Run: 2026-09-03-01M1K547QF8NC3HG6EM5K754KC

Run Details

Duration:
1m 46s
Cost:
$0.029350
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the compass." Harlow dropped into a crouch beside the body and caught the constable's wrist before his gloved fingers closed. The dead man lay flat on the platform of the disused station beneath Camden. Track dust coated his trainers. A thin line split his throat from ear to ear. No blood pooled under him. "Scene's logged." "Log it again." Harlow released the wrist and studied the cut. Edges paled. Skin puckered back. Copper stung her nostrils. Blood. Old, not fresh. The wrong smell for a fresh kill, sweet rot under iron. "You called it in as a stabbing?" "Camden stabbing. Gang business." "Gang business leaves blood." The constable shifted his weight. Torchlight slid across white tiles and dead advertising frames. He wanted a simple story, a blade and a runner and paperwork by midnight. "He bled out elsewhere. Dumped here." "Carried down two hundred metres of tunnel without a drag mark?" Harlow tapped the dust with a knuckle. The grey layer lay smooth as icing around the shoulders and heels. Only their own boot prints broke it. She checked the worn leather watch on her left wrist. Old habit, pressure under skin. Eighteen years left a mark deeper than the strap. "Time of death?" "Pathologist says three hours." "Rigor says six." Harlow lifted the left hand with two fingers. Fingers locked stiff. The right fist clenched round something small and brass. "What's this then?" She prised the fingers back. A small brass compass sat in the palm. Green verdigris filmed the casing. The face bore fine protective sigils cut in a ring, crosshatched and black with grime. The needle did not point north. It pointed at the tiled wall behind the old kiosk and shivered. Tick-tock echoed off the vault. Drips from a burst main somewhere above. "Evidence bag." "Sir?" "Bag it after photos. And note the needle position." The constable snorted. "Compass is broken." "Broken compasses point north anyway. This one points at brick." Footsteps slapped down the stairwell. Harlow looked up. A short young woman picked her way through the cordon with a worn leather satchel banging her hip. Curly red hair escaped round glasses. Freckles stood dark against pale skin in the torch glare. "Stop there." "Detective Quinn? Renner called me." Eva Kowalski held up a museum pass. Research assistant, British Museum, restricted archives. Oxford polish clipped each vowel. "You know this one?" "I know this place." "You contaminate my scene and I arrest you." "Arrest me after you hear me out." Eva tucked hair behind her left ear. The gesture repeated twice. Nerves, not vanity. "This is Veil Market." "The what?" "An underground market. Enchanted goods. Banned alchemical substances. Information. It moves locations every full moon. Tonight it used this station." Harlow rose. Sharp jaw set. Brown eyes cut from the girl to the constable to the body and back. Military precision lived in that spine, shoulders squared against the damp. "Stalls stood here an hour ago. See the dust?" Harlow followed the pointing finger. Long rectangles lay clean in the grime where tables or mats had shielded the floor. Between them, scuffed channels marked foot traffic. Dozens of feet, soft soles, no heels. At the platform edge the dust thickened again, untouched. Shadows clung to the arched roof. The air tasted of ozone and hot sugar and turned earth. A kiosk shutter hung half down, paint blistered. Behind it someone had chalked a fresh mark, three interlocked circles, then scrubbed it out. "You see it now. A market packs up fast when someone dies on the pitch." "Convenient." "Check his pocket." "Excuse me?" "Left coat pocket. If he came to buy, he carried the fare." Harlow pulled on fresh gloves and slipped two fingers into the dead man's coat. Bone scraped her tip. She drew out a small flat disc, yellowed, carved with a grinning face. A bone token. "Entry requirement." Eva spoke fast, academic rhythm spilling over. "No token, no trade. No token, the door stays shut. He belonged here tonight." "He belongs to the morgue." The constable cut in. "Look, Detective. Camden kids buy charms. Fake bone. Fake brass. Some dealer cut him for his wallet. Wallet's gone, see?" "No wallet bulge, true. No phone either. But no defence wounds." Harlow turned the hands over. Palms clean. Nails short and unbroken. The throat wound gaped, bloodless as a second mouth. "Someone opens his throat and he never lifts a hand? Someone drains near two litres and leaves no spill, no spray on his shirt?" "Arterial spray travels two metres." "Show me one drop past his collar." Torch beams crossed. Dust hung in the light. Harlow leaned close to the neck. The flesh inside the cut looked dry, edges curled like paper. No clot. No seep. As if the body had held little blood for hours before the blade touched skin. "Pathologist missed this." "He did his job." "He did the easy job." Eva crouched, satchel thumping concrete. She did not touch, only peered. Green eyes widened behind round glasses. "That compass. It is a Veil Compass." "Explain." "A Shade artisan crafts each one. Attuned to supernatural energy. The needle points toward the nearest supernatural rift or portal." "Portals." "Rifts leak. Markets cluster round them. Traders tap them for power." Harlow picked up the compass with tweezers and held it level. The needle swung, settled, tugged toward the kiosk wall. It trembled with purpose, alive in dead air. "So the wall bleeds magic and this man bled nothing." "His blood paid for something." The constable laughed, short bark. "Come on. You believe this? Ghost market guff?" "Believe dust. Believe missing blood. Believe chalk scrubbed off that shutter." Harlow crossed to the kiosk and ran the torch along the frame. Fresh scratches scored the metal. Fingernails, four lines, dug from inside the shutter. On the tiles below, a smear of ash formed a partial print, narrow heel, long toe. Not human proportion. She pressed a palm to the tiles. Cold bit through latex. Colder than the tunnel warranted, a deep cellar cold that climbed bone. "Feel that." "No." "Put your hand flat." The constable obeyed, then snatched it back. "Bloody hell." "Language." "That is refrigeration cold." Eva pushed her glasses up. Voice dropped. "Rifts run cold. The compass knows." Harlow set the compass on the shutter ledge. The needle spun once, locked hard on a single tile at chest height. The sigils on its face caught torchlight and threw thin shadows across brass. She rapped the tile. Solid. She rapped the next. Hollow rang back. "Tools." "Detective, we need a warrant to start knocking down London Underground property." "We need a crowbar before the trail goes cold." The constable backed off, radio crackling. Eva edged closer, breath fogging despite the summer above. Fog should not form down here. Breath should not show. Yet it curled from all three mouths now, thin white plumes. "Harlow." Eva forgot rank, used the name raw. "The Market moves every full moon. Tonight is full. If the rift closes with him unpaid-" "Unpaid for what?" "Information costs blood here. Real blood. He offered, or someone took." Harlow stared at the hollow tile. The cold spread up her arm. The worn strap bit her wrist. Three years back another tunnel, another cold spot, another partner who never came home. DS Morris. Case file stamped unexplained. She carried that stamp under her ribs. She fitted fingertips to the grout line. "Stand back." She prised. The tile shifted with a soft suck, as if the wall inhaled. The needle slammed hard against its pin. The tiles behind the kiosk split.
created_at"2026-09-03T08:10:53.049Z" 9/3/2026, 8:10:53 AM
model"meta/muse-spark-1.3-20260902"
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generation_time105610
tokens_prompt4492
tokens_completion2022
native_tokens_prompt4185
native_tokens_completion5675
native_tokens_completion_images0
native_tokens_reasoning3835
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1269
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1269
totalAiIsms4
found
0
word"weight"
count1
1
word"echoed"
count1
2
word"footsteps"
count1
3
word"trembled"
count1
highlights
0"weight"
1"echoed"
2"footsteps"
3"trembled"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"jaw/fists clenched"
count1
highlights
0"eyes widened"
1"fist clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences117
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences184
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1269
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
66.96% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount843
uniqueNames7
maxNameDensity1.66
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Camden1
Kowalski1
British1
Museum1
Morris1
Harlow14
Eva7
persons
0"Kowalski"
1"Museum"
2"Morris"
3"Harlow"
4"Eva"
places(empty)
globalScore0.67
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1269
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences184
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs105
mean12.09
std12.12
cv1.003
sampleLengths
04
118
234
32
43
532
67
74
84
928
106
1111
1226
1324
143
154
163
1720
183
1951
2012
212
221
239
243
253
2610
2742
282
295
3018
314
324
338
347
3514
364
372
3820
3930
409
415
4238
4340
4415
451
463
472
4812
4934
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs142
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences184
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount844
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.017772511848341232
lyAdverbCount3
lyAdverbRatio0.0035545023696682463
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences184
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences184
mean6.9
std4.5
cv0.653
sampleLengths
04
118
214
35
410
55
62
73
88
92
103
114
121
133
1411
157
164
174
185
199
2014
216
2211
237
2412
257
2610
275
289
293
304
313
328
333
349
353
365
378
385
3915
406
4112
425
437
442
451
469
473
483
4910
91.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5760869565217391
totalSentences184
uniqueOpeners106
31.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences107
matches
0"Only their own boot prints"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences107
matches
0"He wanted a simple story,"
1"She checked the worn leather"
2"She prised the fingers back."
3"It pointed at the tiled"
4"She drew out a small"
5"She did not touch, only"
6"It trembled with purpose, alive"
7"She pressed a palm to"
8"She rapped the tile."
9"She rapped the next."
10"She carried that stamp under"
11"She fitted fingertips to the"
ratio0.112
67.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences107
matches
0"Harlow dropped into a crouch"
1"The dead man lay flat"
2"Track dust coated his trainers."
3"A thin line split his"
4"Harlow released the wrist and"
5"Skin puckered back."
6"Copper stung her nostrils."
7"The wrong smell for a"
8"The constable shifted his weight."
9"Torchlight slid across white tiles"
10"He wanted a simple story,"
11"Harlow tapped the dust with"
12"The grey layer lay smooth"
13"She checked the worn leather"
14"Harlow lifted the left hand"
15"Fingers locked stiff."
16"The right fist clenched round"
17"She prised the fingers back."
18"A small brass compass sat"
19"The face bore fine protective"
ratio0.785
46.73% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences107
matches
0"As if the body had"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.8117%