NC Bench
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Run: 2026-09-03-01M1K5P9JQZM2EY8GYB9GFGH41
Run Details
Model:
Muse Spark 1.3 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 18s
Cost:
$0.028649
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
80.97%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
66.01%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
38.13%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.7258%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Don't lift the sheet."
Harlow Quinn ducked under the
tape and her boots struck wet concrete.
The air down here tasted
of iron and old damp.
A uniform held the plastic
back for her and she stepped onto the disused platform.
The body lay face up
between the yellow line and the drop. A young man, early twenties, shaved head, cheap trainers.
His throat gaped in a
clean second smile. No blood pooled under him. That stopped her cold. Her brown
eyes narrowed
.
She checked the worn leather
watch
on her left wrist from force of habit, then let her hand fall. "Who found him?" "Track inspector. Came down to check a power fault." "And who else touched him?" "No one. Paramedics called it at the scene." Harlow crouched. Eighteen years with the Met taught her posture before paperwork.
Spine straight, knees bent with
military precision, chin level.
Her closely cropped salt-and-pepper hair
caught the harsh work light. Her sharp jaw set.
DC Ellis stood over her
with his notebook open.
He had the look of
a man who wanted this closed before lunch. "Camden junkie," he said. "Overdose, fall, cut on the rail. Happens." "Where is the blood?" "He bled out internally?" "A cut throat bleeds out externally."
Ellis flipped a page too
loudly in the tunnel hush. "Fine. Knife job. Deal went wrong. These Camden crews carve each other up weekly." Harlow did not answer. She studied the hands.
The right fist stayed clenched
tight around something pale.
The left hand lay open
beside a small brass compass.
Verdigris crusted its casing in
green patches. Protective sigils scored its face in a tight ring. The needle did not point north.
It pointed at the tiled
wall behind the platform sign. Tick-tock went the second hand of her
watch
. Loud in the dead air. "No wallet. No phone." Ellis tapped his pen. "Strip search robbery." "His trainers are clean." "So?" "Dust lies an inch thick on this platform." Harlow swept her torch beam across the ground. "
No prints but
ours. His soles show no dust. Someone carried him in and laid him down." Ellis snorted. "You think someone lugged a dead
weight
down an active shaft for fun?" Harlow lifted the edge of the sheet without moving the torso. The chest showed two circular burns, precise, symmetrical, just over the sternum. The skin around them had blistered white. "These are not rail cuts." A scuffle
echoed
from the cordon. A uniform argued with a small woman who clutched a worn leather satchel full of books to her chest. Curly red hair escaped from under a beanie. Round glasses flashed under the work lamps. Freckles stood out sharp on pale skin.
She tucked hair behind her
left ear with a quick, nervous flick. "Let her through." "Ma'am, this is a closed scene." "She was already down here. I want her." Eva Kowalski stepped onto the platform and stopped short at the sight of the body. Her green
eyes widened
. At five foot four she barely reached Harlow's shoulder, but she stared down at the corpse with an academic focus that cut through shock. "You moved nothing?" "We moved nothing." "Good. Good. You need to log the token before anyone else pockets it." "What token?" "The bone token. In his hand." Ellis laughed once. "Here we go. Museum talk." "I work in the restricted archives at the British Museum." Eva pushed her glasses up. "I know what I see." Harlow fixed her with a flat stare. "Open your satchel." "What?" "Open it. You came down here before us. I want to know why." Eva unbuckled the worn leather satchel full of books and held it open. Dog eared paperbacks, a notebook, a pencil case, a folded tote. No tools. No weapon. "I came because Tomas missed his shift at the café. He told me he found a way in. I followed his messages down the service stair." "You know him?" "We grew up together. He ran errands for stall holders." "What stall holders?" Eva glanced at Ellis, then back at Harlow. "This platform is the Veil Market. It moves locations every full moon. Tonight it sits in this abandoned Tube station beneath Camden. Entry needs a bone token. It sells enchanted goods, banned alchemical substances, information. You do not walk in without an invite." Ellis slapped his notebook shut. "Drugs. I said drugs. She just gave you the menu." Harlow ignored him.
She prised the right fist
open with gloved fingers. A flat disc of yellowed bone rested in the palm. A human knuckle, drilled through, threaded on frayed cord. A crude eye stared from its centre. "Cause of death is not overdose." Harlow bagged the token. "Someone placed him here after death. No arterial spray. No cast off. No drag marks. The burns came first. The throat cut came later, somewhere else." "That makes no sense." Ellis pointed his pen at the compass. "And that toy proves what?" Eva knelt, too close for protocol, and Harlow let her. Eva did not touch.
She only studied the compass
from an inch away. "A Shade artisan crafted that casing. That is Veil work. The needle points toward the nearest supernatural rift or portal. It never points north unless no rift breathes nearby." "There is no portal here." Ellis waved at the tiled wall. "There is a wall." Harlow picked up the compass with tweezers and held it level. The needle
trembled
, then locked hard on the wall. On the faded Camden Town tile, just left of a boarded kiosk. The kiosk had once sold coffee and papers. The boards over its front were new pine, raw, unstained. The stink of fresh sawdust cut through the damp. Behind the slats, darkness breathed cold. A low hum rose through the soles of her boots.
She played her torch across
the boards. Symbols marked each plank in chalk, small and neat. Not gang tags. The same ringed script as the compass face. "Ellis. When did Transport seal this kiosk?" "No idea. Years ago." "Wood is fresh. Chalk is fresh." Harlow stood. "Call it in. No one touches those boards." Eva rose beside her.
Her face had gone white
under the freckles. "Harlow. Tomas told me the Market takes a toll when it moves. Blood for passage. Last full moon was last night." "Full moon markets and blood tolls." Ellis shook his head. "You both need sleep." Harlow thought of DS Morris. Three years gone. Found in a lockup in Barking with his chest marked the same way, white blisters in a
perfect
pair, and no blood to explain a dead man. Command called it a heart attack.
She carried the case file
in her desk drawer still.
She crossed to the kiosk
and pressed her palm near, not on, the boards. Cold pushed back, deep and wrong, as if the wall inhaled. "Log this."
She spoke clearly for the
recorder. "Victim shows pre mortem sigil burns. Post mortem incised wound to anterior neck. No blood at scene. Bone token in right hand. Compass at scene indicates focal point at north wall kiosk." "Indicates what?" Ellis stepped closer. "You cannot put compass magic in a report." "Watch me." The needle in the tweezers jerked.
It spun once, twice, then
slammed back to the kiosk and stuck. The hum in the floor rose a full tone. Dust sifted from the tunnel roof. The work lamps
flickered
. Eva grabbed Harlow's sleeve. "Do not open that." Harlow met her eyes. "Who opened it last night?" A crack split the dark behind the boards, sharp as a knuckle popping. Cold air rushed out and lifted the crime scene tape. The chalk marks flared faint blue. From beyond the pine slats came the sound of boots on concrete, steady, coming closer. Ellis drew his baton. "Police! Stand back from the barrier!" The boards bowed outward.
created_at
"2026-09-03T08:20:44.768Z"
9/3/2026, 8:20:44 AM
model
"meta/muse-spark-1.3-20260902"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5023
moderation_latency
(null)
generation_time
78088
tokens_prompt
4492
tokens_completion
2107
native_tokens_prompt
4185
native_tokens_completion
5510
native_tokens_completion_images
0
native_tokens_reasoning
3586
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.02864875
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788423644-qpJdZ7t0ZtXtAvdFdw5K"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788423644-twLwSkHObOx4SVR9nCsZ"
upstream_id
"resp_6a992ddd1edc964307c64c0e"
provider_responses
0
endpoint_id
"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id
"resp_6a992ddd1edc964307c64c0e"
is_byok
false
latency
1447
model_permaslug
"meta/muse-spark-1.3-20260902"
provider_name
"Meta"
status
200
total_cost
0.02864875
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
1
adverbTags
0
"She spoke clearly [clearly]"
dialogueSentences
61
tagDensity
0.18
leniency
0.361
rawRatio
0.091
effectiveRatio
0.033
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1314
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
80.97%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1314
totalAiIsms
5
found
0
word
"weight"
count
1
1
word
"echoed"
count
1
2
word
"trembled"
count
1
3
word
"perfect"
count
1
4
word
"flickered"
count
1
highlights
0
"weight"
1
"echoed"
2
"trembled"
3
"perfect"
4
"flickered"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
2
highlights
0
"eyes narrowed"
1
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
102
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
102
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
152
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
43
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1314
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
821
uniqueNames
10
maxNameDensity
1.95
worstName
"Harlow"
maxWindowNameDensity
3.5
worstWindowName
"Harlow"
discoveredNames
Quinn
1
Met
1
Ellis
12
Harlow
16
Kowalski
1
Eva
8
Camden
1
Town
1
Morris
1
Barking
1
persons
0
"Quinn"
1
"Met"
2
"Ellis"
3
"Harlow"
4
"Kowalski"
5
"Eva"
6
"Morris"
places
0
"Camden"
1
"Town"
2
"Barking"
globalScore
0.526
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
70
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.761
wordCount
1314
matches
0
"No prints but"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
152
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
81
mean
16.22
std
14.94
cv
0.921
sampleLengths
0
4
1
37
2
38
3
23
4
3
5
9
6
5
7
8
8
35
9
22
10
11
11
4
12
4
13
6
14
10
15
14
16
59
17
13
18
11
19
4
20
1
21
33
22
2
23
13
24
30
25
5
26
59
27
3
28
6
29
8
30
43
31
3
32
3
33
13
34
2
35
6
36
3
37
5
38
20
39
7
40
3
41
1
42
13
43
28
44
26
45
3
46
10
47
3
48
8
49
43
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
102
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
133
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
152
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
824
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.02669902912621359
lyAdverbCount
7
lyAdverbRatio
0.00849514563106796
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
152
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
152
mean
8.64
std
6.16
cv
0.712
sampleLengths
0
4
1
12
2
10
3
15
4
12
5
9
6
8
7
5
8
4
9
4
10
19
11
3
12
9
13
5
14
8
15
2
16
10
17
9
18
10
19
4
20
9
21
13
22
4
23
7
24
4
25
4
26
6
27
10
28
14
29
4
30
4
31
9
32
10
33
7
34
9
35
6
36
10
37
8
38
5
39
8
40
3
41
4
42
1
43
16
44
17
45
2
46
13
47
11
48
12
49
7
66.01%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.4473684210526316
totalSentences
152
uniqueOpeners
68
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
96
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
96
matches
0
"His throat gaped in a"
1
"Her brown eyes narrowed."
2
"She checked the worn leather"
3
"Her closely cropped salt-and-pepper hair"
4
"Her sharp jaw set."
5
"He had the look of"
6
"She studied the hands."
7
"It pointed at the tiled"
8
"She tucked hair behind her"
9
"Her green eyes widened."
10
"She prised the right fist"
11
"She only studied the compass"
12
"She played her torch across"
13
"Her face had gone white"
14
"She carried the case file"
15
"She crossed to the kiosk"
16
"She spoke clearly for the"
17
"It spun once, twice, then"
ratio
0.188
38.13%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
81
totalSentences
96
matches
0
"Harlow Quinn ducked under the"
1
"The air down here tasted"
2
"A uniform held the plastic"
3
"The body lay face up"
4
"A young man, early twenties,"
5
"His throat gaped in a"
6
"That stopped her cold."
7
"Her brown eyes narrowed."
8
"She checked the worn leather"
9
"Spine straight, knees bent with"
10
"Her closely cropped salt-and-pepper hair"
11
"Her sharp jaw set."
12
"DC Ellis stood over her"
13
"He had the look of"
14
"Ellis flipped a page too"
15
"Harlow did not answer."
16
"She studied the hands."
17
"The right fist stayed clenched"
18
"The left hand lay open"
19
"Verdigris crusted its casing in"
ratio
0.844
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
96
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
33
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"She spoke clearly (speak)"
dialogueSentences
61
tagDensity
0.033
leniency
0.066
rawRatio
0.5
effectiveRatio
0.033
86.7258%