Run: 2026-09-03-01M1K5VEA0NG3HN8P8T8R7D6NF

Run Details

Duration:
26.4s
Cost:
$0.019250
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's fingers slipped on the cold stone and caught. She scrambled for purchase. Moss slicked the ancient oak standing stone and her palm squealed against it. The Heartstone Pendant swung forward from her neck and cracked against the rock with a dull tick. The pulse hit her then. Heat bloomed through the deep crimson gemstone and seared the skin of her chest. She had come because the pendant had told her to come. That sounded mad even in her own head. Three nights of that faint inner glow turning stronger, hotter, beating like a second heart whenever she walked her delivery route past Richmond Park. This evening it had burned. Not warmed. Burned. She had left her flat above Silas' bar without a coat, with the silver chain twisted tight around her fingers so she could not turn back. The Grove waited beyond the stones. She pushed between two leaning oaks and stepped over the boundary. The air changed. Sound dropped away. The traffic hum from the A3 vanished as if someone had closed a door. Her breath sounded too loud. The Fae Grove held its impossible summer. Wildflowers broke through dark earth and covered the clearing floor in a thick, low carpet. White and violet heads nodded under the canopy, their scent too sweet, too heavy. The flowers should not have bloomed. Something about that sweetness hit wrong at the back of her throat. Rory swallowed. Her straight shoulder-length black hair stuck to her damp neck. She stood still and listened. The pendant throbbed against her sternum. Warm, then hot, then warm again. The rhythm had shifted. It matched nothing in her body. A slow, deliberate pit-a-pat that did not belong to her pulse. "Hello?" Her voice came out smaller than she wanted. No answer. The canopy of old oaks locked overhead. Stars showed through gaps, sharp and unfamiliar. She counted four she did not recognise. That was wrong. She knew that sky. A twig snapped behind her. Rory spun. Nothing stood between the two nearest standing stones except shadow. The flowers lay undisturbed. The air held that copper sting of recent rain, though the ground felt dry under her trainers. She turned back to the centre of the grove. A low circle of earth lay bare where no flowers grew. The soil looked churned, as if something had pressed up from below and then settled. Someone had stood here. She saw the marks. Two shallow heel prints in the bare earth, facing outward. Too small for a man, too fresh to have weathered. Rory crouched and her left wrist caught the starlight. The small crescent-shaped scar there paled. Another twig snapped. Closer this time, to her left. She rose fast. The pendant flared. The deep crimson light bled through her thin t-shirt and threw a red wash across the wildflowers. "Who's there?" Silence answered, then a soft rustle. Not wind. Wind moved the canopy. This moved low, through the flowers at knee height. Something pushed through the stems and Rory tracked its path by the way the white heads shivered and bent and did not spring back. She stepped back until her shoulders touched the standing stone. The bark was rough through her shirt. The stone felt warm. It should have felt cold. The rustling stopped. Directly in front of her, ten feet away, a patch of flowers trembled. Rory held her breath. She counted. One. Two. Three. Four. The trembling continued. No breeze touched her face. Then it stopped. A sound replaced it behind her, just beyond the oak. An inhale. Slow, wet, deliberate. It did not match her own breathing. She had not exhaled yet. She whirled. The space behind the oak stood empty, but the moss on its trunk bore a fresh handprint. The fingers were long, too long, and the palm pressed too wide. The print glistened, damp, and it steamed faintly despite the cool air. Her pendant pulsed once, hard enough to make her flinch. The print was not hers. Rory backed away from the tree, her eyes fixed on the mark. Her heel hit the bare circle and she stumbled. The soil gave under her weight with a soft sigh. It felt spongy, warm. The wildflowers around the circle shivered again. This time all at once. A ripple ran clockwise around the clearing's edge, as if something large circled her just beyond sight, brushing the stems as it passed. She caught flashes at the edge of vision, a flicker of movement too quick to resolve. Pale. Jointed wrong. Gone when she looked straight at it. The air grew tighter. The sweet scent turned cloying. The pulse of the Heartstone fell into sync with the circling rustle. Tick-tock. Tick-tock. The beat dragged. Rory pressed her palm flat over the pendant to smother the light. The silver chain bit her fingers. Heat lanced through her hand. The gemstone was not warm now. It burned. She ripped her hand away. The skin of her chest showed red beneath the glow. The rustling stopped at her back again. Closer. So close she felt the displacement of air. The inhale came again, right against her neck, and the fine black hairs on her scalp lifted. The breath smelled of turned earth and bruised wildflowers. She did not turn. She could not. In the bare circle before her, the soil cracked. A thin black fissure laced outward from the centre, straight toward her toes. Warm air breathed up from it. The pulse in her chest hammered. The fissure widened with a soft, wet pop and showed a faint crimson light from deep below, the exact shade of the Heartstone. The flowers around her feet bent away from the light as if scorched. A voice spoke from behind her, against her ear. It used her name. It used the voice she had not heard in four years, since Cardiff, since she left Evan bleeding on a kitchen floor. "Rory." The handprint on the oak curled. Long fingers flexed. From inside the fissure, something pale and wet pushed up and brushed the toe of her trainer. Rory looked down. The pale thing opened.
created_at"2026-09-03T08:23:33.454Z" 9/3/2026, 8:23:33 AM
model"meta/muse-spark-1.2-20260805"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3536
moderation_latency(null)
generation_time26372
tokens_prompt4387
tokens_completion1520
native_tokens_prompt4085
native_tokens_completion3328
native_tokens_completion_images0
native_tokens_reasoning1972
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.01925025
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api_type"completions"
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provider_responses
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latency994
model_permaslug"meta/muse-spark-1.2-20260805"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1023
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1023
totalAiIsms12
found
0
word"pulse"
count4
1
word"throbbed"
count1
2
word"churned"
count1
3
word"silence"
count1
4
word"trembled"
count1
5
word"pulsed"
count1
6
word"weight"
count1
7
word"flicker"
count1
8
word"resolve"
count1
highlights
0"pulse"
1"throbbed"
2"churned"
3"silence"
4"trembled"
5"pulsed"
6"weight"
7"flicker"
8"resolve"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences134
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1023
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount999
uniqueNames9
maxNameDensity0.9
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Pendant1
Richmond1
Park1
Grove2
Fae1
Rory9
Cardiff1
Evan1
persons
0"Heartstone"
1"Pendant"
2"Rory"
3"Evan"
places
0"Richmond"
1"Park"
2"Grove"
3"Fae"
4"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1023
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences136
matches
0"knew that sky"
1"held that copper"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean24.36
std18.8
cv0.772
sampleLengths
09
134
219
377
46
536
666
75
833
99
1030
115
1233
1335
1443
159
1623
172
1845
1926
2016
2118
223
2327
2443
2510
265
2735
2861
2926
3031
3115
3242
337
3457
3513
3635
371
389
3917
403
414
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences134
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs163
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount119
adjectiveStacks0
stackExamples(empty)
adverbCount3
adverbRatio0.025210084033613446
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean7.52
std5.51
cv0.732
sampleLengths
09
14
213
317
45
514
611
78
824
95
102
111
1226
136
1411
153
163
1714
185
197
2015
2114
226
2312
242
2510
265
276
286
294
306
3111
329
332
347
357
367
373
384
395
402
4110
424
4317
449
4511
4615
474
484
4910
42.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.3235294117647059
totalSentences136
uniqueOpeners44
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences115
matches
0"Too small for a man,"
1"Directly in front of her,"
2"Then it stopped."
3"So close she felt the"
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences115
matches
0"She scrambled for purchase."
1"She had come because the"
2"She had left her flat"
3"She pushed between two leaning"
4"Her breath sounded too loud."
5"Her straight shoulder-length black hair"
6"She stood still and listened."
7"It matched nothing in her"
8"Her voice came out smaller"
9"She counted four she did"
10"She knew that sky."
11"She turned back to the"
12"She saw the marks."
13"She rose fast."
14"She stepped back until her"
15"It should have felt cold."
16"It did not match her"
17"She had not exhaled yet."
18"Her pendant pulsed once, hard"
19"Her heel hit the bare"
ratio0.235
29.57% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences115
matches
0"Rory's fingers slipped on the"
1"She scrambled for purchase."
2"Moss slicked the ancient oak"
3"The Heartstone Pendant swung forward"
4"The pulse hit her then."
5"Heat bloomed through the deep"
6"She had come because the"
7"That sounded mad even in"
8"This evening it had burned."
9"She had left her flat"
10"The Grove waited beyond the"
11"She pushed between two leaning"
12"The air changed."
13"Sound dropped away."
14"The traffic hum from the"
15"Her breath sounded too loud."
16"The Fae Grove held its"
17"Wildflowers broke through dark earth"
18"The flowers should not have"
19"Something about that sweetness hit"
ratio0.861
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences115
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount2
matches
0"A slow, deliberate pit-a-pat that did not belong to her pulse."
1"A ripple ran clockwise around the clearing's edge, as if something large circled her just beyond sight, brushing the stems as it passed."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.4357%