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Run: 2026-09-03-01M1K4Y78EEFTTNJXQKYW1P4F3
Run Details
Model:
Muse Spark 1.3 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 44s
Cost:
$0.023233
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
66.69%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
56.54%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
75.91%
Sentence opener variety
(details)
39.68%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
13.57%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.4134%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Down."
Nyx slammed Rory sideways behind
the first standing stone and held her there with a cold hand clamped over her mouth.
Rory bit back a curse
and listened.
Boots crunched on bark and
dead leaves beyond the oaks. Two park wardens passed with torches sweeping low, their voices flat with boredom.
She counted their steps until
the sound thinned into the trees. "Gone." "They patrol this far?" "The old oaks mark old rules. Men with torches still remember enough to walk the edge."
Rory eased out from the
shadow of the stone and pressed her palm to its face. Lichen bit into her skin.
The rock stood twice her
height, pitted and blackened at the base, and the air around it dragged at her fingertips like static.
Her pendant burned through her
shirt.
The pendant hung on its
thin silver chain, a small deep crimson stone no larger than her thumbnail.
An unknown sender had left
it at the bar for her three nights past.
It gave off a faint
inner glow now and
pulsed
with steady
warmth
against her sternum.
Nyx unfolded to their full
height. In solid form they stood a gaunt six foot two, a humanoid silhouette of living shadow with faintly glowing violet eyes.
Their edges bled at the
margins. "You feel it." "I feel it."
Rory rolled her left sleeve
back.
The small crescent shaped scar
on her wrist stood white. "It never heats like this. Only near..." "Hel mouths. Rift points."
Nyx tilted their head
.
Their voice sounded like a
whisper
carried on the wind. "This is not Hel. This is older." Rory stepped past the stone.
The woods changed between one
stride and the next.
She had walked Richmond Park
before, all mud and dog walkers and wide pale paths. This was not that. Ancient oaks crowded close, their trunks wide as houses, roots knotted into arches. Wildflowers carpeted every gap in impossible colour, bluebells and white wood anemones and red poppies all open together.
Their scent hit her tongue
first, honey thick and green, with rot beneath it. Petals chimed when the wind brushed them, a thin glass note. Rory stopped and looked back. The path had closed. The standing stone
loomed
behind a curtain of ivy that had not hung there a breath before. "Nice trick." "No trick. A pocket." Nyx passed through a low branch without disturbing a leaf.
Their form flickered, solid to
smoke to solid. "Earth on one side. The Fae realm on the other. We walk the seam." The light in here had no source Rory could place.
It sat silver on the
leaves and gold in the hollows. Dust motes hung and did not fall.
Somewhere water ran uphill, a
bright drip drop patter above her left ear though no stream showed. A robin landed on a root, watched her with eyes too large and too knowing, then spoke in reverse. Rory laughed before she caught herself. "Do not eat. Do not drink. Do not promise." "Cardiff girl. I know the stories." "Stories blunt the teeth of it." They moved deeper. The ground gave beneath her trainers with a soft spring. Each
footfall
of hers printed dark in the moss. Nyx left nothing, their passage silent. The flowers turned as they passed,
not toward the light but toward Rory, a slow ripple of small heads
. Her skin prickled. The pendant
throbbed
harder. Through the trees ahead a faint shimmering distortion hung in vertical sheets, like heat over pavement. The Veil. Rory had only heard Nyx name it, the metaphysical barrier that held Earth from Hel and the Fae realms.
She saw it now with
her naked eyes, thin places where the world wrinkled. "Wardens watch tears like that." "Wardens watch Hel tears. Who watches this?" "No one. That is the worry." A laugh answered from the grove heart, high and clear. The trees opened onto a hidden clearing. The grass grew in a
perfect
circle, lush and untouched. At its centre a low table of woven roots bore three wooden cups. Wildflowers bloomed year round here in defiance of all season, white petals dusted with pollen that glowed. The air tasted of apples and cold iron. A woman waited beside the table.
She was small and ethereal
and ageless, silver hair reaching her waist in a single plait threaded with thorns. Her eyes were pale lavender.
She wore a dress of
bark and moth wings that shifted when Rory looked straight at it. When she moved to pour from a clay jug, her bare feet left no marks in the dew. "Isolde Varga." "Rory Carter comes with a shadow on a leash." Isolde smiled without showing teeth. "The lost Aldric wears night well." Nyx went still. Smoke curled off their shoulders. "You know my name." "I know the names you buried. I know the circle you broke in sixteen forty three. I know the price of slipping between." Rory stepped onto the grass. Power crawled up her calves. "You cannot lie." "No." Amusement lit that pale gaze. "But truths have sharp edges. Turn them and they cut new shapes." "Then give it straight. Why did you call me here?" "I called no one. The stone called. The blood called." Isolde lifted her cup. "You carry a heart from gluttonous soil. It beats for a prince who feasts. You wear winter on a chain and you do not know whose table it was cut from." Rory touched the Heartstone. The crimson deepened under her fingers. "Belphegor." "Dymas feeds all hungers." Isolde spoke in riddles, each word smooth. "Vineyards fat with souls. Chefs with knives for tongues. Ask what your benefactor hungers for, little Malphora." Rory froze. "Where did you hear that name?" "From the roots. From the river under the world. From the mouth that named you before your mother did." Nyx shifted in front of Rory, shadow thickening to armour. "Enough." "Protective dark." Isolde set down her cup. The liquid inside moved though no hand touched it. "But even night thins here. Ask your question before the circle closes. Time runs strange beneath the oaks. An hour here steals days out there. Or gifts minutes. The grove keeps what it likes." Rory forced her shoulders loose. Cool air burned her throat.
She thought of Evan and
the flat above the bar and Eva telling her to run, all the small mortal anchors. "The Veil weakens. Tears open near my work. Something hunts through. Tell me how to shut it." Isolde reached beneath the root table and drew out a slender leaf shaped dagger. Moonsilver ran cold along its length, faintly luminescent. Frost pearled on the air around it.
She laid it across her
palms and offered it hilt first. "Take the Fae forged blade. It severs ward and demon flesh alike. Take it and pay." "Name the price." "Blood wakes oath. Oath wakes hunger." Isolde's smile widened. "Take it, Malphora." Behind them the Veil screamed. The shimmering sheets between the oaks split with a wet crack. Amber light poured through, thick with the smell of roast meat and crushed grapes. A huge hand pushed into the clearing, fingers tipped with chef knives sewn into the bone.
created_at
"2026-09-03T08:07:35.959Z"
9/3/2026, 8:07:35 AM
model
"meta/muse-spark-1.3-20260902"
app_id
182717
external_user
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streamed
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cancelled
false
latency
5631
moderation_latency
(null)
generation_time
103663
tokens_prompt
5142
tokens_completion
1772
native_tokens_prompt
4874
native_tokens_completion
4033
native_tokens_completion_images
0
native_tokens_reasoning
2405
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.02323275
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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session_id
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preset_id
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api_type
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provider_responses
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model_permaslug
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
42
tagDensity
0.214
leniency
0.429
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1201
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
66.69%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1201
totalAiIsms
8
found
0
word
"pulsed"
count
1
1
word
"warmth"
count
1
2
word
"whisper"
count
1
3
word
"loomed"
count
1
4
word
"flickered"
count
1
5
word
"footfall"
count
1
6
word
"throbbed"
count
1
7
word
"perfect"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"whisper"
3
"loomed"
4
"flickered"
5
"footfall"
6
"throbbed"
7
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
86
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
86
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
119
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1201
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
56.54%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
856
uniqueNames
12
maxNameDensity
1.87
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Rory
16
Richmond
1
Park
1
Veil
2
Nyx
8
Earth
1
Hel
1
Fae
1
Isolde
6
Heartstone
1
Evan
1
Eva
1
persons
0
"Rory"
1
"Veil"
2
"Nyx"
3
"Isolde"
4
"Evan"
5
"Eva"
places
0
"Richmond"
1
"Park"
2
"Hel"
globalScore
0.565
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
61
glossingSentenceCount
1
matches
0
"sounded like a whisper carried on the wind"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.833
wordCount
1201
matches
0
"not toward the light but toward Rory, a slow ripple of small heads"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
119
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
20.36
std
19.24
cv
0.945
sampleLengths
0
1
1
21
2
41
3
1
4
4
5
16
6
50
7
48
8
33
9
3
10
26
11
25
12
5
13
9
14
75
15
26
16
2
17
36
18
64
19
6
20
9
21
6
22
6
23
50
24
55
25
5
26
7
27
6
28
10
29
55
30
6
31
59
32
2
33
20
34
8
35
4
36
23
37
10
38
3
39
18
40
10
41
45
42
10
43
1
44
28
45
2
46
6
47
19
48
10
49
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
86
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
141
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
119
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
856
adjectiveStacks
0
stackExamples
(empty)
adverbCount
11
adverbRatio
0.012850467289719626
lyAdverbCount
3
lyAdverbRatio
0.0035046728971962616
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
119
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
119
mean
10.09
std
6.32
cv
0.626
sampleLengths
0
1
1
21
2
7
3
10
4
13
5
11
6
1
7
4
8
16
9
16
10
5
11
23
12
6
13
18
14
14
15
16
16
6
17
21
18
6
19
3
20
9
21
10
22
7
23
8
24
10
25
7
26
5
27
9
28
15
29
4
30
13
31
18
32
14
33
11
34
5
35
4
36
17
37
2
38
14
39
8
40
14
41
10
42
11
43
7
44
17
45
19
46
6
47
9
48
6
49
6
75.91%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.47058823529411764
totalSentences
119
uniqueOpeners
56
39.68%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
84
matches
0
"Somewhere water ran uphill, a"
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
84
matches
0
"She counted their steps until"
1
"Her pendant burned through her"
2
"It gave off a faint"
3
"Their edges bled at the"
4
"Their voice sounded like a"
5
"She had walked Richmond Park"
6
"Their scent hit her tongue"
7
"Their form flickered, solid to"
8
"It sat silver on the"
9
"They moved deeper."
10
"Her skin prickled."
11
"She saw it now with"
12
"She was small and ethereal"
13
"Her eyes were pale lavender."
14
"She wore a dress of"
15
"She thought of Evan and"
16
"She laid it across her"
ratio
0.202
13.57%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
75
totalSentences
84
matches
0
"Nyx slammed Rory sideways behind"
1
"Rory bit back a curse"
2
"Boots crunched on bark and"
3
"She counted their steps until"
4
"Rory eased out from the"
5
"Lichen bit into her skin."
6
"The rock stood twice her"
7
"Her pendant burned through her"
8
"The pendant hung on its"
9
"An unknown sender had left"
10
"It gave off a faint"
11
"Nyx unfolded to their full"
12
"Their edges bled at the"
13
"Rory rolled her left sleeve"
14
"The small crescent shaped scar"
15
"Nyx tilted their head"
16
"Their voice sounded like a"
17
"Rory stepped past the stone."
18
"The woods changed between one"
19
"She had walked Richmond Park"
ratio
0.893
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
84
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
2
matches
0
"Rory had only heard Nyx name it, the metaphysical barrier that held Earth from Hel and the Fae realms."
1
"Wildflowers bloomed year round here in defiance of all season, white petals dusted with pollen that glowed."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"Isolde spoke (speak)"
dialogueSentences
42
tagDensity
0.024
leniency
0.048
rawRatio
1
effectiveRatio
0.048
88.4134%