Run: 2026-09-03-01M1K4QGVYT6ZGXZ2G1WYJXD4D

Run Details

Duration:
2m 38s
Cost:
$0.034482
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory hit the leaf litter hard and rolled, the plastic takeaway bag still hooked around her wrist. The ticket said north wall. Cash job. No name. She spat damp leaves from her mouth and pushed up on her elbows. The gate stood six feet behind her, padlock clasped, railings black against the trees. Richmond Park stretched ahead in a tangle of oak and dark. Her phone screen showed 00:47, then 00:46, then 00:47 again. The map dot pulsed in a field of grey. Cold bit through her leggings. She tucked the bag higher, knotted the handles twice around her palm, and stood. Shoulder-length straight black hair clung to her neck. She dragged it free with her left hand. Torchlight caught the small crescent-shaped scar on her wrist as her sleeve slipped back. "Hello? Golden Empress delivery?" Her voice went out and did not come back. No echo. The trees took the sound and kept it. She swept the torch beam across the path. Mud, crushed bark, a twist of bicycle track. Beyond the ring of light the dark stacked thick between trunks. She started to walk, counting her steps under her breath to hold the silence at arm's length. Twenty. Thirty. The takeaway smell leaked from the bag, sesame and hot oil and ginger. Normal smells. She held on to them. Yu-Fei never sent riders into the park after lockup. The call came through on the shop line near closing, a man with a soft voice and precise English. Double pay. Cash on collection. Bring it to the north wall and follow the lights. She took the job as she took all odd jobs, rent due and the flat above the bar cold at night. The path bent. The torch picked out a smear of colour on the ground. Wildflowers grew through the leaf rot in a broad drift, white and violet and yellow. Their petals lay open to the dark. Their scent rose up, thick and sweet, honey and rot and green sap. Rory stopped. Flowers did not bloom like that in open parkland in September, not in such crowds, not at night with heads wide open. She crouched and touched one stalk. Pollen dusted her fingertip. The flower turned under her touch, a slow quarter inch. All the heads near it turned as well. She stood up fast, so fast her ankle rolled in the mud. Leaves rustled to her left. She swung the torch. Nothing but trunks, ivy, a low mound of mulch. Yet the rustle kept pace with her breath for three beats after she held still, as if something out there breathed with her and stopped a second late. "Who's there?" No answer. She walked on. The path narrowed. Roots knuckled up through the soil and the beam jumped with each step. At fifty paces she marked a split oak with a scratch of her nail. At a hundred she stacked two stones by a root. Old habits from Cardiff woods. Mark the way back when the way back likes to shift. The pendant slipped free from her collar as she bent. The deep crimson stone, thumbnail sized on its silver chain, knocked against her sternum. Heat pulsed from it in a slow throb, then another. Warmth sank through her top into skin. She fisted it. The inner glow bled between her fingers, faint as coals. It never burned without cause. The man who left it at the bar left no note, only a box with her name in strange handwriting. Since then the stone warmed near railway arches and church crypts and once near a broken drain in Soho. Places where the air felt thin. The air here felt thin enough to tear. She tucked the pendant inside her jacket and zipped up to her chin. The path opened ahead into a wider dark. The torch beam thinned and failed to find the far side. She clicked the tail cap twice. Fresh batteries at the shop. The light stayed weak, sucked down to a yellow tongue. Then she saw the stones. Two ancient oak standing pillars marked a gap in the trees, bark grown over granite at the base, lichen silver on the inner faces. Beyond them lay a clearing. The ground inside glowed faintly with more wildflowers, a dense carpet that gave off its own pale light. The scent rolled out in a wave and coated her tongue. Rory halted at the boundary. Her bright blue eyes watered from the sweetness. Midges hung in the torch beam, then dropped out of it all at once, as if a hand closed around them. She checked her phone. 00:47. The seconds did not move. Tick-tock went something in the trees. No, not that. A click, a pause, a click. Like a nail tapped on wood. She turned toward it. The sound stopped. She turned back to the clearing and small white shapes flickered at the edge of sight, there and gone between trunks. Tall. Still. Too still. Her pulse knocked against her throat. She forced her breath slow through her nose and counted five in, five out. Cool head. Think sideways. "Food's getting cold." Louder this time. The clearing swallowed the words. She stepped off the path for a better angle on the stones. Gravel crunched under her trainer. A half second later gravel crunched again, off to her right, one footfall where no foot should fall. She froze. The second crunch did not repeat. She shifted her weight. Leaves sighed under her sole. Leaves sighed under another sole, lighter, quicker, eager to match her. She swung the torch right. Light struck wet ivy, a fallen branch, a black hollow under a root plate. Her own breath rasped loud in her ears. In the hollow two pale ovals caught the light and vanished. Mice, perhaps. Fungi. She named each option and discarded none. She stepped back toward the path, so the echo step followed, closer this time. She stopped dead. Silence poured in. The wildflower smell sharpened. Copper edged under it now. Blood. Recent. She looked down. Her palm stung. The gate left a graze across the heel of her hand. A bead welled, dark in the torchlight. The flower heads at her feet leaned toward the drop of scent on the air. Stems creaked. Hundreds of small faces tipped up at once. She wiped the blood on her jeans and backed toward the stones. The takeaway bag crackled loud enough to make her flinch. She set it down by the left pillar with careful hands. If this was a prank, if lads from the estate waited with phones, food left in plain view gave them nothing to chase. "Take it and show yourself." No takers. The pendant throbbed hard against her breastbone, so hot she gasped. Heat spread in rings through cloth. The glow leaked around the zip, red as a brake light. The clearing brightened in answer. Petals lifted. The carpet of blooms rippled without wind, wave after wave rolling toward the centre where the dark lay deepest. In that centre the ground rose in a low ring, like an old hearth or a filled well. The air above it shimmered. Her torch beam bent around it and broke. Footsteps started behind her on the path, unhurried, crunch and drag, crunch and drag. She spun. The beam found only empty track and her own stacked stones and the scratch on the split oak twenty paces back. The steps kept coming, steady as a clock hand. She backed between the pillars. Cold washed off the old oak and raised the hairs on her arms. The stacked stones toppled, one clicked against the other. The scratch on the oak was gone. Bark lay smooth and black with wet. Her phone buzzed once in her pocket. Screen lit her chin. UNKNOWN NUMBER. A text preview read COME INSIDE RORY and then the screen died to black and refused all buttons. She jammed the phone away. Her fingers found the zip pull and dragged it down an inch for air, so the pendant light spilled out stronger. The stones drank it. Veins in the granite lit red, branching like frost. At the edge of sight movement crowded closer. Tall shapes between trees leaned in by inches. When she looked straight at them only trunks stood there, but the afterimage burned, long limbs and narrow heads and eyes that reflected nothing. The flower carpet parted around her trainers with soft tearing sounds. Stems brushed her ankles. Pollen filmed her skin. The scent filled her mouth and nose until each breath felt chewed. Crunch and drag stopped a few feet behind her left shoulder. She felt the cold of it on her neck. She pivoted, torch up like a club, elbow locked, body bladed. Training from Essex Road self defence nights. Chin down. Scream ready. Empty air. Then breath touched her ear, damp and sweet with rot, and a voice shaped her hidden name with a mouth that never learned human speech. "Malphora." The pendant flared white hot. The stones groaned. The dark in the centre of the ring split open from the ground up, and long pale fingers curled around the edge of the night itself.
created_at"2026-09-03T08:03:56.422Z" 9/3/2026, 8:03:56 AM
model"meta/muse-spark-1.3-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5014
moderation_latency(null)
generation_time158420
tokens_prompt4387
tokens_completion2323
native_tokens_prompt4085
native_tokens_completion6912
native_tokens_completion_images0
native_tokens_reasoning4797
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.03448225
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788422636-TVYTIdrfzpQ9lHw2cVkV"
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api_type"completions"
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upstream_id"resp_6a9929ed13a3bcce3c43434c"
provider_responses
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endpoint_id"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id"resp_6a9929ed13a3bcce3c43434c"
is_byokfalse
latency802
model_permaslug"meta/muse-spark-1.3-20260902"
provider_name"Meta"
status200
total_cost0.03448225
cache_discount(null)
upstream_inference_cost0
provider_name"Meta"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1538
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1538
totalAiIsms15
found
0
word"pulsed"
count2
1
word"echo"
count2
2
word"silence"
count2
3
word"throb"
count1
4
word"warmth"
count1
5
word"flickered"
count1
6
word"pulse"
count1
7
word"footfall"
count1
8
word"weight"
count1
9
word"throbbed"
count1
10
word"shimmered"
count1
11
word"footsteps"
count1
highlights
0"pulsed"
1"echo"
2"silence"
3"throb"
4"warmth"
5"flickered"
6"pulse"
7"footfall"
8"weight"
9"throbbed"
10"shimmered"
11"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences178
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences178
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences183
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1538
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount1523
uniqueNames9
maxNameDensity0.2
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Leaves"
discoveredNames
Park1
English1
September1
Cardiff1
Soho1
Essex1
Road1
Rory3
Leaves3
persons
0"Rory"
1"Leaves"
places
0"Park"
1"September"
2"Cardiff"
3"Soho"
4"Essex"
5"Road"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences106
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1538
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences183
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean31.39
std20.59
cv0.656
sampleLengths
017
19
257
349
44
519
666
764
814
959
1028
1112
1246
132
142
1559
1654
1750
188
1953
205
2158
2234
2310
2453
2524
263
278
2835
2928
3048
3120
3211
3349
3456
355
362
3754
3831
3964
4023
4131
4239
4340
4431
4542
4627
471
4834
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences178
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs234
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences183
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1527
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount49
adverbRatio0.032089063523248196
lyAdverbCount4
lyAdverbRatio0.0026195153896529143
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences183
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences183
mean8.4
std6.01
cv0.715
sampleLengths
017
15
22
32
413
514
611
710
89
95
1014
118
128
1314
144
159
162
178
188
198
2011
2117
221
231
2413
252
265
279
2819
292
303
3110
3221
333
3411
3515
367
3713
382
3922
406
414
4210
438
4412
455
464
479
4828
492
62.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.4230769230769231
totalSentences182
uniqueOpeners77
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences150
matches
0"Then she saw the stones."
1"Then breath touched her ear,"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences150
matches
0"She spat damp leaves from"
1"Her phone screen showed 00:47,"
2"She tucked the bag higher,"
3"She dragged it free with"
4"Her voice went out and"
5"She swept the torch beam"
6"She started to walk, counting"
7"She held on to them."
8"She took the job as"
9"Their petals lay open to"
10"Their scent rose up, thick"
11"She crouched and touched one"
12"She stood up fast, so"
13"She swung the torch."
14"She walked on."
15"She fisted it."
16"It never burned without cause."
17"She tucked the pendant inside"
18"She clicked the tail cap"
19"Her bright blue eyes watered"
ratio0.287
50.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount123
totalSentences150
matches
0"Rory hit the leaf litter"
1"The ticket said north wall."
2"She spat damp leaves from"
3"The gate stood six feet"
4"Richmond Park stretched ahead in"
5"Her phone screen showed 00:47,"
6"The map dot pulsed in"
7"She tucked the bag higher,"
8"Shoulder-length straight black hair clung"
9"She dragged it free with"
10"Torchlight caught the small crescent-shaped"
11"Her voice went out and"
12"The trees took the sound"
13"She swept the torch beam"
14"Mud, crushed bark, a twist"
15"She started to walk, counting"
16"The takeaway smell leaked from"
17"She held on to them."
18"Yu-Fei never sent riders into"
19"The call came through on"
ratio0.82
33.33% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences150
matches
0"If this was a prank,"
ratio0.007
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences68
technicalSentenceCount1
matches
0"When she looked straight at them only trunks stood there, but the afterimage burned, long limbs and narrow heads and eyes that reflected nothing."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.1761%