NC Bench
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Run: 2026-09-02-01M1HJRWYGS5RW3114K1ZZQKYP
Run Details
Model:
Qwen 3.8 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
3m 23s
Cost:
$0.009326
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.40%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
32.27%
Sentence opener variety
(details)
71.68%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
16.45%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
99.30%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
73.08%
Dialogue tag variety (said vs. fancy)
(details)
85.6285%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone burned against Rory’s
collarbone, and she stopped between roots that had not shifted before.
The Heartstone had arrived weeks
earlier in a padded box with no sender, only the name Aurora and a red stamp reading Dymas.
Eva had taken it from
the box first and looked at Rory for longer than usual.
Rory unfolded the note from
Eva. The paper had sweat stains, old fingerprints, and a single line that looked more like a crack than handwriting. Bring the stone to the Grove. Leave the parcel. Don’t let it
know
your name.
She had laughed when Eva
sent it. Then the laughter died.
The note’s return address showed
nothing.
Eva’s number rang through to
silence
.
The delivery slip for Golden
Empress carried a customer name that no longer existed.
The parcel hung in Rory’s
bag, cold and useless.
A container of pork and
ginger congee for a dead customer at a non-existent address in Richmond Park.
She had followed the parcel
because parcels wanted to reach their destination.
She had followed Eva because
Eva had saved her from Evan, and because Eva’s last voicemail carried the wet sound of someone hiding in a cupboard.
The head torch beam cut
a pale lane through the clearing.
Wildflowers crowded the grass, white
hellebores and purple deadnettle, blooms that belonged to another season or no season.
They smelled too fresh, cold
sugar and wet paper. No moth brushed the beam. No beetle crawled the roots.
The silence pressed against Rory’s
ears like water. Ancient oak standing stones marked the edge of the clearing, their trunks petrified into grey ridges, their grain hard as bone.
Rory counted them with her
head torch. One. Two. Three. Four. Five. Six. She counted again. Five.
The stone nearest her arm
had no scratch where she had dragged her key a minute before.
It had no bark, no
seam, no insect hole. The surface looked worn by a thumb, not by rain. Rory moved away from it. The path behind her narrowed into bracken. Ahead, the clearing opened around a ring of trees. Between the oaks, dark gathered in one place, thick as oil, but it did not fall into ordinary shadow. It leaned. The Heartstone
pulsed
against her chest, deep crimson, thumbnail-sized, silver chain slick with heat in her coat. A faint glow moved beneath the gem, once, twice, then waited.
Her phone screen showed the
same minute as when she had entered.
She had walked long enough
to feel it in her knees. The Grove had swallowed the hour and given the minute back. “A Hel portal,” Eva had written in the margin, “and whatever comes through takes the shape of what you want.” Rory wanted nothing from the portal. She wanted Eva alive.
She wanted the parcel to
vanish.
She wanted to walk back
through the trees and find a streetlamp burning where the path had been. The wrongness climbed up her calves before it reached her head. Her left boot scraped gravel. A second scrape answered from the dark. Rory stopped.
Her breath clouded in the
torch beam. The scrape did not come again, but air moved across the back of her neck and carried the scent of soup, pork fat, ginger, cold steam.
She reached down and unclipped
the parcel. The carton inside held nothing but damp black soil and one white flower folded around a key, Eva’s spare house key, the one Rory had returned last month. The torch
flickered
. “You’re tired.” The words did not
echo
. The clearing swallowed them whole. “You’re tired.” The voice was not hers. It came from behind, close, and repeated her own flat delivery, the clipped Welsh vowels, the tired Cardiff habit of dropping endings. Rory spun, torch beam cutting through nothing.
Her straight black hair fell
into her face and she brushed it back without looking. Grass bent where a person stood. The hellebore petals pointed at her like pale hands. The Heartstone beat warm against her sternum.
She backed toward the dark
seam between the oaks because the trees
were moving
, because the path she had followed no longer matched the ring of stones. Every tree now carried the same thumb-worn smoothness. Every shadow held the same thick lean.
Her head torch found the
stone she had marked, then the tree, then the ground, but the mark moved when she looked directly at it.
It slid upward into the
bark and closed. Rory counted her steps backward. One. Two. Three. The fourth step landed on a sound that had not been there before. A twig snapped. Rory held still and counted the rhythm of her own
pulse
. The twig snapped again, then again, a half-step behind the first snap, as though someone walked in a delayed copy of her fear. “Show yourself.” “Show yourself.” The reply came from the black seam.
It sounded wet, as if
Eva spoke with her cheek pressed against cold wood. The portal breathed out, carrying the smell of Rory’s flat, stale tea and damp stone steps from Silas’ bar. For a half-second she saw the hallway above the pub, the coat hook where her jacket hung, the cracked mirror from the charity shop, her own face pale among flowers and black hair. Then the smell vanished. The pendant
pulsed
fast. Rory looked down. The chain had grown longer. No, the glow had stretched, a thin red vein beneath her skin, moving up her wrist and along the small crescent scar. The
warmth
became a thread pulling her toward the seam. She refused to follow it. The trees shifted. Not much. A leaf slipped one way while the branch stayed still. A trunk leaned by the width of a thumb. The standing stones rearranged without noise. Rory caught herself with both hands on a root and felt the root catch her. It flexed, soft as muscle, then hardened. Her mouth opened, but no sound came out. She had a reason to come here. She had come because Eva needed a person who would not break at the first cold wind. She had come because leaving Evan had taught her how to hear the exact note before a lock turned. She had come because she believed doors could be wrong and still be used. A hand closed around the back of her coat. Rory twisted. Nothing stood there. The fabric tore across the shoulder, clean and sharp, and the piece of coat lifted into the air by an invisible thumb. It floated toward the portal.
Then, as it crossed the
black seam, it stopped. The scrap of cloth
hung in the air
, dripping soil, though the ground was dry. The pendant burned. Rory grabbed it and pulled. The stone would not move through the chain. It strained against the metal, then slid free, leaving the silver loop dangling from her fist. The crimson gem shot forward, tiny as a fingernail, glowing. It hovered at the seam. The portal widened. No light showed inside. No fire, no water, no passage to another world.
Only dark, and in the
dark, shapes with the patience of furniture. One shape moved closer. It had Eva’s posture, the small forward hunch Eva used when she waited to see if a person would yell. It had Eva’s red hair tied back. It had the long coat Eva wore when she walked from Peckham to London Bridge at two in the morning and dared the city to stop her. Rory’s throat closed. The shape stepped into the torch beam. It wore Eva’s face, but the face had not learned how to hold still. The eyes blinked one after the other, not together. The mouth smiled before the eyes changed. The scar on the wrist, when the sleeve rose, sat on the right side, not the left. “You brought it.” Rory lifted the head torch. “I brought a box of congee.” The thing tilted Eva’s head. “Congee.” The word
tasted like a test
. The pendant floated between them, beating
warmth
against the dark. Rory reached for it. The portal reached for her. Roots under her boots turned upward, not violent, not fast, just certain. They closed around her heels. The thing wearing Eva’s face stepped through the seam. Eva’s real voice came from inside Rory’s pocket, tinny and urgent. The phone had died an hour ago. The screen showed no charge, no signal, no wallpaper. Eva’s voice spoke from the black glass. “Don’t let it
know
your name.” The thing smiled wider, stretching Eva’s cheeks until the skin looked wrong and too thin. “Rory.” Rory froze. The pendant’s light flared red and the whole grove went cold. Every standing stone opened with a sound like a knuckle cracking. The wildflowers turned their faces away. The roots tightened. The thing wearing Eva raised a hand with the scar on the wrong wrist. “I’ve been waiting for someone to say it back.” The phone in Rory’s pocket burned. The portal exhaled. Rory ran. The path did not move, and that was worse than if it had moved. Trees parted exactly when she expected, stones cleared exactly where she aimed, the bracken flattened for her boots like a servant. Each step carried her deeper into the clearing instead of out of it. She saw the note still in her hand, folded where her thumb had creased it. She saw the scrap of her coat pinned to the dark, still dripping. She saw the shape behind her, not chasing, not hurrying, just taking one long stride for every three of hers and closing anyway. The pendant dropped from the air and landed in her palm. It no longer
pulsed
. It beat. Rory looked back once. The thing wearing Eva stopped at the centre of the standing stones. It placed both hands over its face, then removed them with a movement like shedding wet gloves. Underneath, it wore Rory’s own bright blue eyes and Rory’s straight black hair. It smiled with Rory’s mouth. “You came for a reason.” The voice was Eva’s. The seam behind it split wide enough for a body. The dark from inside smelled of old teeth and cold soup. Rory’s bag tore down the side, and the congee carton flew into the opening, landing with a wet slap against something that was not ground. The pendant heated. A new line appeared on the back of Rory’s hand, thin and red, as if a fingernail had
traced
it from the inside. The shape wore her face now, but its wrist stayed bare. It wanted the scar. Rory turned and ran toward the edge of the grove. The trees bent low. The flowers pressed up through the soil around her boots, soft, patient, hungry. Behind her, the thing laughed with her voice, then Eva’s voice, then a child’s voice, and then a sound like many people saying Rory at once in a room too small for all of them. Her head torch beam caught a gap between trunks. Streetlamp glow. Road. Metal bins. The
familiar
broken sign for Richmond Park. Rory lunged for it. The Heartstone flew from her hand. It struck the standing stone at the edge and cracked. The deep crimson split into two pieces. The silver chain snapped loose and whipped around her wrist, over the crescent scar. Both shards of stone fell at her feet, still glowing, still beating. The grove went silent. The streetlamp outside the trees
flickered
and died. Rory stared at the cracked pendant, then at the dark between the trees. Nothing moved. No roots tightened. No breath pressed the flowers. The phone in her pocket buzzed once. The screen lit with her mother’s name, then went dark. The portal opened behind her. Rory turned. Footsteps crossed the pavement beyond the stones. They stopped in the black where the streetlamp had been. “Don’t look at it.” The voice came from outside the grove, wet with fear, and it was Eva’s. Something with a crescent scar pressed against the back of Rory’s hand from the inside. The pendant’s two halves beat together once. The street outside vanished, and the trees closed over it like a lid.
created_at
"2026-09-02T17:30:58.012Z"
9/2/2026, 5:30:58 PM
model
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native_tokens_reasoning
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is_byok
false
latency
5734
model_permaslug
"qwen/qwen3.8-flash-20260826"
provider_name
"Alibaba"
status
200
total_cost
0.009326002
cache_discount
0.000583168
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
13
tagDensity
0.154
leniency
0.308
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2023
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.40%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2023
totalAiIsms
14
found
0
word
"silence"
count
2
1
word
"pulsed"
count
3
2
word
"flickered"
count
2
3
word
"echo"
count
1
4
word
"pulse"
count
1
5
word
"warmth"
count
2
6
word
"traced"
count
1
7
word
"familiar"
count
1
8
word
"footsteps"
count
1
highlights
0
"silence"
1
"pulsed"
2
"flickered"
3
"echo"
4
"pulse"
5
"warmth"
6
"traced"
7
"familiar"
8
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
208
matches
0
"t with fear"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
208
filterMatches
0
"know"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
220
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2023
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
89
wordCount
1964
uniqueNames
17
maxNameDensity
1.88
worstName
"Rory"
maxWindowNameDensity
4.5
worstWindowName
"Eva"
discoveredNames
Heartstone
5
Rory
37
Aurora
1
Dymas
1
Eva
27
Grove
2
Golden
1
Empress
1
Richmond
2
Park
2
Evan
2
Welsh
1
Cardiff
1
Peckham
1
London
1
Bridge
1
One
3
persons
0
"Heartstone"
1
"Rory"
2
"Eva"
3
"Grove"
4
"Empress"
5
"Evan"
places
0
"Richmond"
1
"Park"
2
"Cardiff"
3
"Peckham"
4
"London"
5
"Bridge"
6
"One"
globalScore
0.558
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
138
glossingSentenceCount
1
matches
0
"tasted like a test"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2023
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
220
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
92
mean
21.99
std
22.34
cv
1.016
sampleLengths
0
16
1
39
2
40
3
64
4
38
5
56
6
34
7
4
8
36
9
5
10
65
11
34
12
20
13
34
14
11
15
12
16
35
17
35
18
3
19
2
20
10
21
2
22
5
23
59
24
7
25
75
26
5
27
16
28
3
29
34
30
2
31
2
32
21
33
56
34
4
35
40
36
5
37
3
38
49
39
65
40
9
41
56
42
3
43
44
44
3
45
83
46
3
47
7
48
47
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
208
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
334
matches
0
"were moving"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
220
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
844
adjectiveStacks
1
stackExamples
0
"same thumb-worn smoothness."
adverbCount
26
adverbRatio
0.030805687203791468
lyAdverbCount
3
lyAdverbRatio
0.0035545023696682463
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
220
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
220
mean
9.2
std
6.73
cv
0.732
sampleLengths
0
16
1
23
2
16
3
6
4
19
5
6
6
3
7
6
8
7
9
4
10
6
11
6
12
14
13
9
14
18
15
12
16
26
17
11
18
18
19
9
20
5
21
5
22
8
23
21
24
7
25
1
26
1
27
1
28
1
29
1
30
1
31
3
32
1
33
17
34
9
35
10
36
5
37
7
38
9
39
19
40
2
41
17
42
11
43
12
44
11
45
11
46
20
47
6
48
4
49
6
32.27%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
39
diversityRatio
0.2
totalSentences
220
uniqueOpeners
44
71.68%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
186
matches
0
"Then the laughter died."
1
"Then the smell vanished."
2
"Then, as it crossed the"
3
"Only dark, and in the"
ratio
0.022
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
45
totalSentences
186
matches
0
"She had laughed when Eva"
1
"She had followed the parcel"
2
"She had followed Eva because"
3
"They smelled too fresh, cold"
4
"She counted again."
5
"It had no bark, no"
6
"Her phone screen showed the"
7
"She had walked long enough"
8
"She wanted Eva alive."
9
"She wanted the parcel to"
10
"She wanted to walk back"
11
"Her left boot scraped gravel."
12
"Her breath clouded in the"
13
"She reached down and unclipped"
14
"It came from behind, close,"
15
"Her straight black hair fell"
16
"She backed toward the dark"
17
"Her head torch found the"
18
"It slid upward into the"
19
"It sounded wet, as if"
ratio
0.242
16.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
165
totalSentences
186
matches
0
"The Heartstone burned against Rory’s"
1
"The Heartstone had arrived weeks"
2
"Eva had taken it from"
3
"Rory unfolded the note from"
4
"The paper had sweat stains,"
5
"She had laughed when Eva"
6
"The note’s return address showed"
7
"Eva’s number rang through to"
8
"The delivery slip for Golden"
9
"The parcel hung in Rory’s"
10
"A container of pork and"
11
"She had followed the parcel"
12
"She had followed Eva because"
13
"The head torch beam cut"
14
"Wildflowers crowded the grass, white"
15
"They smelled too fresh, cold"
16
"The silence pressed against Rory’s"
17
"Rory counted them with her"
18
"She counted again."
19
"The stone nearest her arm"
ratio
0.887
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
186
matches
(empty)
ratio
0
99.30%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
82
technicalSentenceCount
5
matches
0
"The paper had sweat stains, old fingerprints, and a single line that looked more like a crack than handwriting."
1
"Wildflowers crowded the grass, white hellebores and purple deadnettle, blooms that belonged to another season or no season."
2
"The twig snapped again, then again, a half-step behind the first snap, as though someone walked in a delayed copy of her fear."
3
"Rory’s bag tore down the side, and the congee carton flew into the opening, landing with a wet slap against something that was not ground."
4
"A new line appeared on the back of Rory’s hand, thin and red, as if a fingernail had traced it from the inside."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
73.08%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"The portal breathed (breathe)"
dialogueSentences
13
tagDensity
0.077
leniency
0.154
rawRatio
1
effectiveRatio
0.154
85.6285%