NC Bench
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Run: 2026-09-03-01M1K4QGVYT6ZGXZ2G1WYJXD4D
Run Details
Model:
Muse Spark 1.3 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 38s
Cost:
$0.034482
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.24%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
62.27%
Sentence opener variety
(details)
44.44%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
50.00%
Subject-first sentence starts
(details)
33.33%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.1761%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory hit the leaf litter
hard and rolled, the plastic takeaway bag still hooked around her wrist. The ticket said north wall. Cash job. No name.
She spat damp leaves from
her mouth and pushed up on her elbows.
The gate stood six feet
behind her, padlock clasped, railings black against the trees.
Richmond Park stretched ahead in
a tangle of oak and dark. Her phone screen showed 00:47, then 00:46, then 00:47 again.
The map dot pulsed in
a field of grey. Cold bit through her leggings. She tucked the bag higher, knotted the handles twice around her palm, and stood.
Shoulder-length straight black hair clung
to her neck.
She dragged it free with
her left hand.
Torchlight caught the small crescent-shaped
scar on her wrist as her sleeve slipped back. "Hello? Golden Empress delivery?"
Her voice went out and
did not come back. No
echo
.
The trees took the sound
and kept it.
She swept the torch beam
across the path.
Mud, crushed bark, a twist
of bicycle track. Beyond the ring of light the dark stacked thick between trunks.
She started to walk, counting
her steps under her breath to hold the
silence
at arm's length. Twenty. Thirty.
The takeaway smell leaked from
the bag, sesame and hot oil and ginger. Normal smells. She held on to them.
Yu-Fei never sent riders into
the park after lockup.
The call came through on
the shop line near closing, a man with a soft voice and precise English. Double pay. Cash on collection. Bring it to the north wall and follow the lights.
She took the job as
she took all odd jobs, rent due and the flat above the bar cold at night. The path bent. The torch picked out a smear of colour on the ground. Wildflowers grew through the leaf rot in a broad drift, white and violet and yellow.
Their petals lay open to
the dark.
Their scent rose up, thick
and sweet, honey and rot and green sap. Rory stopped. Flowers did not bloom like that in open parkland in September, not in such crowds, not at night with heads wide open.
She crouched and touched one
stalk. Pollen dusted her fingertip. The flower turned under her touch, a slow quarter inch. All the heads near it turned as well.
She stood up fast, so
fast her ankle rolled in the mud. Leaves rustled to her left. She swung the torch. Nothing but trunks, ivy, a low mound of mulch. Yet the rustle kept pace with her breath for three beats after she held still, as if something out there breathed with her and stopped a second late. "Who's there?" No answer. She walked on. The path narrowed. Roots knuckled up through the soil and the beam jumped with each step. At fifty paces she marked a split oak with a scratch of her nail. At a hundred she stacked two stones by a root. Old habits from Cardiff woods. Mark the way back when the way back likes to shift. The pendant slipped free from her collar as she bent. The deep crimson stone, thumbnail sized on its silver chain, knocked against her sternum. Heat
pulsed
from it in a slow
throb
, then another. Warmth sank through her top into skin. She fisted it. The inner glow bled between her fingers, faint as coals. It never burned without cause. The man who left it at the bar left no note, only a box with her name in strange handwriting. Since then the stone warmed near railway arches and church crypts and once near a broken drain in Soho. Places where the air felt thin. The air here felt thin enough to tear.
She tucked the pendant inside
her jacket and zipped up to her chin. The path opened ahead into a wider dark. The torch beam thinned and failed to find the far side.
She clicked the tail cap
twice. Fresh batteries at the shop. The light stayed weak, sucked down to a yellow tongue. Then she saw the stones. Two ancient oak standing pillars marked a gap in the trees, bark grown over granite at the base, lichen silver on the inner faces. Beyond them lay a clearing. The ground inside glowed faintly with more wildflowers, a dense carpet that gave off its own pale light. The scent rolled out in a wave and coated her tongue. Rory halted at the boundary.
Her bright blue eyes watered
from the sweetness. Midges hung in the torch beam, then dropped out of it all at once, as if a hand closed around them. She checked her phone. 00:47. The seconds did not move. Tick-tock went something in the trees. No, not that. A click, a pause, a click. Like a nail tapped on wood. She turned toward it. The sound stopped. She turned back to the clearing and small white shapes
flickered
at the edge of sight, there and gone between trunks. Tall. Still. Too still. Her
pulse
knocked against her throat. She forced her breath slow through her nose and counted five in, five out. Cool head. Think sideways. "Food's getting cold." Louder this time. The clearing swallowed the words. She stepped off the path for a better angle on the stones. Gravel crunched under her trainer. A half second later gravel crunched again, off to her right, one
footfall
where no foot should fall. She froze. The second crunch did not repeat. She shifted her
weight
. Leaves sighed under her sole. Leaves sighed under another sole, lighter, quicker, eager to match her. She swung the torch right. Light struck wet ivy, a fallen branch, a black hollow under a root plate. Her own breath rasped loud in her ears. In the hollow two pale ovals caught the light and vanished. Mice, perhaps. Fungi. She named each option and discarded none. She stepped back toward the path, so the
echo
step followed, closer this time. She stopped dead. Silence poured in. The wildflower smell sharpened. Copper edged under it now. Blood. Recent. She looked down. Her palm stung. The gate left a graze across the heel of her hand. A bead welled, dark in the torchlight. The flower heads at her feet leaned toward the drop of scent on the air. Stems creaked. Hundreds of small faces tipped up at once. She wiped the blood on her jeans and backed toward the stones. The takeaway bag crackled loud enough to make her flinch. She set it down by the left pillar with careful hands. If this was a prank, if lads from the estate waited with phones, food left in plain view gave them nothing to chase. "Take it and show yourself." No takers. The pendant
throbbed
hard against her breastbone, so hot she gasped. Heat spread in rings through cloth. The glow leaked around the zip, red as a brake light. The clearing brightened in answer. Petals lifted. The carpet of blooms rippled without wind, wave after wave rolling toward the centre where the dark lay deepest. In that centre the ground rose in a low ring, like an old hearth or a filled well. The air above it
shimmered
. Her torch beam bent around it and broke. Footsteps started behind her on the path, unhurried, crunch and drag, crunch and drag. She spun. The beam found only empty track and her own stacked stones and the scratch on the split oak twenty paces back. The steps kept coming, steady as a clock hand. She backed between the pillars. Cold washed off the old oak and raised the hairs on her arms. The stacked stones toppled, one clicked against the other. The scratch on the oak
was gone
. Bark lay smooth and black with wet. Her phone buzzed once in her pocket. Screen lit her chin. UNKNOWN NUMBER. A text preview read COME INSIDE RORY and then the screen died to black and refused all buttons. She jammed the phone away. Her fingers found the zip pull and dragged it down an inch for air, so the pendant light spilled out stronger. The stones drank it. Veins in the granite lit red, branching like frost. At the edge of sight movement crowded closer. Tall shapes between trees leaned in by inches. When she looked straight at them only trunks stood there, but the afterimage burned, long limbs and narrow heads and eyes that reflected nothing. The flower carpet parted around her trainers with soft tearing sounds. Stems brushed her ankles. Pollen filmed her skin. The scent filled her mouth and nose until each breath felt chewed. Crunch and drag stopped a few feet behind her left shoulder. She felt the cold of it on her neck. She pivoted, torch up like a club, elbow locked, body bladed. Training from Essex Road self defence nights. Chin down. Scream ready. Empty air. Then breath touched her ear, damp and sweet with rot, and a voice shaped her hidden name with a mouth that never learned human speech. "Malphora." The pendant flared white hot. The stones groaned. The dark in the centre of the ring split open from the ground up, and long pale fingers curled around the edge of the night itself.
created_at
"2026-09-03T08:03:56.422Z"
9/3/2026, 8:03:56 AM
model
"meta/muse-spark-1.3-20260902"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5014
moderation_latency
(null)
generation_time
158420
tokens_prompt
4387
tokens_completion
2323
native_tokens_prompt
4085
native_tokens_completion
6912
native_tokens_completion_images
0
native_tokens_reasoning
4797
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.03448225
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788422636-TVYTIdrfzpQ9lHw2cVkV"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788422636-qbiKM3j0JjDKIfB3uB26"
upstream_id
"resp_6a9929ed13a3bcce3c43434c"
provider_responses
0
endpoint_id
"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id
"resp_6a9929ed13a3bcce3c43434c"
is_byok
false
latency
802
model_permaslug
"meta/muse-spark-1.3-20260902"
provider_name
"Meta"
status
200
total_cost
0.03448225
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1538
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.24%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1538
totalAiIsms
15
found
0
word
"pulsed"
count
2
1
word
"echo"
count
2
2
word
"silence"
count
2
3
word
"throb"
count
1
4
word
"warmth"
count
1
5
word
"flickered"
count
1
6
word
"pulse"
count
1
7
word
"footfall"
count
1
8
word
"weight"
count
1
9
word
"throbbed"
count
1
10
word
"shimmered"
count
1
11
word
"footsteps"
count
1
highlights
0
"pulsed"
1
"echo"
2
"silence"
3
"throb"
4
"warmth"
5
"flickered"
6
"pulse"
7
"footfall"
8
"weight"
9
"throbbed"
10
"shimmered"
11
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
178
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
178
filterMatches
(empty)
hedgeMatches
0
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
183
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1538
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
13
wordCount
1523
uniqueNames
9
maxNameDensity
0.2
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Leaves"
discoveredNames
Park
1
English
1
September
1
Cardiff
1
Soho
1
Essex
1
Road
1
Rory
3
Leaves
3
persons
0
"Rory"
1
"Leaves"
places
0
"Park"
1
"September"
2
"Cardiff"
3
"Soho"
4
"Essex"
5
"Road"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
106
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1538
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
183
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
49
mean
31.39
std
20.59
cv
0.656
sampleLengths
0
17
1
9
2
57
3
49
4
4
5
19
6
66
7
64
8
14
9
59
10
28
11
12
12
46
13
2
14
2
15
59
16
54
17
50
18
8
19
53
20
5
21
58
22
34
23
10
24
53
25
24
26
3
27
8
28
35
29
28
30
48
31
20
32
11
33
49
34
56
35
5
36
2
37
54
38
31
39
64
40
23
41
31
42
39
43
40
44
31
45
42
46
27
47
1
48
34
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
178
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
234
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
183
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1527
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
49
adverbRatio
0.032089063523248196
lyAdverbCount
4
lyAdverbRatio
0.0026195153896529143
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
183
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
183
mean
8.4
std
6.01
cv
0.715
sampleLengths
0
17
1
5
2
2
3
2
4
13
5
14
6
11
7
10
8
9
9
5
10
14
11
8
12
8
13
14
14
4
15
9
16
2
17
8
18
8
19
8
20
11
21
17
22
1
23
1
24
13
25
2
26
5
27
9
28
19
29
2
30
3
31
10
32
21
33
3
34
11
35
15
36
7
37
13
38
2
39
22
40
6
41
4
42
10
43
8
44
12
45
5
46
4
47
9
48
28
49
2
62.27%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.4230769230769231
totalSentences
182
uniqueOpeners
77
44.44%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
150
matches
0
"Then she saw the stones."
1
"Then breath touched her ear,"
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
43
totalSentences
150
matches
0
"She spat damp leaves from"
1
"Her phone screen showed 00:47,"
2
"She tucked the bag higher,"
3
"She dragged it free with"
4
"Her voice went out and"
5
"She swept the torch beam"
6
"She started to walk, counting"
7
"She held on to them."
8
"She took the job as"
9
"Their petals lay open to"
10
"Their scent rose up, thick"
11
"She crouched and touched one"
12
"She stood up fast, so"
13
"She swung the torch."
14
"She walked on."
15
"She fisted it."
16
"It never burned without cause."
17
"She tucked the pendant inside"
18
"She clicked the tail cap"
19
"Her bright blue eyes watered"
ratio
0.287
50.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
123
totalSentences
150
matches
0
"Rory hit the leaf litter"
1
"The ticket said north wall."
2
"She spat damp leaves from"
3
"The gate stood six feet"
4
"Richmond Park stretched ahead in"
5
"Her phone screen showed 00:47,"
6
"The map dot pulsed in"
7
"She tucked the bag higher,"
8
"Shoulder-length straight black hair clung"
9
"She dragged it free with"
10
"Torchlight caught the small crescent-shaped"
11
"Her voice went out and"
12
"The trees took the sound"
13
"She swept the torch beam"
14
"Mud, crushed bark, a twist"
15
"She started to walk, counting"
16
"The takeaway smell leaked from"
17
"She held on to them."
18
"Yu-Fei never sent riders into"
19
"The call came through on"
ratio
0.82
33.33%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
150
matches
0
"If this was a prank,"
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
68
technicalSentenceCount
1
matches
0
"When she looked straight at them only trunks stood there, but the afterimage burned, long limbs and narrow heads and eyes that reflected nothing."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.1761%