Run: 2026-09-03-01M1K5RCD8MN7081MA8VSTDBR1

Run Details

Duration:
28.2s
Cost:
$0.019777
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone swallowed my hand up to the wrist. Cold bit into my skin, then heat. The Heartstone Pendant flared against my chest and the oak standing stone rippled like disturbed water. "You pulled too fast." Isolde did not look back. She stood a step ahead where the air shimmered and bent, her bare feet silent on the moss. No prints. Never prints. Nyx hovered at my shoulder. Their form flickered, shadow clotting and thinning in the same breath. "She will hold it," they whispered, wind through dead leaves. "For a moment longer, Rory. The Veil remembers you now." I pushed. The stone gave. It did not break, it forgot it was solid. My fingers found empty air on the other side, air that smelled of warm sugar and rotting fruit. The pendant pulsed again, insistent, a small hot heart thudding against my collarbone. "Go on then, Laila," Isolde said, and her pale lavender eyes caught mine. "The guest must enter first, lest the house forget to invite her." My name snapped me forward. I stepped through. Sound inverted. The park vanished with a soft tick-tock pop in my ears. We stood not in Richmond anymore. The sky over Dymas held a fixed, warm amber light. No sun, no clouds, only colour stretched thin from horizon to horizon like heated honey. The light threw no proper shadows. It soaked everything and gave nothing back. Heat pressed on my skin without burning, thick and sweet. Beneath my trainers the ground was not earth but packed salt and crushed grape skins, pale and glittering, sticking faintly to my soles. Isolde passed through behind me without a ripple. Nyx bled through last, their silhouette snapping solid for a heartbeat. Six foot and too slender, violet eyes flaring as they tasted the air. "You see why they call it Gluttony," Isolde murmured. Her silver hair stirred though no wind moved down here. "A realm that eats itself and calls it a feast." Before us the land dropped into impossible rows. Vineyards rolled for miles, but the vines grew thick as old oaks, their trunks gnarled and shining with sap. Great amber grapes hung in clusters the size of my head, translucent, each one swollen with moving light. Between the rows, orchards burned with colour. Trees bore meats and breads alongside fruit. I saw a low branch heavy with fine glazed hams, still steaming, and another where small loaves pushed straight from the bark, crusts splitting as they grew. The smell hit then. Roast fat and yeast and overripe peach, all layered until the air felt chewable. My mouth watered before I told it not to. "Stay on the salt path," Nyx whispered. Their voice brushed my ear though they stood a metre off. "The soil hungers." Aurora stepped forward and the crushed salt crunched. She kept one hand on the Heartstone. It burned steady now, a dull crimson glow leaking between her fingers. Her other hand rested on the hilt of the Fae-Forged Blade at her hip. Moonsilver stayed cold even through her jeans, a clean line of winter against the cloying heat. Isolde walked ahead, untouched. Wildflowers pushed through the salt where her feet kissed the ground and vanished a second after she lifted them, as if the realm could not decide whether to bloom for her or reject her. She hummed a low note and the vines nearest her shivered. "What grows without planting will not satisfy," she said. "What satisfies will not let you leave. Which will you taste first, little Carter?" "Neither," I said. "We map the way back before we touch anything." "Wise." Nyx drifted to the edge of the path and crouched. Their shadow pooled. Where their fingers brushed a fallen grape, the fruit split. Juice ran out, dark as wine, and in it I saw a face for an instant, mouth open, eyes squeezed shut, before it dissolved. "Helbound," they whispered. "A soul pressed thin. Belphegor keeps excellent stock." A sound rolled through the vine rows then, deep and brassy. A bell, or a gong struck underwater. The amber sky pulsed with it. Far off, beyond the vineyards, I saw structures rise. Not buildings. Tables. Colossal stone tables stretched for a kilometre, laden with towers of food that steamed into the amber air. Tiny figures moved between them, dozens, hundreds, carrying platters larger than doors. Chefs. Souls. Some wore proper whites, starched despite the heat, others wore nothing but aprons over translucent skin. One chef tossed his head back and laughed, and the sound carried too far, too sweet. We followed Isolde between two great vine trunks. The bark wept clear syrup. Bees the size of my fist droned between the clusters, their wings a blur of amber glass. The salt path narrowed. The vines leaned in. The air grew thicker. My breath caught honey at the back of my throat. "Time slips here as in the Grove," Isolde said over her shoulder. "An hour steals a week outside, or a week steals an hour. The Prince prefers his guests confused." "And the Veil?" I asked. "Thin as sugar glass." She tapped the standing air beside us and it rang faintly. "You see the shimmer still?" I did. Behind us, between the two oak trunks we had entered through, the distortion hung vertical, a faint trembling in the world like heat haze. Our way back. It thinned even as I watched it. Nyx noticed my stare. "It closes," they whispered. "All doors in Hel close unless held." My pulse kicked. The pendant thumped hard, once. "Isolde." "Hmm?" "The rift." She tilted her head. Her smile was lovely and terrible. "One way opens, another must be paid for. Did I not say the guest enters first? I did not say the house lets her leave by the same door." Before I answered, the vines moved. Not swayed. Moved. A thick green shoot as wide as my arm uncurled from the nearest trunk and brushed my ankle. It felt warm and dry and questing. I jerked back and the Fae blade cleared its sheath a handspan before I thought about it. Cold leapt up my arm. The moonsilver sang faintly in the amber light, luminescent, and the shoot recoiled as if slapped. The wound it left on the air smelled of cut grass and iron. "Sharp guest brings sharp gifts," Isolde said softly. "Prince Belphegor collects sharp things." As she spoke, the vineyard answered. Further down the row, something large shifted between the vines and stood. It had worn the shape of stacked barrels a second before. Now it unfolded. Limbs of woven vine and polished bone, a head like an overturned cauldron with a crack down the middle that leaked steam. A table-keeper, or a hound, or a servant built for carrying. It turned its cauldron face to the cold light of my blade and let out a low, wet bray. Other sounds answered it. Rustling. The soft chime of knives lifted from blocks. Footsteps on salt, many, quickening. Nyx snapped solid. Their violet eyes flared bright. "We lingered," they whispered. "We breathed too loud." The Heartstone scalded my palm through my top. The shimmer of the Veil behind us thinned to a thread, then a hair. Isolde reached out, not to the portal, but to me. Her fingers brushed the crescent scar on my left wrist, cool as river water. "Choose, Aurora Carter," she said. "Cut your way through hunger, or feed it. But choose with steel, not sorrow." The salt path behind us cracked. The thread of the Veil split. The cauldron-headed thing charged, vines whipping, mouth steaming, and the chefs beyond the rows all turned as one and stared straight at the cold light in my hand. "Brace!" Nyx hissed, and their shadow tore open beneath my feet.
created_at"2026-09-03T08:21:53.199Z" 9/3/2026, 8:21:53 AM
model"meta/muse-spark-1.2-20260805"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences34
tagDensity0.441
leniency0.882
rawRatio0.067
effectiveRatio0.059
96.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1303
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1303
totalAiIsms7
found
0
word"shimmered"
count1
1
word"flickered"
count1
2
word"pulsed"
count2
3
word"pulse"
count1
4
word"footsteps"
count1
5
word"charged"
count1
highlights
0"shimmered"
1"flickered"
2"pulsed"
3"pulse"
4"footsteps"
5"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences123
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences123
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences142
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1303
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1090
uniqueNames10
maxNameDensity0.83
worstName"Isolde"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Heartstone3
Pendant1
Richmond1
Dymas1
Fae-Forged1
Blade1
Nyx7
Isolde9
Fae2
Veil2
persons
0"Heartstone"
1"Pendant"
2"Dymas"
3"Blade"
4"Nyx"
5"Isolde"
places
0"Richmond"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount0
matches(empty)
46.51% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.535
wordCount1303
matches
0"not earth but packed salt"
1"not to the portal, but to me"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences142
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean24.58
std22.68
cv0.922
sampleLengths
09
123
24
327
416
520
645
725
88
913
106
1171
1232
1329
1486
1527
1621
1757
1849
1923
2012
211
2247
2311
24100
2538
2614
2730
285
2920
3036
314
3211
338
341
351
362
3710
3829
396
4066
4113
4213
436
4478
4518
468
478
4846
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences123
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs186
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences142
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1094
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.022851919561243144
lyAdverbCount6
lyAdverbRatio0.005484460694698354
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences142
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences142
mean9.18
std6.41
cv0.698
sampleLengths
09
17
216
34
45
518
62
72
85
911
1010
1110
122
133
149
1518
1613
1713
1812
195
203
212
2211
236
2410
2515
266
277
2810
2923
308
3111
3213
339
3410
3510
368
3719
3818
397
407
4127
424
4314
449
457
4611
473
488
497
72.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.4788732394366197
totalSentences142
uniqueOpeners68
32.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences102
matches
0"Further down the row, something"
ratio0.01
94.51% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences102
matches
0"She stood a step ahead"
1"Their form flickered, shadow clotting"
2"they whispered, wind through dead"
3"It did not break, it"
4"My fingers found empty air"
5"My name snapped me forward."
6"I stepped through."
7"We stood not in Richmond"
8"It soaked everything and gave"
9"Her silver hair stirred though"
10"I saw a low branch"
11"My mouth watered before I"
12"Their voice brushed my ear"
13"She kept one hand on"
14"It burned steady now, a"
15"Her other hand rested on"
16"She hummed a low note"
17"Their shadow pooled."
18"We followed Isolde between two"
19"My breath caught honey at"
ratio0.314
58.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences102
matches
0"The stone swallowed my hand"
1"The Heartstone Pendant flared against"
2"Isolde did not look back."
3"She stood a step ahead"
4"Nyx hovered at my shoulder."
5"Their form flickered, shadow clotting"
6"they whispered, wind through dead"
7"The stone gave."
8"It did not break, it"
9"My fingers found empty air"
10"The pendant pulsed again, insistent,"
11"Isolde said, and her pale"
12"My name snapped me forward."
13"I stepped through."
14"The park vanished with a"
15"We stood not in Richmond"
16"The sky over Dymas held"
17"The light threw no proper"
18"It soaked everything and gave"
19"Heat pressed on my skin"
ratio0.804
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences102
matches
0"Before us the land dropped"
1"Before I answered, the vines"
2"Now it unfolded."
ratio0.029
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount1
matches
0"Colossal stone tables stretched for a kilometre, laden with towers of food that steamed into the amber air."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount7
fancyTags
0"they whispered (whisper)"
1"Isolde murmured (murmur)"
2"Nyx whispered (whisper)"
3"they whispered (whisper)"
4"they whispered (whisper)"
5"they whispered (whisper)"
6"Nyx hissed (hiss)"
dialogueSentences34
tagDensity0.412
leniency0.824
rawRatio0.5
effectiveRatio0.412
89.1269%