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Run: 2026-09-02-01M1HHKZ5W4SBXGMH2JZ5755FD
Run Details
Model:
Qwen 3.8 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
3m 2s
Cost:
$0.008007
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
66.93%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
53.59%
Sentence opener variety
(details)
23.81%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
31.43%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.1920%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone burned against my
collarbone. One heartbeat later, the floor lunged for my throat.
I twisted, drove the Fae
blade between two black tiles, and moonsilver flared. The ward hissed.
A seam split beneath the
hungry stone instead. Behind me, Nyx pulled themselves from shadow into something almost human.
They stood as a tall
silhouette, edges wobbling where amber light touched them.
Isolde stepped through the last
fold of the Veil without seeming to touch it.
Her silver hair streamed past
her waist. On the glossy tiles, her bare feet left nothing. The place opened around us, huge and wet, like a throat after a long feast.
A warm amber haze hung
under a low vault of dark wood, bright as a candle trapped in resin.
Vines ran the full length
of the hall, fat with fruit that glimmered black, red, and gold. Between the vines, trees grew in neat rows, their bark pale as bone.
Leaves trembled, though no wind
moved the haze.
Isolde’s feet hovered a hand’s
width above the tiles.
Her lavender eyes moved through
the amber light. “Don’t breathe too deep.” “The orchard learns what you fear.” “Charming.” I kept the dagger low. “What does it learn from that?” “Everything you keep sweet.”
Nyx turned their faintly glowing
gaze toward the ceiling. “This place is hungry. It tastes us. It is not sure we are food or seasoning.” “The difference is cooking.”
I looked for walls that
might be exits. “Let’s find a way out before it decides on a recipe.”
The pendant pulsed against my
chest, once, twice, warm through my coat.
It did not point back
to Earth.
The Hel portal behind us
was thinning
, a shimmer in the air that folded inward like a closing mouth. I let it go. None of us had stood inside Dymas before, and I did not want the distinction. We followed the vine rows. Each step brought a new smell. Roasted honey, black pepper, burnt orange peel, something green and crushed. Beneath it lay meat, iron, and salt. The scent made my mouth water, then my
stomach
clench. The vines rustled near my ears. Grapes brushed my sleeve and whispered. Not wind. Names. “Aurora.” I stopped. The grape cluster shook itself. My name came again, sweeter, stretched over too many vowels. “Rory. Rory. Malphora.” “Don’t answer.” Nyx moved between me and the vines.
Their voice carried on the
still air, thin and cold. “The shade calls it courting.” “Malphora is not a word to be eaten.” Isolde paused at a root thick as a table.
Her lavender eyes moved over
the fruit without touching them. “That name is a door. If you open it, you will come home as a meal.” I stared at the pendant.
It pulsed in time with
the word. The crescent scar on my left wrist prickled, a childhood fall returning as a sting. The scar had been ordinary for twenty years. Here it ached like a brand pressed from old silver. We pressed deeper. The tiles gave way to soft, dark soil dotted with white stones. The stones were teeth. Not carved.
They had roots, gums, and
tiny crowns worn by chewing.
I stepped around them and
walked with delivery-quiet feet. Ahead, a glass fig hung in a low orchard, large as a plum, its walls frosted. Inside it, a figure curled, no bigger than a child, with a grey thread where its body should be.
It lifted a face without
features. Its mouth opened. A small, wet voice spoke through the fig. “Please. Please. He said one shift, then home. He said the chef needed hands.” “Helbound.” Nyx leaned close. The glass fogged where their shadow breath touched it. “Contracted from Earth. Poorly cooked.” “Can you free it?” “The fig is its plate.” Isolde’s hands did not move. “Break the plate, and the hunger will have no dish to blame. It will blame the breakers.” “Then don’t blame us.” “Only the hungry survive.” The grey figure pressed its thread against the glass. It
began to
hum. A tune from a market in Cardiff, old and half remembered, and it called itself by a name that made my teeth ache. Evan. The tag on the stem was a scrap of paper. A name in black ink. Evan. Underneath, unripe. I left the fig behind. Nyx followed without touching it. Isolde did not look. I did not speak until the fig’s hum faded into the orchard’s wet rustle. “That was him.” “Some debts are served raw.” Isolde moved ahead. “He was never in Cardiff when he died. He’s probably a bloke’s jacket hanging on a hook in Bermondsey.” “And yet, Dymas has a jar with his name. Does it matter what he was? Only what he became.” “A flavouring.” “A guest.” I stopped. “Guests don’t get served.” “Gluttony does.” A sound came through the trees, far and close. A plate ringing against silver. A laugh with no breath behind it.
Then many plates ringing, many
laughs sliding over one another, like chefs rehearsing before a service. “Feast.” Nyx went solid for a moment, then melted into a pool of dark on the soil. “We should not eat.” “Then don’t.” “I do not eat. I am eaten.” “Comforting.” We followed the sound. The orchard widened into a courtyard, though courtyard was too tidy a word. It was a kitchen and a garden and a temple braided together. A great table ran the width of the place, long enough for a village feast. At its centre stood an oven of black stone, round-bellied and breathing. Copper pans hung from a branch, each pan filled with fruit that sang in low tones. The amber haze brightened above the oven. A crown of flames licked the mouth and vanished without smoke. Food waited on the table. Pheasants with almond faces. Loaves cracked open to reveal raisin eyes. Jellies
trembled
and whispered recipes in French, Latin, and something with too many consonants. Sauce crawled across
porcelain
, leaving golden footprints. “The competition ended.” Isolde looked down the table. “The winner has not arrived.” “Or no one won.” I checked exits. Two archways, one with a curtain of dried tongues, one sealed behind a bronze door. The door wore sigils that shifted, like dough swelling in heat. The Heartstone flared hot. Not a warning. A welcome. It wanted the door. “The Veil is thin here.” Nyx rose from a shadow by the table and leaned too close to a dish of blue eggs. “Dymas is not Earth, not Fae, not exactly Hel. It is between.” “Isolde? You know?” “I know the shape of hunger. It has this colour. It hums like a kettle before the whistle.” I stepped to the bronze door. The sigils rippled as the pendant touched my chest. One by one, they peeled away, leaving raw wood beneath. The door waited, patient as a lid. “Fae blade. Ward cut.” I pressed moonsilver to the wood. The Fae blade bit without force. A leaf-shaped cut opened, glowing faintly violet, then cold. Nyx slipped through before I finished breathing. Isolde flowed across the threshold. I followed, cutting hard and low, and the door split wide with a sound like a crust breaking. Inside, a low chamber waited.
Not the hall of a feast, but the room beneath the feast
. Shelves lined the walls, packed with glass jars, wax-sealed bottles, and copper vials. The amber light here came from honey pouring out of the ceiling and stopping midway down the room, suspended in a slow golden fall. A table stood under the honeyfall. Six plates. Six knives. Six crowns made of saffron threads. The pendant beat against my chest like a heart that had found its rib. “A table for competitors.” “For a prize.” “For a hostage.” I walked closer. The plates were empty, but each carried the shape of something eaten recently. One had a dent like teeth. Another had burn marks that formed a smile. The scar on my wrist
throbbed
. The pendant answered, warm, hungry. There, in the centre of the table, lay a black glove made of
silk
and sinew. Beside it, a note in a hand I recognised from the night the pendant first appeared in my flat. The edges
were browned
, as if lifted from a hot tray. For the one who still tastes of fear. I turned to speak. The honeyfall above us shivered. Nyx’s shadow snapped tight around their arms, then tore. They went from silhouette to smoke to something caught in amber. “Carter.” “I see it.” I lunged. The Fae blade cut the honey thread around Nyx’s throat. The thread screamed like boiling sugar. Isolde’s bare feet vanished beneath a bloom of white flowers. Her hands stayed at her sides. “The benefactor arrives with a menu.” From behind the curtain of dried tongues came the sound of plates stacking, silver clinking, and wet
footsteps
. A tall figure stepped into the chamber, wearing a chef’s coat stitched from cured skin. Its face was a plate of
porcelain
, blank except for two eye-slits that leaked amber. “Malphora.” It spoke with my voice, then Evan’s, then the grey fig’s. “The Heartstone returns to the banquet. Sit. The table remembers.” A door slammed somewhere far behind us, and I did not turn because the air filled with the smell of baking bread and rotting roses. The figure lifted a cleaver. Nyx’s shadow lashed out and wrapped the blade’s wrist. The cleaver turned, and it bit into the shade instead of me. Isolde’s silver hair lifted without wind, pointing at the ceiling as the honeyfall
began to
run downward, thick, sweet, and alive. I grabbed the pendant. It burned white now, not red. The six plates cracked open, and the thing inside each one crawled out with a voice like a hungry mouth. “Which course?” I cut the nearest crawling plate, and the chamber filled with the sound of a bell, because the meal had only just begun.
created_at
"2026-09-02T17:10:57.131Z"
9/2/2026, 5:10:57 PM
model
"qwen/qwen3.8-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1144
moderation_latency
(null)
generation_time
167319
tokens_prompt
5142
tokens_completion
17369
native_tokens_prompt
5282
native_tokens_completion
16811
native_tokens_completion_images
(null)
native_tokens_reasoning
14508
native_tokens_cached
5120
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00800739
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788369057-tBitx0unxwHZOCkzquzI"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788369057-Ou4OCID2vcNz6fDethgw"
upstream_id
"chatcmpl-84cbe22c-46e5-977b-a04f-a1a8989e6ada"
provider_responses
0
endpoint_id
"84b1e4a7-5aed-4464-818f-1994f0b4ee18"
id
"chatcmpl-84cbe22c-46e5-977b-a04f-a1a8989e6ada"
is_byok
false
latency
1144
model_permaslug
"qwen/qwen3.8-flash-20260826"
provider_name
"Alibaba"
status
200
total_cost
0.00800739
cache_discount
0.00068608
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1663
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
66.93%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1663
totalAiIsms
11
found
0
word
"trembled"
count
2
1
word
"pulsed"
count
2
2
word
"stomach"
count
1
3
word
"comforting"
count
1
4
word
"porcelain"
count
2
5
word
"throbbed"
count
1
6
word
"silk"
count
1
7
word
"footsteps"
count
1
highlights
0
"trembled"
1
"pulsed"
2
"stomach"
3
"comforting"
4
"porcelain"
5
"throbbed"
6
"silk"
7
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
152
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
152
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
204
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1663
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
42
wordCount
1364
uniqueNames
14
maxNameDensity
0.81
worstName
"Nyx"
maxWindowNameDensity
1.5
worstWindowName
"Nyx"
discoveredNames
Heartstone
2
Fae
3
Nyx
11
Veil
1
Earth
1
Hel
1
Dymas
1
Cardiff
1
French
1
Latin
1
Evan
3
One
3
Isolde
10
Six
3
persons
0
"Heartstone"
1
"Nyx"
2
"Evan"
3
"One"
4
"Isolde"
places
0
"Earth"
1
"Dymas"
2
"Cardiff"
3
"French"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
106
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.601
wordCount
1663
matches
0
"Not the hall of a feast, but the room beneath the feast"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
204
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
111
mean
14.98
std
16.36
cv
1.092
sampleLengths
0
39
1
54
2
72
3
17
4
4
5
6
6
1
7
5
8
6
9
4
10
9
11
16
12
4
13
8
14
11
15
57
16
39
17
15
18
1
19
2
20
15
21
3
22
2
23
17
24
5
25
8
26
19
27
16
28
12
29
33
30
40
31
44
32
8
33
14
34
1
35
12
36
5
37
4
38
5
39
5
40
17
41
4
42
4
43
36
44
1
45
18
46
5
47
23
48
3
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
152
matches
0
"were browned"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
223
matches
0
"was thinning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
204
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1369
adjectiveStacks
0
stackExamples
(empty)
adverbCount
33
adverbRatio
0.02410518626734843
lyAdverbCount
4
lyAdverbRatio
0.0029218407596785976
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
204
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
204
mean
8.15
std
5.41
cv
0.664
sampleLengths
0
6
1
9
2
13
3
3
4
8
5
11
6
13
7
14
8
7
9
9
10
15
11
19
12
17
13
13
14
8
15
9
16
8
17
4
18
6
19
1
20
5
21
6
22
4
23
9
24
16
25
4
26
8
27
11
28
12
29
7
30
19
31
4
32
15
33
5
34
6
35
11
36
7
37
10
38
6
39
6
40
2
41
1
42
1
43
2
44
5
45
10
46
3
47
2
48
7
49
10
53.59%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.3627450980392157
totalSentences
204
uniqueOpeners
74
23.81%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
140
matches
0
"Then many plates ringing, many"
ratio
0.007
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
38
totalSentences
140
matches
0
"I twisted, drove the Fae"
1
"They stood as a tall"
2
"Her silver hair streamed past"
3
"Her lavender eyes moved through"
4
"I kept the dagger low."
5
"I looked for walls that"
6
"It did not point back"
7
"I let it go."
8
"We followed the vine rows."
9
"My name came again, sweeter,"
10
"Their voice carried on the"
11
"Her lavender eyes moved over"
12
"I stared at the pendant."
13
"It pulsed in time with"
14
"We pressed deeper."
15
"They had roots, gums, and"
16
"I stepped around them and"
17
"It lifted a face without"
18
"Its mouth opened."
19
"It began to hum."
ratio
0.271
31.43%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
120
totalSentences
140
matches
0
"The Heartstone burned against my"
1
"I twisted, drove the Fae"
2
"The ward hissed."
3
"A seam split beneath the"
4
"They stood as a tall"
5
"Isolde stepped through the last"
6
"Her silver hair streamed past"
7
"The place opened around us,"
8
"A warm amber haze hung"
9
"Vines ran the full length"
10
"Leaves trembled, though no wind"
11
"Isolde’s feet hovered a hand’s"
12
"Her lavender eyes moved through"
13
"I kept the dagger low."
14
"Nyx turned their faintly glowing"
15
"I looked for walls that"
16
"The pendant pulsed against my"
17
"It did not point back"
18
"The Hel portal behind us"
19
"I let it go."
ratio
0.857
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
140
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
61
technicalSentenceCount
3
matches
0
"Vines ran the full length of the hall, fat with fruit that glimmered black, red, and gold."
1
"The pendant beat against my chest like a heart that had found its rib."
2
"Its face was a plate of porcelain, blank except for two eye-slits that leaked amber."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.1920%