Run: 2026-09-03-01M1K50R74V22PTM553DTSQKGZ

Run Details

Duration:
1m 47s
Cost:
$0.024699
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The padlock bit Rory's palm and clicked open. She caught it before it clattered. The Richmond gate hung ajar on silent hinges and swallowed her whole. Her torch flickered once and died in her hand. She slapped it against her thigh. Nothing. Darkness pressed close, thick with leaf rot and damp soil. Rory pocketed the dead torch and moved forward. Gravel crunched under her trainers. Then crunched again, half a beat late. She stopped. The second crunch stopped. The Heartstone Pendant burned against her sternum. The small crimson stone, no larger than her thumbnail on its plain silver chain, throbbed with a slow, deep heat. An hour earlier it had sat cold and dull under her uniform while she stacked noodles into a Golden Empress delivery bag. Then the heat had started. Then the note had fluttered from between the cartons in Yu-Fei Cheung's looping hand, but the words were not his. Come to the ancient oak standing stones. Come alone. Bring what was given. She had not told Silas. She had left the flat above his bar with the shutters half down and the extractor fans still humming. The path narrowed. Tall iron fences gave way to knotted hawthorn. Roots buckled the tarmac. Rory ducked under a low branch and her straight shoulder-length black hair snagged. She freed it with sharp fingers. Her breath fogged. She counted her steps to keep her head clear. Twelve. Thirteen. Fourteen. Wildflowers choked the verge. Thick drifts of them. Red campion and pale wood anemone, heads open in the dark. That was wrong. Flowers closed at night. These stared up. Their scent hit sweet and cloying, too strong for late growth, and under it lay something coppery. Rory touched the pendant through her shirt. The metal stung. “Eva?” Her voice fell flat. No echo. The trees drank it. “Funny.” She said it louder to fill the quiet. Cool air kissed the small crescent-shaped scar on her left wrist where her sleeve rode up, the old childhood mark gone white. Her pulse hammered beneath it. The path ended at the ancient oak standing stones. They rose from the mist in a crooked ring, bark black with age, roots fused into arches. Each stood twice her height. Rory stood 5'6" in socks and knew how to measure a room with her eyes, courtroom habit from her father Brendan, and these things dwarfed her. Moss sealed the joints. Carved spirals guttered with rainwater. Beyond them lay a hidden clearing. Grass glowed faint silver. More wildflowers bloomed year-round in defiance of season, a dense carpet that rippled without wind. Rory stepped to the boundary line. The air changed. It thickened against her skin like warm syrup. Her ears popped. Her phone screen lit in her pocket with a sudden white flare. No signal. The clock read 02:14. Then 02:13. Then 02:14 again. Tick-tock went the pendant chain against its clasp as she breathed. Drip-drop went water from the stones onto dead leaves. Both sounds lagged behind their causes. She crossed between the two tallest stones. Cold washed up her legs. Sound thinned to a single high note. The hawthorn wall vanished behind her. The hidden clearing stretched wider inside than out, a pocket cut loose from Richmond Park and stitched to somewhere else. The grass shone. The flowers turned their faces toward her in one slow wave. Rory walked. Each footfall sank and released with a soft sigh. Her shadow stretched three ways from her feet, though no light source hung above. One shadow lagged. She halted. The three shadows halted. Then the middle one took another step. Ice crawled up her spine. She forced her bright blue eyes forward and fixed them on the far treeline. Black trunks. Grey mist. Movement flicked at the edge of vision, there and gone. A shoulder. A hand. A rake of antlers that resolved into bare twigs when she turned her head. “Who is there?” Silence answered. Then a rustle answered from the wrong direction, from inside the ring she had already passed. She turned. The stones stood empty. Water tracked down the carved spirals. The mist curled around their bases in slow coils. The wildflower scent surged, sickly sweet, and beneath it the copper smell sharpened. Rory backed toward the centre of the clearing. Her trainer found a soft patch and sank to the ankle. Mud sucked. She pulled free. Her sock soaked through. She crouched and pressed her palm to the earth to steady herself. The ground pulsed. A slow thump rose through soil and bone, in rhythm with the pendant. Thump. Thump. Thump. Not her heartbeat. Hers raced double time against her ribs. She rose and wiped her hand on her jeans. Mud smeared, dark and fibrous, threaded with tiny white root hairs that curled away from light. The pendant flared. Faint inner glow bled through her shirt, crimson as a coal. Heat branded her skin. The mist thickened between the stones. It shaped itself. It learned height and breadth. Branches cracked far off, too far to place, and each crack arrived before the branch moved. Time slipped. Rory felt the slip in her gut, the way an hour inside could bleed to minutes or days outside. Her phone buzzed with a dozen delayed notifications at once, all timestamped tomorrow. Leaves shivered. No breeze touched her face. Something exhaled behind her left ear. Warm. Damp. It smelled of crushed petals and old blood. Rory spun. Nothing stood there but disturbed air and a ring of flattened flowers where feet might have pressed. Her breath tore out in a ragged laugh she cut short. Out-of-the-box thinking had saved her in Cardiff lecture halls and in London kitchens. It offered nothing now but arithmetic. Count the stones. Nine. Count the shadows. Four now. “You walk my grove with my stone.” The voice came from the stones themselves, low and layered, as if three mouths spoke through one throat. It knew her childhood nickname. It rolled the syllables with delight. “Rory.” Rory locked her knees. She lifted her chin. Her fingers closed around the pendant until the edges cut. “Show yourself.” “Little Laila. Lost Malphora.” Mist poured between the ancient oak standing stones and wove a tall figure. Limbs too long. Joints bent backward. Eyes caught the pendant light and threw it back crimson. It smiled with a mouth full of pollen and thorns. It lifted one hand and pointed at her chest, at the exact spot where the Heartstone pulsed. “Mine.” The stones groaned. Roots tore free from soil with wet snaps. The ring closed in.
created_at"2026-09-03T08:08:58.862Z" 9/3/2026, 8:08:58 AM
model"meta/muse-spark-1.3-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4422
moderation_latency(null)
generation_time106819
tokens_prompt4387
tokens_completion1809
native_tokens_prompt4085
native_tokens_completion4610
native_tokens_completion_images0
native_tokens_reasoning2993
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.02469875
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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api_type"completions"
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upstream_id"resp_6a992b1b5335e737ba6d4e02"
provider_responses
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endpoint_id"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id"resp_6a992b1b5335e737ba6d4e02"
is_byokfalse
latency900
model_permaslug"meta/muse-spark-1.3-20260902"
provider_name"Meta"
status200
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cache_discount(null)
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.1
leniency0.2
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1097
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1097
totalAiIsms12
found
0
word"flickered"
count1
1
word"throbbed"
count1
2
word"fluttered"
count1
3
word"echo"
count1
4
word"pulse"
count1
5
word"footfall"
count1
6
word"flicked"
count1
7
word"resolved"
count1
8
word"silence"
count1
9
word"pulsed"
count2
10
word"raced"
count1
highlights
0"flickered"
1"throbbed"
2"fluttered"
3"echo"
4"pulse"
5"footfall"
6"flicked"
7"resolved"
8"silence"
9"pulsed"
10"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences73
matches
0"s with delight"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences73
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen64
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1097
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
96.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1020
uniqueNames14
maxNameDensity1.08
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory11
Richmond2
Heartstone2
Pendant1
Golden1
Empress1
Yu-Fei1
Cheung1
Silas1
Park1
Cardiff1
London1
Mist1
Thump3
persons
0"Rory"
1"Pendant"
2"Yu-Fei"
3"Cheung"
4"Silas"
5"Mist"
places
0"Richmond"
1"Golden"
2"Park"
3"Cardiff"
4"London"
globalScore0.961
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1097
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences81
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean26.12
std23.12
cv0.885
sampleLengths
08
144
220
36
487
524
649
746
810
91
1010
111
1235
139
1482
1543
1626
177
1852
1928
2013
2151
223
2318
2434
2556
263
2710
2843
2964
307
3116
3258
337
3429
351
3618
372
384
3956
401
4115
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences73
matches
0"was given"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs175
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences81
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount383
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount10
adverbRatio0.02610966057441253
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean13.54
std16.05
cv1.185
sampleLengths
08
16
212
39
46
51
610
78
85
97
102
114
127
1320
1422
155
1620
177
182
194
205
2119
223
238
244
2513
266
273
289
291
301
311
324
334
3411
353
364
373
3817
397
403
411
424
432
444
451
468
4722
485
499
81.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5432098765432098
totalSentences81
uniqueOpeners44
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences64
matches
0"Then crunched again, half a"
1"Then the heat had started."
2"Then the note had fluttered"
ratio0.047
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences64
matches
0"She caught it before it"
1"Her torch flickered once and"
2"She slapped it against her"
3"She had not told Silas."
4"She had left the flat"
5"She freed it with sharp"
6"Her breath fogged."
7"She counted her steps to"
8"Their scent hit sweet and"
9"Her voice fell flat."
10"She said it louder to"
11"Her pulse hammered beneath it."
12"They rose from the mist"
13"She crossed between the two"
14"She halted. The three shadows"
15"She turned. The stones stood"
16"She rose and wiped her"
ratio0.266
45.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences64
matches
0"The padlock bit Rory's palm"
1"She caught it before it"
2"The Richmond gate hung ajar"
3"Her torch flickered once and"
4"She slapped it against her"
5"Darkness pressed close, thick with"
6"Rory pocketed the dead torch"
7"Gravel crunched under her trainers."
8"The second crunch stopped."
9"The Heartstone Pendant burned against"
10"The small crimson stone, no"
11"An hour earlier it had"
12"She had not told Silas."
13"She had left the flat"
14"The path narrowed."
15"Roots buckled the tarmac."
16"Rory ducked under a low"
17"She freed it with sharp"
18"Her breath fogged."
19"She counted her steps to"
ratio0.828
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount3
matches
0"Ice crawled up her spine. She forced her bright blue eyes forward and fixed them on the far treeline. Black trunks. Grey mist. Movement flicked at the edge of v…"
1"She rose and wiped her hand on her jeans. Mud smeared, dark and fibrous, threaded with tiny white root hairs that curled away from light. The pendant flared. Fa…"
2"The voice came from the stones themselves, low and layered, as if three mouths spoke through one throat. It knew her childhood nickname. It rolled the syllables…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.0727%