Run: 2026-09-03-01M1K5WJE328NHQW23JT1X5F7Z

Run Details

Duration:
31.1s
Cost:
$0.022328
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Hands locked around my left wrist and dragged. Rory hit the stone on her knees. The impact jarred her teeth. Nyx's fingers held, cold and solid, shadow bleeding into skin around her small crescent-shaped scar. "Let go, let go, you're freezing me." "You crossed." Nyx's voice slipped past her ear like wind through a keyhole. "You crossed and the Grove took you." Rory stared. She had chased Isolde between two ancient leaning oaks at the far edge of Richmond Park, and the air had shivered. Not bent. Shivered. The faint distortion she had only ever seen after Isolde gave her the Heartstone now stretched over everything, a thin trembling veil that caught the light and threw it back wrong. Isolde stood ahead, untouched. Her silver hair hung straight to her waist and did not stir. No footprints marked the soft earth behind her, though the ground held Rory's scuffed prints and Nyx's wavering smudge. "You should not have pulled her so fast, shadowling," Isolde said. Her pale lavender eyes fixed on Nyx. "The threshold remembers haste." "She would have bounced." Nyx flickered, their tall humanoid outline thinning at the edges. "The Veil here bites." Rory pushed herself upright and brushed leaf mould from her palms. The Heartstone pendant had slipped free of her shirt during the fall. It hung on its silver chain and pulsed against her collarbone, deep crimson light thudding slow and warm through the metal. Not hot. Alive. It only did that near a Hel portal. She knew that now. She swallowed. "Isolde, where did you take us?" "Where you asked to go." The Half-Fae tilted her head. "Where the world folds and the orchards wait beyond the fold." Rory followed her gaze. The grove should not have existed. Richmond Park was managed, mown, fenced. This was not. The clearing spread wider than the oaks should have allowed, a pocket cut out of London and stitched back crooked. Enormous oaks formed a loose circle, their bark black with age and split with seams of faint silver. Between them white wildflowers opened year-round, ankle high and humming with insects that glittered too bright, wings like glass. The sky above showed no proper colour. A warm amber haze filtered down, thick as honeyed light, though no sun sat in it. The air smelled of crushed petals and cold stone and, underneath, something ripe and sweet that turned her stomach. "This is the Fae Grove?" Rory asked. "This is one mouth of it." Isolde stepped deeper and the flowers parted around her feet without bending. "Walk soft. Listen loud." Nyx kept close to Rory, their form solidifying with effort. When they moved, their shadow stretched too long. "Time slips here." Their whisper sharpened. "An hour walks like a minute. Or a day. The grove chews clocks." Rory checked her phone. No signal. The clock read 15:42 and stuck. She tucked the phone away and drew her jacket tighter. The Fae-forged blade Isolde had given her months before pressed against her ribs in its sheath. Even through the fabric it stayed cold, a lovely slender leaf-shaped thing of moonsilver that never warmed. They moved inward. Past the first ring of stones the ground softened. Moss swallowed sound. The great oaks gave way to younger trees with bark that peeled in paper spirals, and vines hung low, heavy with fruit she could not name. One vine split as she passed and released a puff of amber pollen. It tasted of cinnamon and copper on her tongue. "Don't inhale the second breath," Isolde said without looking back. Rory held her breath until they passed. Nyx brushed a low hanging branch. Their hand passed through it, then caught, then passed through again. They made a soft disapproving noise. "Veil's thin here." Rory heard the unease in their wind-voice. "Too thin. It tears like wet paper in winter." "The solstice thins all things." Isolde stopped at the heart of the clearing. "And winter came early this year." In the centre stood a pool. Not water. The surface held still as polished jet, and it reflected nothing. Not Rory, not the amber sky, not the trees. It showed a different sky altogether, a vast warm amber expanse over endless rows of orchards and terraced vineyards. Lights strung between the rows like festival lanterns. Tables groaned under platters. Far off, a mountain of stacked plates rose and fell as if something breathed beneath it. Rory's throat dried. "Dymas." Nyx named it. Their violet eyes flared. "Gluttony. Belphegor's table." Rory remembered the stories Isolde told, of Hel's princes carving their sins into realms. She had pictured fire and screaming. She had not pictured abundance so vast it felt obscene, kitchens where helbound souls cooked for eternity, feasts that never ended. The Heartstone hammered now against her skin. Each pulse matched a slow ripple in the black pool. "Clever girl sees the door before it opens," Isolde said. Her riddle-voice softened. "You carried the key without knowing its lock." "I didn't ask for a door to Hel," Rory said. "You asked where the disappearances went." Isolde's gaze never lied, but it slid sideways. "The Wardens watch the rifts which scar the Veil. They missed this one. It grew behind wildflowers and fond wishes." Rory crouched at the pool's edge. The cold from the blade bled through her ribs, a counterpoint to the Heartstone's heat. The pool smelled of roast meat and honey and rot. Footprints pressed into the mud at the margin. Fresh. Trainer treads, two sets, leading to the edge and not away. Beside them a discarded delivery bag from Golden Empress, its red logo smeared. Her stomach dropped. That was one of Yu-Fei's bags. "Two kids came through here." Her voice flattened. Cool and quick, the way it went when she stopped panicking and started thinking. "Last week. The missing pair from Roehampton. The police said they ran." "They were taken," Nyx said. "Or traded. Hunger calls through thin places." Isolde knelt, though she left no mark on the mud. She brushed a finger over the pool's surface. It rippled and for an instant showed Rory's reflection, but wrong. Her hair looked longer. Her bright blue eyes looked gorged with light. Behind her shoulder a second shape leaned, tall and antlered. Rory flinched back. "The Grove listens and repeats," Isolde murmured. "It shows what might yet be yours if you step forward, little Carter who calls herself Rory, who was called Laila, who shall be called Malphora." Rory's hand shot to the Heartstone. It burned. "Don't use my names like that." Isolde smiled, sad and ageless. "I speak no lie. Only the shape of roads." Nyx stepped between them, their shadow body flaring solid. The violet in their eyes washed brighter. "She stays on Earth," they said. Their whisper gained an edge. "You promised her a blade to cut wards. Not a leash to Hel." "I promised a choice." Isolde rose. "And choice approaches." The amber light above darkened. The wildflowers hissed, all at once, though no wind moved. The pool's surface bulged upward, as if pressed from below. The heat from the Heartstone spiked, searing the chain's imprint into Rory's chest. Rory yanked the Fae-forged blade free. Moonsilver sang as it left the sheath, cold enough to ache her bones, faintly luminescent. The light caught the pool and the pool recoiled, the amber orchard view fracturing. A hand broke the surface. Not human. Too long, too many knuckles, skin lacquered with grease and dusted with spices. It scrabbled at the mud, found purchase, and hauled. A shoulder followed, draped in stained chef's whites that had once been fine. A face pushed up through the black, jaws distended, teeth filed flat for grinding. It sniffed the air. Its eyes locked on Rory, on the pulsing crimson at her throat. "Fresh," it gurgled, in English shaped around a mouth not built for it. "Prince hungers. Kitchen hungers." Nyx slammed their solid form into Rory, knocking her back as the thinglunged. The blade in her hand flared white. Isolde did not move. She watched, her pale lavender eyes wide. "Cut it," she whispered, and her riddle broke. "Now, Aurora, cut the Veil before it cuts you." The creature's second hand cleared the pool and seized Rory's boot.
created_at"2026-09-03T08:24:10.442Z" 9/3/2026, 8:24:10 AM
model"meta/muse-spark-1.2-20260805"
app_id182717
external_user(null)
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cancelledfalse
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tokens_prompt5142
tokens_completion2078
native_tokens_prompt4874
native_tokens_completion3820
native_tokens_completion_images0
native_tokens_reasoning1892
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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provider_responses
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latency1073
model_permaslug"meta/muse-spark-1.2-20260805"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.465
leniency0.93
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1378
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1378
totalAiIsms9
found
0
word"wavering"
count1
1
word"flickered"
count1
2
word"pulsed"
count1
3
word"stomach"
count2
4
word"whisper"
count2
5
word"pulse"
count1
6
word"searing"
count1
highlights
0"wavering"
1"flickered"
2"pulsed"
3"stomach"
4"whisper"
5"pulse"
6"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences129
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences129
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences151
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1378
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
44.78% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions71
wordCount1093
uniqueNames15
maxNameDensity2.1
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory23
Isolde16
Richmond2
Park2
Heartstone6
Nyx11
Hel2
Half-Fae1
London1
Fae-forged2
Golden1
Empress1
Yu-Fei1
Cool1
English1
persons
0"Rory"
1"Isolde"
2"Nyx"
3"Half-Fae"
4"Yu-Fei"
places
0"Richmond"
1"Park"
2"Heartstone"
3"Hel"
4"London"
5"Golden"
globalScore0.448
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1378
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences151
matches
0"did that near"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean22.23
std16.85
cv0.758
sampleLengths
08
127
27
320
457
535
622
718
847
914
106
1121
124
136
1466
1542
167
1722
1818
1919
2012
2143
223
2360
2410
257
2623
2719
2819
2975
303
3111
3241
3317
3421
3510
3634
3731
3833
399
4034
4112
4251
433
4433
458
466
475
489
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences129
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs201
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences151
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1102
adjectiveStacks2
stackExamples
0"small crescent-shaped scar."
1"lovely slender leaf-shaped thing"
adverbCount28
adverbRatio0.025408348457350273
lyAdverbCount4
lyAdverbRatio0.003629764065335753
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences151
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences151
mean9.13
std5.51
cv0.604
sampleLengths
08
17
25
315
47
513
67
72
821
92
101
1131
124
1312
1419
1511
167
174
1814
194
2011
2112
2221
232
241
258
264
272
286
2910
3011
314
326
336
343
3520
3618
3719
387
3916
4019
417
4218
434
4410
458
466
4713
484
492
56.73% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3841059602649007
totalSentences151
uniqueOpeners58
30.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences110
matches
0"Too long, too many knuckles,"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences110
matches
0"She had chased Isolde between"
1"Her silver hair hung straight"
2"Her pale lavender eyes fixed"
3"It hung on its silver"
4"It only did that near"
5"She knew that now."
6"Their whisper sharpened"
7"She tucked the phone away"
8"They moved inward."
9"It tasted of cinnamon and"
10"Their hand passed through it,"
11"They made a soft disapproving"
12"It showed a different sky"
13"Their violet eyes flared."
14"She had pictured fire and"
15"She had not pictured abundance"
16"Her riddle-voice softened."
17"Her stomach dropped."
18"Her voice flattened"
19"She brushed a finger over"
ratio0.273
28.18% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences110
matches
0"Hands locked around my left"
1"Rory hit the stone on"
2"The impact jarred her teeth."
3"Nyx's fingers held, cold and"
4"Nyx's voice slipped past her"
5"She had chased Isolde between"
6"The faint distortion she had"
7"Isolde stood ahead, untouched."
8"Her silver hair hung straight"
9"Her pale lavender eyes fixed"
10"Nyx flickered, their tall humanoid"
11"Rory pushed herself upright and"
12"The Heartstone pendant had slipped"
13"It hung on its silver"
14"It only did that near"
15"She knew that now."
16"The Half-Fae tilted her head"
17"Rory followed her gaze."
18"The grove should not have"
19"Richmond Park was managed, mown,"
ratio0.864
45.45% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences110
matches
0"Even through the fabric it"
ratio0.009
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount3
matches
0"The faint distortion she had only ever seen after Isolde gave her the Heartstone now stretched over everything, a thin trembling veil that caught the light and …"
1"Between them white wildflowers opened year-round, ankle high and humming with insects that glittered too bright, wings like glass."
2"Far off, a mountain of stacked plates rose and fell as if something breathed beneath it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount0
matches(empty)
80.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount3
fancyTags
0"Isolde's gaze never lied (lie)"
1"Isolde murmured (murmur)"
2"she whispered (whisper)"
dialogueSentences43
tagDensity0.233
leniency0.465
rawRatio0.3
effectiveRatio0.14
87.8757%