Run: 2026-09-02-01M1HGQ0JEJ2DCZYSP2AVKX3C9

Run Details

Duration:
17.0s
Cost:
$0.014683
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory counted twelve paces past the split trunk and ducked beneath the overhanging bough. The threshold between the Richmond bracken and the oak standing stones always struck her molars with the foul taste of galvanised zinc. She lifted her wrist to check the dial. The second hand ticked backwards twice, shuddered, and froze against the glass face. Nine minutes past midnight when she cut through the deer trails from Kingston Gate. Here, the number ceased to matter. The grove kept its own hours, stretching sixty seconds into three cold dawnings or swallowing half an afternoon in the space of a single breath. Isolde had promised the dead-drop would be tucked into the hollow of the northernmost stone. Three dried bay leaves and a wax-sealed cipher, nothing more. Quick in, quick out, back to the flat above Silas’ bar before the delivery shift at Golden Empress started at midday. Rory took three steps onto the moss. Her boot sank into lush, damp turf that had no business existing after a fortnight of London frost. Purple bellflowers and white meadowsweet choked the ground in thick drifts, blooming with obscene vigour under the canopy. The scent hit her nose instantly, heavy and sweet, masking the sharper tang of rot beneath the mulch. The pendant stirred against her collarbone. Rory reached through the unzipped collar of her leather jacket, her thumb finding the smooth, thumbnail-sized crimson facet. The Heartstone pulsed. A faint, prickling warmth radiated into the hollow of her throat, identical to the feverish throb that occurred whenever the skin between Earth and Hel frayed thin. That made no sense. Richmond was Fae ground, ancient and fickle, but untouched by the sulfurous bile of the lower pits. Isolde’s warding stones had stood guard since the Plantagenets held the throne. Hel had no purchase here. The stone pulsed again, harder this time, an insistent, rhythmic knock against her breastbone. Rory stopped dead. The silence had closed in behind her. Outside the perimeter, Richmond Park carried the low, perpetual thrum of south-west London, the dull murmur of Heathrow flight paths, the rumble of freight trains cutting through Barnes, the hiss of tyres on distant tarmac. Inside the ring of gnarled oaks, the noise vanished as if severed with a meat cleaver. No crickets chirped in the long grass. No owls called from the high branches. A sharp, brittle click echoed to her left. Rory turned her head without moving her feet. Her bright blue eyes swept the perimeter, tracking the five massive oak stones that jutted from the earth like rotting teeth. The moon threw long, distorted ribbons of shadow across the clearing, but the gaps between the timber slabs remained stubbornly black. Nothing shifted in the gloom. Yet the short hairs at the nape of her neck stiffened. She stepped toward the northern stone, keeping her weight balanced on the balls of her feet to muffle the squelch of wet loam. Her fingers slid into her right pocket, finding the textured hilt of her pocket knife. Her thumb flicked the steel stud, locking the short blade into place with a muted click. A low scuff sounded behind her, dry skin scraping against coarse oak bark. Rory spun around, blade raised at chest height. Empty air greeted her. A clump of dog roses trembled beside the eastern marker, their pale petals fluttering although not a single breath of wind stirred the leaves overhead. The motion died the instant her gaze locked onto it, freezing into unnatural rigidity. Something stood just beyond her peripheral vision, ducking behind the wooden monoliths whenever she turned to face it. Her Welsh mother had always warned her about the trickery of the borderlands, while her father had taught her to trust hard evidence over gut panic. Evidence demanded caution. Her crescent scar on her left wrist ached with a sudden, icy throb, a phantom stitch pulled tight against her pulse. She approached the northern standing stone. The timber rose four metres into the gloom, split by deep fissures running from crown to root. Isolde’s cache was supposed to rest inside the third cleft, level with Rory’s chin. Rory reached up. Her fingers probed the narrow crevice. Her fingertips brushed something cold, wet, and fibrous. Not parchment. Not dried bay leaves. She yanked her hand back. A thick, viscous smear of black sap coated her index finger, reeking of copper and rancid suet. Rory wiped the grime onto the rough bark, her stomach lurching. Deep inside the fissure, fresh gouges scored the ancient heartwood, long, parallel furrows that tore through the grain like chisel marks. Or claws. The cipher was gone. A wet, hollow pop echoed from the branches directly above her head. Rory did not look up. Looking up gave an ambush predator the throat. Instead, she drove her heel into the ground and lunged sideways, rolling across the carpet of bellflowers as a heavy, pale mass slammed into the turf where she had stood a fraction of a second before. Dirt and pulverized petals sprayed across her cheek. Rory scrambled to her knees, knife gripped tight, breath sawing through her teeth. The thing stood crouched between the roots of the northern stone. It possessed the general shape of a man, but the proportions were warped, stretched like hot toffee until its elbows hung below its knees. Its flesh was the grey-white colour of turned lard, slick with the same black fluid that fouled the timber cleft. Where its face should have rested, a flat plane of seamless, hairless skin stretched taut from brow to jaw, interrupted only by two vertical slits that fluttered with each ragged inhalation. It produced no sound from a mouth, because it had none. Instead, the clicking came from its knuckles, joints snapping in rapid, rhythmic succession as its elongated fingers twitched against the moss. Click-clack. Click-clack. The Heartstone burned against Rory’s skin, scorching hot, searing through the cotton of her shirt like a live coal. The deep crimson gem cast a bloody, shimmering light across the creature’s chest, revealing a jagged vertical incision stitched shut with thick silver wire. A portal anchor. Someone had sewn a Hel rift into the thing’s living carcass. The creature’s head tilted sideways with a sickening crunch of cartilage. The skin across its blank face stretched violently, tenting outward as if a set of long, needle-sharp teeth were chewing their way through from the inside, desperate to rip open a maw. Rory backed toward the southern edge of the grove, her boots slipping on the crushed meadowsweet. Three steps. Four. Her back hit solid timber. Rory whipped around. The exit was gone. The southern gap between the boundary stones had vanished, replaced by an unbroken wall of petrified, black oak that smelled of brimstone and old graves. The creature dropped to all fours, its grey spine arching like a starved dog’s, and sprang.
created_at"2026-09-02T16:54:53.784Z" 9/2/2026, 4:54:53 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2160
moderation_latency(null)
generation_time17016
tokens_prompt4387
tokens_completion2435
native_tokens_prompt4427
native_tokens_completion3030
native_tokens_completion_images0
native_tokens_reasoning1562
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.01468275
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788368093-6zbbp7syLxx4EyoIBg9k"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788368093-5C8wOW3XQJ7VkOGX0kTO"
upstream_id"3VSYavaUNO2v_uMPvpO9mA0"
provider_responses
0
endpoint_id"d376f781-516d-42f9-936d-46f19abca6cc"
id"3VSYavaUNO2v_uMPvpO9mA0"
is_byokfalse
latency2160
model_permaslug"google/gemini-3.8-flash-20260902"
provider_name"Google AI Studio"
status200
total_cost0.01468275
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1144
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
3.85% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1144
totalAiIsms22
found
0
word"pulsed"
count2
1
word"warmth"
count1
2
word"throb"
count2
3
word"rhythmic"
count2
4
word"silence"
count1
5
word"echoed"
count2
6
word"gloom"
count2
7
word"weight"
count1
8
word"flicked"
count1
9
word"trembled"
count1
10
word"pulse"
count1
11
word"stomach"
count1
12
word"lurching"
count1
13
word"predator"
count1
14
word"fluttered"
count1
15
word"searing"
count1
16
word"maw"
count1
highlights
0"pulsed"
1"warmth"
2"throb"
3"rhythmic"
4"silence"
5"echoed"
6"gloom"
7"weight"
8"flicked"
9"trembled"
10"pulse"
11"stomach"
12"lurching"
13"predator"
14"fluttered"
15"searing"
16"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences89
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1144
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1132
uniqueNames15
maxNameDensity1.24
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Richmond3
Kingston1
Gate1
Rory14
London2
Heartstone2
Earth1
Hel3
Fae1
Plantagenets1
Park1
Heathrow1
Barnes1
Welsh1
Isolde3
persons
0"Rory"
1"Heartstone"
2"Hel"
3"Plantagenets"
4"Barnes"
5"Isolde"
places
0"Richmond"
1"Kingston"
2"London"
3"Park"
globalScore0.882
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1144
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean28.6
std20.73
cv0.725
sampleLengths
014
143
245
346
461
56
648
738
814
961
1014
118
1250
1316
1454
1513
168
1743
1818
1950
2037
219
2214
2356
244
2512
2649
278
2813
2986
3032
312
3243
3314
3443
3516
363
375
3832
3916
93.44% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences89
matches
0"was supposed"
1"was gone"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs170
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences89
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount138
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.028985507246376812
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean12.85
std8.4
cv0.653
sampleLengths
014
122
28
313
414
56
625
715
810
921
107
1118
1218
1318
146
1518
163
1727
184
1917
2012
215
2214
233
247
2535
2616
277
287
298
308
3121
3221
335
3411
3523
3615
3716
3813
398
404
4125
4214
4318
4426
453
4621
476
4817
4914
52.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.38202247191011235
totalSentences89
uniqueOpeners34
80.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences83
matches
0"Instead, she drove her heel"
1"Instead, the clicking came from"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences83
matches
0"She lifted her wrist to"
1"Her boot sank into lush,"
2"Her bright blue eyes swept"
3"She stepped toward the northern"
4"Her fingers slid into her"
5"Her thumb flicked the steel"
6"Her Welsh mother had always"
7"Her crescent scar on her"
8"She approached the northern standing"
9"Her fingers probed the narrow"
10"Her fingertips brushed something cold,"
11"She yanked her hand back."
12"It possessed the general shape"
13"Its flesh was the grey-white"
14"It produced no sound from"
15"Her back hit solid timber."
ratio0.193
56.39% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences83
matches
0"Rory counted twelve paces past"
1"The threshold between the Richmond"
2"She lifted her wrist to"
3"The second hand ticked backwards"
4"Here, the number ceased to"
5"The grove kept its own"
6"Isolde had promised the dead-drop"
7"Rory took three steps onto"
8"Her boot sank into lush,"
9"The scent hit her nose"
10"The pendant stirred against her"
11"Rory reached through the unzipped"
12"The Heartstone pulsed."
13"A faint, prickling warmth radiated"
14"That made no sense."
15"Richmond was Fae ground, ancient"
16"Isolde’s warding stones had stood"
17"Hel had no purchase here."
18"The stone pulsed again, harder"
19"Rory stopped dead."
ratio0.807
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
30.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount8
matches
0"Her boot sank into lush, damp turf that had no business existing after a fortnight of London frost."
1"A faint, prickling warmth radiated into the hollow of her throat, identical to the feverish throb that occurred whenever the skin between Earth and Hel frayed t…"
2"Her bright blue eyes swept the perimeter, tracking the five massive oak stones that jutted from the earth like rotting teeth."
3"Deep inside the fissure, fresh gouges scored the ancient heartwood, long, parallel furrows that tore through the grain like chisel marks."
4"Its flesh was the grey-white colour of turned lard, slick with the same black fluid that fouled the timber cleft."
5"Where its face should have rested, a flat plane of seamless, hairless skin stretched taut from brow to jaw, interrupted only by two vertical slits that fluttere…"
6"The skin across its blank face stretched violently, tenting outward as if a set of long, needle-sharp teeth were chewing their way through from the inside, desp…"
7"The southern gap between the boundary stones had vanished, replaced by an unbroken wall of petrified, black oak that smelled of brimstone and old graves."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.6856%