Run: 2026-09-02-01M1HCSEVDNKV90A01KJ15NAW1

Run Details

Duration:
1m 10s
Cost:
$0.001300
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Water dripped from the cracked ceiling tiles. Each drop hit the shallow puddle at my boots with a steady tick-tock rhythm. I knelt beside the corpse. The arterial spray on the peeling wallpaper defied gravity. It ran upward. I adjusted the torch beam. The angle was impossible. Murder weapons left predictable stains. Bullets punched through drywall. Blades splashed across floorboards. This liquid clung to the upper wall like condensation on cold glass. Someone had staged a struggle. They missed the fundamental physics of a dying body. "Don't touch anything else, Quinn." Vance stepped over the yellow barrier. His polished shoes slapped against wet concrete. He held a leather folder against his chest. Standard procedure shield. "Physics doesn't care about your folder." I kept my gaze fixed on the stain. "Where did you find the body?" "Behind the old ticket booth. Down the disused platform track. Security footage cuts out at midnight. We assumed trespassers." "Trespassers carry bone dust and silver wire." I pointed the torch toward the victim's palm. Clean fingernails. No calluses. University student. Or scholar. The wool blazer cost more than my first patrol car. I pulled latex gloves from my pocket. The rubber snapped tight against my wrists. I lifted the victim's left hand. Rigor mortis hadn't set in. Muscle tissue remained pliable. Too pliable for someone lying here since last night. Decay lagged behind biological reality. Heat radiated from the skin. Fresh meat sitting in a cold room. Impossible without an external source. Or an internal one. "Thermometer check?" Vance flipped pages. "Temperature reads eighteen degrees centigrade. Matches the ambient air." "Your thermometer measures the room." I tapped the victim's wrist. "Not the artery. Circulation stopped. Tissue cooling should match ambient levels within six hours. We are counting fourteen. Someone cooled the space. Or warmed the body artificially." "Refrigeration van? Transport accident?" "Transport leaves scuff marks. Drag paths. This man walked down those tracks. Look at the trousers. Creased properly. Knees intact. Scuff-free." I straightened his jacket collar. "He arrived conscious. Left a mark on the tile. Small. Circular abrasion. Three centimetres wide." "Cigarette burn?" "Too deep. Iron oxide residue mixed with ground quartz." I rubbed a gloved finger along the scuff. Metal flaked onto the latex. Alchemical mixture. Black market grade. I stood and scanned the corridor. Brickwork wept condensation. Old newspaper posters curled from damp plaster. Camden Town. Early nineteen-nineties. Music festival advertisement faded to ghostly blue. The air tasted of ozone and copper. Blood dried too quickly here. Oxygen levels dropped. Replaced by heavier gases. Ventilation shafts lined the upper walls. All sealed shut decades ago. Pressure differential shifted the airflow. Drawn inward. Toward the lower platforms. "You're chasing ghosts again, Quinn." Vance closed his folder. The sound echoed sharply. "Three dead bodies in six months. Gang warfare. Overdose ring. You want everything mystical. Give the boys their closure." "Morris chased rational explanations." I turned away. "They called it cardiac arrest. Found him in the same district. Same thermal anomaly. Same upward spray pattern." My throat tightened. I forced the words out flat. "His autopsy report sits in evidence lockup. Unopened. Since November." "That was three years ago. Cold case protocols changed. Resources moved to active units." Vance stepped closer. Boots scraped stone. "Focus on the living suspects. Track the supplier. Follow the money. You know how this works." "Money buys silence." I paced three steps forward. Torch beam caught a metal plate bolted to the wall. Brass corrosion. Verdigris coating the edges. Engraved symbols wrapped around the rim. Protective wards. Shade craftsmanship. Market grade goods rarely survived police raids intact. Unless someone brought them inside deliberately. I knelt again. Studied the ward markings. Symmetrical geometric patterns. Interlocking triangles. Circle perimeter. Compounded by a central pivot point. Alignment matched the ley line intersection beneath the old railway arches. Energy converged here. Focused. Siphoned. The victim carried an artifact. Attuned object. Something pulled power from the environment. Grounded it. Drained the local atmosphere until oxygen fled. Vacuum effect collapsed the lung capacity. Asphyxiation masked as blunt trauma. "You're speaking nonsense." Vance crossed his arms. Coat fabric rustled. "Asphyxiation shows cyanosis. Purple lips. Swollen tongue. Clear eyes. No bruising on the neck muscles. Straight cause of death. Cardiac event. Stress induced. Easy file, easy signature." "Stress raises heart rate." I pointed to the chest cavity through the torn shirt. Rib cage expanded. Sternum fractured outward. Internal pressure burst from within. Heart exploded. Pumped blood backward. Arteries ruptured. Fluid followed the path of least resistance. Upward. Against gravity. Because the room emptied of air first. Created a temporary vacuum. Liquid behaved accordingly." Vance stared at the wall. Mouth twitched. Jaw clenched. He knew the math didn't align. Knew the board would bury it anyway. Needed a tidy narrative for the press conference tomorrow morning. Tidy narratives didn't pay morgue fees or explain why two inspectors vanished searching for the same supplier. I reached into my inner jacket pocket. Fingers brushed worn leather. Worn watch band. Left wrist. Steel casing cool against skin. Morris wore one just like it. Before he checked his pulse once and didn't check it twice. I pressed the crown. Mechanism clicked. Internal spring wound taut. Dial face glowed faint amber. Shadow compass calibrated to supernatural resonance. Needle trembled. Swiveled clockwise. Locked onto the lower platform. Directional pull strengthened with every step forward. Magnetism mimicked compass drift. Reality bending near active rift points. "Compass pointing south." Vance caught the movement. Voice dropped half a decibel. Military precision noticed equipment shifts. Tracked micro-expressions. Didn't speak about ghosts. Never spoke about ghosts. "What does it measure now?" "Rift proximity." I kept walking. Boots echoed on wet stone. Echoes returned delayed. Half a second late. Spatial distortion. Geometry warping near convergence zones. Distance compressed. Corridor stretched beyond structural limits. Bricks aligned incorrectly. Mortar gaps widened. Handheld tools slipped through cracks meant for fingers only. Fabrication error? Construction collapse? No. Architecture yielding to temporal shear. Edges fraying where veil layers touched. "You're describing property subsidence." Vance's footsteps quickened. Rubber soles squeaked against damp tiles. "Structural engineers can confirm settlement fractures. Groundwater erosion. Standard maintenance backlog. You're inventing fairy tales to justify reopening a closed inquiry." "I'm reading thermodynamics." I stopped pacing. Torch beam cut through stagnant air. Particulate matter hung suspended. Motionless. Dust refused to settle. Gravitational pull weakened locally. Centrifugal force countered normal descent. Microscopic debris orbiting an unseen epicentre. Vacuum chamber effect replicating laboratory conditions without glass walls or pumping stations. Natural phenomenon defying established parameters. Impossible occurrence occurring repeatedly across multiple independent investigations. Pattern recognition activated instantly. Connect dots. Form conclusion. Draw inference. Process demand resolution. "Resolution means signing off on a natural death." Vance planted himself between me and the platform edge. Shoulders blocked forward progress. Torso squared defensively. Defensive posture indicated genuine concern. Not bureaucratic obstruction. Personal stake masked as procedural compliance. Brother's name flashed across my mental ledger. Unreported injury. Hospital stay denied by management. Financial hardship documented in personnel files. Leverage applied quietly. Quiet leverage worked better than loud threats. Always had. Always would. "Lives depend on accurate signatures." I side-stepped his stance. Elbow cleared his ribs smoothly. Efficient movement prioritized survival. Aggression suppressed completely. Professional detachment maintained rigorously. Cold calculus replaced emotional impulse. Objective focused sharply. Target locked securely. Path cleared decisively. Advance continued relentlessly. Forward momentum unstoppable. Resistance futile. Yield inevitable. Surrender premature. Victory deferred. Glass shattered everywhere simultaneously. Safety barriers exploded outward. Shrapnel flew horizontally. Cut cheeks. Lips split. Blood coated teeth. Sharp metallic tang flooded mouth. Tongue tasted iron heavily. Pulse hammered against eardrums. Temples throbbed in sync with cracking foundations. Structural integrity failing completely. Load bearing columns twisted sideways. Iron rebar protruded through plaster like jagged teeth. Walls bowed inward. Archways collapsed. Roof beams groaned under impossible weight. Earth shifting above us. Soil layers compressing. Pressure building exponentially. Deep underground fault line awakening from centuries of dormancy. Seismic activity triggered by dimensional breach. Ground shaking violently now. Feet losing traction. Sliding toward the widening crack ahead. Spine straightened instinctively. Core engaged. Muscles coiled tight. Ready to spring or brace.
created_at"2026-09-02T15:46:19.639Z" 9/2/2026, 3:46:19 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency631
moderation_latency(null)
generation_time69568
tokens_prompt4492
tokens_completion12001
native_tokens_prompt4516
native_tokens_completion8960
native_tokens_completion_images(null)
native_tokens_reasoning7043
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00130028
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788363979-ARgGY5nnHnPA8h01Mmmb"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788363979-ZjPyHadMD6O0f9fw6SX8"
upstream_id"chatcmpl-041f6e95-91a9-90b5-a868-3ea23fde78af"
provider_responses
0
endpoint_id"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id"chatcmpl-041f6e95-91a9-90b5-a868-3ea23fde78af"
is_byokfalse
latency627
model_permaslug"qwen/qwen3.7-flash-20260727"
provider_name"Alibaba"
status200
total_cost0.00130028
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount1
adverbTags
0"I turned away [away]"
dialogueSentences33
tagDensity0.636
leniency1
rawRatio0.048
effectiveRatio0.048
77.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1344
totalAiIsmAdverbs6
found
0
adverb"quickly"
count1
1
adverb"sharply"
count2
2
adverb"deliberately"
count1
3
adverb"completely"
count2
highlights
0"quickly"
1"sharply"
2"deliberately"
3"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1344
totalAiIsms24
found
0
word"predictable"
count1
1
word"standard"
count2
2
word"scanned"
count1
3
word"echoed"
count2
4
word"silence"
count1
5
word"fractured"
count1
6
word"jaw clenched"
count1
7
word"pulse"
count2
8
word"calibrated"
count1
9
word"resonance"
count1
10
word"trembled"
count1
11
word"echoes"
count1
12
word"aligned"
count1
13
word"footsteps"
count1
14
word"quickened"
count1
15
word"pumping"
count1
16
word"parameters"
count1
17
word"efficient"
count1
18
word"shattered"
count1
19
word"throbbed"
count1
20
word"weight"
count1
highlights
0"predictable"
1"standard"
2"scanned"
3"echoed"
4"silence"
5"fractured"
6"jaw clenched"
7"pulse"
8"calibrated"
9"resonance"
10"trembled"
11"echoes"
12"aligned"
13"footsteps"
14"quickened"
15"pumping"
16"parameters"
17"efficient"
18"shattered"
19"throbbed"
20"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"Jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences117
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen117
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1344
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1046
uniqueNames10
maxNameDensity0.86
worstName"Vance"
maxWindowNameDensity2
worstWindowName"Vance"
discoveredNames
Clean1
Metal1
Town1
Boots2
Torch2
Coat1
Rib1
Vance9
Groundwater1
Glass1
persons
0"Metal"
1"Boots"
2"Rib"
3"Vance"
4"Glass"
places
0"Town"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1344
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean44.8
std24.21
cv0.54
sampleLengths
038
148
229
320
419
533
664
714
837
94
1041
112
1227
1368
1432
1544
1636
1748
1869
1937
2056
2149
2285
2332
2462
2534
2674
2772
2853
29117
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs211
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount542
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.025830258302583026
lyAdverbCount6
lyAdverbRatio0.01107011070110701
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean10.5
std16.85
cv1.605
sampleLengths
07
114
25
39
43
55
64
75
84
94
1012
115
129
1311
147
158
163
1714
186
1919
2015
212
222
232
242
2510
267
277
286
295
304
319
325
335
347
355
364
375
389
3910
4027
414
4226
4315
442
4517
465
472
483
496
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.8125
totalSentences128
uniqueOpeners104
70.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences94
matches
0"Too pliable for someone lying"
1"All sealed shut decades ago."
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences94
matches
0"I knelt beside the corpse."
1"It ran upward."
2"I adjusted the torch beam."
3"They missed the fundamental physics"
4"His polished shoes slapped against"
5"He held a leather folder"
6"I kept my gaze fixed"
7"I pointed the torch toward"
8"I pulled latex gloves from"
9"I lifted the victim's left"
10"I tapped the victim's wrist"
11"I straightened his jacket collar"
12"I rubbed a gloved finger"
13"I stood and scanned the"
14"I turned away"
15"My throat tightened"
16"I forced the words out"
17"I paced three steps forward"
18"I knelt again."
19"I pointed to the chest"
ratio0.266
87.66% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences94
matches
0"Water dripped from the cracked"
1"Each drop hit the shallow"
2"I knelt beside the corpse."
3"The arterial spray on the"
4"It ran upward."
5"I adjusted the torch beam."
6"The angle was impossible."
7"Murder weapons left predictable stains."
8"Bullets punched through drywall."
9"Blades splashed across floorboards."
10"This liquid clung to the"
11"Someone had staged a struggle."
12"They missed the fundamental physics"
13"Vance stepped over the yellow"
14"His polished shoes slapped against"
15"He held a leather folder"
16"I kept my gaze fixed"
17"I pointed the torch toward"
18"The wool blazer cost more"
19"I pulled latex gloves from"
ratio0.745
53.19% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences94
matches
0"Because the room emptied of"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences8
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
93.3389%