NC Bench
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Run: 2026-09-02-01M1HHAZV7X4C8GJPDP1MFSVWH
Run Details
Model:
Qwen 3.8 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
3m 9s
Cost:
$0.006811
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.44%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
89.33%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
41.42%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.26%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
24.66%
Subject-first sentence starts
(details)
43.10%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.4404%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The chest rose.
Detective Harlow Quinn pressed her
fingertips to the dead man’s throat and found no
pulse
. Beneath them the skin was cold and slack, yet the wool of his coat moved again. “He’s not doing that on purpose.”
DS Callum Pike hung his
torch against the iron bench.
Its beam cut across a
room of green and white tile, cracked like a broken tooth. “Three hours, boss. Forensics confirmed.” Quinn ignored the torchlight. She searched for the trick.
A false lung, a hidden
fan, a cat under the coat. London hid corpses well.
This one had chosen the
abandoned Tube station beneath Camden, a sealed service chamber the city forgot.
It smelled of iron, old
mint, and wet chalk. “Ring him.” “Ringing him won’t help. We’re alone down here. No coppers, no coroner, no one to hear him.” “Ring him.”
Pike pulled the mobile from
his pocket. The screen stayed black. The phone made no sound.
Quinn turned back to the
body.
The dead man wore a
long black coat, good cut, cheap lining. One hand rested palm up on the floor. Under it lay a small brass compass.
Its casing wore a crust
of verdigris, and its face carried protective sigils
etched
with a hairline point.
The needle swung toward the
wall, then jerked. It locked. “Someone brought the toy,” Pike said. “Ritual gang. Camden’s full of them now. They stab a victim, draw the circle, then eat their lunch.” “No wound.” “Internal. We don’t cut him yet. He’s dead, boss. That’s enough.” Quinn lifted the man’s jaw. The mouth sat open. Between the teeth, wedged like a splinter, was a token carved from bone.
She used forceps from her
kit, drew the token out, and set it on the compass lid. The bone shone wetly. Notches ringed its edge, and one sigil matched the protective marks on the compass face. “That’s not local.” Pike leaned closer. “No.” Quinn looked toward the platform stairwell. A figure descended. Red curls escaped a damp fringe. Round glasses fogged at the edges. Eva Kowalski carried a worn leather satchel against her hip, and its flap bulged with books. “You called.” Eva tucked a curl behind her left ear. “Who else would know the difference between a cult and a market?” Quinn stood. “Pike decided the dead man was killed for a bit of theatre.” Eva crouched.
She studied the compass without
touching it. “The Veil Compass,” she said. “Brass casing, Shade made. Protective sigils on the face. The needle points to the nearest supernatural rift or portal.” “The victim’s holding it,” Pike said. “He summoned something. It ate him.” Eva’s mouth tightened. “If he summoned something, he knew where the door was.” “The door’s the wall,” Quinn said. Both men looked at the needle.
It pointed at a stretch
of tile above a cracked skirting board. The wall had no handle, no seam, no sign. “Ridiculous,” Pike said. “Then where did the victim come from?” Quinn knelt again.
She pulled off a glove
and ran a thumb through the dust around the body. The coat’s hem sat dry. The laces of the boots darkened where they touched a shallow puddle. The puddle lay inside the dust ring, and the dust ring stayed undisturbed. Someone placed the body down
gently
, as though afraid to wake it. Quinn looked up. “The dust is wrong,” she said. “Boss, the room is old. Everything’s wrong.” “The dust under the coat is clean. The dust in front of it is clean. The man’s coat touched ground without scraping. No drag marks. No boot prints leading to the circle. No prints leaving.”
She pointed to the body’s
right hand. The fingers lay curled around nothing. The palm bore a red ring where he gripped something for hours. “He held this compass long before someone cut his throat.” “No throat.” “Then someone smothered him with a promise.” Quinn looked at Eva. “The token.” Eva took a card from her satchel and held the bone token beneath it. The notches fit one of the printed patterns on the card, a diagram Eva copied from a restricted archive. “The Market’s entry key,” she said. “Bone token. They move every full moon. This one has the old Camden sigil.” Pike snorted. “You’re describing a black market.” “I’m describing one that sells to people the Met can’t charge.” Eva set the token beside the compass. “But the full moon is three days off. The Market sits under Holloway by now, or it vanishes. Not here.” Quinn crouched lower. The compass lid reflected the room in a warped circle. She tilted it. The verdigris wore away from one corner. That corner faced the dead man’s palm. Someone rubbed it again and again while it sat closed. Not a new object. A used key. The needle twitched.
It no longer pointed only
at the wall.
It swung a fraction toward
Eva’s satchel, then snapped back. Quinn watched it. “The bone token is too fresh,” she said. “The Market uses bone for entry, but not new. Someone soaked it in something to hide the smell.” “Smell?” Pike said. “Copper. Mint. Chalk.” Quinn stood and walked toward the wall. The torchlight followed, and the tiles
seemed to
shrink. One tile at hip height carried no grout line.
Its edge met its neighbours
too closely.
She pressed the back of
her hand to it. Cold moved through the glaze. Eva came beside her. “If there’s a rift, the Market is pinned.” “Pinned?” “To this room. To him.” Eva tucked another curl. The habit made her
look
younger than her Oxford degree. “Compass to a closed portal, bone token in his mouth. They used him as an anchor. Someone dragged a piece of the Market into this chamber before it moved.” Quinn looked down at the body. Someone drew the protective sigils beneath him on the floor, then partly wiped them away. Most people would
call that panic
. Quinn called it instruction. Someone told him to draw them, then ordered him to erase them. The final line of the circle curved inward. Not to keep something out. To keep something in. “Pike, the file.” “Victim is
Marcus
Dale. Forty-one. Unemployed. Last seen leaving a job centre in Islington.” Pike flipped his notebook. “Complaints. Fraud. Missing persons. The usual.” “Does he owe anyone?” “Everyone.” “Anyone in this room?” Pike looked at the sealed door behind them. “The padlock was new. We cut it ourselves.” “Then someone else opened the seal from inside.”
Quinn turned back to the
wall. The hidden seam ran up and down, but the torchlight showed it only where she knew to
look
.
She returned to the body
and lifted the dead man’s right hand. The red ring on his palm had a faint groove, narrow as a wire.
She set the bone token
into it. The token fit exactly. “The token was not in his mouth for entry,” Eva said. “It was in his hand. Someone forced it between his teeth after someone placed him.” “After?” Pike repeated. “After the wall made its bed.” Eva stared at the compass. “The needle points at the seam now. At the token.” Quinn pressed the token against the tile with its groove. The tile moved. No sound answered. No click, no scrape. The wall simply gave, like water accepting a hand. The seam widened into a dark rectangle. Dust drifted out. The dust carried no smell.
It fell too straight, too
white. The hidden space beyond the wall held shelves, glass jars, and a length of black cloth stretched across a doorway.
It also held a line
of small brass objects, each one a compass, every needle pointing at Quinn’s left wrist. Pike drew his weapon. “Boss.” Quinn stared at the watch. The worn leather band sat black against her skin. Morris wore it for eleven years. Quinn took it from his wrist at his funeral. The watches on the shelf did not move, yet their needles
trembled
as though her wrist carried the cold. The dark doorway at the back of the chamber moved. A figure stepped through it, dragging a body across the floor. The face turned toward the light.
It wore Pike’s features, but
the eyes were brown and calm. Pike’s torchlight shook. “Quinn,” the second Pike said. “You brought the witness early.” Something cold closed around Quinn’s ankle. She looked down. The dead man’s hand had left the floor.
created_at
"2026-09-02T17:06:25.737Z"
9/2/2026, 5:06:25 PM
model
"qwen/qwen3.8-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5363
moderation_latency
(null)
generation_time
151176
tokens_prompt
4492
tokens_completion
15346
native_tokens_prompt
4554
native_tokens_completion
14279
native_tokens_completion_images
(null)
native_tokens_reasoning
12356
native_tokens_cached
4352
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.006811062
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788368785-hgpR6ahoY8C5EpwAkgBZ"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788368785-w9UxjFEET7hM75JawMit"
upstream_id
"chatcmpl-073eb54f-bcbf-9477-ae46-ac03d40dd10f"
provider_responses
0
endpoint_id
"84b1e4a7-5aed-4464-818f-1994f0b4ee18"
id
"chatcmpl-073eb54f-bcbf-9477-ae46-ac03d40dd10f"
is_byok
false
latency
5361
model_permaslug
"qwen/qwen3.8-flash-20260826"
provider_name
"Alibaba"
status
200
total_cost
0.006811062
cache_discount
0.000583168
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
26
adverbTagCount
2
adverbTags
0
"Quinn knelt again [again]"
1
"Quinn turned back [back]"
dialogueSentences
58
tagDensity
0.448
leniency
0.897
rawRatio
0.077
effectiveRatio
0.069
96.44%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1406
totalAiIsmAdverbs
1
found
0
adverb
"gently"
count
1
highlights
0
"gently"
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Marcus"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
89.33%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1406
totalAiIsms
3
found
0
word
"pulse"
count
1
1
word
"etched"
count
1
2
word
"trembled"
count
1
highlights
0
"pulse"
1
"etched"
2
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
131
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
131
filterMatches
0
"look"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
163
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1406
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
19
unquotedAttributions
0
matches
(empty)
41.42%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
55
wordCount
967
uniqueNames
9
maxNameDensity
2.17
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Eva"
discoveredNames
Harlow
1
Quinn
21
Callum
1
Pike
15
Tube
1
Camden
1
Kowalski
1
Eva
13
Oxford
1
persons
0
"Harlow"
1
"Quinn"
2
"Pike"
3
"Kowalski"
4
"Eva"
places
0
"Oxford"
globalScore
0.414
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1406
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
163
matches
0
"call that panic"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
23.83
std
22.2
cv
0.932
sampleLengths
0
34
1
37
2
50
3
2
4
17
5
2
6
16
7
61
8
24
9
2
10
11
11
58
12
6
13
38
14
10
15
26
16
33
17
12
18
13
19
6
20
27
21
3
22
67
23
3
24
6
25
7
26
70
27
2
28
13
29
53
30
7
31
38
32
47
33
21
34
3
35
26
36
3
37
49
38
12
39
1
40
48
41
60
42
3
43
24
44
4
45
1
46
4
47
16
48
69
49
26
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
131
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
163
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
163
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
967
adjectiveStacks
0
stackExamples
(empty)
adverbCount
32
adverbRatio
0.033092037228541885
lyAdverbCount
8
lyAdverbRatio
0.008273009307135471
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
163
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
163
mean
8.63
std
5.79
cv
0.671
sampleLengths
0
3
1
15
2
16
3
16
4
16
5
5
6
4
7
5
8
11
9
4
10
17
11
9
12
2
13
17
14
2
15
7
16
4
17
5
18
6
19
12
20
8
21
7
22
18
23
8
24
2
25
6
26
18
27
2
28
11
29
5
30
4
31
13
32
17
33
4
34
15
35
6
36
7
37
3
38
6
39
6
40
16
41
10
42
14
43
12
44
2
45
7
46
5
47
19
48
6
49
6
48.26%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.3374233128834356
totalSentences
163
uniqueOpeners
55
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
116
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
116
matches
0
"Its beam cut across a"
1
"She searched for the trick."
2
"It smelled of iron, old"
3
"Its casing wore a crust"
4
"She used forceps from her"
5
"She studied the compass without"
6
"It pointed at a stretch"
7
"She pulled off a glove"
8
"She pointed to the body’s"
9
"She tilted it."
10
"It no longer pointed only"
11
"It swung a fraction toward"
12
"Its edge met its neighbours"
13
"She pressed the back of"
14
"She returned to the body"
15
"She set the bone token"
16
"It fell too straight, too"
17
"It also held a line"
18
"It wore Pike’s features, but"
19
"She looked down."
ratio
0.172
24.66%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
101
totalSentences
116
matches
0
"The chest rose."
1
"Detective Harlow Quinn pressed her"
2
"DS Callum Pike hung his"
3
"Its beam cut across a"
4
"Quinn ignored the torchlight."
5
"She searched for the trick."
6
"A false lung, a hidden"
7
"London hid corpses well."
8
"This one had chosen the"
9
"It smelled of iron, old"
10
"Pike pulled the mobile from"
11
"The screen stayed black."
12
"The phone made no sound."
13
"Quinn turned back to the"
14
"The dead man wore a"
15
"Its casing wore a crust"
16
"The needle swung toward the"
17
"Quinn lifted the man’s jaw."
18
"The mouth sat open."
19
"She used forceps from her"
ratio
0.871
43.10%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
116
matches
0
"To keep something in."
ratio
0.009
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
1
matches
0
"The watches on the shelf did not move, yet their needles trembled as though her wrist carried the cold."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
26
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
1
fancyTags
0
"Pike repeated (repeat)"
dialogueSentences
58
tagDensity
0.207
leniency
0.414
rawRatio
0.083
effectiveRatio
0.034
87.4404%