Run: 2026-09-03-01M1K5C5G76KZHR6HJ39Q1NSMT

Run Details

Duration:
1m 59s
Cost:
$0.027157
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Hands off that. Quinn shoved past the uniform at the cordon and dropped into a crouch beside the body. Her knees cracked against damp concrete. The tunnel swallowed sound. Somewhere beyond the work lights, water tick-tocked from a split pipe onto steel. The dead man lay on his back between the rails. Early twenties. Shaved head. Cheap trainers. His throat gaped open in a second smile. No blood pooled beneath him. That stopped her cold. A constable hovered with a torch. "Who moved him?" "No one. Found like this." "Who found him?" "Track worker. Came down to check a power fault." Quinn checked the worn leather watch on her left wrist. Habit, nothing else. Eighteen years left a mark on procedure. She photographed nothing yet. She looked first. Brown eyes swept the rails, the sleepers, the tiled wall. DC Ellis stood over the opposite rail with his notebook shut. He had that loose, easy stance of a man who had already decided. "Stabbing. Camden crew beef. They dump them down here all the time." "They bleed when stabbed." "Heart stopped fast." "No arterial spray. No soak into his shirt. No drag marks." She pointed with two fingers. "His collar is white. White." The tunnel air bit with copper and ozone. Burnt sugar underneath. Quinn breathed through her mouth. She had smelled that copper sting once before, three years ago, when they lifted DS Morris from a service shaft in Limehouse with his eyes boiled white. No report ever explained it. Ellis snorted. "So a vampire got him. Case closed." "Get the light over here." The beam swung down. The dead man's right fist clenched around something pale. Bone. A small flat disc with a drilled hole, blackened at one edge. Quinn eased it free with a gloved finger. A bone token. "Evidence bag." "That is a poker chip. Souvenir." "Bag it." Footsteps slapped from the access stairs. A small woman ducked under the tape, all curly red hair and round glasses fogged from the cold above. A worn leather satchel full of books thumped against her hip. Freckles stood out sharp across her nose. She tucked hair behind her left ear and stopped short at the sight of the rails. "You must be the museum girl." "Eva Kowalski. Restricted archives." Her voice ran fast, all Oxford vowels clipped short. "British Museum sent me when Transit Police flagged the markings." "No one called the museum." "Transit Police did. The tiles." Quinn followed her stare. The passage from the Camden high street down to this dead station had been a crush of shuttered stalls and piss stink and bass leaking from a basement club. Then the locked service door. Then a brick throat that dropped thirty feet into heat and dark. Down here the old platform still held its shape. Arched roof. Flaked posters for vanished films. A row of tiles painted with chalk loops and hooks. Fresh chalk. Still gritty under the work light. She walked the platform edge while Ellis watched the body. The description came in bursts because the place demanded it. Rusted kiosks lined the wall like rotted teeth. One still bore a hand painted sign, HERBS, CHARMS, CURES. Glass vials glinted inside, stoppered with wax, labelled in a tight foreign hand. Another stall displayed folded papers, maps with streets that did not exist, and small clay bottles that sweated despite the cold. The air smelled of incense and damp wool and hot metal. A low murmur hung where no crowd stood, as if the tiles remembered noise. "This is not a dump site." "Tell that to the corpse." Eva crouched beside the rails. She did not touch. Green eyes flicked from token to tiles to throat. "Bone token buys entry. Down here." "Down where?" "The Veil Market. It squats in this abandoned Tube station beneath Camden. Sells enchanted goods. Banned alchemical substances. Information. It moves locations every full moon, so you will not find it on any plan." Ellis laughed. "Right. Magic Camden market. Next you will tell me the victim paid in fairy dust." "He paid in bone." Eva opened her satchel and pulled a nitrile glove from a side pocket. "May I?" Quinn nodded once. Eva turned the dead man's left hand palm up. His fingers held a small brass compass with a patina of verdigris around the rim. The face bore protective sigils etched fine as hair. The needle did not point north. It pinned hard east, toward the tiled wall, and shivered. Quinn felt the hairs lift on her forearms. "That is a Veil Compass. Shade artisan work. Attuned to supernatural energy. The needle points toward the nearest supernatural rift or portal." "Compasses point north. Faulty gear points anywhere." "Check his wound." Quinn already had. The edges looked seared, not cut. Skin blistered in a thin white line. No serration. No hesitation marks. Cauterised flesh around a throat opened ear to ear. Blood vessels sealed shut. "Someone cut him with heat." "Or something came through and took its toll." Eva's fingers shook as she tucked hair behind her left ear again. "The Market charges for crossing. Information costs blood. Goods cost more." Ellis stepped closer. His boots flip-flopped in a shallow puddle and sent a sour splash up his cuffs. "Listen. Simplest answer wins. Kid buys drugs down here. Deal sours. Gets shanked. Mates panic and run. Token is a rave chip. Compass is Etsy junk." "Where are his mates' prints?" Quinn swept the torch low. Dust lay thick across the sleepers except for one clean corridor. "Dust holds shape here. I see his prints coming in. Heels dragging on the way back, so he ran. I see no second set leaving. I see boot scuffs facing the wall, then nothing. Men do not vanish into tile." She stood and crossed to the wall. Military precision lived in her spine, in the square set of her shoulders. Closely cropped salt-and-pepper hair caught the work light. Her sharp jaw tightened. The chalk marks resolved up close. Circles within circles. A script that crawled if stared at too long. The compass in Eva's palm swung and locked again on the same three tiles. The needle buzzed against the pin. Quinn pressed her gloved palm flat to the cold ceramic. A faint thrum answered through the bone, like a distant train that never arrived. "Cold spots here. Warm here." She moved her hand inch by inch. "Air moves out from the grout. There is a draft behind solid wall." "Subsidence. Old vents." "Vents do not breathe." Eva pulled a folded paper from her satchel. A rubbing from another case. Same loops. Same hooks. "The British Museum holds three of these rubbings. All from death sites. Limehouse. Southwark. Now here." Quinn went still. "Who took the Limehouse rubbing?" "I did. Three years ago. A detective lost her partner there." Silence filled the tunnel. The work light hummed. Water tick-tocked. Ellis looked from one woman to the other and missed the whole exchange. "So what? You think a wall killed him?" "I think he ran to this wall because he saw an exit." Quinn traced the chalk with her torch, never touching. "He held his token up like payment. He held his compass like a lifeline. Something opened. Something took its price from his throat and sealed the wound as it fed. Then it closed." "That is insane." "Insane leaves footprints. Look." She dropped the beam to the dust at the wall base. "Toe marks deep. He stood on tiptoe. Reaching up. Ash on his cuffs. Incense ash. From the stalls. He shopped here first." Eva nodded fast. "The Market takes its due at the rift. Unauthorised crossing draws attention." Quinn lifted the Veil Compass from Eva's glove. The brass felt warm, alive. Verdigris flaked against her latex. The needle spun once, twice, then slammed east so hard the casing rang. Because the tiles were no longer tiles. A seam split down the grout, black as tar. Cold air poured out and flattened the chalk dust into spirals. Beyond the crack, lights flared amber and voices rose in a sudden haggle, close and loud, speaking a market cant full of hiss and barter. The smell of burnt sugar thickened. Ellis stumbled back. "Jesus Christ." A hand pushed through the dark from the other side, palm up, waiting for payment.
created_at"2026-09-03T08:15:12.912Z" 9/3/2026, 8:15:12 AM
model"meta/muse-spark-1.3-20260902"
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tokens_prompt4492
tokens_completion2242
native_tokens_prompt4185
native_tokens_completion5159
native_tokens_completion_images0
native_tokens_reasoning3126
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"Her voice ran fast [fast]"
dialogueSentences51
tagDensity0.157
leniency0.314
rawRatio0.125
effectiveRatio0.039
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1391
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1391
totalAiIsms6
found
0
word"footsteps"
count1
1
word"flicked"
count1
2
word"etched"
count1
3
word"resolved"
count1
4
word"silence"
count1
5
word"traced"
count1
highlights
0"footsteps"
1"flicked"
2"etched"
3"resolved"
4"silence"
5"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"fist clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences117
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences160
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1391
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
80.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount930
uniqueNames10
maxNameDensity1.4
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Ellis7
Morris1
Limehouse1
Oxford1
Quinn13
Camden1
Dust1
Eva8
Veil1
Compass1
persons
0"Ellis"
1"Morris"
2"Quinn"
3"Eva"
places
0"Limehouse"
1"Oxford"
2"Camden"
3"Dust"
globalScore0.801
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1391
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences160
matches
0"smelled that copper"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs74
mean18.8
std19.75
cv1.051
sampleLengths
03
139
233
36
43
55
63
79
837
924
1012
114
123
1321
1448
152
167
175
1837
192
206
212
2259
236
2423
255
265
2784
2897
296
305
3118
326
332
3434
352
3615
3719
383
3949
408
4122
427
433
4434
455
4631
4718
4826
4961
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs165
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences160
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount935
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.028877005347593583
lyAdverbCount3
lyAdverbRatio0.0032085561497326204
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences160
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences160
mean8.69
std6.73
cv0.774
sampleLengths
03
116
26
34
413
510
62
72
82
98
105
114
126
133
145
153
169
1710
183
197
204
213
2210
2311
2413
2512
264
273
2816
295
308
313
325
3327
345
352
367
375
384
399
401
4112
428
433
442
456
462
476
4819
4911
76.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.49375
totalSentences160
uniqueOpeners79
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences105
matches
0"Somewhere beyond the work lights,"
1"Then the locked service door."
2"Then a brick throat that"
3"Still gritty under the work"
4"Closely cropped salt-and-pepper hair caught"
ratio0.048
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences105
matches
0"Her knees cracked against damp"
1"His throat gaped open in"
2"She photographed nothing yet."
3"She looked first."
4"He had that loose, easy"
5"She pointed with two fingers"
6"She had smelled that copper"
7"She tucked hair behind her"
8"Her voice ran fast, all"
9"She walked the platform edge"
10"She did not touch."
11"His fingers held a small"
12"It pinned hard east, toward"
13"His boots flip-flopped in a"
14"She stood and crossed to"
15"Her sharp jaw tightened."
16"She moved her hand inch"
17"She dropped the beam to"
ratio0.171
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences105
matches
0"Quinn shoved past the uniform"
1"Her knees cracked against damp"
2"The tunnel swallowed sound."
3"The dead man lay on"
4"His throat gaped open in"
5"That stopped her cold."
6"A constable hovered with a"
7"Quinn checked the worn leather"
8"Habit, nothing else."
9"She photographed nothing yet."
10"She looked first."
11"Brown eyes swept the rails,"
12"DC Ellis stood over the"
13"He had that loose, easy"
14"She pointed with two fingers"
15"The tunnel air bit with"
16"Quinn breathed through her mouth."
17"She had smelled that copper"
18"The beam swung down."
19"The dead man's right fist"
ratio0.8
47.62% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences105
matches
0"Because the tiles were no"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount0
matches(empty)
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"Quinn traced, never touching"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
93.5109%