Run: 2026-09-02-01M1HGBQDXKMK2JMR51Q980MRH

Run Details

Duration:
22.4s
Cost:
$0.018527
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn peeled back the dead man's collar with a gloved thumb. The skin beneath showed no pulse point, only a pale frost ring clinging to the jugular. Stale damp rose from the ballast between the disused rails. Thirty feet beneath Camden High Street, the abandoned Tube platform smelled of old grease, wet soot, and copper. "Duffers took his wallet and cut his windpipe," Detective Sergeant Miller said from the lip of the platform. His torchlight bounced across the rusted rails. "Standard street row that rolled down the service stairs. We bag him, we clear the tunnel before the morning maintenance crews cycle through." "The windpipe intact," Quinn said. She shone her halogen beam across the throat. The flesh remained unbroken. "He choked on his tongue, then." Miller tapped his foot against an iron sleeper. "Or some spice-head laced his smoke." "Look at the pooling, Miller." Miller stepped down into the trough between the tracks, boots crunching through decades of subterranean silt. "Lividity settles in the legs if they die sitting. He sat." "He lay flat," Quinn said. "Blood settled against his sternum. Upward." Miller frowned, squatting beside the corpse. "Gravity doesn't run backwards, boss." "It does not." Quinn checked the worn leather watch on her left wrist. Military habits died hard, and eighteen years in the Metropolitan Police taught her that minutes carried weight. Three years ago, DS Morris had bled out in an identical patch of freezing dark while Quinn had looked the wrong way. She would not look the wrong way twice. She shifted the man's heavy woollen overcoat. The fabric felt stiff, crusted in a fine white powder that did not resemble track dust. She pinched a grain between latex-covered fingers. Salt. Clean, dry, alchemical salt smelling faintly of burnt rosemary. "Look at his boots," Quinn said. Miller aimed his light. "Tears in the leather. Tramp walked ten miles in the rain." "The soles are bone-dry. The street above has seen non-stop sleet since midnight. If he walked down those stairs from the street level, the mud on his heels would be wet. It is dry as bone, baked hard." She ran her light along the clean floor around the body. "No footprints leading here. None." "Squatters carried him." "Through a padlocked maintenance hatch with an intact chain?" Quinn pointed her beam toward the ceiling. "No dust disturbed on the ladder rungs. The cobwebs on the safety cage are whole." Miller rubbed his chin, his breath misting grey in the underground chill. "So what are you saying? He fell out of thin air?" "I am saying he died somewhere else, and whatever brought him here did not use the stairs." Quinn reached inside the dead man's inner coat pocket. Her fingers struck metal and bone. She drew out two objects. The first was a flat sliver of polished human bone, no larger than an oyster shell, notched five times along its curved rim. A bone token. The second was an ancient little round brass compass. Its casing carried a thick patina of verdigris, the surface cold enough to bite through her nitrile gloves. Etched along the brass rim were interlocking protective sigils, microscopic and intricate, circling a glass face that protected a needle ground from blackened iron. The needle was not pointing north. It spun twice, stuttered with a dry tick-tock, and seized toward the bricked-up archway at the terminus end of the platform. "What is that rubbish?" Miller asked. "Pawnshop junk?" "Bring the archivist down," Quinn said. "Boss, she's a civilian. She was caught snooping around the surface grate with a bag of stolen museum paper." "Bring her down, Miller. Now." Miller scowled, but her tone brook no argument. He turned and climbed the iron ladder, his boots ringing hollow against the rusted rungs. Quinn stayed crouched beside the dead man. She laid her palm near the brick floor beneath his shoulder blades. The frost had not melted. It crept outward in thin fern-like fractals, ignoring the humid heat of the underground railway. She knew this cold. It was the same dead chill that had clung to Morris's locker the morning he vanished from the station roster. A scrape of rubber soles echoed down the platform. Eva Kowalski dropped the final two feet from the iron ladder, landing awkwardly on the cracked concrete. Her oversized round glasses bounced on the bridge of her nose. She clutched a worn leather satchel tight against her ribs with one hand and tucked curly red hair behind her left ear with the other. Freckles stood out sharp against her milk-pale skin. "Detective Quinn," Eva said. Her voice carried the clipped precision of university reading rooms. "Your sergeant insisted on holding my museum pass. That violates protocol." "Your pass expired six months ago, Miss Kowalski." Quinn held up the brass instrument. "Identify this." Eva adjusted her spectacles and stepped forward. Her green eyes widened behind the glass. "Where did you get that?" "Ten seconds ago. Out of his chest pocket." "Do not shake it," Eva stepped closer, her boots dodging the chalky salt on the sleepers. "The housing is Shade-cast. That is a Veil Compass." "Explain." "The needle," Eva whispered, leaning over the casing. "It does not track magnetic fields. It tracks structural tears in the aether. Rifts." Miller leaned against the foot of the ladder, crossing his arms. "Lovely. A ghost compass. Let's write that up for the coroner." "The coroner will mark this as hypothermia and cardiac arrest," Quinn said, her voice flat. "Because the coroner does not check for salt burns beneath the tongue." She used a stainless-steel spatula from her kit to part the corpse's grey lips. Inside, resting on the frozen tongue, sat another small mound of rosemary salt, unmelted and dry. "He swallowed the threshold salt," Eva whispered. The nervous tic returned, fingers flicking red hair behind her ear again. "He tried to anchor himself before he crossed over." "Crossed over from where?" Miller snapped. "The platform behind you," Eva said. Miller glanced over his shoulder at the blank brick wall sealing the tunnel mouth. "That is fifty tons of Victorian engineering, sweetheart. Solid brickwork. Mortared shut during the Blitz." "He did not walk through the brick," Quinn said. She rose to her full height, towering over Eva. "The brick was not there when he died." "Now you sound mad, Quinn," Miller said. Quinn held the compass flat on her palm. She walked three paces toward the sealed archway. The blackened iron needle did not waver. It pointed dead centre into the dark red brickwork. "Look at the mortar lines," Quinn said. The grey lime between the bricks was bleeding. Not water, but an oily dark fluid that smelled of burning camphor and ozone. A hairline crack opened near the centre of the arch, running vertical from the arch keystone down to the rusted track ballast. The air in the tunnel dropped another ten degrees, bitter enough to seize the lungs. The brass compass in Quinn's hand began to hum, a high whine that rattled the verdigris casing. "Miller," Quinn said. "Draw your weapon." "Quinn, what the hell is that smell?" "It moves every full moon," Eva said, backing away toward the ladder, her satchel clutched like a shield. "The Veil Market moved yesterday. It relocated beneath Camden." The brickwork groaned. A single brick exploded outward, shattering into grey dust before it struck the rails. Behind the gap, lantern light flickered, green and sickly, illuminating an endless subterranean hall lined with iron stalls and moving shadows. A long, grey-skinned arm shot through the breach and seized Miller by the throat.
created_at"2026-09-02T16:48:43.978Z" 9/2/2026, 4:48:43 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4041
moderation_latency(null)
generation_time22408
tokens_prompt4492
tokens_completion2790
native_tokens_prompt4537
native_tokens_completion4033
native_tokens_completion_images0
native_tokens_reasoning2314
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0185265
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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provider_responses
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id"bFOYaoKVA_mNjrEPnsSGuAw"
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latency4040
model_permaslug"google/gemini-3.8-flash-20260902"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount0
adverbTags(empty)
dialogueSentences53
tagDensity0.415
leniency0.83
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1265
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1265
totalAiIsms10
found
0
word"pulse"
count1
1
word"standard"
count1
2
word"weight"
count1
3
word"chill"
count2
4
word"etched"
count1
5
word"intricate"
count1
6
word"echoed"
count1
7
word"magnetic"
count1
8
word"flickered"
count1
highlights
0"pulse"
1"standard"
2"weight"
3"chill"
4"etched"
5"intricate"
6"echoed"
7"magnetic"
8"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences87
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1265
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount853
uniqueNames12
maxNameDensity1.99
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Eva"
discoveredNames
Camden1
High1
Street1
Tube1
Sergeant1
Miller13
Metropolitan1
Police1
Morris2
Quinn17
Kowalski1
Eva9
persons
0"Sergeant"
1"Miller"
2"Police"
3"Morris"
4"Quinn"
5"Kowalski"
6"Eva"
places
0"Camden"
1"High"
2"Street"
3"Metropolitan"
globalScore0.504
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.791
wordCount1265
matches
0"Not water, but an oily dark fluid"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean21.81
std15.67
cv0.718
sampleLengths
027
128
248
35
412
520
65
727
811
911
103
1157
1240
136
1415
1554
163
1731
1823
1917
2020
2126
2251
2327
248
256
2619
275
2823
2963
309
3161
3225
3316
3419
358
3625
371
3822
3922
4027
4130
4228
436
446
4529
4626
477
4832
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences87
matches(empty)
56.12% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs139
matches
0"were interlocking"
1"was not pointing"
2"was bleeding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount859
adjectiveStacks3
stackExamples
0"Clean, dry, alchemical salt"
1"ancient little round brass"
2"long, grey-skinned arm"
adverbCount12
adverbRatio0.013969732246798603
lyAdverbCount6
lyAdverbRatio0.006984866123399301
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean10.72
std6.61
cv0.617
sampleLengths
011
116
210
318
418
57
623
75
88
94
1014
116
125
1316
1411
155
166
176
185
193
2010
2117
2222
238
247
2516
267
271
289
296
304
3111
3249
335
343
3516
3615
3712
3811
3917
409
416
425
4323
443
459
4618
4724
486
4921
70.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4406779661016949
totalSentences118
uniqueOpeners52
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences73
matches(empty)
ratio0
93.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences73
matches
0"His torchlight bounced across the"
1"She shone her halogen beam"
2"She would not look the"
3"She shifted the man's heavy"
4"She pinched a grain between"
5"She ran her light along"
6"Her fingers struck metal and"
7"She drew out two objects."
8"Its casing carried a thick"
9"It spun twice, stuttered with"
10"He turned and climbed the"
11"She laid her palm near"
12"It crept outward in thin"
13"She knew this cold."
14"It was the same dead"
15"Her oversized round glasses bounced"
16"She clutched a worn leather"
17"Her voice carried the clipped"
18"Her green eyes widened behind"
19"She used a stainless-steel spatula"
ratio0.315
14.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences73
matches
0"Quinn peeled back the dead"
1"The skin beneath showed no"
2"Detective Sergeant Miller said from"
3"His torchlight bounced across the"
4"She shone her halogen beam"
5"The flesh remained unbroken."
6"Miller tapped his foot against"
7"Miller stepped down into the"
8"Miller frowned, squatting beside the"
9"Quinn checked the worn leather"
10"Military habits died hard, and"
11"She would not look the"
12"She shifted the man's heavy"
13"The fabric felt stiff, crusted"
14"She pinched a grain between"
15"Miller aimed his light."
16"She ran her light along"
17"Quinn pointed her beam toward"
18"Miller rubbed his chin, his"
19"Quinn reached inside the dead"
ratio0.89
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount1
matches
0"The fabric felt stiff, crusted in a fine white powder that did not resemble track dust."
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount2
matches
0"Eva stepped, her boots dodging the chalky salt on the sleepers"
1"Quinn said, her voice flat"
93.40% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount3
fancyTags
0"Eva whispered (whisper)"
1"Eva whispered (whisper)"
2"Miller snapped (snap)"
dialogueSentences53
tagDensity0.321
leniency0.642
rawRatio0.176
effectiveRatio0.113
82.7896%