Run: 2026-09-02-01M1HGASH2K4868WTA43XR4Z9S

Run Details

Duration:
17.7s
Cost:
$0.016696
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory jammed the cold moonsilver dagger into the shimmering seam of the Veil. Fabric tore like wet silk. The rift gaped wide, vomiting an intoxicating reek of crushed berries and warm copper across her boots. Rory pulled the blade free and ducked through the split. Her boots sank into black soil that felt spongy, almost alive. Heat hit her skin in a heavy wave, carrying the thick, syrupy smell of fermented fruit. Above them, no sun burned, yet the sky blazed in a suffocating wash of warm amber. Towering basalt columns twisted up toward the canopy like calcified trees, strangled by colossal, weeping vines. Bunches of translucent, plum-coloured fruit the size of human skulls hung from the boughs, pulsing with faint, sluggish heartbeats. A silhouette peeled away from the dirt behind her. Nyx rose into their six-foot frame, a shifting column of living pitch. Violet pinpricks of light flared where their eyes should rest. "Dymas," Nyx whispered, the sound scraping the air like autumn leaves dragging across cobblestones. "The belly of the beast. Five centuries since I smelled this rot." "Keep your voices down." Rory gripped the hilt of the dagger. Her chest flared with heat. Beneath her jumper, the thumbnail-sized crimson gem of the Heartstone pendant scorched her skin, throbbing in hard syncopation with the swollen fruit above. She clamped a hand over her collarbone, pressing through the burn. The scar on her left wrist prickled with a cold, ghostly ache. Beside her, Isolde slipped past the jagged edge of the tear. The half-fae woman moved without a sound. Her silver hair tumbled down to her waist, gleaming against the amber gloom, and her bare feet skimmed the spongy moss without depressing a single sprout. Lavender eyes swept across the vast, terrifying garden. "A garden never feeds the hungry," Isolde said, her voice lilting like a distant harp. "It fattens the guest for the butcher." "A simple directions check will do, Isolde." "Straight paths are for cattle, Rory Carter." Rory ignored the chill running down her spine and pressed forward, skirting a fountain carved from dark porous pumice. Instead of water, thick vermilion wine welled up from a central spigot, spilling over the basin to soak the thirsty loam below. The liquid hissed as it touched the roots of the vine trees. The earth drank greedily, letting out small, wet belches of steam. "Watch the trellises," Nyx warned, their shadow-form billowing wider to obscure Rory from the left. "The master of this domain does not leave his larder unguarded." "Belphegor?" "He sleeps, gorged on centuries of stolen flesh. But his hounds do not." They climbed a wide staircase carved directly from the basalt cliffs. Every step bore intricate reliefs of grand feasts: mortals dining on platters of silver, their bellies distended until the stone showed their rib cages splitting open beneath the skin. Rory averted her gaze, focusing on the rough stone beneath her boots. A breeze drifted through the obsidian terrace, thick and cloying. Rory’s mouth flooded with sudden, intense saliva. The air tasted of warm brioche, roasted figs, and caramelised sugar. Her stomach let out an audible growl, tight and hollow. "Do not swallow," Isolde said. She did not turn around. "A single taste binds the tongue. Two binds the throat. Three, and you will slit your own veins to pour wine for his table." Rory clenched her jaw and spat onto the stone. The saliva burned on contact with the rock, sizzling into vapour. Ahead, the staircase opened into an ancient, circular pavilion. Immense columns of veined white marble held aloft a fractured dome through which the amber sky bled down like melted honey. In the centre sat an oval banquet table carved from a single slab of petrified wood. Silver platters, tall crystal decanters, and golden goblets littered the cloth, untouched by dust. Between two tarnished candelabras lay a beast. It was roasted whole, glazed in a glossy, dark amber syrup that caught the light like polished lacquer. At first glance, it resembled a wild boar, but Rory noticed the elongated, humanoid fingers curled against the silver tray where hooves should be. "Look at the centrepiece," Rory whispered. Nyx drifted forward, their form narrowing to a razor-thin ribbon along the perimeter of the flagstones. "Sorcery lingers on the silver," Nyx murmured. "Preservation wards. Ancient work, cast before my time in the flesh." "A gift left by the fallen," Isolde said, stopping at the edge of the pavilion. She tilted her head, watching the vaulted ceiling. "Or bait left by the spider." Rory stepped cautiously onto the marble floor. Her senses screamed at the contradiction: the place was magnificent, crafted with an artistry that made London’s grandest halls look like crude mud huts, yet everything reeked of gluttonous decay. On a low side table rested an ornate silver wine bowl, its surface carved with dancers wearing masks of agony. Next to it sat an ivory mortar and pestle, stained with blue residue that still shimmered with raw magical power. She drew closer, drawn by a cold draft cutting through the heavy perfume of the orchard. In the middle of the table, half-buried under a pyramid of crystallised pomegranates, rested an iron key. Its bow was forged into the shape of a screaming face, its mouth agape to form the ring. "The seal to the lower vaults," Nyx hissed, shadow-tendrils curling back toward Rory in agitation. "The prince keeps his contracts below. If we take it—" A sharp, deafening chime split the air. Above them, within the fractured dome, a massive bronze bell began to sway without hands to push it. The sound vibrated in Rory’s teeth, rattling the marrow of her bones. Across the pavilion, the skin of the roasted beast on the silver platter cracked open. Warm grease bubbled up through the split. From beneath the caramelised flesh, two milky, unseeing human eyes rolled upward to fix directly on Rory. The jaw snapped open with the sound of snapping bone, and a high, piercing wail poured from its hollow throat. "Run," Rory shouted, drawing the dagger. From the basalt vines around the pavilion, the pulsing fruit detached, hitting the ground with wet thuds as thousands of scuttling, segmented legs tore through the fruit skins.
created_at"2026-09-02T16:48:13.508Z" 9/2/2026, 4:48:13 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2399
moderation_latency(null)
generation_time17504
tokens_prompt5142
tokens_completion2420
native_tokens_prompt5247
native_tokens_completion3403
native_tokens_completion_images0
native_tokens_reasoning2009
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0166965
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788367693-a8xr2PhWXrIcGJY3lsQ2"
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api_type"completions"
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upstream_id"TVOYauP0Jvfd_uMP4vyS0A0"
provider_responses
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endpoint_id"d376f781-516d-42f9-936d-46f19abca6cc"
id"TVOYauP0Jvfd_uMP4vyS0A0"
is_byokfalse
latency2399
model_permaslug"google/gemini-3.8-flash-20260902"
provider_name"Google AI Studio"
status200
total_cost0.0166965
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.476
leniency0.952
rawRatio0
effectiveRatio0
95.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1039
totalAiIsmAdverbs1
found
0
adverb"cautiously"
count1
highlights
0"cautiously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1039
totalAiIsms15
found
0
word"silk"
count1
1
word"almost alive"
count1
2
word"gleaming"
count1
3
word"gloom"
count1
4
word"chill"
count1
5
word"down her spine"
count1
6
word"intricate"
count1
7
word"stomach"
count1
8
word"marble"
count2
9
word"fractured"
count2
10
word"crystal"
count1
11
word"shimmered"
count1
12
word"vibrated"
count1
highlights
0"silk"
1"almost alive"
2"gleaming"
3"gloom"
4"chill"
5"down her spine"
6"intricate"
7"stomach"
8"marble"
9"fractured"
10"crystal"
11"shimmered"
12"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences68
filterMatches
0"look"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1039
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
65.82% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount891
uniqueNames6
maxNameDensity1.68
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Veil1
Rory15
Heartstone1
Isolde4
Nyx6
London1
persons
0"Rory"
1"Isolde"
2"Nyx"
places
0"London"
globalScore0.658
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1039
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean28.08
std19.99
cv0.712
sampleLengths
013
122
210
378
431
526
611
751
852
922
107
117
1264
1326
141
1513
1652
1738
1834
1920
2060
217
2242
236
2416
2518
2629
2777
2816
2935
3025
317
3230
3315
3444
356
3628
94.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences68
matches
0"was roasted"
1"was forged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs149
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences79
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount899
adjectiveStacks1
stackExamples
0"translucent, plum-coloured fruit"
adverbCount14
adverbRatio0.01557285873192436
lyAdverbCount5
lyAdverbRatio0.0055617352614015575
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean13.15
std6.1
cv0.464
sampleLengths
013
15
217
310
411
516
616
716
819
99
1012
1110
1214
1312
1411
155
1623
1711
1812
1911
207
2126
228
2315
247
257
267
2719
2822
2912
3011
3115
3211
331
3413
3511
3629
3712
3810
397
4011
4110
425
435
4424
459
4611
479
4821
4916
88.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5443037974683544
totalSentences79
uniqueOpeners43
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Instead of water, thick vermilion"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences65
matches
0"Her boots sank into black"
1"Her chest flared with heat."
2"She clamped a hand over"
3"Her silver hair tumbled down"
4"They climbed a wide staircase"
5"Her stomach let out an"
6"She did not turn around."
7"It was roasted whole, glazed"
8"She tilted her head, watching"
9"Her senses screamed at the"
10"She drew closer, drawn by"
11"Its bow was forged into"
ratio0.185
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences65
matches
0"Rory jammed the cold moonsilver"
1"Fabric tore like wet silk."
2"The rift gaped wide, vomiting"
3"Rory pulled the blade free"
4"Her boots sank into black"
5"Heat hit her skin in"
6"Bunches of translucent, plum-coloured fruit"
7"A silhouette peeled away from"
8"Nyx rose into their six-foot"
9"Violet pinpricks of light flared"
10"Nyx whispered, the sound scraping"
11"Rory gripped the hilt of"
12"Her chest flared with heat."
13"She clamped a hand over"
14"The scar on her left"
15"The half-fae woman moved without"
16"Her silver hair tumbled down"
17"Lavender eyes swept across the"
18"Isolde said, her voice lilting"
19"Rory ignored the chill running"
ratio0.708
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount1
matches
0"Her senses screamed at the contradiction: the place was magnificent, crafted with an artistry that made London’s grandest halls look like crude mud huts, yet ev…"
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Isolde said, her voice lilting like a distant harp"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Nyx warned (warn)"
2"Rory whispered (whisper)"
3"Nyx murmured (murmur)"
4"Nyx hissed (hiss)"
5"Rory shouted (shout)"
dialogueSentences21
tagDensity0.429
leniency0.857
rawRatio0.667
effectiveRatio0.571
86.4080%