Run: 2026-09-02-01M1HJCJCVM7VFV2MWJJM92TNZ

Run Details

Duration:
18.7s
Cost:
$0.017394
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn stepped over the severed cable, her heavy torch beam slicing through subterranean gloom. Water dripped somewhere behind the brickwork, steady as a death watch. "Watch the grease, Guv," Vance called from the platform edge. "Lads from forensic nearly took a slide into the ballast." Quinn ignored him. She dropped the final three feet onto the track bed, her boots hitting pulverized gravel with a sharp crunch. The air in the disused Camden spur tasted of wet lime, centuries of soot, and raw electricity. It scorched the back of her throat. "Tell me you see the cash," Vance said, lumbering down behind her. His breath wheezed in the stagnant draft. "Because if there's no cash, my whole turf-war theory goes tits up." "There is no cash," Quinn said. The corpse sat propped against a brick support column forty yards down the tunnel. The man had died upright, chin glued to his sternum, hands clamped between his thighs. A halogen work lamp cast his shadow up the curved Victorian archway, bloated and jagged. Vance pulled a latex glove taut over his knuckle. "Classic debt collection. Look at the puncture marks on the neck. Stun gun, zip-ties, two in the chest. Street dealers fighting over the canal trade." "The chest wounds are not punctures." Quinn knelt, her trouser hem brushing the grimy sleeper. Her closely cropped salt-and-pepper hair caught the harsh glare of the halogen. "Look at the fabric." Vance crouched beside her, scowling. "Scorched. Cheap nylon melts." "It imploded." Quinn drew a steel ruler from her pocket and hovered the edge above the chest cavity. The victim's cotton shirt flared inward, sucked into neat, circular craters where flesh and bone should have resisted. "No exit wounds. No blood on the rails behind him. If someone shot him with lead, the tunnel wall would hold the spatter." "So someone used exotic hollow points." "The fabric burned in concentric rings, Vance. Like iron filings around a magnet." Quinn adjusted the worn leather watch on her left wrist. The second hand twitched erratically, jumping two seconds forward, then one second back. A dull vibration prickled her skin, cold and sickeningly familiar. It stirred a three-year-old ache in her jaw, the phantom taste of ozone from the warehouse where Morris died. "Guv?" Quinn stood up, her military bearing locking her spine straight. "What did search find in his pockets?" "Odd kit. Foreign coins. A lighter that smells like sulphur." Vance reached into an evidence sack on the gravel and produced a clear plastic bag. "And this piece of garbage." Inside rested a carved white bone token, polished smooth by thumb friction, notched along the rim with crude tally marks. "That is mutton bone," Vance scoffed. "Butcher's offal." "Human femur," Quinn said. "Polished with beeswax." A scuffle echoed down the tunnel from the emergency access ladder. Boots kicked metal rungs, followed by a curse that bounced off the vaulted ceiling. "Hold her!" a uniform shouted from the catwalk above. "She was behind the partition!" Two constables dragged a young woman down the metal staircase. She tripped on the final rung, her round glasses sliding down the bridge of a freckled nose. She gripped a battered brown leather satchel tightly against her ribs, her knuckles white. Red curls spilled in wild tangles around her shoulders. As soon as her feet hit the ballast, she reached up with a gloved hand and tucked a stray curl behind her left ear. "Let go of the coat," she said, her voice clipped, Oxford-polished, and entirely devoid of panic. "The fabric is vintage wool, and your gloves are covered in engine oil." "Found her in the disused ventilation shafts, Guv," the constable wheezed. "Snooping around the secondary perimeter." Quinn took two measured strides toward the intruder. At five feet nine inches, Quinn towered over the woman's five-foot-four frame. "Name." "Eva Kowalski." The woman adjusted her glasses with a single, steady forefinger. Her green eyes darted past Quinn's shoulder, fixing instantly on the corpse against the brick pier. "And you have roughly four minutes before the local pressure drops enough to rupture the seals." "Is that a threat, Miss Kowalski?" Vance barked. "It is atmospheric physics," Eva snapped back. "Though given the current state of Metropolitan Police investigative science, I understand your confusion." "You are trespassing on an active murder scene," Quinn said evenly. "Beneath Camden High Street, three levels below public transit authority access. That requires three bolt-cutters and an exceptional reason." Eva tucked another red strand behind her ear. "The British Museum holds custody of the North London rail archives. I am an archivist." "Archivists don't carry lockpicks in their cuffs," Quinn said, gesturing to the sliver of spring steel glinting at the woman's left wrist. "And archivists don't look at a corpse like they came to fetch his luggage." "His luggage is gone," Eva replied, her eyes narrowing as she studied the man's imploded chest. "Someone already took the ledger." "What ledger?" Vance demanded. "The registry of crossings," Eva said, her tone dropping into something icy. "He was a courier. Not a dealer. And whatever killed him did not leave through the ventilation shaft." Quinn stepped between Eva and the body, watching the girl's fingers twitch near the flap of the satchel. "Who paid him?" "People who do not use sterling." "Morris had that same bone token in his coat pocket," Quinn said. The words came out cold, hard as flint. "Three years ago. Blackfriars pier." Eva paused. Her hand stopped midway to her ear. The defiance melted from her mouth, replaced by something guarded and dangerously alert. "DS Morris died of heart failure." "His coroners lied," Quinn said. "Just like you are lying now." "Look here," Vance interrupted, poking the toe of his boot into the debris between the rails. "The tramp dropped something else." He kicked aside a cluster of rusted iron bolts. A small brass object rolled into the halogen light, clicking against the track bed. Quinn knelt before Vance could touch it. The object was a small old round brass compass, its casing coated in an irregular patina of verdigris. Complex, microscopic sigils coiled around the perimeter of the bezel. Under the cracked glass face, the needle spun in wild, erratic circles, ignoring magnetic north entirely. "Don't touch the rim," Eva hissed, lunging forward. The constables yanked her back by her elbows. "If you ground the casing, you break the grounding circuit!" Quinn lifted the compass by the leather lanyard, her jaw tight. The needle shuddered. It ceased its frantic spin and snapped sharply toward the solid brick wall behind the corpse. The air in the tunnel went instantly freezing. A low, subterranean rumble rolled through the iron tracks, vibrating through Quinn's boots and up her spine. The halogen lamp flickered once, turned a sickly violet, and popped. Darkness dropped like an anvil, broken only by the thin, trembling beam of Quinn's hand torch. Along the curved brick wall, the mortar between the bricks began to smoke. "Guv?" Vance drew his baton, his bravado vanishing into the black. "What is that noise?" "Move back," Quinn ordered, her torch tracking a web of black, frost-like fractures spreading across the masonry. "It is not a noise," Eva shouted over the rising hiss of venting steam. "It is the market opening!" The brickwork behind the dead man buckled inward with a deafening crack, and the darkness reached out with teeth.
created_at"2026-09-02T17:24:08.746Z" 9/2/2026, 5:24:08 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1611
moderation_latency(null)
generation_time18667
tokens_prompt4492
tokens_completion2675
native_tokens_prompt4537
native_tokens_completion3731
native_tokens_completion_images0
native_tokens_reasoning2036
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.017394
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788369848-KIeoBoBzwS5jsOQK6VK7"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788369848-UXk3xj1yKH8uh6OwbAgQ"
upstream_id"uFuYarzTMtbJ-8YPxebauAE"
provider_responses
0
endpoint_id"d376f781-516d-42f9-936d-46f19abca6cc"
id"uFuYarzTMtbJ-8YPxebauAE"
is_byokfalse
latency1610
model_permaslug"google/gemini-3.8-flash-20260902"
provider_name"Google AI Studio"
status200
total_cost0.017394
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount2
adverbTags
0"Eva snapped back [back]"
1"Quinn said evenly [evenly]"
dialogueSentences59
tagDensity0.458
leniency0.915
rawRatio0.074
effectiveRatio0.068
91.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1232
totalAiIsmAdverbs2
found
0
adverb"tightly"
count1
1
adverb"sharply"
count1
highlights
0"tightly"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1232
totalAiIsms8
found
0
word"gloom"
count1
1
word"familiar"
count1
2
word"echoed"
count1
3
word"measured"
count1
4
word"glinting"
count1
5
word"complex"
count1
6
word"magnetic"
count1
7
word"flickered"
count1
highlights
0"gloom"
1"familiar"
2"echoed"
3"measured"
4"glinting"
5"complex"
6"magnetic"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences78
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1232
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount825
uniqueNames8
maxNameDensity2.55
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Quinn21
Camden1
Victorian1
Morris1
Two1
Oxford-polished1
Eva8
Vance11
persons
0"Quinn"
1"Morris"
2"Eva"
3"Vance"
places
0"Oxford-polished"
globalScore0.227
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1232
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean23.69
std15.52
cv0.655
sampleLengths
014
111
220
346
431
56
644
734
831
99
1059
116
1265
131
1417
1530
1620
178
187
1925
2014
2174
2229
2316
2421
2544
268
2721
2830
2923
3036
3121
324
3330
3421
356
3625
3728
3811
3921
4023
417
4244
4326
4430
458
4644
4713
4815
4917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences78
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs142
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount832
adjectiveStacks1
stackExamples
0"small old round brass"
adverbCount19
adverbRatio0.02283653846153846
lyAdverbCount14
lyAdverbRatio0.016826923076923076
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean11.2
std5.7
cv0.509
sampleLengths
014
111
210
310
43
519
617
77
812
97
1012
116
1214
1315
1415
159
1625
1715
1812
194
205
214
2218
2318
2423
256
2623
2713
2810
2919
301
3110
327
3325
345
3520
366
372
384
393
4011
4114
429
435
4410
4517
4614
479
4824
4916
85.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5363636363636364
totalSentences110
uniqueOpeners59
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences70
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences70
matches
0"She dropped the final three"
1"It scorched the back of"
2"His breath wheezed in the"
3"Her closely cropped salt-and-pepper hair"
4"It stirred a three-year-old ache"
5"She tripped on the final"
6"She gripped a battered brown"
7"she said, her voice clipped,"
8"Her green eyes darted past"
9"Her hand stopped midway to"
10"He kicked aside a cluster"
11"It ceased its frantic spin"
ratio0.171
17.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences70
matches
0"Quinn stepped over the severed"
1"Water dripped somewhere behind the"
2"Vance called from the platform"
3"Quinn ignored him."
4"She dropped the final three"
5"The air in the disused"
6"It scorched the back of"
7"Vance said, lumbering down behind"
8"His breath wheezed in the"
9"The corpse sat propped against"
10"The man had died upright,"
11"A halogen work lamp cast"
12"Vance pulled a latex glove"
13"Quinn knelt, her trouser hem"
14"Her closely cropped salt-and-pepper hair"
15"Vance crouched beside her, scowling."
16"Quinn drew a steel ruler"
17"The victim's cotton shirt flared"
18"Quinn adjusted the worn leather"
19"The second hand twitched erratically,"
ratio0.886
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"As soon as her feet"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount0
matches(empty)
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount3
matches
0"Quinn knelt, her trouser hem brushing the grimy sleeper"
1"Eva said, her tone dropping into something icy"
2"Vance drew, his bravado vanishing into the black"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags20
fancyCount9
fancyTags
0"a uniform shouted (shout)"
1"the constable wheezed (wheeze)"
2"Vance barked (bark)"
3"Eva snapped back (snap)"
4"Vance demanded (demand)"
5"Vance interrupted (interrupt)"
6"Eva hissed (hiss)"
7"Quinn ordered (order)"
8"Eva shouted (shout)"
dialogueSentences59
tagDensity0.339
leniency0.678
rawRatio0.45
effectiveRatio0.305
83.3923%