Run: 2026-09-02-01M1HJRA3VCPMNJGKCMMSB74FP

Run Details

Duration:
19.8s
Cost:
$0.015737
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver edge bit through the ward with a sound like tearing silk. Aurora shoved her shoulder against the seam, the Fae-forged dagger vibrating in her white-knuckled grip until the metaphysical fabric snapped. An oily chill rushed over her skin, followed instantly by a wave of suffocating heat. Behind her, the shadow bled into substance. Nyx drew tall, their violet eyes flaring against the sudden dark. "Messy," Nyx murmured, their voice like dried husks skittering over flagstones. "A seamstress would weep." "You had the floor if you wanted to unpick it." Aurora wiped sweat from her forehead with the back of her wrist, her childhood scar stark white against flushed skin. "The lock was yours. You didn't take it." "Brute force suits mortals." "Mind the threshold," Isolde said, stepping past them both. Her waist-length silver hair drifted on an unfelt draught, pale lavender eyes already sweeping the gloom. Her slippers brushed the mossy ground without leaving an indentation, without bending a single blade of grass. "The earth here has teeth, and it remembers what fed it last." Aurora sheathed the dagger at her hip, though her palm remained on the hilt. The tear had spat them out upon a sprawling terrace of black porphyry stone. Above, the sky burned a bruised, sweltering amber, utterly devoid of sun or clouds. It looked less like an open expanse of air and more like the interior of a blown-glass dome lit from without by dying embers. Beneath that amber glare lay an orchard unlike anything rooted in mortal soil. The trees grew thick and squat, their bark polished to the lustre of burnished brass. From heavy, curling boughs hung clusters of crimson pomegranates the size of sheep skulls, split open to reveal seeds that wept a dark, syrupy liquor. The liquid dripped into wide marble basins carved directly into the flagstones, sizzling faintly where it pooled. The smell struck Aurora next. It was thick, sweet, and suffocating. It smelled of scorched sugar, fermented plums, and roasted meat crusted with salt, rich enough to coat the tongue and leave a greasy film on the teeth. Her stomach gave a violent, traitorous spasm. "Dymas," Aurora said, the name tasting like ash. "A border garden," Isolde corrected. She walked towards the balustrade, her hands folded neatly into the long sleeves of her pale gown. "Abandoned when the second prince swallowed the third. The soil here remains perpetually starved." "Delightful family." Aurora stepped forward. The heels of her scuffed boots clipped sharply against the black stone, loud enough to make her wince. Underneath her shirt, the thumbnail-sized crimson stone pulsed. Heat radiated through the silver chain against her collarbone, a steady, rhythmic throb that matched the cadence of a frantic heart. "The pendant is awake," Nyx said, their form stretching thin, leaning over her shoulder without a breath of warmth. "It smells home." "Or a trap." "With the courts of Hel," Isolde said, turning her ethereal face toward the terrace stairs, "the two are rarely distinct." They moved down the broad steps, descending into the orchard proper. Here, the canopy of brass branches knit together tightly, filtering the amber sky into a sickly twilight. Beneath the trees, pale violet lilies choked the path. When Aurora’s boot crushed a cluster, they did not snap. They bruised, releasing an odour of almond paste and copper. "Look at the roots," Aurora whispered. Nyx drifted low to inspect the base of the nearest trunk. Living shadow pooled around the twisted wood. "Gallows timber. These roots did not seek water." Human bones, yellowed and calcified, were bound into the bark. Fingers curled through the wood like climbing ivy, ribs fused into the flare of the trunk, holding the trees upright against the heavy pull of the fruit. In some places, jaws remained parted, teeth replaced by smooth, black river stones. "They signed away their appetites," Isolde murmured, gliding past a trunk where a hollow pelvis cupped a nest of singing beetles. "To Prince Belphegor, hunger is an asset. To his guests, it is currency. They were given all they could devour, until they became the soil that grew the feast." "A fair trade for gluttons," Nyx said softly. "They died full." "Shut up, Nyx." Aurora pulled her gaze away from an arm bone embedded elbow-deep in the brass wood. Her stomach twisted again, nausea warring with an inexplicable, sharp desire to pluck one of the bleeding pomegranates. The scent was getting stronger, worming into her sinuses. "Where is the vault?" "The seer brought us here," Nyx said. "Ask the oracle who speaks only in mirrors." Aurora stopped in the centre of the path, facing the half-Fae. "Isolde. You said the passage would take us directly to the archive." "I said the tear would deliver us to what you seek," Isolde answered. Her pale lavender gaze fixed upon a spot far beyond Aurora’s shoulder. "Truth is not a straight road, Aurora Carter. It bends under the weight of what walks upon it." "No riddles. Not here." Aurora tightened her fingers on the dagger's grip. "Which way?" Isolde pointed a slender, milk-white finger towards the heart of the grove. Through the tangle of brass boughs, a colossal structure rose against the amber horizon. It was a palace carved from a single ridge of grey veined marble, built like a monumental feast hall. Massive arched windows gaped open without glass, hung with rotting tapestries of purple and gold that drifted lazily in the sweltering draft. Long aqueducts stretched from the upper terraces, spilling dark wine into stepped waterfalls that vanished into the earth below. A sound reached them then. It was faint at first, carried on the heavy air. Clinking silver. The thud of wooden trenchers. The low, guttural murmur of hundreds of voices speaking through mouthfuls of gristle and bread. Nyx snapped back into a dense, solid humanoid shape, their shadowy fingers lengthening into jagged claws. "The hall was supposed to be dead." "The dead still dine," Isolde whispered, stepping behind Aurora. "They merely lack the grace to leave the table." Aurora took two fast strides toward the edge of the path, crouching behind the wide base of an ancient brass oak. Through the low-hanging branches, she saw the grand approach to the hall. Hundreds of figures sat along a banquet table that stretched three hundred yards across an open plaza. They were dressed in the rotting finery of a dozen different mortal centuries, brocade doublets, silk gowns, velvet coats, all torn, grease-stained, and stiff with old sauce. Great silver platters piled high with glistening meats and whole roasted beasts lined the boards. None of the diners moved their heads. None of them looked at each other. They shoved fistfuls of steaming flesh into their mouths, chewed with mechanical fury, and swallowed without tasting. Then the sound stopped. All at once, the clinking of silver vanished. Three hundred sets of jaws froze mid-chew. At the head of the colossal marble table, something vast and pale shifted atop an elevated dais. A horned silhouette, bloated and immense, turned its head toward the orchard. It had no eyes, only a gaping maw lined with needle teeth that split its face from ear to ear. The Heartstone against Aurora’s chest didn't just pulse. It flared, scalding hot, searing a crescent of blisters into her flesh. The bloated beast on the dais inhaled. The sound was like a bellows drawing in furnace air. "Intruders," the monstrosity bellowed, grease spraying from its black lips. "Fresh meat for the larder!" Three hundred diners dropped their knives and stood, turning their vacant, hollow eyes directly toward Aurora's hiding place.
created_at"2026-09-02T17:30:33.477Z" 9/2/2026, 5:30:33 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
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cancelledfalse
latency4577
moderation_latency(null)
generation_time19723
tokens_prompt5142
tokens_completion2518
native_tokens_prompt5247
native_tokens_completion3147
native_tokens_completion_images0
native_tokens_reasoning1426
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
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native_finish_reason"STOP"
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provider_responses
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latency4577
model_permaslug"google/gemini-3.8-flash-20260902"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"Nyx said softly [softly]"
dialogueSentences35
tagDensity0.486
leniency0.971
rawRatio0.059
effectiveRatio0.057
80.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1268
totalAiIsmAdverbs5
found
0
adverb"utterly"
count1
1
adverb"sharply"
count1
2
adverb"tightly"
count1
3
adverb"softly"
count1
4
adverb"lazily"
count1
highlights
0"utterly"
1"sharply"
2"tightly"
3"softly"
4"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1268
totalAiIsms23
found
0
word"silk"
count2
1
word"chill"
count1
2
word"stark"
count1
3
word"gloom"
count1
4
word"marble"
count3
5
word"stomach"
count2
6
word"pulsed"
count1
7
word"rhythmic"
count1
8
word"throb"
count1
9
word"warmth"
count1
10
word"desire"
count1
11
word"weight"
count1
12
word"structure"
count1
13
word"velvet"
count1
14
word"glistening"
count1
15
word"mechanical"
count1
16
word"maw"
count1
17
word"pulse"
count1
18
word"searing"
count1
highlights
0"silk"
1"chill"
2"stark"
3"gloom"
4"marble"
5"stomach"
6"pulsed"
7"rhythmic"
8"throb"
9"warmth"
10"desire"
11"weight"
12"structure"
13"velvet"
14"glistening"
15"mechanical"
16"maw"
17"pulse"
18"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences84
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1268
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1039
uniqueNames6
maxNameDensity1.54
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Fae-forged1
Aurora16
Isolde7
Nyx7
Heartstone1
Three2
persons
0"Aurora"
1"Isolde"
2"Nyx"
places(empty)
globalScore0.73
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1268
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean26.98
std17.22
cv0.638
sampleLengths
013
135
218
315
438
54
654
714
852
913
1057
1145
128
1336
1423
1529
1622
173
1820
1911
2046
216
2226
2350
2450
2511
2649
2715
2823
2943
3014
3112
3274
3315
3422
3523
3618
3733
3859
3931
404
4115
4249
4320
4417
4515
4618
96.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences84
matches
0"were bound"
1"were dressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs168
matches
0"was getting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences102
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1050
adjectiveStacks2
stackExamples
0"thin, leaning over her"
1"slender, milk-white finger"
adverbCount26
adverbRatio0.024761904761904763
lyAdverbCount13
lyAdverbRatio0.012380952380952381
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean12.43
std6.42
cv0.516
sampleLengths
013
120
215
37
411
511
64
730
88
94
109
1116
1217
1312
1414
1514
1614
1724
1813
1915
2025
2117
225
236
2427
257
268
275
2817
2914
305
3118
328
3321
3419
353
363
3720
3811
3917
409
4110
4210
436
4411
457
468
4710
4827
4913
81.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5294117647058824
totalSentences102
uniqueOpeners54
42.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences79
matches
0"Then the sound stopped."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences79
matches
0"Her waist-length silver hair drifted"
1"Her slippers brushed the mossy"
2"It looked less like an"
3"It was thick, sweet, and"
4"It smelled of scorched sugar,"
5"Her stomach gave a violent,"
6"She walked towards the balustrade,"
7"They moved down the broad"
8"They bruised, releasing an odour"
9"Her stomach twisted again, nausea"
10"Her pale lavender gaze fixed"
11"It was a palace carved"
12"It was faint at first,"
13"They were dressed in the"
14"They shoved fistfuls of steaming"
15"It had no eyes, only"
16"It flared, scalding hot, searing"
ratio0.215
80.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences79
matches
0"The moonsilver edge bit through"
1"Aurora shoved her shoulder against"
2"An oily chill rushed over"
3"Nyx drew tall, their violet"
4"Nyx murmured, their voice like"
5"Aurora wiped sweat from her"
6"Isolde said, stepping past them"
7"Her waist-length silver hair drifted"
8"Her slippers brushed the mossy"
9"Aurora sheathed the dagger at"
10"The tear had spat them"
11"It looked less like an"
12"The trees grew thick and"
13"The liquid dripped into wide"
14"The smell struck Aurora next."
15"It was thick, sweet, and"
16"It smelled of scorched sugar,"
17"Her stomach gave a violent,"
18"Aurora said, the name tasting"
19"She walked towards the balustrade,"
ratio0.759
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
84.55% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount4
matches
0"From heavy, curling boughs hung clusters of crimson pomegranates the size of sheep skulls, split open to reveal seeds that wept a dark, syrupy liquor."
1"Heat radiated through the silver chain against her collarbone, a steady, rhythmic throb that matched the cadence of a frantic heart."
2"Long aqueducts stretched from the upper terraces, spilling dark wine into stepped waterfalls that vanished into the earth below."
3"It had no eyes, only a gaping maw lined with needle teeth that split its face from ear to ear."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Aurora wiped, her childhood scar stark white against flushed skin"
1"the monstrosity bellowed, grease spraying from its black lips"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount6
fancyTags
0"Nyx murmured (murmur)"
1"Isolde corrected (correct)"
2"Aurora whispered (whisper)"
3"Isolde murmured (murmur)"
4"Isolde whispered (whisper)"
5"the monstrosity bellowed (bellow)"
dialogueSentences35
tagDensity0.371
leniency0.743
rawRatio0.462
effectiveRatio0.343
83.1903%