Run: 2026-09-02-01M1HHH5Z1SXX3ZKE4ZPCA2DQA

Run Details

Duration:
16.5s
Cost:
$0.016003
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver blade parted the air with a sound like tearing silk, spitting violet sparks across Aurora's knuckles. She shoved her shoulder through the breach before the rift could knit shut, tumbling over a threshold of crushed basalt. Cold London smog vanished, replaced by an intoxicating, stifling warmth that smelled of caramelized sugar, crushed cloves, and rancid lard. Nyx slipped through behind her, their outline stretching along the ground like spilled ink before rising into a tall, shifting silhouette. Two violet motes flickered within the dark mass of their head. "The seal was unbroken for centuries," Nyx whispered. The sound rattled like dry autumn leaves scraping over paving stones. "Belphegor's lesser grounds." "A pantry, nothing more," Isolde said. The half-Fae drifted through the ragged tear in the Veil, her silver hair trailing past her waist like liquid ore. Her embroidered slippers touched the black gravel, yet not a single stone crunched beneath her weight. Her lavender eyes swept the expanse with cool detachment. Aurora climbed to her feet, rolling her left wrist to ease the tension in her childhood scar. She did not sheath the dagger. Its pale edge caught no reflection here, only a dim, pearlescent glow. Beneath her leather jacket, resting directly against her collarbone, the Heartstone pendant pulsed. The tiny crimson gem throbbed against her skin like a second heartbeat, steadily radiating heat. They stood upon a vast, terraced causeway of polished jet. Above them arched a sky the heavy, suffocating shade of burnt amber, devoid of sun or stars. Below the precipice stretched miles of overgrown orchards and winding canals filled with thick, slow-moving black syrup. Giant boles of ancient, twisted plum trees groaned beneath the weight of fruit the size of skulls, their taut purple skins weeping glistening drops into the mire below. "Which way to the inner vaults?" Aurora asked. "Follow the hunger," Isolde said. "Very helpful. Truly." "The truth is rarely a map, girl." Isolde stepped toward the marble stairs descending into the orchard, her skirts rustling despite the dead stillness of the air. "Those who gorge must walk the path their bellies carve." "She means down," Nyx said. "I gathered," Aurora muttered. They descended into the terrace grove. The air grew thicker with every step, laden with the heavy scent of fermenting juice and roasting meats that had no business being in a deserted garden. On either side of the wide basalt pathway, ornamental shrubs grew in violent, geometric shapes, their jagged branches bristling with thorns shaped like curved canine teeth. A cluster of translucent berries caught Aurora's eye. Inside the thin, milky skins, tiny gold insects wriggled, preserved and swimming in sweet nectar. "Do not touch," Nyx warned, their shadow-flesh billowing outward to block her reach. "A single drop binds a mortal tongue to this soil for a hundred seasons. Prince Belphegor does not share his vintage." "I was not planning on snacking in Hell," Aurora said. "Dymas," Isolde corrected without turning. "Hell is an idea mortals invented to comfort themselves against the truth of appetite." Aurora scanned the tree line. The silence here felt wrong. No wind stirred the heavy foliage, yet the high branches clattered with a dry, rhythmic click-clack like ivory dice shaken in a leather cup. High above, suspended from iron chains hooked into the limbs, hung hundreds of copper birdcages. Every single one swung empty, their little doors wrenched off their hinges. "Birds?" Aurora asked. "Souls," Isolde said. "The sweetest singers make the finest broth." Nyx recoiled slightly, their shadowy hands tightening into sharp claws. "The ward markers are ahead. Look to the flagstones." Aurora looked down. The black path gave way to a mosaic of calcified bones, bleached ribcages and vertebrae fitted together with surgical precision to form intricate spiral motifs. The Heartstone flared beneath her collarbone, the heat sharp enough to sting. She pressed a flat palm against her chest, feeling the artifact surge. "The gate is close," Aurora said. "Too close," Nyx whispered. The Shade melted down to the flagstones, their dark silhouette flattening against the bones. "Listen." Aurora froze. Beneath the steady drip-drop of rotting nectar from the canopy, a low, wet rumble vibrated through the soles of her boots. It was not thunder. It was the sound of a massive, liquid digestion, churning deep within the subterranean ducts below the terrace. The bone path widened into a sunken circular courtyard. At its centre stood a colossal fountain carved from a single slab of veined, grease-stained porfido marble. Instead of water, thick golden honey welled from the severed necks of three carved swine, spilling over tiered basins into a wide trench. Around the perimeter sat dozens of long banqueting tables, laden with platters of food that steamed in the sultry air. Roast fowl glazed in dark treacle, towering pastries dusted with powdered sugar, and crystal flagons filled with dark, spiced wines sat untouched, perfectly preserved. Aurora gripped the hilt of the Fae blade until her knuckles turned white. "The table is set," she said. "It has been set since the third age," Isolde replied, gliding toward the central fountain. "The guests merely lost their appetites." "Or their throats," Nyx murmured, reforming beside a fluted pillar of salt. "Look at the chairs, Carter." Aurora stepped closer to the nearest banquet table. The ornate high-backed chairs were not empty. Slumped across the mahogany wood were human forms, petrified into smooth, translucent amber. Their faces were locked in silent, euphoric screams, their mouths stretched wide, filled to bursting with uncut gems, gold coins, and candied fruits. "Gilded pigs," Isolde said, trailing a pale finger across an amber cheek without disturbing the dust. "They begged for an eternity of plenty. Belphegor granted every word." "Can we cut through to the vault?" Aurora asked, keeping her eyes fixed on the amber corpses. "The path lies through the fountain," Isolde said, pointing a silver-nailed finger toward the churning pool of honey. "Beneath the third tier." "You want me to dive into boiling syrup?" "It is neither hot nor sweet," Isolde replied. "Only deep." Aurora took a breath, calculating the drop. She stepped toward the rim of the fountain, her boot crunching against a loose shard of bone. The sound shattered the heavy quiet like a gunshot. Instantly, the thick golden honey ceased its flow. The wet churning below the flagstones stopped. Across the courtyard, the amber shells enclosing the frozen diners splintered with the sharp, violent crack of breaking ice. Pale, bloated hands, caked in candied sugar and yellow wax, twitched upon the mahogany tables. A deep, subterranean bell chimed once. Every head at the banquet table turned toward Aurora, their cracked amber eyes blazing with an insatiable, ravenous hunger.
created_at"2026-09-02T17:09:11.276Z" 9/2/2026, 5:09:11 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1941
moderation_latency(null)
generation_time16442
tokens_prompt5142
tokens_completion2487
native_tokens_prompt5247
native_tokens_completion3218
native_tokens_completion_images0
native_tokens_reasoning1705
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.01600275
router(null)
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api_type"completions"
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provider_responses
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id"N1iYavH9FI29sOIPjI-gmQE"
is_byokfalse
latency1941
model_permaslug"google/gemini-3.8-flash-20260902"
provider_name"Google AI Studio"
status200
total_cost0.01600275
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
82.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1112
totalAiIsmAdverbs4
found
0
adverb"very"
count1
1
adverb"truly"
count1
2
adverb"slightly"
count1
3
adverb"perfectly"
count1
highlights
0"very"
1"truly"
2"slightly"
3"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1112
totalAiIsms23
found
0
word"silk"
count1
1
word"warmth"
count1
2
word"flickered"
count1
3
word"weight"
count2
4
word"tension"
count1
5
word"pulsed"
count1
6
word"throbbed"
count1
7
word"glistening"
count1
8
word"marble"
count2
9
word"scanned"
count1
10
word"silence"
count1
11
word"rhythmic"
count1
12
word"mosaic"
count1
13
word"intricate"
count1
14
word"vibrated"
count1
15
word"churning"
count3
16
word"crystal"
count1
17
word"calculating"
count1
18
word"shattered"
count1
highlights
0"silk"
1"warmth"
2"flickered"
3"weight"
4"tension"
5"pulsed"
6"throbbed"
7"glistening"
8"marble"
9"scanned"
10"silence"
11"rhythmic"
12"mosaic"
13"intricate"
14"vibrated"
15"churning"
16"crystal"
17"calculating"
18"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences78
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1112
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount921
uniqueNames8
maxNameDensity1.74
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Aurora16
London1
Veil1
Heartstone2
Isolde9
Nyx7
Shade1
Fae2
persons
0"Aurora"
1"Heartstone"
2"Isolde"
3"Nyx"
4"Shade"
5"Fae"
places
0"London"
1"Veil"
globalScore0.631
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.899
wordCount1112
matches
0"neither hot nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean24.17
std18.66
cv0.772
sampleLengths
018
140
232
322
46
545
663
772
88
95
103
1137
125
134
1459
1523
1634
1710
1819
1961
203
2110
2219
2352
246
2519
262
2743
2849
2944
3013
316
3221
3317
3451
3527
3617
3722
388
3910
4024
419
4215
4334
446
4519
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences78
matches
0"were locked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs166
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences92
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount929
adjectiveStacks1
stackExamples
0"thick, slow-moving black syrup."
adverbCount12
adverbRatio0.012917115177610334
lyAdverbCount6
lyAdverbRatio0.006458557588805167
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean12.09
std6.87
cv0.568
sampleLengths
018
120
220
321
411
58
611
73
86
920
1016
119
1217
136
1412
1513
1615
1710
1817
1917
2028
218
225
233
2427
2510
265
274
286
2927
3026
318
3215
3313
3421
3510
365
3714
385
395
4024
4115
4212
433
443
457
4610
479
483
4925
82.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5217391304347826
totalSentences92
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences64
matches
0"Instead of water, thick golden"
1"Instantly, the thick golden honey"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences64
matches
0"She shoved her shoulder through"
1"Her embroidered slippers touched the"
2"Her lavender eyes swept the"
3"She did not sheath the"
4"Its pale edge caught no"
5"They stood upon a vast,"
6"They descended into the terrace"
7"She pressed a flat palm"
8"It was not thunder."
9"It was the sound of"
10"Their faces were locked in"
11"She stepped toward the rim"
ratio0.188
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences64
matches
0"The moonsilver blade parted the"
1"She shoved her shoulder through"
2"Nyx slipped through behind her,"
3"The sound rattled like dry"
4"The half-Fae drifted through the"
5"Her embroidered slippers touched the"
6"Her lavender eyes swept the"
7"Aurora climbed to her feet,"
8"She did not sheath the"
9"Its pale edge caught no"
10"The tiny crimson gem throbbed"
11"They stood upon a vast,"
12"Isolde stepped toward the marble"
13"They descended into the terrace"
14"The air grew thicker with"
15"A cluster of translucent berries"
16"Nyx warned, their shadow-flesh billowing"
17"Isolde corrected without turning"
18"Aurora scanned the tree line."
19"The silence here felt wrong."
ratio0.719
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"Cold London smog vanished, replaced by an intoxicating, stifling warmth that smelled of caramelized sugar, crushed cloves, and rancid lard."
1"The air grew thicker with every step, laden with the heavy scent of fermenting juice and roasting meats that had no business being in a deserted garden."
2"Around the perimeter sat dozens of long banqueting tables, laden with platters of food that steamed in the sultry air."
77.38% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount2
matches
0"Isolde stepped, her skirts rustling despite the dead stillness of the air"
1"Nyx warned, their shadow-flesh billowing outward to block her reach"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags20
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Aurora muttered (mutter)"
2"Nyx warned (warn)"
3"Isolde corrected (correct)"
4"Nyx whispered (whisper)"
5"Nyx murmured (murmur)"
dialogueSentences35
tagDensity0.571
leniency1
rawRatio0.3
effectiveRatio0.3
85.8430%