Run: 2026-09-03-01M1K5D3JRPE2WRAX5MK0G68E0

Run Details

Duration:
53.3s
Cost:
$0.025648
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch that." The command cracked across the platform and froze every hand in place. Harlow Quinn stood over the body with her left wrist turned out, worn leather watch catching the low light. Her closely cropped salt-and-pepper hair left her sharp jaw exposed, and her brown eyes missed nothing. Eighteen years of decorated service had taught her how to hold a scene with military precision, and the two constables by the tiles obeyed without a word. The dead man lay flat on his back between a shuttered tea stall and a cage of rusted service lockers. His throat showed a clean, pale line. No blood pooled beneath him. "DC Ellis called it an overdose," the younger constable said. "Did he." "He said the Market sells banned alchemical substances, ma'am. Said the lad probably sampled his own stock. Overdid it." Quinn crouched. She did not touch. She breathed in. Copper stung her nostrils, but not from the wound. The air smelled of ozone and old pennies, and underneath that, burnt sugar. "Alchemical overdose does not slice a throat," she said. "The cut looks post-mortem, ma'am. Ellis thinks he fell on the stall edge. These old stations have sharp corners." Quinn tilted her head. The stall edge near the body wore a thick sleeve of dust. No smear. No snag of fabric. The man's collar stayed crisp and white. "Show me his hands." The constable lifted the evidence bag he already held. Inside it, a small bone token rattled, yellowed and carved with a hollow eye. Quinn's jaw tightened. "You bagged his token before I arrived." "Protocol for the Veil Market, ma'am. Entry requirement. We logged it." "You contaminated a scene for protocol." A soft scuff sounded behind them, shoes on cracked tile. A familiar voice spoke, breathless and too quick. "You moved it. You shouldn't have moved it." Eva Kowalski pushed past the tape with her worn leather satchel banging against her hip. Her curly red hair had escaped its tie, her round glasses sat crooked on her freckled complexion, and her green eyes flicked from the body to the bag and back. She tucked a strand of hair behind her left ear, a quick, nervous habit. "Evie. You were not called," Quinn said. "You called the Yard, the Yard called the Museum. Restricted archives got the alert. I hold the key for bone tokens this quarter." "We have a dead dealer, not a research project." "He was not a dealer." Eva knelt without permission and set her satchel down. Books thumped inside it. "He sold information, not substances. And that token was still in his palm when he died, which means the Market had not yet accepted him tonight. He had not even entered properly." The younger constable shifted his weight. "With respect, miss, the Veil Market moves every full moon. This is the abandoned Tube station beneath Camden tonight, tomorrow it could be under Whitechapel. How could you know his stall?" "Because his stall never moves. He was the anchor." Eva glanced up at Quinn. "I know this because I wrote my dissertation on anchor vendors. Oxford did not grant that degree for fun." Quinn studied Eva for a beat, then turned back to the body. The man's pockets had been turned out, but not ransacked. One pocket bore a dark stain shaped like a handprint, too small for his own hand. "You see it too," Eva said. "I see a staging." "Ellis sees an accident," the constable said. "Ellis sees what he wants to see," Quinn said. "Ellis wanted an early night." She pointed with a gloved finger but kept distance. "No spatter on the tiles. No drag marks. The wound bled elsewhere. The body was placed here after death. Look at the dust." The platform dust lay thick, except for a clean arc around the body. The arc matched the swing of a door. Or a gate. Eva unbuckled her satchel and lifted something that caught the low amber light of the Market's strung bulbs. The Veil Compass sat in her palm, a small brass compass with a patina of verdigris on its casing. Its face bore protective sigils etched deep into the metal, fine lines that hurt to look at directly. The Shade artisan who crafted it had left tool marks on the back, tiny hammer points. "This points toward the nearest supernatural rift or portal," Eva said. "If he was cut elsewhere and dumped here, the rift will still read hot." "It points north now," the constable said. "It points to the strongest rift. That is not north. Watch." Eva held the compass level over the body. The needle trembled, then swung, firm and deliberate, away from the corpse. It pointed not at the dead man but at the tiled wall behind the lockers, a blank stretch of white ceramic stained with damp. Quinn rose in one smooth motion. Her watch ticked loud in the quiet. "There is no door there." "There was." Eva stepped past the body and crouched by the wall. She ran her hand near the tiles without touching. The air shivered. "The Market sells enchanted goods and banned alchemical substances, but its best trade is information. Anchor vendors keep the rifts stable. Someone killed him to open one unstable. Someone wanted a door where no door should exist." The constable frowned. "But the Market is hidden. You need a bone token to enter. How would a killer get in without one?" Quinn answered. She had not looked away from the handprint stain. "He had help from inside. Or he took the victim's token after he killed him elsewhere and walked straight through the front. Then he placed the body to block the rift from closing. Look." She indicated the floor again. Beyond the dust arc, a second set of prints pressed into the grime. Bare feet, narrow, too many toes. "Those are not human," Eva whispered. "Those are Shade prints. The artisan was Shade." The body had looked human in the dim light. Now Quinn saw the faint grey undertone to his skin, the extra joint in his fingers curled tight in death. "Shade artisan," Quinn said. "Killed by something that left no blood here. Dumped where his own compass would point. Your lot would call that ritual." "My lot calls that a signature." Eva tucked her hair behind her left ear again. Her hand shook. "The last time a Shade anchor was cut like this, the rift stayed open for three days. Things came through. Things that learned names." Quinn remembered DS Morris. Three years gone, case file thin, cause listed as misadventure in an underground service tunnel. Unexplained circumstances she had never accepted. The watch on her wrist had been his before it was hers. "Open it," she said. Eva stared. "Harlow, you do not want me to open it. If I lift the veil, whatever killed him still hangs close." "Then we will see it." Eva swallowed. She pressed the compass flat against the damp tiles. The sigils on its face flared, dull brass catching a light that came from nowhere. The needle spun, fast, then faster, a tick-tock blur that buzzed against the glass. A low hum rose through the platform, through the soles of their shoes, through their teeth. The Veil Market around them reacted. Down the length of the abandoned station, stalls that had stood shuttered began to rattle. Jars of clouded liquid shivered. A string of paper charms fluttered although no wind blew. The smell of ozone sharpened until it stung. The constable stepped back. "Ma'am, we should call for-" The tiles behind the lockers cracked. A thin line of cold white light split the ceramic from floor to ceiling. The compass in Eva's hand burned hot and Eva hissed but did not drop it. The light widened. Dust sucked toward it. Quinn drew her baton in one fluid pull. Her voice stayed level, military precise, but her pulse hammered against the worn leather of her watch strap. "Eva, get back." The rift yawned open and something on the other side pressed a hand, too long and jointed, against the light.
created_at"2026-09-03T08:15:43.713Z" 9/3/2026, 8:15:43 AM
model"meta/muse-spark-1.2-20260805"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3120
moderation_latency(null)
generation_time53314
tokens_prompt4492
tokens_completion2029
native_tokens_prompt4185
native_tokens_completion4804
native_tokens_completion_images0
native_tokens_reasoning2972
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.02564825
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788423343-7XhlxiM5UBPYa9dWopUW"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788423343-0gpbPzTmUOjWUTI4QEhz"
upstream_id"resp_6a992caf63d671e16f874790"
provider_responses
0
endpoint_id"ffc8e76e-808a-44d2-bd21-c6ac16e721cb"
id"resp_6a992caf63d671e16f874790"
is_byokfalse
latency289
model_permaslug"meta/muse-spark-1.2-20260805"
provider_name"Meta"
status200
total_cost0.02564825
cache_discount(null)
upstream_inference_cost0
provider_name"Meta"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences45
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1358
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1358
totalAiIsms7
found
0
word"familiar"
count1
1
word"flicked"
count1
2
word"weight"
count1
3
word"etched"
count1
4
word"trembled"
count1
5
word"fluttered"
count1
6
word"pulse"
count1
highlights
0"familiar"
1"flicked"
2"weight"
3"etched"
4"trembled"
5"fluttered"
6"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
81.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences93
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1358
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount850
uniqueNames9
maxNameDensity1.76
worstName"Eva"
maxWindowNameDensity3.5
worstWindowName"Eva"
discoveredNames
Quinn14
Kowalski1
Eva15
Books1
Market2
Veil2
Compass1
Shade1
Morris1
persons
0"Quinn"
1"Kowalski"
2"Eva"
3"Books"
4"Market"
5"Compass"
6"Morris"
places(empty)
globalScore0.618
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.736
wordCount1358
matches
0"not at the dead man but at the tiled wall behind the lockers, a blank stretch of whi"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean20.27
std16.28
cv0.803
sampleLengths
03
112
262
332
410
52
619
731
89
919
1029
114
1223
133
147
1511
166
1718
188
1959
207
2123
229
2350
246
2531
2633
2738
286
294
307
3114
329
3323
3424
3518
3653
3725
387
3911
4044
4113
425
4361
443
4520
4611
4734
4824
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences93
matches
0"been turned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs146
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences123
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount853
adjectiveStacks1
stackExamples
0"cold white light split"
adverbCount19
adverbRatio0.022274325908558032
lyAdverbCount3
lyAdverbRatio0.0035169988276670576
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean11.04
std7.45
cv0.675
sampleLengths
03
112
219
316
427
520
67
75
810
92
1019
112
124
133
149
1513
169
1719
184
1912
202
214
227
234
249
2514
263
277
2811
296
3010
318
328
3315
3430
3514
367
3723
389
3914
404
4132
426
4331
4414
4519
4612
4710
4816
496
56.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4065040650406504
totalSentences123
uniqueOpeners50
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences80
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences80
matches
0"Her closely cropped salt-and-pepper hair"
1"His throat showed a clean,"
2"She did not touch."
3"She breathed in."
4"Her curly red hair had"
5"She tucked a strand of"
6"She pointed with a gloved"
7"Its face bore protective sigils"
8"It pointed not at the"
9"Her watch ticked loud in"
10"She ran her hand near"
11"She had not looked away"
12"She indicated the floor again."
13"Her hand shook."
14"She pressed the compass flat"
15"Her voice stayed level, military"
ratio0.2
35.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences80
matches
0"The command cracked across the"
1"Harlow Quinn stood over the"
2"Her closely cropped salt-and-pepper hair"
3"The dead man lay flat"
4"His throat showed a clean,"
5"the younger constable said"
6"She did not touch."
7"She breathed in."
8"Copper stung her nostrils, but"
9"The air smelled of ozone"
10"Quinn tilted her head."
11"The stall edge near the"
12"The man's collar stayed crisp"
13"The constable lifted the evidence"
14"Quinn's jaw tightened."
15"A soft scuff sounded behind"
16"A familiar voice spoke, breathless"
17"Eva Kowalski pushed past the"
18"Her curly red hair had"
19"She tucked a strand of"
ratio0.85
62.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences80
matches
0"Now Quinn saw the faint"
ratio0.013
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"Eva unbuckled her satchel and lifted something that caught the low amber light of the Market's strung bulbs."
1"The Shade artisan who crafted it had left tool marks on the back, tiny hammer points."
2"The needle spun, fast, then faster, a tick-tock blur that buzzed against the glass."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount1
fancyTags
0"Eva whispered (whisper)"
dialogueSentences45
tagDensity0.244
leniency0.489
rawRatio0.091
effectiveRatio0.044
87.8380%