Run: 2026-09-03-01M1K5P8XBV9PA3DY1ND61AAB6

Run Details

Duration:
1m 41s
Cost:
$0.032379
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Move." Nyx hauled Rory forward by the wrist and the ancient oaks swallowed them whole. Rory stumbled over root and stone. Bark scraped her palms. The air closed around her ears with a soft pop and the traffic hum of Richmond Park cut out dead. Silence pressed in. Nyx released her and melted back a step. Their tall silhouette thinned at the edges, then knit solid again. Faint violet light pulsed where eyes should sit. "Where did the path go?" "Behind." "That helps." "The Grove keeps one road. It opens for hunger or for debt." Rory turned. Two massive standing stones flanked the gap they had crossed. Grey lichen split their faces. Carved spirals coiled under moss. Beyond them lay only black tangle, no grass, no trail, no London. She touched the Heartstone at her throat. The deep crimson gemstone sat dull against her skin. No warmth. No inner glow. The silver chain stuck cold to sweat. The clearing breathed. Past the stones the ground sloped down into a hollow that should not fit inside the park. Wildflowers carpeted the slope in dense colour. Bluebells, foxglove, poppies, blooms Rory had no names for. Their petals gave off a thick honeyed scent cut with rot. Pollen gilded the air. Each breath coated her tongue. Light behaved wrong here. It pooled low, amber and green, and it moved. It crawled up stems and across the backs of fat black bees. The bees droned in slow loops. Their wings flashed silver. Rory heard water where no stream showed. Drip, drop, drip, drop on stone. A chit-chat of voices just under hearing. A tick-tock like a clock buried in soil. "You hear that?" "I hear the walls between worlds stretch thin." Nyx drifted forward without footfall. Shadows clung to their limbs and stretched longer than any body should cast. They tilted their head toward empty air and studied it. To Rory the air held only heat shimmer, but Nyx tracked it as if it had shape. "The Veil parts here." "The barrier?" "It bleeds." Rory followed their gaze and caught it for half a second. A faint distortion rippled between two oaks, tall as a doorway, thin as oil on water. Colours inverted inside the ripple. Then her eyes slid off and her stomach lurched. She swallowed bile and focused on solid things. The oaks. Their trunks rose wider than buses, bark plated like armour. Roots arched out of soil and fused into hollows large enough to hide in. Mistletoe hung in pale clusters. Red thread bound small bundles of bone and feather to low branches. Offerings. Hundreds of them. They clicked together in a breeze Rory did not feel on her skin. "People leave those?" "People beg." "For what?" "Children. Harvests. Vengeance. The usual coin." A bell chimed, sweet and sour. Rory spun. Nothing moved except flowers nodding under bee weight. The chit-chat swelled, then sank. Nyx crouched beside a patch of flattened grass. They hovered one shadowed hand above it and did not touch. "She walks here." "No footprints." "No. She leaves none." Rory stepped deeper. Soil sucked at her trainers. Petals brushed her calves and left damp kisses. The scent thickened. Honey, crushed stem, old blood. Her bright blue eyes watered. The small crescent scar on her left wrist itched. The hollow opened into a round clearing. At its centre stood a throne grown, not built. Willow withes wove a high back. Living ivy stitched the arms. Clover and thyme crushed underfoot released sharp flavour with each step. A woman sat in the throne. Silver waist-length hair fell over her shoulders and pooled in her lap. Her skin held a moon pale lustre. Her pale lavender eyes fixed on Rory without blink. Age slid off her face. Rory could not place her at twenty or sixty. She rose in one fluid motion and crossed the grass. No stems bent under her feet. No prints marked the dew. "Little crow, flown from concrete nests." "Are you Isolde?" "Names are hooks. Will you hang yourself on mine?" Rory glanced at Nyx. Nyx inclined their head low. Deference from a thing that bowed to nothing unsettled her more than the flowers. "We need passage." "You need truth dressed as passage." "We need a way under the skin of the world." Isolde circled Rory slow. Her gaze lingered on the Heartstone, then on Rory's hands, then on the hollow at her throat where pulse beat fast. "Dymas feeds its princes on sweet smoke and marrow. Belphegor counts his kitchens and finds one soul short." "I never made a deal." "The stone around your neck made one for you." Rory closed her fingers over the pendant. The metal bit into her palm. "Who gave me this?" "A benefactor with teeth." "That is not an answer." "All answers are doors. You knock with bare knuckles." Nyx shifted. Darkness bled off their shoulders and pooled at their feet like spilt ink. "Seer. The Wardens watch the rifts. The Veil thins. Grant us steel." Isolde smiled and drew from her sleeve a slender leaf-shaped dagger. Moonsilver caught the low light and held it. A faint luminescence crawled along the edge. Frost breathed off the flat. The air around the blade tasted of winter apples. She offered it hilt first. "A gift cuts both ways, little crow." "What is the price?" "Use it before you understand it." Rory accepted the weapon. Cold shocked through her fingers straight to bone. The hilt fit too well, as if carved for her grip. Weight settled familiar. She turned the blade and watched colours split along its length. "It cuts wards?" "It cuts lies that wear the shape of walls." "Demons?" "Particularly." The bees fell silent all at once. Rory felt it in her teeth first. A pressure drop. The chit-chat voices stopped mid syllable. The tick-tock quickened. Petals lifted off stems without wind and hung suspended. Nyx snapped solid, every wisp of shadow sucked tight to their tall frame. "Isolde." "Yes, Nightwhisper." "The ripple widens." Isolde tilted her head toward the oaks. The distortion Rory had glimpsed now stretched tall and tore at the centre. Inside the tear showed warm amber light and rows of vines heavy with black fruit. Heat rolled out, rich with roast meat and sugar and rot. A grand kitchen stink. Chanting drifted through, low and greedy. Dymas. The Heartstone flared hot against Rory's chest. Deep crimson light pulsed through her shirt. Heat branded her sternum. She gasped and ripped the chain away from skin. The pendant swung and pointed straight at the tear like a compass needle. "Take it off." "I cannot." "Break the chain." "It chose." Figures moved beyond the amber light. Tall, aproned shapes with cleavers. Their faces stretched too long. One pressed a hand to the membrane of the Veil from the other side. The shimmer bulged inward. The flowers blackened in a ring around the clearing. Isolde stepped back into her throne and gripped the willow arms. Ivy tightened around her knuckles. "Crow carries spark to straw. Straw remembers fire." "Talk straight for once." "You brought the door key to the door." Nyx surged between Rory and the tear. Their form shredded into ribbons of living shadow and reknit into something with too many joints. Their whisper voice cracked into layered static. "Close it." "I never opened it." "Blood opened it. Yours will seal it." The hand pushed through. Fingers splayed, each jointed wrong, nails lacquered red. It groped blind and dripped amber syrup onto clover. The drops sizzled. Rory raised the moonsilver dagger. Frost burned her palm. The edge sang. "Rory." "Got it." "Feed the Grove, not the Pit." The hand lunged. Rory slashed. The blade met flesh with a shriek of cold steam and the fingers curled back. Black blood sprayed and froze midair into beads. The tear contracted, then bellied out wider. More shapes crowded behind the membrane. The standing stones groaned. Isolde stood. Her lavender eyes flared white. "She found us."
created_at"2026-09-03T08:20:44.084Z" 9/3/2026, 8:20:44 AM
model"meta/muse-spark-1.3-20260902"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1331
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1331
totalAiIsms14
found
0
word"silence"
count1
1
word"pulsed"
count2
2
word"warmth"
count1
3
word"footfall"
count1
4
word"stomach"
count1
5
word"lurched"
count1
6
word"weight"
count2
7
word"unsettled"
count1
8
word"pulse"
count1
9
word"familiar"
count1
10
word"quickened"
count1
11
word"whisper"
count1
highlights
0"silence"
1"pulsed"
2"warmth"
3"footfall"
4"stomach"
5"lurched"
6"weight"
7"unsettled"
8"pulse"
9"familiar"
10"quickened"
11"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences144
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences144
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences199
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1331
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
42.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1074
uniqueNames8
maxNameDensity2.14
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory23
Richmond1
Park1
London1
Heartstone3
Nyx10
Veil1
Isolde5
persons
0"Rory"
1"Heartstone"
2"Nyx"
3"Isolde"
places
0"Richmond"
1"Park"
2"London"
globalScore0.429
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences89
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1331
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences199
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs100
mean13.31
std14.48
cv1.088
sampleLengths
01
114
230
33
427
55
61
72
812
934
1028
113
1253
1335
1428
153
168
1745
184
192
202
2141
2268
233
242
252
266
2721
2819
293
302
314
3238
3338
346
3542
3621
376
383
399
4023
413
426
4310
4425
4518
465
479
4813
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences144
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs197
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences199
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1081
adjectiveStacks1
stackExamples
0"slender leaf-shaped dagger."
adverbCount25
adverbRatio0.02312673450508788
lyAdverbCount2
lyAdverbRatio0.0018501387604070306
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences199
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences199
mean6.69
std4
cv0.598
sampleLengths
01
114
26
34
420
53
68
711
88
95
101
112
1212
132
1410
155
165
1712
187
199
202
213
227
233
2417
257
269
2711
284
295
304
319
3212
336
344
357
366
377
388
393
408
415
4213
4310
4417
454
462
472
4811
4916
69.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.457286432160804
totalSentences199
uniqueOpeners91
24.69% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences135
matches
0"Then her eyes slid off"
ratio0.007
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences135
matches
0"Their tall silhouette thinned at"
1"She touched the Heartstone at"
2"Their petals gave off a"
3"It pooled low, amber and"
4"It crawled up stems and"
5"Their wings flashed silver."
6"They tilted their head toward"
7"She swallowed bile and focused"
8"Their trunks rose wider than"
9"They clicked together in a"
10"They hovered one shadowed hand"
11"Her bright blue eyes watered."
12"Her skin held a moon"
13"Her pale lavender eyes fixed"
14"She rose in one fluid"
15"Her gaze lingered on the"
16"She offered it hilt first."
17"She turned the blade and"
18"She gasped and ripped the"
19"Their faces stretched too long."
ratio0.178
52.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences135
matches
0"Nyx hauled Rory forward by"
1"Rory stumbled over root and"
2"Bark scraped her palms."
3"The air closed around her"
4"Nyx released her and melted"
5"Their tall silhouette thinned at"
6"She touched the Heartstone at"
7"The deep crimson gemstone sat"
8"The silver chain stuck cold"
9"The clearing breathed."
10"Wildflowers carpeted the slope in"
11"Bluebells, foxglove, poppies, blooms Rory"
12"Their petals gave off a"
13"Pollen gilded the air."
14"Each breath coated her tongue."
15"Light behaved wrong here."
16"It pooled low, amber and"
17"It crawled up stems and"
18"The bees droned in slow"
19"Their wings flashed silver."
ratio0.815
37.04% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences135
matches
0"To Rory the air held"
ratio0.007
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.9277%