Run: 2026-09-02-01M1HGJ07ZYHNCX2W0VCM6R3HB

Run Details

Duration:
12.2s
Cost:
$0.012849
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver blade parted the air with a screech like tearing silk. Rory drove her shoulder into the seam, tumbling headlong onto bruised, damp earth that smelled of fermented plums and cracked peppercorns. Behind her, the tear in the Veil hissed shut, pinching off the familiar rumble of London traffic to dead silence. "On your feet, Carter." Nyx's voice drifted past her ear, dry as dead leaves scraped over flagstones. Living shadow peeled off Rory’s jacket, gathering into a tall, shifting silhouette whose twin violet embers burned where eyes ought to be. Rory pushed up, her boots sinking two inches into dark, spongy soil. The Heartstone pendant nestled against her collarbone gave a vicious, burning throb through her woollen jumper. She clutched it, fingers grazing the warm silver chain. The ruby core beat with a muffled rhythm, answering something deep below the ground. "Keep your fingers off the berries," Isolde said. The half-Fae slipped past them, her silver hair trailing down to her hips, brushing the thorny undergrowth without catching a single strand. Beneath her slippers, the pale violet moss remained completely uncompressed. She left no trace. Not a single crushed stem. "Which ones?" Rory wiped sticky grit from her palms, scanning the terrace before them. "Any of them. All of them." "Helpful as ever." Rory sheathed the slender moonsilver dagger at her hip. The blade gave off a faint luminescence, illuminating the canopy above. They stood at the lip of a colossal, tiered gorge. Overhead arched a sky the colour of bruised apricots and molten amber, entirely devoid of clouds or a sun. Warmth pressed down on them, not from above, but radiating upward from the earth itself, thick and humid with the perfume of caramelised sugar, roasting meat, and rotting rinds. Endless terraces cascaded down the ravine walls, choked with tangled vineyards and orchards heavy with bloated, unnatural fruit. Giant trellises forged from blackened iron climbed the rock faces, buckling beneath the weight of vines as thick as anacondas. "Dymas," Nyx whispered. Their shadow-form frayed slightly along the edges, reacting to the heavy heat. "The Prince’s larders." "I expected more brimstone," Rory muttered. "Gluttony rarely smells of ash, girl," Isolde said, pausing beside a waist-high stone balustrade. Her pale lavender eyes reflected the amber sky. "It smells of appetite." Rory joined her at the ledge. The drop was hundreds of feet, plunging toward a lake of dark, sluggish fluid that gave off the heady aroma of vintage port. Across the terraces, massive pavilions carved from white alabaster stood half-swallowed by creeping figs. Great stone dining tables stretched beneath arbours, set for hundreds, yet utterly deserted. Ornate crystal decanters grew directly out of the living vine wood like monstrous, multifaceted grapes, their transparent skins filled with swirling golden liquid. A wet drip-drop tapped against Rory's leather boot. She looked up. Hanging directly above her head was a melon-sized fruit, its rind translucent and ribbed like a human ribcage. Inside, something shifted, pressing against the skin from within. "Do not look too long," Isolde warned, her voice light, rhythmic, singsong. "The feast watches the guest far closer than the guest watches the feast." "Aldric," Rory said, turning toward the Shade. "Did you ever set foot here back when you had pulse?" "I possessed better sense." Nyx drifted over a cluster of bloated, cream-coloured gourds. The shadows beneath the gourds reached up, trying to braid themselves into the Shade's form. Nyx pulled back with a sharp hiss. "Sorcerers bargain with the upper circles. The iron furnaces of Dis. The blood-pits. Dymas takes your hunger and turns it inward until you hollow out your own ribs to make a soup bowl." "Delightful travel brochure." Rory stepped cautiously down a flight of broad, shallow steps cut from green serpentine marble. The stairs wound through an ancient pergola smothered in pale roses. Rory reached instinctively to steady herself against a pillar, then froze. The roses were not flowers. They were folds of cured, paper-thin meat, blooming from thorny stems of pale bone. A tiny, crystalline drop of salty fat beaded at the heart of the nearest blossom. The air was so rich it coated the back of her throat with the phantom taste of marrow and honey. Her stomach let out a fierce, demanding growl. She pressed a hand to her midriff, surprised by the sudden, ravenous ache. She had eaten a sandwich before leaving the flat above Silas' bar. Less than an hour ago. "The soil demands tribute," Isolde called softly from below. She drifted through the rose pergola without bending a thorn. "It feeds upon the want in your belly. Feed it back, and you stay." "I am not eating the ham flowers," Rory said through gritted teeth. "A wise refusal," Nyx said, sliding down the marble balustrade like spilled ink. "Though lesser mortals have traded their souls for a handful of Dymas figs." Rory reached the base of the serpentine stairs, entering a vast courtyard paved in polished black slate. At the centre stood a fountain. Instead of water, clear, bubbling oil tumbled from the carved maw of a bronze boar, spilling over basins etched with ancient Dymasian runes into a shallow pool. Surrounding the fountain were towering storage jars, each sealed with red wax and stamped with Prince Belphegor’s mark: a sleeping serpent coiled around a split pomegranate. A soft clinking sound broke the stillness. Rory’s hand went immediately to the hilt of the Fae blade. "Nyx?" "Not I." The Shade flattened against the slate floor, their violet eyes narrowing into slits. "Isolde?" The seer stood near the far edge of the pavilion, her gaze fixed on the dense orchard beyond the courtyard. The trees there were gnarled and low, their bark as dark as charcoal, weeping amber sap that pooled in silver troughs. Between the trunks, something moved. It was not fast. It moved with the sluggish, heavy deliberation of an apex predator that had never known fear. The Heartstone beneath Rory’s jumper flared white-hot, scalding the crescent scar on her left wrist. Rory gasped, ripping the pendant out from beneath her collar. The crimson stone was blazing, casting bloody refractions across the marble pavers. "Someone has left the cellar door unlatched," Isolde murmured. The orchard branches splintered. A beast the size of a carriage dragged itself into the courtyard, six thick legs tipped with bronze cleavers clattering against the slate. Its hide was mottled pigskin stitched with coarse iron wire, and where its neck met its shoulders, three blind, tusked heads snuffled the air, thick drool sizzling as it struck the stones. The beast's central snout raised. All six nostrils flared in unison. "Carter," Nyx hissed, shadow rising like smoke. "Draw." The beast let out a split, discordant shriek and charged, the cleavers on its forelegs gouging deep furrows into the marble as it tore straight for them.
created_at"2026-09-02T16:52:09.609Z" 9/2/2026, 4:52:09 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
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cancelledfalse
latency1379
moderation_latency(null)
generation_time12211
tokens_prompt5142
tokens_completion2086
native_tokens_prompt5247
native_tokens_completion2377
native_tokens_completion_images0
native_tokens_reasoning837
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
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usage0.012849
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provider_responses
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id"OVSYauXHKfCB_uMPgrL5gAI"
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latency1378
model_permaslug"google/gemini-3.8-flash-20260902"
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Evaluation details

Result Evaluator Details Meta Data
75.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount2
adverbTags
0"Rory stepped cautiously [cautiously]"
1"Isolde called softly [softly]"
dialogueSentences28
tagDensity0.571
leniency1
rawRatio0.125
effectiveRatio0.125
78.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1140
totalAiIsmAdverbs5
found
0
adverb"completely"
count1
1
adverb"slightly"
count1
2
adverb"utterly"
count1
3
adverb"cautiously"
count1
4
adverb"softly"
count1
highlights
0"completely"
1"slightly"
2"utterly"
3"cautiously"
4"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.28% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1140
totalAiIsms20
found
0
word"silk"
count1
1
word"familiar"
count1
2
word"silence"
count1
3
word"throb"
count1
4
word"scanning"
count1
5
word"warmth"
count1
6
word"weight"
count1
7
word"crystal"
count1
8
word"rhythmic"
count1
9
word"pulse"
count1
10
word"marble"
count4
11
word"crystalline"
count1
12
word"stomach"
count1
13
word"maw"
count1
14
word"etched"
count1
15
word"predator"
count1
16
word"charged"
count1
highlights
0"silk"
1"familiar"
2"silence"
3"throb"
4"scanning"
5"warmth"
6"weight"
7"crystal"
8"rhythmic"
9"pulse"
10"marble"
11"crystalline"
12"stomach"
13"maw"
14"etched"
15"predator"
16"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences79
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1140
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
67.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount975
uniqueNames12
maxNameDensity1.64
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Veil1
London1
Rory16
Heartstone2
Isolde5
Shade3
Nyx6
Less1
Dymasian1
Prince1
Belphegor1
Fae2
persons
0"Rory"
1"Isolde"
2"Nyx"
3"Dymasian"
4"Prince"
5"Belphegor"
6"Fae"
places
0"London"
1"Shade"
globalScore0.679
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.877
wordCount1140
matches
0"not from above, but radiating upward from the earth itself, thick"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean28.5
std23.58
cv0.827
sampleLengths
012
141
24
335
451
58
641
714
86
923
1096
1118
126
1326
1479
158
1630
1725
1818
1968
2018
2176
228
2330
2433
2512
2626
2776
287
2912
3015
311
3246
3320
3437
359
3659
3711
388
3927
96.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences79
matches
0"were gnarled"
1"was mottled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs163
matches
0"were towering"
1"was blazing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount669
adjectiveStacks1
stackExamples
0"cured, paper-thin meat,"
adverbCount18
adverbRatio0.026905829596412557
lyAdverbCount9
lyAdverbRatio0.013452914798206279
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean12.53
std7.1
cv0.567
sampleLengths
012
121
220
34
413
522
612
716
89
914
108
1122
1210
134
145
1514
166
1712
1811
1910
2019
2129
2218
2320
243
2512
263
276
2814
298
304
316
3223
3314
3413
3523
368
373
3818
399
4012
4113
427
4311
4413
4515
467
4733
4818
4911
82.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5164835164835165
totalSentences91
uniqueOpeners47
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences75
matches
0"Instead of water, clear, bubbling"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences75
matches
0"She clutched it, fingers grazing"
1"She left no trace."
2"They stood at the lip"
3"Their shadow-form frayed slightly along"
4"Her pale lavender eyes reflected"
5"She looked up."
6"They were folds of cured,"
7"Her stomach let out a"
8"She pressed a hand to"
9"She had eaten a sandwich"
10"She drifted through the rose"
11"It was not fast."
12"It moved with the sluggish,"
13"Its hide was mottled pigskin"
ratio0.187
66.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences75
matches
0"The moonsilver blade parted the"
1"Rory drove her shoulder into"
2"Nyx's voice drifted past her"
3"Rory pushed up, her boots"
4"The Heartstone pendant nestled against"
5"She clutched it, fingers grazing"
6"The ruby core beat with"
7"The half-Fae slipped past them,"
8"She left no trace."
9"Rory wiped sticky grit from"
10"Rory sheathed the slender moonsilver"
11"The blade gave off a"
12"They stood at the lip"
13"Overhead arched a sky the"
14"Warmth pressed down on them,"
15"Their shadow-form frayed slightly along"
16"Isolde said, pausing beside a"
17"Her pale lavender eyes reflected"
18"Rory joined her at the"
19"The drop was hundreds of"
ratio0.787
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
76.41% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount4
matches
0"Rory drove her shoulder into the seam, tumbling headlong onto bruised, damp earth that smelled of fermented plums and cracked peppercorns."
1"The half-Fae slipped past them, her silver hair trailing down to her hips, brushing the thorny undergrowth without catching a single strand."
2"The trees there were gnarled and low, their bark as dark as charcoal, weeping amber sap that pooled in silver troughs."
3"It moved with the sluggish, heavy deliberation of an apex predator that had never known fear."
31.25% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount3
matches
0"Isolde warned, her voice light, rhythmic, singsong"
1"The Shade flattened, their violet eyes narrowing into slits"
2"Nyx hissed, shadow rising like smoke"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"Rory muttered (mutter)"
2"Isolde warned (warn)"
3"Isolde murmured (murmur)"
4"Nyx hissed (hiss)"
dialogueSentences28
tagDensity0.393
leniency0.786
rawRatio0.455
effectiveRatio0.357
80.8412%