Run: 2026-09-03-01M1K51HZV3QHQM1PZMDPGMB92

Run Details

Duration:
27.1s
Cost:
$0.016649
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant seared. Aurora yanked the silver chain away from her throat and the deep crimson Heartstone swung free, pulsing heat into the damp air like a second heartbeat. It had not done that before. She stood just inside the tree line with one trainer half sunk in mud and the other balanced on a root, breathing hard through her teeth. Richmond Park stretched black and silent behind her. Ahead, the trees thinned into a shape that should not have existed. She had come because Eva told her to. Three hours earlier Eva sent a photo. No caption. Just the standing stones at Isolde's grove in the rain and a circle drawn in chalk around the central oak, and a message underneath that said *don't be late*. When Aurora called back the number went straight to voicemail. When she texted, the ticks stayed grey. Eva never left her phone alone, not even in the shower. So Aurora pulled on her old delivery jacket from the Golden Empress, shoved the Heartstone into her pocket because she never left the flat without it, and took the last District Line train west. The grove should have been empty. The gates to the park locked at dusk and the rangers patrolled with torches. She had expected to find Eva huddled on a bench, or sulking by the pond, or at worst drunk and cold and ready for a fight. She had not expected this. Past the first line of oaks the air changed. The city fell away. Sound hollowed out. The mud under her feet gave way to soft moss and the moss gave way to wildflowers that bloomed thick and white in the dark, open as if it were noon in June. The standing stones marked the boundary in a rough, uneven ring, each ancient oak trunk as wide as a car and slick with lichen that caught the faint glow from the pendant. Inside the ring the clearing breathed. Aurora stepped over the threshold between two stones and cold licked up her ankles. The wildflowers did not crush under her weight. They sprang back. "Stupid," she whispered to the empty clearing. "Eva?" Her voice did not echo. The trees swallowed it. She moved further in. Her jacket rustled too loud. Each step sank a fraction and then rebounded, as if the ground remembered a different season. The Heartstone beat faster against her palm. Warmth bled from the gemstone into the small crescent-shaped scar on her left wrist and for a second the old white line itched. In the centre of the grove the great oak stood alone. Someone had carved a fresh mark into its bark at chest height, low and deliberate. A spiral, still weeping sap. Chalk dust ringed its roots in a perfect, unbroken circle. Eva's circle from the photo. Aurora crouched beside it and touched the chalk. It smeared wet under her finger. Fresh. "Eva, this isn't funny," she said louder. "If you wanted to scare me you succeeded. Come out." Nothing moved. Then, from beyond the stone ring, a twig snapped. She turned. The tree line looked too far away. The oaks had shifted while she looked at the ground, or her eyes played tricks in the dark. The gap between the two stones where she entered now measured a narrow slit, barely wide enough for a person. The trunks seemed to lean inwards, listening. Another twig snapped, on the opposite side. Aurora stood. She slipped the pendant back over her head. The chain settled cold and then flared hot again, hotter than before, until the crimson light pulsed through her thin cotton shirt and painted the white flowers pink. A laugh rippled through the grove. Light, familiar, wrong. Aurora recognised the cadence. Eva's laugh when she tried not to snort. "Eva?" "Found you." The voice came from behind the oak, airy and close, but Aurora saw no one. The bark of the great oak rippled. Not bark. Shadow moved across it, detached from any branch, and slid to the ground where it pooled inside the chalk circle. Aurora stepped back. Her heel hit stone she had not seen before, a low, flat rock slick with moss. She steadied herself with a hand on the oak and sap stuck to her palm, warm and sharp with the smell of copper. The flowers around the circle shivered though no wind touched her face. "You shouldn't have come alone," the voice said, still in Eva's bright London accent, still that slight lift at the end of every sentence. "You never listen, Rory." Aurora's throat tightened. The nickname scraped. Only Eva called her Rory, and only when she wanted something. "Where are you," she said. "Show yourself." The Heartstone pulsed once, hard, and light flared from its core. In that flash she saw it. Inside the chalk circle the ground was not ground. The moss thinned to a membrane, translucent, stretched taut over a depth that had no bottom. Beneath it something pressed upwards, a pale shape the size of a person but folded wrong, joints bent where joints should not bend. A hand, or what wanted to be a hand, spread against the underside. Fingers too long splayed wide. The membrane bowed. The flowers around the edge blackened where the shape neared the surface, petals curling inwards. Aurora jerked back and her shoulder hit the oak. The voice laughed again, closer now, right beside her ear though nobody stood there. "Do you like my grove," it said, and this time the accent slipped. The vowels stretched too long, the consonants clicked at the back of the throat. "Eva liked it too. She waited so pretty." The chalk circle cracked. A thin black line split the white dust from one side to the other, and cold air sighed up through the fissure, air that smelled of turned earth and standing water and something sweet, like rot hidden under perfume. Aurora grabbed for her phone. No signal. The screen showed 02:47, then 02:46, then 02:47 again. Time stuttered. An hour inside could be minutes or days outside, Eva had told her once when they were kids and made myths out of park maps. Eva had laughed then too. The membrane bulged higher. The hand pressed harder. A second hand joined it. The shape underneath pushed its face against the skin of the world and Aurora saw the faint outline of features, broad and blank, with a mouth that opened far too wide as if tasting the air above. Footsteps rustled through the white flowers on the far side of the circle, deliberate, unhurried. Not Eva's quick stride. Heavier. Bare feet on moss that did not dent. Aurora pressed her back to the oak and the bark bit into her jacket. The Heartstone burned against her chest, a frantic, warning throb that matched the frantic thump in her ribs. The standing stones groaned. One of the huge ancient trunks shifted an inch and lichen rained down. The thing under the membrane found the crack in the chalk. A fingertip, grey and slick, nosed through the gap and hooked the edge. It pulled. The chalk squealed. From the tree line a figure stepped into the faint crimson light. Tall, too tall, limbs too even, wearing Eva's red delivery jacket. It smiled with Eva's mouth. "Rory," it said, and its voice was Eva's voice layered over something hollow. "You took your time." Aurora's hand closed around the Heartstone. Heat shot up her arm and the scar on her wrist flared white. The finger through the chalk curled. The membrane tore with a wet pop and cold hands shot out of the earth and locked around her ankles.
created_at"2026-09-03T08:09:25.253Z" 9/3/2026, 8:09:25 AM
model"meta/muse-spark-1.2-20260805"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4739
moderation_latency(null)
generation_time26584
tokens_prompt4387
tokens_completion1900
native_tokens_prompt4085
native_tokens_completion2716
native_tokens_completion_images0
native_tokens_reasoning1000
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.01664925
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788422965-jicBVusmb7d35o69sZ32"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788422965-9uALykIs2dwcDu1eOSzp"
upstream_id"resp_6a992b35595e1a86a334493f"
provider_responses
0
endpoint_id"ffc8e76e-808a-44d2-bd21-c6ac16e721cb"
id"resp_6a992b35595e1a86a334493f"
is_byokfalse
latency728
model_permaslug"meta/muse-spark-1.2-20260805"
provider_name"Meta"
status200
total_cost0.01664925
cache_discount(null)
upstream_inference_cost0
provider_name"Meta"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1282
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1282
totalAiIsms10
found
0
word"weight"
count1
1
word"echo"
count1
2
word"warmth"
count1
3
word"perfect"
count1
4
word"measured"
count1
5
word"pulsed"
count2
6
word"familiar"
count1
7
word"footsteps"
count1
8
word"throb"
count1
highlights
0"weight"
1"echo"
2"warmth"
3"perfect"
4"measured"
5"pulsed"
6"familiar"
7"footsteps"
8"throb"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences117
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1282
ratio0.002
matches
0"don't be late"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1231
uniqueNames12
maxNameDensity1.22
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Heartstone6
Park1
Eva14
Isolde1
Aurora15
Golden1
Empress1
District1
Line1
June1
London1
Rory1
persons
0"Heartstone"
1"Eva"
2"Aurora"
3"Empress"
4"Rory"
places
0"Park"
1"Isolde"
2"Golden"
3"District"
4"Line"
5"June"
6"London"
globalScore0.891
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount1
matches
0"as if tasting the air above"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1282
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean29.14
std22.2
cv0.762
sampleLengths
03
132
246
38
4100
551
687
714
811
98
109
1155
1246
1315
1417
1511
1654
177
1838
199
2012
211
222
2344
2442
2512
2628
2717
287
2917
3069
3115
3223
3335
3443
3548
3650
3728
3849
3929
4028
4117
4219
4326
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs189
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1232
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount43
adverbRatio0.0349025974025974
lyAdverbCount3
lyAdverbRatio0.002435064935064935
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean10.26
std8.31
cv0.811
sampleLengths
03
126
26
326
48
512
68
77
82
929
1010
117
1211
1334
146
1514
1626
175
189
194
203
2133
2232
236
2414
258
263
277
281
295
304
314
325
3316
347
3523
3611
3715
385
3910
405
418
426
431
447
4510
462
479
482
497
55.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4
totalSentences125
uniqueOpeners50
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences106
matches
0"Just the standing stones at"
1"Then, from beyond the stone"
2"Light, familiar, wrong."
3"Only Eva called her Rory,"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences106
matches
0"It had not done that"
1"She stood just inside the"
2"She had come because Eva"
3"She had expected to find"
4"She had not expected this."
5"They sprang back."
6"she whispered to the empty"
7"Her voice did not echo."
8"She moved further in."
9"Her jacket rustled too loud."
10"It smeared wet under her"
11"she said louder"
12"She slipped the pendant back"
13"Her heel hit stone she"
14"She steadied herself with a"
15"it said, and this time"
16"It smiled with Eva's mouth."
17"it said, and its voice"
ratio0.17
54.34% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences106
matches
0"The pendant seared."
1"Aurora yanked the silver chain"
2"It had not done that"
3"She stood just inside the"
4"Richmond Park stretched black and"
5"She had come because Eva"
6"Eva never left her phone"
7"The grove should have been"
8"The gates to the park"
9"She had expected to find"
10"She had not expected this."
11"The city fell away."
12"Sound hollowed out."
13"The mud under her feet"
14"The standing stones marked the"
15"Aurora stepped over the threshold"
16"The wildflowers did not crush"
17"They sprang back."
18"she whispered to the empty"
19"Her voice did not echo."
ratio0.811
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences106
matches(empty)
ratio0
49.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount6
matches
0"The mud under her feet gave way to soft moss and the moss gave way to wildflowers that bloomed thick and white in the dark, open as if it were noon in June."
1"The standing stones marked the boundary in a rough, uneven ring, each ancient oak trunk as wide as a car and slick with lichen that caught the faint glow from t…"
2"Each step sank a fraction and then rebounded, as if the ground remembered a different season."
3"The moss thinned to a membrane, translucent, stretched taut over a depth that had no bottom."
4"The shape underneath pushed its face against the skin of the world and Aurora saw the faint outline of features, broad and blank, with a mouth that opened far t…"
5"The Heartstone burned against her chest, a frantic, warning throb that matched the frantic thump in her ribs."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"it said, and its voice was Eva's voice layered over something hollow"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences14
tagDensity0.429
leniency0.857
rawRatio0.167
effectiveRatio0.143
87.2689%