3.16
cv0.667
sampleLengths
010
113
23
37
47
54
65
714
83
912
109
1114
1210
137
148
156
166
175
188
198
209
2112
224
2311
244
256
263
276
2821
2910
309
3110
325
335
344
352
365
375
383
392
402
414
425
435
441
454
466
471
489
4911
99.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.85546875
totalSentences256
uniqueOpeners219
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences154
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount2
totalSentences154
matches
0"She grabbed Nyx's shoulder, fingers"
1"They descended bone bridges."
ratio0.013
89.87% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount114
totalSentences154
matches
0"The ground bucked beneath Aurora's"
1"She grabbed Nyx's shoulder, fingers"
2"Voice rasped like wind through"
3"Aurora released the Shade."
4"Palm stung where shadow burned."
5"London rain vanished."
6"Vines thick as castle walls"
7"Fruit hung heavy, skins split"
8"Juice dripped onto the spongy"
9"Isolde glided forward"
10"Isolde drifted past, silver hair"
11"Aurora checked the Heartstone."
12"Crimson gem pulsed against sternum,"
13"Glow flared, cutting Nyx's violet"
14"Isolde stopped before a ridge"
15"Bridges of woven bone spanned"
16"Aurora crept to edge"
17"Bone fragments littered path below."
18"Nyx materialised beside her"
19"Eyes glowed faint."
ratio0.74
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences154
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences14
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags28
uselessAdditionCount1
matches
0"Nyx turned, shadows pooling at heels"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount11
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured (murmur)"
2"Nyx noted (note)"
3"Aurora snapped (snap)"
4"Aurora whispered (whisper)"
5"Isolde corrected (correct)"
6"Aurora guessed (guess)"
7"Aurora shouted (shout)"
8"Nyx hissed (hiss)"
9"Aurora gasped (gasp)"
10"Nyx whispered (whisper)"
dialogueSentences58
tagDensity0.207
leniency0.414
rawRatio0.917
effectiveRatio0.379
82.9845%