Run: 2026-09-02-01M1HHR2S29QS9YNXJYSD34PFD

Run Details

Duration:
19.4s
Cost:
$0.018283
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn snapped her latex gloves against her wrists and ducked beneath the police tape. Forty feet below Camden High Street, the disused railway spur smelled of sulfur, damp chalk, and stagnant lime water. Victorian iron ribs arched overhead into blackness, their rivets dripping slick green condensation onto the sleepers. The corpse sat upright against the curved brickwork, ankles crossed, hands resting flat in his lap as if waiting for a delayed commuter train. "Dosed on fentanyl, drifted down through the utility shaft, froze to death," Finch said. "Look at the soles of his boots," Quinn said. "Standard issue workwear." "They are clean." Quinn pointed her torch down. "Not a grain of gravel in the treads. No grease from the track bed." Finch sighed, his breath puffing white in the subterranean chill. He clicked his ballpoint pen against a spiral notebook. "Someone carried him down here, then. A gang dispute. Camden is full of squatter syndicates cutting turf." "No drag marks in the soot," Quinn said. "No secondary scuffs. The dust around his knees has sat untouched for fifty years." She stepped closer, her boots finding dry ballast. Her sharp jaw tightened as the beam of her torch washed over the dead man's face. He wore an immaculate grey woollen frock coat over a velvet waistcoat, completely out of fashion for three centuries, yet pristine. The skin of his neck possessed the waxy pallor of lard, punctured above the collarbone by three neat, hexagonal holes. Not a drop of blood stained his cravat. "Punctures match rebar," Finch said, peering over her shoulder. "Scaffolders take falls like that every month." "Hexagonal rebar does not exist, Finch. Nor does a femoral puncture that empties six litres of blood without leaving a rust mark on a silk shirt." "Hypothermia can do strange things to coagulation." "Not this." Quinn slid two gloved fingers into the breast pocket of the frock coat. Her knuckles brushed against something cold and ridged. She pulled it free into the beam of her torch. A small token carved from yellowed marrow bone rested in her palm. Runes covered its edges, cut so deep they bit into the ossified grain. Beside the token lay a folded slip of heavy vellum, stamped in dark purple ink: *British Museum, Restricted Archives, Room 4B*. Beneath the stamp, a signature looped in hurried green ink. *E. Kowalski.* Quinn turned the slip over. Eva Kowalski. The name had crossed her desk twice in three weeks, linked to illegal antiquities shipments intercepted along the docks. An academic with ink on her cuffs and an unhealthy interest in uncatalogued pre-Roman relics. "Junk," Finch muttered. "Gothic props from the stables market upstairs. Kids sell that rubbish to tourists for twenty quid a pop." "The bone is human," Quinn said flatly. "Femur. Dried and smoothed with river silt." Finch blinked, his pen halting above the page. "You can tell that from the grain?" "Look at the density of the Haversian canals along the rim. It is human." Quinn ignored the uneasy shuffle of Finch’s heavy boots. She patted down the second pocket. Her fingers struck hard metal. She withdrew an object wrapped in oilcloth, letting the fabric drop away. In her palm sat a small tarnished round brass compass. A crust of emerald verdigris clung to the knurled rim. Across the glass, faint protective sigils caught the torchlight, etched directly into the mineral surface. Inside, the needle was not steel. It gleamed dark purple, fashioned from a sliver of polished stone. It did not point north. The needle spun in a frantic zig-zag, twitching like a caged insect, before locking rigidly toward the blank tunnel wall thirty paces east. "Mechanism is broken," Finch said. "Magnetic pull from the Northern line tracks above." "The Northern line runs two hundred yards to the west," Quinn said. "Then an old water main. Power conduit." "Live cables run south." Quinn tapped the glass casing. "This needle is pointing straight into three solid feet of Victorian masonry and dead London clay." "Quinn, look at the body. We call the mortuary van, we log the bone as morbid contraband, and we let forensics scrape under his nails. We freeze our bollocks off down here while the paperwork piles up." Quinn checked the worn leather watch on her left wrist. Three minutes past midnight. The air grew perceptibly colder, dropping past the ambient subterranean chill until frost rimmed the dead man’s eyelashes. "His blood didn't drain out," Quinn murmured. "What?" "Look at his throat again." Quinn leaned down, inches from the pale flesh. "The puncture rims are curled outward, not inward. Nothing pierced him from the exterior. Something pushed out." Finch frowned, stepping back. "That makes no sense." "None of this makes sense if you look at it through standard operational procedure. He didn't walk down the access tunnel. He wasn't dumped from the shaft. The dust shows no approach vectors." She swept the beam across the ceiling. Solid soot. No openings. "He arrived here in that seat." "People do not fall through solid bedrock, Guv." "Morris told me the same thing three years ago." The name dropped between them like an iron weight. Finch closed his notebook. "Morris chased ghosts," Finch said, his voice dropping an octave. "Morris went off his head behind old docks and ended up floating in the basin with salt water in his lungs. Don't go down that road. You have eighteen years of clean service." "Morris smelled of ozone before they found him," Quinn said, her voice low, steady, devoid of inflection. "Burnt copper and ozone. Exactly like this tunnel right now." Finch opened his mouth to reply, but the sound died in his throat. The clitter-clatter of loose ballast rattled along the tracks. Quinn swung her torch toward the sound. Nothing stood on the gravel sleepers. But the compass in her hand gave a sharp, mechanical click. The purple needle trembled violently, swinging from the masonry wall until it pointed directly at Quinn’s sternum. A deep shudder vibrated through the limestone floor. Mortar trickled from between the black bricks like grey sand, running in steady streams down the curve of the tunnel. Behind the wall, something massive groaned, iron grinding against ancient shale. The corpse in the velvet waistcoat shifted. Its head tilted back against the soot-caked brick with a dry snap of cartilage. The three hexagonal wounds on its throat split wide open, oozing a thick, viscous tar that defied gravity, pooling upward toward its chin. Finch reached for his holster. "Quinn." "Stay back," she barked, drawing her baton. A violent thud shook the tunnel, blowing a shockwave of frozen air and black ash through the archway. The Victorian brickwork cracked from ceiling to floor, jagged fissures blooming outward from the center of the wall. Through the widening gap, the smell of burnt copper turned sickeningly sweet, accompanied by the muffled, rhythmic chime of brass bells. The dead man's eyes snapped open, solid white and completely blind, and his jaw unhinged with a sound like tearing linen.
created_at"2026-09-02T17:12:57.387Z" 9/2/2026, 5:12:57 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1911
moderation_latency(null)
generation_time19417
tokens_prompt4492
tokens_completion2943
native_tokens_prompt4537
native_tokens_completion3968
native_tokens_completion_images0
native_tokens_reasoning2366
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.01828275
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788369177-5Zj1BNFgR2ghCOlIQ06j"
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api_type"completions"
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upstream_id"GVmYaozZG4Gh1MkPyoiakQE"
provider_responses
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endpoint_id"d376f781-516d-42f9-936d-46f19abca6cc"
id"GVmYaozZG4Gh1MkPyoiakQE"
is_byokfalse
latency1911
model_permaslug"google/gemini-3.8-flash-20260902"
provider_name"Google AI Studio"
status200
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cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Quinn said flatly [flatly]"
dialogueSentences41
tagDensity0.39
leniency0.78
rawRatio0.063
effectiveRatio0.049
91.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1168
totalAiIsmAdverbs2
found
0
adverb"completely"
count2
highlights
0"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1168
totalAiIsms15
found
0
word"standard"
count2
1
word"chill"
count2
2
word"velvet"
count2
3
word"pristine"
count1
4
word"silk"
count1
5
word"etched"
count1
6
word"magnetic"
count1
7
word"weight"
count1
8
word"mechanical"
count1
9
word"trembled"
count1
10
word"vibrated"
count1
11
word"rhythmic"
count1
highlights
0"standard"
1"chill"
2"velvet"
3"pristine"
4"silk"
5"etched"
6"magnetic"
7"weight"
8"mechanical"
9"trembled"
10"vibrated"
11"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences77
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords8
totalWords1168
ratio0.007
matches
0"British Museum, Restricted Archives, Room 4B"
1"E. Kowalski."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount766
uniqueNames12
maxNameDensity2.09
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Camden1
High1
Street1
Quinn16
Finch12
Museum1
Restricted1
Archives1
Room1
Kowalski2
Solid1
Victorian2
persons
0"Quinn"
1"Finch"
2"Museum"
3"Kowalski"
places
0"Camden"
1"High"
2"Street"
globalScore0.456
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"as if waiting for a delayed commuter train"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1168
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean19.8
std14.91
cv0.753
sampleLengths
014
135
224
314
49
53
622
719
817
922
1065
118
1216
1326
147
152
1631
1756
182
1941
2021
2114
228
237
2414
2532
2652
275
2823
2913
3012
317
3225
3337
3432
357
361
3730
384
394
4050
418
429
4313
4443
4527
4613
479
4824
4917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences77
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs131
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences102
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount769
adjectiveStacks1
stackExamples
0"small tarnished round brass"
adverbCount17
adverbRatio0.022106631989596878
lyAdverbCount10
lyAdverbRatio0.013003901170351105
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean11.45
std7.33
cv0.64
sampleLengths
014
119
216
324
414
59
63
78
814
910
109
1117
128
1314
148
1516
1621
1720
188
199
207
2126
227
232
2413
258
2610
2712
2813
2921
3010
311
321
335
342
3519
3615
373
3818
397
407
418
427
4314
449
456
465
4712
4810
4910
86.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5490196078431373
totalSentences102
uniqueOpeners56
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences65
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences65
matches
0"He clicked his ballpoint pen"
1"She stepped closer, her boots"
2"Her sharp jaw tightened as"
3"He wore an immaculate grey"
4"Her knuckles brushed against something"
5"She pulled it free into"
6"She patted down the second"
7"Her fingers struck hard metal."
8"She withdrew an object wrapped"
9"It gleamed dark purple, fashioned"
10"It did not point north."
11"She swept the beam across"
12"Its head tilted back against"
13"she barked, drawing her baton"
ratio0.215
52.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences65
matches
0"Quinn snapped her latex gloves"
1"Victorian iron ribs arched overhead"
2"The corpse sat upright against"
3"Quinn pointed her torch down"
4"Finch sighed, his breath puffing"
5"He clicked his ballpoint pen"
6"She stepped closer, her boots"
7"Her sharp jaw tightened as"
8"He wore an immaculate grey"
9"The skin of his neck"
10"Finch said, peering over her"
11"Quinn slid two gloved fingers"
12"Her knuckles brushed against something"
13"She pulled it free into"
14"A small token carved from"
15"Quinn turned the slip over."
16"The name had crossed her"
17"An academic with ink on"
18"Quinn said flatly"
19"Finch blinked, his pen halting"
ratio0.815
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"The corpse sat upright against the curved brickwork, ankles crossed, hands resting flat in his lap as if waiting for a delayed commuter train."
1"The three hexagonal wounds on its throat split wide open, oozing a thick, viscous tar that defied gravity, pooling upward toward its chin."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"Finch said, his voice dropping an octave"
1"Quinn said, her voice low, steady, devoid of inflection"
76.83% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount3
fancyTags
0"Finch muttered (mutter)"
1"Quinn murmured (murmur)"
2"she barked (bark)"
dialogueSentences41
tagDensity0.293
leniency0.585
rawRatio0.25
effectiveRatio0.146
84.4266%