Run: 2026-09-03-01M1K5B313TYX3PMG9AZX3QMNY

Run Details

Duration:
29.5s
Cost:
$0.014556
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the compass." Eva's hand hovered over the body. Her fingers twitched a centimetre from the small brass disc that rested on the dead man's chest. Quinn caught her wrist before she made contact. The skin under her grip was cold. "He's dead, Quinn. I checked already." "He's evidence." Quinn released her and crouched beside the corpse. Her worn leather watch on her left wrist caught the low light as she moved. "You contaminate the scene, you own the report." The abandoned Tube station beneath Camden breathed around them. The official maps called it South Kentish disused spur, closed since 1988. The Veil Market called it Tuesday. The place stank of damp iron and ozone, like the air before a storm. A single string of caged bulbs threw amber light across the curved tunnel tiles, most of them cracked and blackened with old soot. The body lay on the northbound platform where no trains had run in forty years. Male, late twenties, good coat, bad luck. His eyes stared at the vaulted ceiling. His right hand clutched a small, yellowed object. His left hand lay open. On his chest, balanced dead centre on his sternum, sat the compass. Quinn pulled on nitrile gloves with a snap. "Uniform says overdose," Eva said. She tucked a curl of red hair behind her left ear and adjusted her round glasses. Her worn leather satchel full of books thumped against her hip as she shifted her weight. "Found by a transit worker doing a structural inspection. No witnesses. No forced entry." "Uniform is lazy." "Quinn." "Look at him." Quinn tilted her head, her sharp jaw tight. Her closely cropped salt-and-pepper hair caught the bulb light. "Does he look like an overdose to you?" Eva frowned behind her glasses. Her green eyes flicked over the corpse. "No foaming. No needle marks I can see. Pupils are fixed, but not pinned." "And his colour." Quinn pointed with a gloved finger without touching. "Blue lips, yes. But his fingertips are white. Bloodless. An overdose doesn't drain you." Eva crouched opposite, her knees popping. She kept her hands tucked against her satchel now. "The bone token," she said. She nodded at his clenched right fist. "He held an entry token. That means he knew what this place was. Or someone gave him access." Quinn leaned closer. The small object in his fist had the unmistakable curve of a phalanx bone, filed smooth, drilled through at one end for a cord. The Veil Market required that toll. No token, no entry. The Market moved locations every full moon, and this station was its current skin. "He paid to get in," Quinn said. "So why did he die on the threshold? The stalls would have been just there." She gestured down the platform where shadows pooled thick between the tiled pillars. Empty trestle tables still stood in rows, abandoned in a hurry. Scattered wares glinted under dust sheets. A jar of something that pulsed faint light. A bundle of dried herbs that smelled of copper and rosemary. "Market closes at dawn. Someone packed fast." Eva's gaze tracked the tables. "It wasn't dawn. The last full moon was three nights ago. The Market should hold here for another week. Something cleared it early." "Or someone." Quinn lifted the compass with tweezers. It was a small brass compass with a patina of verdigris around the edges, its face etched with protective sigils that caught the light like fine scratches. The needle inside did not point north. It trembled, then dragged itself toward the far end of the platform, toward the dark service tunnel, and held there with a faint, insistent quiver. Crafted by a Shade artisan, Eva had told her once. Attuned to supernatural energy. It points toward the nearest rift. "It's active," Eva whispered. She tucked hair behind her left ear again, a quick, nervous habit. "That means a portal opened here. Or is still open." "Uniform didn't log a compass," Quinn said. "They logged a watch. Brass watch. They thought it was his." "They would. Most coppers don't know sigils from graffiti." Quinn turned the compass over in the light. The casing was cold enough to sting through her gloves. "Tell me what you see, Evie. Not what they told you. What you see." Eva exhaled and pushed her glasses up. Her freckled complexion paled under the harsh bulbs. "I see a man who came to buy something. The Market sells enchanted goods, banned alchemical substances, information you can't find elsewhere. He held his token, so he came willing. He brought the compass, so he expected to navigate something dangerous. But he died before he spent anything. His satchel is still full." She pointed to the canvas bag slumped by his feet, its buckle still done. "And the Market left him. Vendors don't abandon a paying customer unless they fear something more than losing profit." Quinn nodded once, sharp. "Now see what I see." She pointed the tweezers at his left hand. "Palm up. No defensive wounds. Nails clean. He didn't fight." She moved the tweezers to his neck. Just under the jaw, two tiny punctures broke the skin. The blood around them had dried black. "Two points," Quinn said. "Narrow. Not a needle. Depth is shallow but angled upward, like something hooked and pulled." Eva leaned in. Her breath fogged. "Those aren't overdose marks. Those are," she swallowed, "those look like feeding marks. But the Market vendors don't feed like that. Not in the open. The Shades have laws." "Human laws don't bind them when they're scared." Quinn stood, her bearing all military precision as she scanned the platform. Her brown eyes narrowed. "Look at the dust." The platform was thick with it, except for a clean arc around the body. Footprints overlapped there. Many feet, all sizes, all soles. The pattern was chaotic, like a crowd that had recoiled. "Everyone stepped back," Quinn said. "At the same time. From him. Why would a crowd step back from a man having an overdose? You step forward. You call for help." "Unless they knew help would not matter," Eva said. "Unless they knew what did it was still here." Quinn stepped away from the body and followed the direction of the compass needle. Her boots left fresh prints in the dust. The needle held steady, pointed at the service tunnel mouth where the tiles gave way to raw brick and a rusted iron gate hung ajar. The air there felt colder. The caged bulbs buzzed and dimmed a fraction. Eva followed, her satchel bumping against her leg. "The transit worker who found him," Quinn said. "He said the gate was locked. He had to call for keys." "It was locked," Eva said. "I heard the same call." Quinn crouched at the gate. She ran her gloved finger along the inside edge of the lock. No dust. The mechanism was clean, recently oiled. "Locked from the inside," she said. Eva stared. "That is impossible. This tunnel leads to a dead end. Old maintenance shaft, collapsed in the sixties. There's no other exit." "Nothing is impossible. Only unseen." Quinn pushed the gate. It groaned and swung inward on silent hinges. Beyond, the brick tunnel stretched into darkness that swallowed the bulb light after three metres. The compass needle in her tweezers spun a quarter turn and then snapped back, harder, as if tugged by a magnet. The air that rolled out smelled of wet earth and something sweet, like burnt sugar. Eva made a small sound in her throat. She fumbled in her satchel and pulled out a small, dog-eared notebook, flipping pages with quick fingers. "The British Museum's restricted archives logged a rift here in 1974," she said, her voice thin. "Same station. They sealed it with iron and sigils after three workers vanished. The records said the rift never fully closed. It thinned every full moon." Quinn looked at the body behind them, then at the tunnel. "Three workers," she said. "Add one more tonight. And the Market knew. That is why they ran." Eva stepped closer to the gate, her green eyes wide behind her glasses. The compass needle vibrated so fast it blurred. "Quinn, if the rift opened, we need to close it. We need iron, we need chalk, we need the proper sigils. I have the book, I have, " Quinn held up a hand. She listened. From deep in the brick tunnel, beyond the light, something moved. Not footsteps. A soft, wet drag, like cloth pulled over stone. Then a click. A second click. In rhythm. Like knuckles popping, or teeth. Eva froze. Her hand found Quinn's sleeve. "You hear that," she whispered. Quinn set the compass down on the gate's iron bar. The needle spun wildly now, tick-tock, tick-tock, a frantic flip-flop between the body and the dark. The drag came closer. The sweet smell thickened. And from the tunnel's throat, two faint lights opened in the dark. Low to the ground. Reflective. Quinn's hand went to her holster. The worn leather watch ticked loud against her wrist. "Get behind me," she said. The lights blinked. And the bone token in the dead man's fist cracked open on its own with a sharp pop, spilling fine black sand across his palm.
created_at"2026-09-03T08:14:37.611Z" 9/3/2026, 8:14:37 AM
model"meta/muse-spark-1.2-20260805"
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generation_time29425
tokens_prompt4492
tokens_completion2276
native_tokens_prompt4185
native_tokens_completion3267
native_tokens_completion_images0
native_tokens_reasoning1190
native_tokens_cached4145
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount0
adverbTags(empty)
dialogueSentences53
tagDensity0.453
leniency0.906
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1546
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1546
totalAiIsms10
found
0
word"weight"
count1
1
word"flicked"
count1
2
word"pulsed"
count1
3
word"etched"
count1
4
word"trembled"
count1
5
word"navigate"
count1
6
word"scanned"
count1
7
word"chaotic"
count1
8
word"vibrated"
count1
9
word"footsteps"
count1
highlights
0"weight"
1"flicked"
2"pulsed"
3"etched"
4"trembled"
5"navigate"
6"scanned"
7"chaotic"
8"vibrated"
9"footsteps"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"clenched jaw/fists"
count1
highlights
0"eyes narrowed"
1"clenched right fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences124
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences124
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen67
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1547
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
36.25% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount1011
uniqueNames11
maxNameDensity2.27
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Tube1
Camden1
South1
Kentish1
Veil2
Market3
Tuesday1
Eva16
Empty1
Shade1
Quinn23
persons
0"Camden"
1"Kentish"
2"Market"
3"Eva"
4"Quinn"
places(empty)
globalScore0.363
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1547
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences153
matches
0"required that toll"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean23.8
std18.68
cv0.785
sampleLengths
04
123
215
36
433
564
654
78
851
93
101
1128
1212
1314
1425
1515
1630
1751
1878
1928
202
2165
2220
2326
2418
259
2618
2714
2815
2986
304
3123
3224
3319
346
3529
3628
3733
3830
399
409
4160
428
4320
4410
4525
466
4723
4853
4915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences124
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences153
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1017
adjectiveStacks1
stackExamples
0"small, dog-eared notebook,"
adverbCount20
adverbRatio0.01966568338249754
lyAdverbCount3
lyAdverbRatio0.0029498525073746312
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean10.11
std7.86
cv0.777
sampleLengths
04
16
217
38
47
56
610
715
88
99
1012
116
1214
1323
1415
157
167
178
185
1912
208
215
2216
2316
2414
253
261
2711
289
298
305
317
3214
3311
3414
356
369
375
387
3918
403
4124
426
434
4414
457
4628
4711
486
498
50.98% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.37254901960784315
totalSentences153
uniqueOpeners57
65.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences102
matches
0"Just under the jaw, two"
1"Then a click."
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences102
matches
0"Her fingers twitched a centimetre"
1"Her worn leather watch on"
2"His eyes stared at the"
3"His right hand clutched a"
4"His left hand lay open."
5"She tucked a curl of"
6"Her worn leather satchel full"
7"Her closely cropped salt-and-pepper hair"
8"Her green eyes flicked over"
9"She kept her hands tucked"
10"She nodded at his clenched"
11"She gestured down the platform"
12"It was a small brass"
13"It trembled, then dragged itself"
14"It points toward the nearest"
15"She tucked hair behind her"
16"Her freckled complexion paled under"
17"She pointed to the canvas"
18"She pointed the tweezers at"
19"She moved the tweezers to"
ratio0.275
38.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences102
matches
0"Eva's hand hovered over the"
1"Her fingers twitched a centimetre"
2"Quinn caught her wrist before"
3"The skin under her grip"
4"Quinn released her and crouched"
5"Her worn leather watch on"
6"The abandoned Tube station beneath"
7"The official maps called it"
8"The Veil Market called it"
9"The place stank of damp"
10"A single string of caged"
11"The body lay on the"
12"His eyes stared at the"
13"His right hand clutched a"
14"His left hand lay open."
15"Quinn pulled on nitrile gloves"
16"She tucked a curl of"
17"Her worn leather satchel full"
18"Quinn tilted her head, her"
19"Her closely cropped salt-and-pepper hair"
ratio0.843
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount1
matches
0"It was a small brass compass with a patina of verdigris around the edges, its face etched with protective sigils that caught the light like fine scratches."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount4
matches
0"Quinn tilted, her sharp jaw tight"
1"She pointed, its buckle still done"
2"Quinn stood, her bearing all military precision as she scanned the platform"
3"she said, her voice thin"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount2
fancyTags
0"Eva whispered (whisper)"
1"she whispered (whisper)"
dialogueSentences53
tagDensity0.283
leniency0.566
rawRatio0.133
effectiveRatio0.075
85.3671%