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Run: 2026-09-03-01M1K5B77QZZ82VQN25REZGV4F
Run Details
Model:
Muse Spark 1.3 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 27s
Cost:
$0.030938
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
42.15%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.69%
Sentence opener variety
(details)
30.03%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
14.05%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
90.59%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.9508%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Hold your breath."
Aurora clamped her jaw shut
and let Nyx haul her forward by the sleeve. Brambles snagged her jeans. Cold bark scraped her palms.
The gap between the two
oaks looked too narrow for a person, a black seam stitched through Richmond Park, and then it widened. She fell through.
Moss swallowed her boots without
sound.
The air closed over her
head, thick and sweet, and for three heartbeats she heard nothing but her own
pulse
.
Nyx landed beside her without
weight
, tall shadow folding into solid shape, violet eyes flaring in the
gloom
. Behind them the seam sealed. The park vanished.
Aurora straightened and wiped leaf
mould from her hands.
The crescent scar on her
left wrist prickled.
She pressed her thumb against
it out of habit and
scanned
the treeline.
None of this matched the
map she held in her head.
The oaks here grew vast
and bent, roots knotted into arches, trunks fused into rough pillars that ringed a wide clearing. Ancient bark bore spirals and eye shapes cut deep, blackened with age. Between the roots wildflowers pushed up in impossible profusion, white petals veined with blue, tall crimson stalks that bled scent like crushed plums and honey. Nyx tilted their head.
Their form flickered at the
edges, shadow bleeding into shadow. "Listen." Aurora listened. No traffic. No planes. No distant dogs.
The silence had texture, a
held breath, and under it a slow tick-tock from high branches, seed pods knocking together in a wind she could not feel. Then a ripple of chimes, glass on glass, from no visible source. Her skin rose in gooseflesh. "This is not on any path," she said. "No path leads here twice."
Nyx drifted forward and stopped
short of the flower line.
Their feet left no print
in the soft earth, but the shadows recoiled from them, stretched thin.
Aurora stepped past and her
boots sank. She left clear tread marks. The contrast needled her.
She crouched and touched a
bloom. Pollen dusted her fingers gold. The petals felt warm as skin. "An hour inside can cost days outside," she said. "We log our steps." "Time limps here. It also sprints." A path of sorts wound toward the centre,
not made but suggested
, where flowers leaned away from old
footfall
. Aurora followed it with Nyx close at her shoulder, too close, their cold bleeding through her jacket. The light thickened.
It filtered through interlaced canopy
in green shafts and caught motes that hung motionless, as if the air itself had paused to watch. The Heartstone Pendant rested against her sternum under her shirt, a deep crimson stone on a silver chain no larger than her thumbnail. It warmed a fraction.
She felt the faint inner
glow through cotton. She halted. "You feel that?" Nyx pressed a hand to the space above her chest without touching.
Their fingers smoked at the
tips. "A Hel mouth sleeps near. Old. Hungry." Aurora frowned and tucked the pendant deeper.
Her bright blue eyes tracked
the treeline again. For an instant she caught a faint shimmering distortion between two pillars, like heat rising off tarmac, there and gone. The Veil.
She had heard Wardens watched
such tears, logged them, stitched them shut. This one breathed. The clearing opened. At its heart stood a ring of stones masked in living wood, oak grown around upright slabs until bark and rock shared one skin. Ivy stitched them together. Fungi glowed pale along the bases. The ground inside the ring lay bare, dark soil patterned with roots that
pulsed
, slow as veins. The scent changed there, loam and crushed apple and something metallic. Aurora circled the outer edge. Wonder tugged at her ribs despite her training. Cardiff law rooms had taught her to distrust beautiful rooms. This place wanted reverence.
She refused to give it
cheap. "Who tends this?" "The exiled." A voice answered from behind the stones, light and cracked like ice on a pond. Aurora spun. Nyx went incorporeal with a sound like cloth tearing, shadow spilling across moss. A woman stepped from between the pillars. Silver hair fell past her waist in a straight sheet, unbound, catching green light.
Her eyes held a pale
lavender
colour that seemed to emit its own dusk
.
Her feet made no dent
in the moss, no broken stems, though she walked straight through flowers. Age slid off her.
She could have passed for
twenty or two hundred. Aurora placed her body at an angle, hand near her bag strap. "Isolde Varga?" "The grove keeps the name. The name keeps the grove." "You speak in circles." "I speak where circles meet." Nyx reformed a pace back, shorter now, edges blunt.
Their whisper carried across the
clearing. "Seer." "Shade." Isolde inclined her head. "Aldric once knocked on colder doors. The doors kept a piece." Nyx stilled. Aurora cut in before the
silence
rooted. "We came for counsel. The rifts widen. Wardens log more tears each week." "Questions are keys. Keys also lock." "Then unlock this." Aurora lifted the pendant free of her shirt.
It pulsed with dull red
light against her palm. "Someone left this for me. No note. No sender. It burns near thin places." Isolde studied the stone without touching.
Her gaze flicked to Aurora's
wrist scar, then back. "Blood remembers bargains the mouth forgot. The crimson seed ripened in Dymasian orchards under an amber sky, where chefs carve flavour from bound souls and princes toast excess. Belphegor counts every pip." "Dymas." Aurora kept her voice flat. "Gluttony." "A
stomach
with a crown." Nyx drifted nearer the stone circle and recoiled. The root patterns brightened where their shadow fell. "The Veil thins here," they said. "It should not admit Hel light." "It admits what it is fed." Isolde turned her palms up. Petals lifted from the ground around her without wind and orbited her wrists. "You entered with iron in your bag and doubt in your throat. The grove tasted both and let you pass. Few mortals see the stones unblinded on first crossing." Aurora absorbed that. Cool air kissed the sweat on her neck. The tick-tock above
quickened
, then stopped. The chimes returned, closer, sourceless, a scale played backwards. She nodded toward the inner ring. "What's buried there?" "Nothing buried. Something planted." Isolde moved to the central soil and knelt without creasing her dress. She pressed her palm flat above the roots. They leaned toward her heat. From a fold at her hip she drew a slender dagger. Moonsilver caught the green light and threw it back white. The blade had a leaf shape, narrow at hilt and tip, wider at the middle, and frost breathed off the edge though the grove lay warm. It glowed with faint luminescence along the fuller. Aurora stared. Cold radiated from it in waves. "That cuts wards." "It cuts lies that wear the shape of walls. It bites demon flesh with particular hunger." Isolde offered it hilt first. Aurora hesitated only a second before she closed her fingers around the grip. Ice shot up her forearm and settled into bone. The
weight
felt correct, balanced for a smaller hand. "Why give this to me?" "Because you asked for counsel and steel answers louder." Nyx made a low sound. "Payment?" "The Fae exact prices." Isolde smiled without
warmth
. "I exact attention. Listen well, Rory Carter. When the feast calls your name, do not answer with your mouth full." Aurora opened her lips to press for plain speech. The pendant flared hot against her chest, sudden as a coal dropped down her shirt. She gasped and tore at the chain. The crimson stone blazed. The root pattern in the centre split. Soil cracked in a straight line. Amber light bled up from below, warm and greasy with roast meat and honeyed wine and rot. The sweet air of the grove curdled. Flowers nearest the crack blackened and curled. A low chorus rose through the fissure, goblets clanking, knives ringing on platters, a hundred voices raised in appetite. Nyx slammed into solid form and seized Aurora's arm. "Back." Isolde did not move. Petals around her wrists browned and fell. "The table turns," she said. "The diners come early." A hand thrust up through amber light, fingers slick, nails gilded, and gripped the edge of the earth.
created_at
"2026-09-03T08:14:41.92Z"
9/3/2026, 8:14:41 AM
model
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native_tokens_prompt
4874
native_tokens_completion
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native_tokens_reasoning
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"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id
"resp_6a992c72e2dec31511544745"
is_byok
false
latency
847
model_permaslug
"meta/muse-spark-1.3-20260902"
provider_name
"Meta"
status
200
total_cost
0.030938
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
42
tagDensity
0.214
leniency
0.429
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1383
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
42.15%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1383
totalAiIsms
16
found
0
word
"pulse"
count
1
1
word
"weight"
count
2
2
word
"gloom"
count
1
3
word
"scanned"
count
1
4
word
"flickered"
count
1
5
word
"silence"
count
2
6
word
"footfall"
count
1
7
word
"pulsed"
count
2
8
word
"whisper"
count
1
9
word
"flicked"
count
1
10
word
"stomach"
count
1
11
word
"quickened"
count
1
12
word
"warmth"
count
1
highlights
0
"pulse"
1
"weight"
2
"gloom"
3
"scanned"
4
"flickered"
5
"silence"
6
"footfall"
7
"pulsed"
8
"whisper"
9
"flicked"
10
"stomach"
11
"quickened"
12
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
123
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
123
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
156
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1383
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
45
wordCount
1109
uniqueNames
10
maxNameDensity
1.62
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Nyx
12
Richmond
1
Park
1
Heartstone
1
Pendant
1
Veil
1
Wardens
1
Aurora
18
Isolde
7
Petals
2
persons
0
"Nyx"
1
"Pendant"
2
"Wardens"
3
"Aurora"
4
"Isolde"
5
"Petals"
places
0
"Richmond"
1
"Park"
globalScore
0.688
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
82
glossingSentenceCount
1
matches
0
"colour that seemed to emit its own dusk"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.723
wordCount
1383
matches
0
"not made but suggested"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
156
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
70
mean
19.76
std
23.01
cv
1.164
sampleLengths
0
3
1
46
2
3
3
44
4
8
5
99
6
14
7
1
8
53
9
8
10
5
11
60
12
13
13
6
14
97
15
2
16
3
17
18
18
7
19
52
20
3
21
62
22
33
23
3
24
2
25
15
26
15
27
65
28
12
29
2
30
10
31
4
32
5
33
15
34
1
35
16
36
2
37
7
38
13
39
6
40
34
41
15
42
32
43
7
44
5
45
16
46
12
47
53
48
26
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
123
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
207
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
156
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1111
adjectiveStacks
1
stackExamples
0
"lay bare, dark soil"
adverbCount
14
adverbRatio
0.012601260126012601
lyAdverbCount
1
lyAdverbRatio
0.0009000900090009
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
156
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
156
mean
8.87
std
6.3
cv
0.711
sampleLengths
0
3
1
14
2
4
3
5
4
23
5
3
6
6
7
20
8
18
9
5
10
3
11
9
12
8
13
13
14
11
15
21
16
12
17
25
18
4
19
10
20
1
21
2
22
2
23
2
24
3
25
27
26
12
27
5
28
8
29
5
30
10
31
17
32
7
33
5
34
4
35
6
36
5
37
6
38
9
39
4
40
6
41
19
42
17
43
3
44
23
45
23
46
4
47
8
48
2
49
3
57.69%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.38461538461538464
totalSentences
156
uniqueOpeners
60
30.03%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
111
matches
0
"Then a ripple of chimes,"
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
111
matches
0
"She fell through."
1
"She pressed her thumb against"
2
"Their form flickered at the"
3
"Her skin rose in gooseflesh."
4
"Their feet left no print"
5
"She left clear tread marks."
6
"She crouched and touched a"
7
"It filtered through interlaced canopy"
8
"It warmed a fraction."
9
"She felt the faint inner"
10
"Their fingers smoked at the"
11
"Her bright blue eyes tracked"
12
"She had heard Wardens watched"
13
"She refused to give it"
14
"Her eyes held a pale"
15
"Her feet made no dent"
16
"She could have passed for"
17
"Their whisper carried across the"
18
"It pulsed with dull red"
19
"Her gaze flicked to Aurora's"
ratio
0.225
14.05%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
99
totalSentences
111
matches
0
"Aurora clamped her jaw shut"
1
"Brambles snagged her jeans."
2
"The gap between the two"
3
"She fell through."
4
"Moss swallowed her boots without"
5
"The air closed over her"
6
"Nyx landed beside her without"
7
"The park vanished."
8
"Aurora straightened and wiped leaf"
9
"The crescent scar on her"
10
"She pressed her thumb against"
11
"None of this matched the"
12
"The oaks here grew vast"
13
"Nyx tilted their head."
14
"Their form flickered at the"
15
"The silence had texture, a"
16
"Her skin rose in gooseflesh."
17
"Nyx drifted forward and stopped"
18
"Their feet left no print"
19
"Aurora stepped past and her"
ratio
0.892
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
111
matches
(empty)
ratio
0
90.59%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
3
matches
0
"The oaks here grew vast and bent, roots knotted into arches, trunks fused into rough pillars that ringed a wide clearing."
1
"It filtered through interlaced canopy in green shafts and caught motes that hung motionless, as if the air itself had paused to watch."
2
"Her eyes held a pale lavender colour that seemed to emit its own dusk."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
0
fancyTags
(empty)
dialogueSentences
42
tagDensity
0.095
leniency
0.19
rawRatio
0
effectiveRatio
0
85.9508%