Run: 2026-09-03-01M1K5VMS3RT3EDEEPFGT9EGM7

Run Details

Duration:
1m 54s
Cost:
$0.026688
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory hit the roots hard and caught herself on one palm. The phone torch juddered across bark and mud. Richmond Park held her in its teeth and the path back had gone. She stood and brushed grit from her jeans. Her breath smoked. The delivery bag from the Golden Empress slapped against her hip, still warm through the canvas. The ticket in her pocket read 23:40, one order of char siu, no name, no number, just coordinates in biro and ADD EXTRA SAUCE underlined twice. Yu-Fei had frowned at it and told her to leave it. Rory had taken it because rent was due and because the Heartstone Pendant had woken under her shirt the second she read the coordinates. The pendant throbbed now. A deep crimson stone the size of a thumbnail hung from a silver chain and bled faint heat into her sternum. Pulse. Pause. Pulse. She swept the torch left and right. Oaks crowded close. Their limbs locked overhead and shut out the sky. Leaves packed the ground in a thick mat and sucked at her trainers with each step. "Eva? If this is a wind up, it sucks." Her voice fell flat. No echo. The trees drank it. She checked the phone. No bars. The blue dot on the map spun, then froze. 00:17 stared from the corner of the screen. She had entered the park at 23:55. Time slipped here. She knew the stories. Kids at the restaurant chatted about Richmond after midnight, about a grove that was not on any map. She had laughed then. The torch flickered. Rory smacked the phone against her thigh and the beam steadied. Bright blue eyes narrowed. She counted her steps aloud to keep her head straight. "Ten. Eleven. Twelve." A second set of steps counted with her, half a beat late, from somewhere to her left. She stopped. The other steps took one more and stopped. Silence pressed in. Not city silence, with its hum and hiss. This silence had weight. Then, under it, a drip-drop where no water should fall. Slow. Deliberate. Tick-tock regular. Rory turned the beam toward the sound. Nothing but trunks and bramble. The light caught on mist coiled low between the roots. It coiled the wrong way, against the pull of the air, and curled toward her trainers. She stepped back. The mist followed. "Okay." She forced air through her nose. Rot and honey filled her lungs. Wildflowers. She lowered the beam and saw them. Small white blooms pushed through dead leaves, open wide, petals slick with dew. Their scent was too sweet, too strong, like perfume poured on a grave. An hour inside can be minutes or days outside, the old stories said. Here flowers bloomed year round, blind to season. The pendant burned hotter. Pulse. Pulse. Pulse. She pushed forward and the trees parted around ancient oak standing stones. Two vast pillars leaned inward, bark grown over rock, moss in their creases, lichen like old scars. Between them the dark thickened into a clearing that should not fit inside the wood. The Fae Grove. Isolde's grove. A pocket stitched between Earth and somewhere else. Rory crossed the line. Cold washed up her legs and gripped her spine. The noise of London, distant traffic and planes and foxes, cut out as if a door had shut. Her ears popped. The torch dimmed to a yellow smear. She heard chit-chat then. High and thin, from the far side of the clearing. A scatter of syllables, too fast to catch, like children whispering behind hands. She swung the beam. The light caught nothing. It slid off the dark. "Who is there?" No answer. The wildflowers nodded though no wind moved. She set the delivery bag down by the nearest stone. Hands steady. Head straight. Cool blood counted for more than courage. "Order for collection. Take it or I bin it." The chit-chat stopped. From the black between the oaks came a flip-flop slap of bare feet on wet earth. Left. Then right. Then left again. Rory tracked it with the torch and always landed a second behind. Movement tugged at the rim of her sight. Tall. Too tall. Limbs too long. Gone when she faced it. Her left wrist itched. She scratched without looking and felt the small crescent-shaped scar rise under her thumb. Childhood accident. Kitchen door in Cardiff. Brendan had shouted. Jennifer had cried. The mark tingled now as if fresh. The pendant scorched her skin. She yanked it free of her collar. The deep crimson heart lit from within with a faint inner glow. It pulsed in time with the drip-drop in the dark. Drip. Drop. Pulse. Step. The steps circled. She turned with them, torch in one fist, keys laced through the other. Show your hands. Make noise. Do not run straight. She mapped the stones in her head. Two behind. One ahead, half fallen. If she ran she would break an ankle on roots. A smell rolled through the flowers. Copper. Old pennies on the tongue. Blood. Recent. Rory swallowed. Her mouth flooded with spit. "Come on then." The mist rose to her knees. It tugged at her jeans with cold fingers. The torch died. She slapped it. It stayed dead. Darkness closed complete. The glow from the pendant lit her chin and hands from below, threw her shadow huge across the stones. Something breathed by her ear. Wet. Patient. It matched its rhythm to hers and then slowed, inviting her lungs to slow with it. She held her breath and stepped sideways toward the fallen stone. The feet in the dark stepped with her. Flip-flop. Slap. The chit-chat started again, closer, right at her shoulder. Words surfaced from the patter. "Rory." Not Eva's voice. It wore Eva's cadence like a stolen coat. "Rory." She bit her lip until pain sharpened her. She refused to answer. Names had power here. Everyone knew that. The glow brightened. Heat spread from the pendant down her breastbone. The wildflowers turned their faces toward the light. Hundreds of pale heads swivelled at once with a soft papery rustle. Beyond the stones the dark thinned. Shapes stood between the oaks. Still. Watching. Their eyes caught the red light and threw it back in pairs, too high up, too wide apart. Rory backed toward the pillars. Bark scraped her back. She gripped the Heartstone until the silver chain cut her palm. The stone beat like a heart. Hers hammered against it, out of sync, then dragged into its rhythm. Tick-tock. Beat. Beat. The breathing by her ear stopped. A hand closed over her torch hand. Long fingers, cold as river clay, guided the dead phone up and aimed it at the centre of the grove. A nail traced the crescent scar on her left wrist. "Laila." Cold fingers locked around her wrist, directly over the scar.
created_at"2026-09-03T08:23:40.075Z" 9/3/2026, 8:23:40 AM
model"meta/muse-spark-1.3-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5707
moderation_latency(null)
generation_time114318
tokens_prompt4387
tokens_completion1734
native_tokens_prompt4085
native_tokens_completion5078
native_tokens_completion_images0
native_tokens_reasoning3487
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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api_type"completions"
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provider_responses
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is_byokfalse
latency2884
model_permaslug"meta/muse-spark-1.3-20260902"
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status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1142
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1142
totalAiIsms16
found
0
word"throbbed"
count1
1
word"pulse"
count6
2
word"echo"
count1
3
word"flickered"
count1
4
word"silence"
count3
5
word"weight"
count1
6
word"grave"
count1
7
word"pulsed"
count1
8
word"traced"
count1
highlights
0"throbbed"
1"pulse"
2"echo"
3"flickered"
4"silence"
5"weight"
6"grave"
7"pulsed"
8"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences172
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences172
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences181
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1142
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1111
uniqueNames14
maxNameDensity0.72
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Pulse"
discoveredNames
Park1
Golden1
Empress1
Heartstone2
Pendant1
Richmond2
Fae1
Grove1
Earth1
London1
Cardiff1
Eva2
Rory8
Pulse6
persons
0"Empress"
1"Pendant"
2"Eva"
3"Rory"
places
0"Park"
1"Golden"
2"Richmond"
3"Fae"
4"Grove"
5"London"
6"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1142
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences181
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean21.96
std19.14
cv0.872
sampleLengths
011
121
288
328
435
59
610
730
829
928
103
1117
1210
1329
1438
156
161
1767
187
1957
204
2137
2240
233
249
2521
269
273
2853
2937
3034
314
3248
3312
342
357
363
3745
3823
3935
401
4111
421
4319
4431
4531
4638
473
486
4937
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences172
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs199
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences181
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1122
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount37
adverbRatio0.03297682709447415
lyAdverbCount1
lyAdverbRatio0.00089126559714795
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences181
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences181
mean6.31
std5.15
cv0.816
sampleLengths
011
18
213
38
43
516
626
711
824
94
1021
111
121
131
147
153
169
1716
189
194
202
214
224
232
249
258
267
273
284
2918
304
313
3211
334
3410
353
3617
372
388
393
408
414
4210
431
441
452
467
475
4810
4916
77.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4861878453038674
totalSentences181
uniqueOpeners88
76.34% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences131
matches
0"Bright blue eyes narrowed."
1"Then, under it, a drip-drop"
2"Then left again."
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount39
totalSentences131
matches
0"She stood and brushed grit"
1"Her breath smoked."
2"She swept the torch left"
3"Their limbs locked overhead and"
4"Her voice fell flat."
5"She checked the phone."
6"She had entered the park"
7"She knew the stories."
8"She had laughed then."
9"She counted her steps aloud"
10"It coiled the wrong way,"
11"She stepped back."
12"She forced air through her"
13"She lowered the beam and"
14"Their scent was too sweet,"
15"She pushed forward and the"
16"Her ears popped."
17"She heard chit-chat then."
18"She swung the beam."
19"It slid off the dark."
ratio0.298
51.60% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences131
matches
0"Rory hit the roots hard"
1"The phone torch juddered across"
2"Richmond Park held her in"
3"She stood and brushed grit"
4"Her breath smoked."
5"The delivery bag from the"
6"The ticket in her pocket"
7"Yu-Fei had frowned at it"
8"Rory had taken it because"
9"The pendant throbbed now."
10"A deep crimson stone the"
11"She swept the torch left"
12"Oaks crowded close."
13"Their limbs locked overhead and"
14"Leaves packed the ground in"
15"Her voice fell flat."
16"The trees drank it."
17"She checked the phone."
18"The blue dot on the"
19"She had entered the park"
ratio0.817
38.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences131
matches
0"If she ran she would"
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
92.2406%