NC Bench
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Run: 2026-09-03-01M1K5SHJGQ82NZ3462GDV0D2X
Run Details
Model:
Muse Spark 1.3 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
2m 10s
Cost:
$0.030262
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.06%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
88.17%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
40.17%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.70%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.64%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
73.06%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.7602%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pint glass burst in
Rory's hand. Blood ran before pain arrived.
She stared at the split
skin across her palm and felt the bar tilt, just a fraction, under her feet. "Rory?"
She knew that voice before
she placed it. Cardiff clipped the vowels.
London had filed the edges
off. "Fuck me."
Eva stood at the brass
rail in a long black wool coat. Her hair
was gone
. Not cut. Shaved to a bleached white stubble that showed the shape of her skull.
A thin silver hoop pulled
at one nostril.
She smiled, and the smile
did not reach her bright, hard eyes. "Look at you."
Rory grabbed a bar towel
and wrapped her hand.
Blood bloomed through the cotton
in small red flowers. "Behind the bar now?" "Part time." "Silas lets you bleed on paying customers?"
He came out from the
cellar door then, moving with his old soldier's roll.
His left leg dragged half
a beat behind the right.
He set a crate of
lemons on the counter and looked from Rory's hand to Eva's face. "You need a plaster." Rory shook her head. "I need a minute." "Take two."
His hazel eyes stayed on
Eva a second longer than manners allowed.
His right hand turned the
silver signet ring round and round on his finger.
He nodded once, short, and
left them to it. Eva slid onto a stool.
She unbuttoned her coat with
slow fingers. Under it she wore a sharp grey suit, cut close to a body Rory did not recognise. Thinner. Wire and bone. A tattoo, black script, ran up the side of her neck and vanished behind her ear. "Your hair." Eva touched her scalp. "Gone." "You loved it." "Loved a lot of things." Rory poured a whisky with her good hand.
She pushed it across the
wood. Eva did not touch it. "You still pour short." "You still lie." A laugh cracked out of Eva, sudden and loud. Heads turned near the fruit machine. "Same Rory." "Same Eva?" "No." The word landed flat between them. Rory felt her
pulse
thud in her cut palm. The small crescent shaped scar on her left wrist showed white against the fresh red. Childhood accident. A fence in Pontcanna. Eva had held the gate while Rory cried. "You never wrote." "I wrote." "One postcard. London Bridge. Very original." "I called." "Once. Drunk." Rory tightened the towel. The pain woke now, a clean sting. "You told me to run." The green neon from the sign above the entrance bled through the front windows and washed the floorboards in sick colour. The walls held their old maps and black and white photographs, curling at the corners, faces of men Rory did not know. Smoke and spilled beer soured the air. Lemon peel from Silas's crate cut through it, sharp and clean. The old clock above the optics kept its tired tick tock. Eva picked up the whisky at last. She drank. "And you did." "You said Evan would kill me." "He said that himself." Silence pooled. Rory heard glass clink in the washer. Someone fed coins into the jukebox. A bass line shuddered through the floor. "How is Cardiff?" "Wet." "How is your mum?" "Dead." Rory's throat closed. She saw Mrs Price's kitchen, lino cold under bare feet, tea stewed to tar. "When?" "March. Stroke." "Why did no one tell me?" "Who would tell you? You vanished." "I left my number with your brother." "Gareth lost his phone. Lost his flat. Lost his teeth." Eva said it without humour.
She rolled the empty glass
between her palms. "You look thin." "You look scared." "I am not scared." "You always were a bad liar. Pre Law never fixed that." Rory felt heat climb her neck.
She reached for the whisky
bottle. Eva covered the top with her hand.
Her nails were painted a
deep oxblood red, chipped at the tips. "Do not." "Do not what?" "Play barmaid with me." Silas returned with a tin first aid box.
He set it down and
flipped the latch with his thumb.
He took Rory's hand in
his dry grip and dabbed antiseptic. She hissed. "Hold still." He worked with quick care. Eva watched. "You run this place?" "I own it." "Silas Blackwood." He glanced up. "We met?" "No. I asked around." "Did you." It was not a question. His voice held its quiet authority, the tone that ended talk in the Nest when talk ran too loud. He taped gauze tight and closed the box. "That will hold till closing." "Thanks, Si." He lifted the crate again. His beard caught the low light, grey streaked auburn like his hair. He paused at the cellar door. "Shout if you need me." He left. The bookshelf behind the far booth stood shut, its spines straight and dusty. Beyond it lay the hidden back room where Silas took men who spoke low. Eva leaned in. Her perfume hit, something smoky and costly, wrong on her. "You live upstairs now?" "Yes." "Nice." "It does." "You work for the Chinese?" "Golden Empress. Deliveries." "Fancy law girl on a moped." "Fancy choir girl in a suit. What happened? Sold your soul?" "Bought one." Eva pulled a soft pack from her coat and tapped out a cigarette. She did not light it. "Evan got married." The floor shifted again under Rory. "Good for him." "To me." The towel slipped in Rory's grip. Blood seeped at the edge of the gauze. "You what?" "He changed after you left. Got help. Got work on the docks." "Bullshit." "He stopped drinking." "He never drank. He liked you sober when he hit you." Eva's face whitened around the mouth. The silver hoop caught the light as she breathed hard through her nose. "You do not know him now." "I knew his fists." "You always thought you were better." "I thought I would survive." Eva stood so fast the stool scraped. Her coat swung and knocked the whisky glass. It rolled and stopped at the edge. Rory caught it. "Keep your voice down." "Why? Scared the regulars will hear Mrs Evan?" "Do not call me that." "What should I call you? Friend? You sat in our kitchen and helped me pack a bag and counted out forty pounds in coins and told me never to come back. Then you married him." "I pitied you." The words hung in the sour air. The jukebox song ended. Someone coughed. Rory felt her shoulder length straight black hair stick to her damp neck. She pushed it back with her wrist and left a smear of blood on her jaw. "You pitied me." "You left me to deal with him. With Mam. With all of it. You got London. I got the fallout." "I offered to take you." "You offered nothing. You ran." Eva's hands shook. She pressed them flat on the bar to stop it. The chipped red nails dug in. "He asks about you." "Do not." "He says you owe him." "I owe him nothing." "He says you took something." Rory went cold. Silas looked over from the optics. His hand rested on the shelf, still. "What did I take?" Eva reached inside her coat. She pulled out a folded brown envelope, creased and soft at the corners. She laid it on the bar between them. It bore no name, only a Cardiff postmark and a date from three years past. "He kept this." "Open it." "No." "Open it, Rory." The front door chimed. Cold air swept in, lifting beer mats and turning heads. Footsteps crossed the boards, steady and unhurried. "Hello, Laila."
created_at
"2026-09-03T08:22:31.256Z"
9/3/2026, 8:22:31 AM
model
"meta/muse-spark-1.3-20260902"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4726
moderation_latency
(null)
generation_time
130087
tokens_prompt
4445
tokens_completion
2025
native_tokens_prompt
4156
native_tokens_completion
5898
native_tokens_completion_images
0
native_tokens_reasoning
3980
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.0302615
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788423751-YPnSXmzelwz9Enve06gt"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788423751-S7uj0wSPeucCmEUmCc5g"
upstream_id
"resp_6a992e474e0b55398f9a4d6f"
provider_responses
0
endpoint_id
"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id
"resp_6a992e474e0b55398f9a4d6f"
is_byok
false
latency
629
model_permaslug
"meta/muse-spark-1.3-20260902"
provider_name
"Meta"
status
200
total_cost
0.0302615
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
96.06%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1268
totalAiIsmAdverbs
1
found
0
adverb
"very"
count
1
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
88.17%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1268
totalAiIsms
3
found
0
word
"pulse"
count
1
1
word
"silence"
count
1
2
word
"footsteps"
count
1
highlights
0
"pulse"
1
"silence"
2
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
107
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
107
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
202
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1268
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
40.17%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
50
wordCount
865
uniqueNames
9
maxNameDensity
2.2
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Rory
19
Eva
18
Pontcanna
1
Silas
4
Mrs
1
Price
1
Nest
1
Cardiff
2
Blood
3
persons
0
"Rory"
1
"Eva"
2
"Silas"
3
"Mrs"
4
"Price"
5
"Blood"
places
0
"Pontcanna"
1
"Nest"
2
"Cardiff"
globalScore
0.402
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
74
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1268
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
202
matches
0
"knew that voice"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
133
mean
9.53
std
12.07
cv
1.266
sampleLengths
0
7
1
25
2
1
3
18
4
2
5
51
6
3
7
18
8
4
9
2
10
7
11
41
12
4
13
4
14
4
15
2
16
35
17
49
18
2
19
4
20
1
21
3
22
5
23
19
24
4
25
3
26
15
27
2
28
2
29
1
30
44
31
3
32
2
33
6
34
2
35
2
36
11
37
5
38
72
39
9
40
3
41
6
42
4
43
22
44
3
45
1
46
4
47
1
48
17
49
1
98.70%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
107
matches
0
"was gone"
1
"were painted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
151
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
202
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
865
adjectiveStacks
1
stackExamples
0
"cold under bare feet,"
adverbCount
14
adverbRatio
0.016184971098265895
lyAdverbCount
2
lyAdverbRatio
0.0023121387283236996
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
202
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
202
mean
6.28
std
4.83
cv
0.769
sampleLengths
0
7
1
5
2
20
3
1
4
8
5
4
6
6
7
2
8
12
9
4
10
2
11
13
12
8
13
12
14
3
15
9
16
9
17
4
18
2
19
7
20
14
21
10
22
17
23
4
24
4
25
4
26
2
27
12
28
14
29
9
30
5
31
7
32
17
33
1
34
3
35
16
36
2
37
4
38
1
39
3
40
5
41
8
42
6
43
5
44
4
45
3
46
9
47
6
48
2
49
2
52.64%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.35148514851485146
totalSentences
202
uniqueOpeners
71
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
98
matches
(empty)
ratio
0
73.06%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
98
matches
0
"She stared at the split"
1
"She knew that voice before"
2
"Her hair was gone."
3
"She smiled, and the smile"
4
"He came out from the"
5
"His left leg dragged half"
6
"He set a crate of"
7
"His hazel eyes stayed on"
8
"His right hand turned the"
9
"He nodded once, short, and"
10
"She unbuttoned her coat with"
11
"She pushed it across the"
12
"She saw Mrs Price's kitchen,"
13
"She rolled the empty glass"
14
"She reached for the whisky"
15
"Her nails were painted a"
16
"He set it down and"
17
"He took Rory's hand in"
18
"He worked with quick care."
19
"He glanced up."
ratio
0.367
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
94
totalSentences
98
matches
0
"The pint glass burst in"
1
"Blood ran before pain arrived."
2
"She stared at the split"
3
"She knew that voice before"
4
"Cardiff clipped the vowels."
5
"London had filed the edges"
6
"Eva stood at the brass"
7
"Her hair was gone."
8
"A thin silver hoop pulled"
9
"She smiled, and the smile"
10
"Rory grabbed a bar towel"
11
"Blood bloomed through the cotton"
12
"He came out from the"
13
"His left leg dragged half"
14
"He set a crate of"
15
"Rory shook her head."
16
"His hazel eyes stayed on"
17
"His right hand turned the"
18
"He nodded once, short, and"
19
"Eva slid onto a stool."
ratio
0.959
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
98
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
33
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.7602%