NC Bench
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Run: 2026-09-02-01M1HCVJXB056VKF5Y8ZMNEEFS
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
5m 21s
Cost:
$0.074534
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
67.23%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
31.36%
Sentence opener variety
(details)
76.19%
Adverb-first sentence starts
(details)
57.71%
Pronoun-first sentence starts
(details)
37.14%
Subject-first sentence starts
(details)
57.14%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.8926%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant seared my collarbone.
I snatched at the silver
chain before it could blister skin, and the deep crimson stone from Dymas
pulsed
against my palm like a frightened bird. "Rory."
Eva's voice came from the
trees ahead. It came thin and waterlogged.
My phone stayed dark in
my hand. No signal. No call.
I tightened my grip on
the Golden Empress delivery bag.
The roast duck and noodles
had gone cold.
I had told myself the
order gave me an excuse to enter Richmond Park after closing.
A silly customer, a big
tip, a route that ended near the old oak stones.
The note beneath the address
had
worn that excuse
thin. Bring the Heartstone. Come alone.
The words had arrived on
my phone in Eva's name, but Eva had not answered since. The path narrowed. Brambles caught my jeans.
I stepped over a fallen
branch, and the branch lifted behind me. It moved with a slow, deliberate creak, settling across the path like a barred gate. I turned. Nothing stood there.
Only the dark mouth of
the park and the faint copper taste in my mouth.
I rubbed the crescent scar
on my left wrist. Old habit. Old anchor. "Eva." My voice did not
echo
. The trees swallowed it.
The wildflowers at the path
edge turned their heads towards me. No wind moved. I walked faster. The standing stones appeared where no stones should have been.
They rose in a rough
circle beyond the last oak, ancient oak standing stones, though that phrase made no sense. Stone was stone, but these had bark.
They had grain, knots, and
pale lichen like old teeth.
They smelled of sap and
graves. The Fae Grove, the old stories called it. Isolde's grove. Richmond grove. A pocket between Earth and the Fae realm. Beyond the stones, a clearing glowed with impossible flowers. White campion, foxglove, buttercups, all bright and open. Wildflowers bloomed year-round in the stories.
They did not bloom in
London, not like this. My phone screen lit. The clock read 11:47. Then it
flicked
to 3:12. Then it died. Time moved differently here. An hour inside could mean minutes outside, or days. I pressed the side button. Nothing. The pendant warmed again.
Its faint inner glow bled
through my fingers, crimson and wet-looking. Warmth meant a Hel portal. Close. The unknown benefactor had pressed the stone into my palm without a word.
It had not left my
neck since. A laugh skittered through the stones. A child's laugh.
Then a bicycle bell rang
twice, far away. Richmond Park had no children at this hour. No bikes. I stepped between two stones. The city vanished. Not faded. Vanished. The distant hum of traffic, the distant trains, the hush of planes overhead, all gone. The
silence
had teeth. In its place came a kettle boiling. A spoon tapping a cup. A chair dragging across a kitchen floor. Sounds from a home. Sounds from my flat above Silas's bar, but the bar had no kitchen, and my flat had never sounded so occupied. "Eva." The flowers bent away from my voice. A paper receipt hung from a thorn bush to my left. I plucked it. The paper felt damp. The Golden Empress logo sat at the top. My name sat beneath it. Aurora Carter. One Heartstone. No price. No time. I crumpled it. The paper turned to a dead moth in my fist. Wings folded. Body dry. I dropped it, and it scuttled into the grass. My
stomach
lurched
. I forced my breathing slow. Counted four in, four out. The trick had saved me during law exams, during Evan, during nights when London felt too large and too sharp. It did not save me now. It only bought me enough not to run. Footprints crossed the clearing ahead. They were bare, narrow, and too long. They pressed deep into moss that should have sprung back. They led to the centre of the stone circle and stopped. No return prints. I followed because Eva had asked.
Because the pendant had pulled
me from the restaurant, from the warm smell of soy and frying oil, into this green-throated dark.
Because I had spent my
whole life being sensible, and sensible people ignored notes until their friends came home dead. At the centre of the circle, the wildflowers formed a ring. Inside the ring lay my delivery bag. I looked down at the bag in my hand. Same red logo. Same knot in the handle. Same grease stain shaped like a dragon near the base. I crouched. The other bag breathed. Not much. A small rise and fall, like a sleeping kitten. The plastic rustled. The smell changed from cold noodles to turned earth. I reached for it. The bag opened first. Inside sat a phone. My phone. The screen showed a video paused on my own face. My mouth hung open in a silent scream. My eyes stared straight into the camera. Behind my recorded face, something pale leaned over my shoulder. I touched my pocket. My phone
was gone
. The screen played. In the video, I stood in the grove. I wore the same jacket. I held the pendant up. My voice came out flat and fast. Don't come. It wears voices. It wears faces. It only needs the stone. The thing behind me in the video lifted a hand. It had my wrist. It had my scar. I dropped the phone. It hit moss without sound. Behind me, a branch snapped. I spun. The standing stones had moved. Not far. Not enough. The gap I had entered no longer faced the path. It faced deeper parkland, where the oaks grew thick and the dark had no floor. "Eva." The name came back to me from the trees. "Eva." My voice. My exact voice. It tasted every syllable before spitting it out. The pendant flared. Heat stabbed my chest. I pulled the chain over my head and held it out. Its crimson glow strengthened, throwing long shadows from the stones. Each shadow pointed towards me. A figure stepped from behind the nearest oak. It wore Eva's yellow coat. The one she had bought in Camden and swore she would never wear again. The one she wore the night she begged me to come to London. Its hair was Eva's hair, dark and tangled. Its face stayed half-turned, unfinished. "Rory." It smiled with too many teeth. "You brought it." I stepped back. My heel struck stone. "You're not Eva." The thing tilted its head. The movement came in three sharp stops. "Eva." It said the name like a key turning. "Eva. Eva. She answered first." The flowers around the ring opened wider. Inside each bloom sat a tiny white eye. All of them looked at me. The kettle sounds stopped. The bicycle bell rang once, close. I turned for the gap. The gap narrowed. The stones leaned inward, bark splitting, roots crawling like slow snakes. The wildflowers stretched across my path. Their petals brushed my trainers, soft as fingertips. The thing in Eva's coat took another step. It did not walk. It arrived closer without crossing the space between. "Give me the Heartstone." Its voice split. Eva's voice came from its mouth. My voice came from the stones. My own recorded warning came from the dead phone on the moss. Don't come. I ran. The grove ran with me. The stones slid around me. The trees bent low and herded me back into the centre. My breath tore. The delivery bag I still carried burst open, spilling cold noodles and duck into the flowers. The food turned black before it touched the ground. The pendant burned white-hot in my fist. I saw the gap again. One narrow space between two oak stones. Beyond it, ordinary dark. A streetlamp. A bin. The real park. I lunged for it. Fingers closed around my left ankle. Not fingers. Roots. Thin, pale roots, wrapped tight beneath my trainer. They pulled. My chin struck the moss. The taste of soil flooded my mouth. The thing in Eva's coat crouched above me. Its face settled at last into
perfect
symmetry. Perfect mine. "Thank you, Rory." The standing stones closed overhead like a jaw.
created_at
"2026-09-02T15:47:29.333Z"
9/2/2026, 3:47:29 PM
model
"qwen/qwen3.8-max-20260803"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1543
moderation_latency
(null)
generation_time
320511
tokens_prompt
4387
tokens_completion
12288
native_tokens_prompt
4441
native_tokens_completion
12174
native_tokens_completion_images
(null)
native_tokens_reasoning
10326
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.074534
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788364049-l4Ex6zkedGzP42gAhg0g"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788364049-crhHf2J6jj70mK0Bie4I"
upstream_id
"chatcmpl-b410126e-e3f0-9059-9b06-e1237996e9cc"
provider_responses
0
endpoint_id
"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id
"chatcmpl-b410126e-e3f0-9059-9b06-e1237996e9cc"
is_byok
false
latency
1542
model_permaslug
"qwen/qwen3.8-max-20260803"
provider_name
"Alibaba"
status
200
total_cost
0.074534
cache_discount
0.007392
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
12
tagDensity
0.167
leniency
0.333
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1373
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
67.23%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1373
totalAiIsms
9
found
0
word
"pulsed"
count
1
1
word
"echo"
count
1
2
word
"flicked"
count
1
3
word
"warmth"
count
1
4
word
"silence"
count
1
5
word
"stomach"
count
1
6
word
"lurched"
count
1
7
word
"perfect"
count
2
highlights
0
"pulsed"
1
"echo"
2
"flicked"
3
"warmth"
4
"silence"
5
"stomach"
6
"lurched"
7
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
210
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
210
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
220
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1373
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
1348
uniqueNames
16
maxNameDensity
0.67
worstName
"Eva"
maxWindowNameDensity
2
worstWindowName
"Eva"
discoveredNames
Dymas
1
Golden
2
Empress
2
Richmond
3
Park
2
Heartstone
2
Eva
9
Fae
2
Grove
1
Earth
1
London
3
Hel
1
Silas
1
Carter
1
Evan
1
Camden
1
persons
0
"Eva"
1
"Silas"
2
"Carter"
3
"Evan"
places
0
"Dymas"
1
"Richmond"
2
"Park"
3
"Fae"
4
"Grove"
5
"London"
6
"Camden"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
99
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1373
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
220
matches
0
"worn that excuse"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
85
mean
16.15
std
14.57
cv
0.902
sampleLengths
0
31
1
1
2
23
3
59
4
5
5
16
6
34
7
2
8
18
9
13
10
1
11
23
12
3
13
53
14
20
15
32
16
4
17
12
18
13
19
6
20
41
21
27
22
5
23
3
24
22
25
44
26
1
27
7
28
31
29
2
30
2
31
4
32
26
33
3
34
44
35
33
36
3
37
48
38
18
39
27
40
2
41
4
42
23
43
4
44
4
45
41
46
8
47
3
48
25
49
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
210
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
224
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
220
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1353
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.022172949002217297
lyAdverbCount
5
lyAdverbRatio
0.003695491500369549
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
220
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
220
mean
6.24
std
4.31
cv
0.69
sampleLengths
0
5
1
26
2
1
3
7
4
5
5
7
6
2
7
2
8
10
9
8
10
16
11
15
12
10
13
3
14
2
15
16
16
3
17
4
18
12
19
15
20
2
21
3
22
15
23
9
24
2
25
2
26
1
27
5
28
4
29
11
30
3
31
3
32
10
33
20
34
7
35
10
36
6
37
8
38
2
39
2
40
8
41
9
42
8
43
6
44
9
45
4
46
4
47
5
48
3
49
4
31.36%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
41
diversityRatio
0.24545454545454545
totalSentences
220
uniqueOpeners
54
76.19%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
175
matches
0
"Only the dark mouth of"
1
"Then it flicked to 3:12."
2
"Then it died."
3
"Then a bicycle bell rang"
ratio
0.023
57.71%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
71
totalSentences
175
matches
0
"I snatched at the silver"
1
"It came thin and waterlogged."
2
"My phone stayed dark in"
3
"I tightened my grip on"
4
"I had told myself the"
5
"I stepped over a fallen"
6
"It moved with a slow,"
7
"I rubbed the crescent scar"
8
"My voice did not echo."
9
"I walked faster."
10
"They rose in a rough"
11
"They had grain, knots, and"
12
"They smelled of sap and"
13
"They did not bloom in"
14
"My phone screen lit."
15
"I pressed the side button."
16
"Its faint inner glow bled"
17
"It had not left my"
18
"I stepped between two stones."
19
"I plucked it."
ratio
0.406
37.14%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
148
totalSentences
175
matches
0
"The pendant seared my collarbone."
1
"I snatched at the silver"
2
"Eva's voice came from the"
3
"It came thin and waterlogged."
4
"My phone stayed dark in"
5
"I tightened my grip on"
6
"The roast duck and noodles"
7
"I had told myself the"
8
"A silly customer, a big"
9
"The note beneath the address"
10
"The words had arrived on"
11
"The path narrowed."
12
"Brambles caught my jeans."
13
"I stepped over a fallen"
14
"It moved with a slow,"
15
"Nothing stood there."
16
"I rubbed the crescent scar"
17
"My voice did not echo."
18
"The trees swallowed it."
19
"The wildflowers at the path"
ratio
0.846
57.14%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
175
matches
0
"Because the pendant had pulled"
1
"Because I had spent my"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
1
matches
0
"A silly customer, a big tip, a route that ended near the old oak stones."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
12
tagDensity
0.083
leniency
0.167
rawRatio
0
effectiveRatio
0
90.8926%