Run: 2026-09-02-01M1HJ2KG5NMSGZPHJYG9FA2QP

Run Details

Duration:
14.6s
Cost:
$0.012797
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora slashed the blade through empty air, and the seam tore open like rotten silk. Sparks of curdled light hissed against the moonsilver edge. The rift spat her out onto a terrace of white basalt, her knees skidding across slick, crushed fruit. Behind her, the portal snapped shut with a hollow thud that rattled the fillings in her teeth. "Keep moving," Nyx hissed. Their voice curled around her ears like cold wind down a chimney. The shade poured over the stone beside her, violet pinpricks burning in the silhouette of their hooded crown. They stretched tall, over six feet of shifting, liquid dusk, testing the air with restless tendrils. Aurora pushed herself upright, wiping sticky pulp from her palms onto her jeans. Her left wrist twitched where the crescent scar pulled tight. Beneath her collar, the thumbnail-sized crimson pendant flared against her breastbone, radiating a fierce, thumping heat. "Dymas," she said. "The threshold, at least," Isolde murmured. The half-fae stepped past them both, silver hair drifting around her waist as if caught in water. Her bare feet met the basalt without making a sound, leaving no scuff or impression in the layer of crimson sediment coating the ground. Her lavender eyes swept across the vast drop ahead. Aurora stepped up beside her and forgot to draw breath. A sprawling, tiered valley yawned beneath them under an unbroken ceiling of warm amber sky. It carried no sun, only a dense, golden radiance that made the shadows pool thick as syrup. Colossal orchards tumbled down cascading terrace walls of dark green marble, heavy with black figs the size of human skulls and grapes that wept pale, shimmering nectar directly onto the soil. Farther out, ancient aqueducts carved from polished bone looped across the abyss, carrying rivers of dark, viscous wine toward a distant city of spires shaped like stacked platters and inverted goblets. The air did not smell of brimstone. It smelled of scorched brown sugar, fermented plums, and roasted marrow. It smelled rich enough to choke on. "It smells like Yu-Fei's kitchen on a Saturday rush," Aurora said, though her fingers tightened on the hilt of the Fae-forged dagger. The moonsilver felt soothingly icy against her sweating palm. "Just... heavier. Sweeter." "Sweetness masks the rot," Isolde said. "Poetic. Helpful, too." "The earth here feeds on greed, Carter. Eat a single seed, and your bones will anchor to the clay before dusk." Nyx glided ahead, their form rippling across the marble balustrade like spilled ink. "Patrols," Nyx whispered. "Three hundred yards along the lower vine-walk. Horned helhounds with copper collars. They do not walk; they stalk." Aurora crouched low behind the balustrade, peering through an arch of woven, blood-red vines. The leaves had veins like human capillaries, pulsing with sluggish rhythm. Down on the second terrace, heavy beasts paced between rows of gnarled trees. Their coats shone like polished obsidian, their snouts low to the flagstones, snuffling through fallen fruit. "Can we bypass them?" Aurora asked. "The stairs descend through the pressing vaults," Isolde said, pointing a slender finger toward an archway carved into the cliff face. A pair of colossal iron doors stood ajar, flanked by stone braziers that spat violet fire. "A silent road, if one avoids the vats." "And if one doesn't?" "The vintners are particular about their yeast." Aurora grimaced. "Pressing vaults it is." They moved down a narrow flight of stone steps cut directly into the cliff. The stone beneath Aurora's boots hummed, a low vibration that matched the pulse of the Heartstone against her ribs. Every few yards, small niches held brass censers smoking with dried herbs that left a cloying, cinnamon film on the back of her tongue. The pressing vault opened into a cavernous hall carved from salt rock. Gigantic wooden presses, bound in pitted bronze bands, towered toward the ceiling like siege engines. Massive screw-threads groaned above hollow stone basins twenty feet wide, where residue from centuries of harvest clung to the grooves in purple-black rinds. Aurora halted near the base of the nearest basin. The floor sloped toward an open drainage sluice. "Quiet," she muttered. A rhythmic sloshing came from the far basin. Nyx flattened against the cavern wall, violet eyes narrowing into thin slits. Their shadow lengthened, slipping along the curve of the vat like grease. Aurora crept forward, her back pressed against the cold salt rock. Her boots made no sound on the dried brine, an old habit beaten into her during three years of dodging Evan's drunken rages in Cardiff. She peered over the rim of the second basin. Inside, a soul stood waist-deep in a slurry of golden, translucent berries. The man had the hollow, sun-starved face of a mid-century clerk, clad in tatters of tweed. His eyes stared blankly ahead, his bare feet rhythmically treading the fruit in a mechanical, unending march. Thick brass studs were driven directly into his ankles, trailing thin silver chains that vanished into the drainage grate below. "He doesn't see us," Aurora whispered. "He sees only the feast he was promised," Isolde said, pausing at Aurora's shoulder. Her voice carried a terrible, soft flatline. "Belphegor keeps his contracts to the letter. Eternal abundance. He will tread those berries until his marrow turns to jelly." The pendant on Aurora's chest burned hotter, biting into her skin through her shirt. "Something's coming," Aurora said. "Not something," Nyx hissed, dissolving from the wall and coalescing at Aurora's side in a swirl of chill air. "Someone." Heavy footfalls echoed from the iron corridor ahead. Slow, dragging steps, accompanied by the wet clatter of cleavers against a butcher's steel. "Hide," Isolde said. "Where?" Aurora hissed, glancing around the stark expanse of salt stone. "Up," Nyx said, their shadowy hands gripping Aurora's collar and hoisting her effortlessly toward the rafters of timber and iron. Aurora scrambled onto a heavy oak beam, tucking her legs beneath her as Isolde flowed up beside her with supernatural grace, balanced on the narrow timber like a bird. Below, the iron archway groaned open. A creature stepped into the vault. It stood nine feet tall, its torso swollen and layered in rolls of pale, leathery fat that bulged through the straps of an oilcloth apron. Four thick arms protruded from its shoulders, each scarred forearm ending in hands that gripped rusted, cleaver-like blades the size of scythes. From its neck rose two distinct heads, their faces stitched together down the centre with thick brass wire. One head snored, thick mucus dripping from its flat snout, while the other inhaled deeply through flared, crimson nostrils. The waking head turned slowly toward the timber rafters. Its yellow eyes locked straight onto Aurora. The mouth split into a jagged, toothless grin, and both heads let out a piercing, pig-like shriek that shattered the salt crystals on the walls. "Run," Aurora yelled, kicking off the beam.
created_at"2026-09-02T17:18:42.195Z" 9/2/2026, 5:18:42 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
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cancelledfalse
latency2268
moderation_latency(null)
generation_time14557
tokens_prompt5142
tokens_completion2174
native_tokens_prompt5247
native_tokens_completion2363
native_tokens_completion_images0
native_tokens_reasoning805
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0127965
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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provider_responses
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id"clqYaqG7EOjUjMcP0fmfgAc"
is_byokfalse
latency2267
model_permaslug"google/gemini-3.8-flash-20260902"
provider_name"Google AI Studio"
status200
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cache_discount(null)
upstream_inference_cost0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.63
leniency1
rawRatio0
effectiveRatio0
95.61% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1139
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1139
totalAiIsms11
found
0
word"silk"
count1
1
word"cascading"
count1
2
word"marble"
count2
3
word"pulse"
count1
4
word"rhythmic"
count1
5
word"mechanical"
count1
6
word"chill"
count1
7
word"echoed"
count1
8
word"stark"
count1
9
word"shattered"
count1
highlights
0"silk"
1"cascading"
2"marble"
3"pulse"
4"rhythmic"
5"mechanical"
6"chill"
7"echoed"
8"stark"
9"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences78
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1139
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount997
uniqueNames8
maxNameDensity2.01
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Aurora"
discoveredNames
Isolde6
Fae-forged1
Nyx6
Aurora20
Heartstone1
Evan1
Cardiff1
Heavy1
persons
0"Isolde"
1"Nyx"
2"Aurora"
3"Evan"
places
0"Cardiff"
globalScore0.497
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1139
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean24.23
std22.51
cv0.929
sampleLengths
015
144
24
346
439
53
66
750
810
994
1025
1134
126
133
1421
1513
1621
1754
186
1945
204
217
222
234
2457
2550
2617
273
288
2924
3045
3165
326
3341
3414
354
3620
3722
383
3911
4020
4129
426
4390
4416
4525
467
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences78
matches
0"were driven"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs165
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences88
ratio0.011
matches
0"\"Three hundred yards along the lower vine-walk. Horned helhounds with copper collars. They do not walk; they stalk.\""
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks1
stackExamples
0"hollow, sun-starved face"
adverbCount18
adverbRatio0.017892644135188866
lyAdverbCount10
lyAdverbRatio0.009940357852882704
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean12.94
std7.06
cv0.545
sampleLengths
015
19
218
317
44
512
618
716
813
910
1016
113
126
1317
1424
159
1610
1715
1817
1931
2031
217
2211
237
2422
259
263
276
283
2921
3013
313
3218
3314
3411
3513
3616
376
3821
3916
408
414
427
432
444
4514
4619
4724
4812
4915
84.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5454545454545454
totalSentences88
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences67
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences67
matches
0"Their voice curled around her"
1"They stretched tall, over six"
2"Her left wrist twitched where"
3"Her bare feet met the"
4"Her lavender eyes swept across"
5"It carried no sun, only"
6"It smelled of scorched brown"
7"It smelled rich enough to"
8"Their coats shone like polished"
9"They moved down a narrow"
10"Their shadow lengthened, slipping along"
11"Her boots made no sound"
12"She peered over the rim"
13"His eyes stared blankly ahead,"
14"Her voice carried a terrible,"
15"It stood nine feet tall,"
16"Its yellow eyes locked straight"
ratio0.254
71.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences67
matches
0"Aurora slashed the blade through"
1"Sparks of curdled light hissed"
2"The rift spat her out"
3"Their voice curled around her"
4"The shade poured over the"
5"They stretched tall, over six"
6"Aurora pushed herself upright, wiping"
7"Her left wrist twitched where"
8"The half-fae stepped past them"
9"Her bare feet met the"
10"Her lavender eyes swept across"
11"Aurora stepped up beside her"
12"A sprawling, tiered valley yawned"
13"It carried no sun, only"
14"The air did not smell"
15"It smelled of scorched brown"
16"It smelled rich enough to"
17"Aurora said, though her fingers"
18"The moonsilver felt soothingly icy"
19"Nyx glided ahead, their form"
ratio0.776
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount5
matches
0"The half-fae stepped past them both, silver hair drifting around her waist as if caught in water."
1"Colossal orchards tumbled down cascading terrace walls of dark green marble, heavy with black figs the size of human skulls and grapes that wept pale, shimmerin…"
2"A pair of colossal iron doors stood ajar, flanked by stone braziers that spat violet fire."
3"The stone beneath Aurora's boots hummed, a low vibration that matched the pulse of the Heartstone against her ribs."
4"The mouth split into a jagged, toothless grin, and both heads let out a piercing, pig-like shriek that shattered the salt crystals on the walls."
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"Aurora said, though her fingers tightened on the hilt of the Fae-forged dagger"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount8
fancyTags
0"Nyx hissed (hiss)"
1"Isolde murmured (murmur)"
2"Nyx whispered (whisper)"
3"she muttered (mutter)"
4"Aurora whispered (whisper)"
5"Nyx hissed (hiss)"
6"Aurora hissed (hiss)"
7"Aurora yelled (yell)"
dialogueSentences27
tagDensity0.63
leniency1
rawRatio0.471
effectiveRatio0.471
82.9922%