NC Bench
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Run: 2026-09-02-01M1HGWF0498ACC7X4BP0CR2XN
Run Details
Model:
Gemini 3.8 Flash (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
17.7s
Cost:
$0.016344
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.45%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
40.80%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
99.54%
Name drop frequency
(details)
50.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
95.74%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.64%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
49.65%
Sentence opener variety
(details)
76.63%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
80.69%
Subject-first sentence starts
(details)
57.47%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
88.1201%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory jammed her boot heel
into the notch of the split-rail fence and launched herself over. The drop jarred her ankles, sending a dull jolt up her shins.
She crouched low in the
bracken, listening past the harsh rasp of her own lungs. No rangers. No park sirens.
Only the distant hum of
south-west London traffic, muffled by the sprawl of Richmond Park.
The slip of greaseproof paper
in her pocket
felt like an iron weight
.
Silas had shoved it across
the bar counter just before closing, wedged beneath an empty pint glass, his knuckles grey with
tension
. *The Richmond grove,* he had said. *North boundary stone. Fetch the lockbox before the moon clears the treeline, or Yu-Fei loses her lease and you lose your roof.* She cut through the ferns, skirting the wide silhouettes of sleeping red deer.
The air carried the usual
autumnal tang of wet mulch and dead leaves, until she crossed a low ditch. The smell altered instantly.
Sweetness flooded her throat, cloying
and heavy, reminiscent of lilac blossoms rotting in stagnant ditch water. Rory slowed her pace. Ahead, four massive ancient oak standing stones broke the turf, their surfaces rough as alligator hide. Within their perimeter, the earth looked entirely different. Thick swathes of wild buttercups, purple foxgloves, and belladonna bloomed in vibrant, riotous carpets, thriving in the dark without a beam of sunlight to feed them.
Rory stepped between the first
two stones.
The low drone of the
city vanished, cut off as cleanly as a severed wire.
Silence dropped over her like
a woollen blanket soaked in grease.
Her boot struck a loose
flint.
She waited for the crack
of stone on stone.
The noise arrived nearly a
second later, sluggish and hollow, sounding five feet to her left instead of beneath her sole. She froze.
Her thumb automatically found the
crescent-shaped scar on her left wrist,
tracing
the slick ridge of tissue.
Evan had given her that
mark three years ago in Cardiff, a parting
reminder
of what happened when she ignored her instincts.
She had promised herself never
to ignore them again. Every nerve ending along her neck
screamed that the
clearing was occupied. Rory
scanned
the shadows beneath the boughs. The canopy hung impossibly low, a tangled roof of gnarled branches that blocked the sky. Pale flowers glowed with an oily luminescence near the roots of the central oak. Nothing breathed. No crickets scraped their legs together. No field mice skittered through the undergrowth. A sharp prick of heat flared against her breastbone. Rory slipped two fingers beneath the collar of her jumper, touching the Heartstone Pendant. The thumbnail-sized crimson gem, held tight by its thin silver chain,
was radiating
a feverish
warmth
.
It throbbed against her skin
like a tiny, trapped bird. The stone only
reacted that way
when a seam to Hel
began to
split. "Silas, you bastard," she muttered. The sound of her own voice failed to carry. The words dropped dead at her lips, swallowed by the dense air before they reached her ears. She forced her feet forward, moving toward the base of the northernmost standing stone. A hollow gap yawned near its mossy foot, tucked beneath a shelf of ancient bark. That was where the iron lockbox should sit. A click sounded above her. Rory halted. She kept her chin still, shifting only her bright blue eyes toward the overhead branches. Thick limbs twisted into knots thirty feet up. Thick grey moss draped from the bark like wet laundry. Nothing sat in the fork of the wood.
Yet, the sound repeated: a
dry, chitinous scrape, like two crab claws snapping together in a bucket. Then came the rustle. The leaves directly above her shook, shedding a shower of pale, torn flower petals. Rory stepped back, eyes fixed on the bough. The falling petals did not drift to the earth. Halfway down, they slowed, suspended in the air like dust motes trapped in resin, hanging motionless between branch and grass. Time
was knotting
itself here. Silas had warned her that an hour inside could swallow a week on the streets of London, but he had failed to mention the gravity of the decay.
She lunged for the northern
stone, sinking to one knee.
Her hand plunged into the
dark hollow at the base. Her fingertips grazed cold iron. Rory gripped the handle, hauling it outward into the dim clearing. The lockbox slid into view, but the metal
was ruined
. Four deep, puncture-like indentations tore straight through the heavy lid, pinching the steel into jagged lips. Fresh moisture glistened around the punctures, black and thick, giving off the sharp reek of burnt copper. Someone, or something, had punched through solid iron with bare talons. The Heartstone flared hot enough to blister her skin. Rory let out a sharp hiss, yanking the pendant out from beneath her shirt. The crimson gem cast a frantic red
pulse
across her knuckles, illuminating the
churned
earth around her knees. The soil bore impressions. Not animal tracks. Not boot prints.
They looked like the tread
of elongated human feet,
completely
devoid of toes, trailing narrow furrows through the wildflowers. The prints did not lead out of the clearing.
They circled the stone she
knelt against. Behind her, the bracken parted with a slow, deliberate swish. Rory dropped the ruined box and spun around, driving her back against the rough oak stone.
Her fingers found the grip
of the folding utility knife in her jacket pocket, snapping the short blade into its lock. The boundary stones had moved. The wide gap she had slipped through moments ago
was gone
. The four ancient monoliths now stood shoulder to shoulder, their massive bulks sealing the clearing into a tight, inescapable ring of petrified timber. From the shadows near the southern trunk, a wet rasp scraped the
silence
. "Aurora." The voice did not come from vocal cords.
It sounded like air squeezed
through a split bellows, mimicking her mother's Welsh cadence, dragging out the vowels into an agonised whistle. "Aurora. Cold. So cold." The bark on the nearest oak peeled back.
It did not snap or
splinter. The wood split like raw skin along a surgical incision, revealing a pale,
glistening
grey interior that
pulsed
in rhythm with the pendant at her throat. Two jointed limbs, each nearly five feet long and ending in split black keratin, punched outward through the open sapwood. Rory sprang to her feet, blade raised, but the ground buckled beneath her boots as thick roots surged toward her ankles, twisting upward to drag her down into the loam.
created_at
"2026-09-02T16:57:52.399Z"
9/2/2026, 4:57:52 PM
model
"google/gemini-3.8-flash-20260902"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1810
moderation_latency
(null)
generation_time
17653
tokens_prompt
4387
tokens_completion
2418
native_tokens_prompt
4427
native_tokens_completion
3473
native_tokens_completion_images
0
native_tokens_reasoning
2035
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.016344
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788368272-mOIzs3bMnCItDtCQEPNZ"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788368272-vvsjBUrAM3dFAdZD36mF"
upstream_id
"kFWYav6wHMfm_uMPxdOpoA0"
provider_responses
0
endpoint_id
"d376f781-516d-42f9-936d-46f19abca6cc"
id
"kFWYav6wHMfm_uMPxdOpoA0"
is_byok
false
latency
1810
model_permaslug
"google/gemini-3.8-flash-20260902"
provider_name
"Google AI Studio"
status
200
total_cost
0.016344
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
3
tagDensity
0.333
leniency
0.667
rawRatio
0
effectiveRatio
0
95.45%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1098
totalAiIsmAdverbs
1
found
0
adverb
"completely"
count
1
highlights
0
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
40.80%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1098
totalAiIsms
13
found
0
word
"weight"
count
1
1
word
"tension"
count
1
2
word
"silence"
count
2
3
word
"tracing"
count
1
4
word
"reminder"
count
1
5
word
"scanned"
count
1
6
word
"warmth"
count
1
7
word
"throbbed"
count
1
8
word
"pulse"
count
1
9
word
"churned"
count
1
10
word
"glistening"
count
1
11
word
"pulsed"
count
1
highlights
0
"weight"
1
"tension"
2
"silence"
3
"tracing"
4
"reminder"
5
"scanned"
6
"warmth"
7
"throbbed"
8
"pulse"
9
"churned"
10
"glistening"
11
"pulsed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
92
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
92
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
94
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
25
totalWords
1098
ratio
0.023
matches
0
"The Richmond grove,"
1
"North boundary stone. Fetch the lockbox before the moon clears the treeline, or Yu-Fei loses her lease and you lose your roof."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
99.54%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
1090
uniqueNames
11
maxNameDensity
1.01
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
London
2
Richmond
2
Park
1
Yu-Fei
1
Cardiff
1
Heartstone
2
Pendant
1
Hel
1
Welsh
1
Rory
11
Thick
3
persons
0
"Yu-Fei"
1
"Heartstone"
2
"Rory"
places
0
"London"
1
"Richmond"
2
"Park"
3
"Cardiff"
globalScore
0.995
windowScore
1
50.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
3
matches
0
"felt like an iron weight"
1
"looked like the tread of elongated human"
2
"sounded like air squeezed through a split"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1098
matches
(empty)
95.74%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
94
matches
0
"screamed that the"
1
"reacted that way"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
43
mean
25.53
std
17.63
cv
0.69
sampleLengths
0
16
1
47
2
63
3
32
4
4
5
70
6
7
7
26
8
36
9
2
10
48
11
12
12
51
13
9
14
40
15
14
16
5
17
26
18
37
19
5
20
17
21
43
22
4
23
22
24
29
25
33
26
20
27
59
28
11
29
41
30
29
31
16
32
10
33
37
34
5
35
34
36
13
37
1
38
30
39
4
40
40
41
20
42
30
97.64%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
92
matches
0
"was ruined"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
175
matches
0
"was radiating"
1
"was knotting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
94
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1095
adjectiveStacks
0
stackExamples
(empty)
adverbCount
27
adverbRatio
0.024657534246575342
lyAdverbCount
13
lyAdverbRatio
0.011872146118721462
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
94
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
94
mean
11.68
std
6.52
cv
0.558
sampleLengths
0
16
1
12
2
15
3
2
4
3
5
15
6
13
7
22
8
6
9
3
10
19
11
13
12
19
13
4
14
16
15
4
16
16
17
8
18
26
19
7
20
15
21
11
22
6
23
9
24
21
25
2
26
17
27
22
28
9
29
12
30
7
31
15
32
14
33
2
34
6
35
7
36
9
37
14
38
16
39
10
40
14
41
5
42
9
43
17
44
14
45
15
46
8
47
5
48
2
49
15
49.65%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.3617021276595745
totalSentences
94
uniqueOpeners
34
76.63%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
87
matches
0
"Only the distant hum of"
1
"Then came the rustle."
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
87
matches
0
"She crouched low in the"
1
"She cut through the ferns,"
2
"Her boot struck a loose"
3
"She waited for the crack"
4
"Her thumb automatically found the"
5
"She had promised herself never"
6
"It throbbed against her skin"
7
"She forced her feet forward,"
8
"She kept her chin still,"
9
"She lunged for the northern"
10
"Her hand plunged into the"
11
"Her fingertips grazed cold iron."
12
"They looked like the tread"
13
"They circled the stone she"
14
"Her fingers found the grip"
15
"It sounded like air squeezed"
16
"It did not snap or"
ratio
0.195
80.69%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
66
totalSentences
87
matches
0
"Rory jammed her boot heel"
1
"The drop jarred her ankles,"
2
"She crouched low in the"
3
"The slip of greaseproof paper"
4
"Silas had shoved it across"
5
"*The Richmond grove,* he had"
6
"She cut through the ferns,"
7
"The air carried the usual"
8
"The smell altered instantly."
9
"Sweetness flooded her throat, cloying"
10
"Rory slowed her pace."
11
"Rory stepped between the first"
12
"The low drone of the"
13
"Silence dropped over her like"
14
"Her boot struck a loose"
15
"She waited for the crack"
16
"The noise arrived nearly a"
17
"Her thumb automatically found the"
18
"Evan had given her that"
19
"She had promised herself never"
ratio
0.759
57.47%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
87
matches
0
"Yet, the sound repeated: a"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
1
matches
0
"Sweetness flooded her throat, cloying and heavy, reminiscent of lilac blossoms rotting in stagnant ditch water."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she muttered (mutter)"
dialogueSentences
3
tagDensity
0.333
leniency
0.667
rawRatio
1
effectiveRatio
0.667
88.1201%