Run: 2026-09-03-01M1K5WX519QC1NP0CMC34ZWED

Run Details

Duration:
31.4s
Cost:
$0.018970
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant seared a cold circle into my chest and I ripped the chain from under my shirt. It burned. It had never burned cold before. I stood with one hand jammed against the bark of an oak and the other holding the Heartstone out at arm's length, as if distance would make it stop. The stone pulsed. Deep crimson light beat against my palm in time with my heart, then faster, then out of time entirely. "Stop it," I said. The light pulsed harder. I had come because the note told me to. Plain paper slipped under the flat door above Silas' bar, no envelope, block capitals in black ink. BRING IT BACK. GROVE. MIDNIGHT. I thought it was Eva's handwriting at first, then realised Eva loops her y's. This hand wrote them straight, like fence posts. I told myself I would only look. I told myself I would turn round if anything felt wrong. Everything felt wrong from the second I crossed into Richmond Park. The gate had stood unlocked after hours. That never happened. The path beyond it swallowed sound. My trainers made no noise on the gravel. The city hummed behind me and then it did not, it cut off as if someone had closed a door. I pushed through the last screen of bramble and entered the Grove. The ancient oak standing stones broke the tree line in a rough circle, taller than me, their bark was not bark at all but gnarled wood grown into stone. Between them the clearing opened, too perfect, too round. Wildflowers covered the floor. Thick, white and yellow heads shone under the moon, open at midnight, their petals turned up to light that was not there. Their scent hit me, sweet and heavy, honey and turned earth. The air tasted green on my tongue. I stepped inside and my phone died. Not the battery, the clock. The numbers froze at 00:03 and stuck. I remembered what they said about the place, that an hour inside could pass as minutes or days outside. My throat went dry. The Heartstone throbbed against my fingers. Faint inner glow bled through my knuckles. Warmth flooded it now, sickly warmth, and I knew what that meant. Near a Hel portal it pulsed. Near a doorway that should stay shut. I should have left it on my dresser. I should have left the note to rot. "Hello?" My voice fell flat. The trees ate it. "If you wanted it back you could have just asked." No answer. The flowers did not move. The air held still. Then a sound came from the wrong direction. Behind me. Footsteps on leaf litter when I had just checked and no one stood there. I spun. Nothing. Only the standing stones and the dark between them. The pendant tugged. Not a metaphor, a real pull, the silver chain dragged forward as if a magnet had hold of the stone. It wanted the centre of the Grove. I let my arm drop and it still pulled, the chain cutting into the back of my neck. I walked because standing still felt worse. Each step crunched too loud. The flowers brushed my ankles. Cold dew soaked through my socks. I passed the first stone and trailed my left hand along it without thought. The crescent scar on my wrist, that small pale hook from when I was eight and caught it on a fence, caught the moonlight as I moved. The stone felt warm. It should have felt cold. Old stone in the night holds cold. Another sound. This one should not exist in Richmond at midnight in November. A child laughed. High, clear, from between the oaks to my left. I stopped. "Who's there?" The laughter came again, closer, from my right this time. No child wandered the park at this hour. No child laughed like that, with no breath between the notes, like a recording looped. Tick-tock went the Heartstone against my palm. Tick-tock, tick-tock, light to dark to light. "Not funny," I said. My voice cracked. I hated that it cracked. Movement snagged the edge of my vision. Low, quick, between two stones. I jerked my head towards it and saw only flowers trembling where nothing had passed. I turned the other way and caught it again, a pale smear just out of focus, there and gone. My eyes strained to hold it and my head swam. The scent of honey grew stronger, cloying, until my teeth ached. The pendant blazed hot. I hissed and dropped it. It did not fall. It hung in the air at the end of its chain, suspended, pointing straight down at the earth in the exact centre of the Grove. The silver chain floated taut behind it. The deep crimson stone lit the flowers beneath it red. The ground beneath it breathed. A slow rise and fall, as if something huge lay just under the soil and inhaled. The flowers rippled. The standing stones creaked. I took a step back. My heel hit a root and I stumbled. My hand shot out and caught another stone for balance. Lichen scraped my palm. A voice spoke directly behind my ear, soft, amused, with my own accent. "You brought it back." I threw myself forward and whirled, fists up. My heart hammered so loud it drowned the forest. No one stood there. The space between the two nearest oaks was empty, but the air there shivered, like heat off summer tarmac. The shape of a person not quite formed, a suggestion of height, of shoulders. The wildflowers in front of it bent forward, as if pressed by feet that left no prints. The Heartstone rose an inch higher. The light inside it spun. "Stay back," I said. The shimmer tilted its head. It learned my words as I said them. "Stay back," it repeated, in my voice, but wrong, the vowels stretched too long. My mouth went dry. Copper stung my nostrils. Blood. Recent, though I had no cut. Another giggle ran round the circle of stones, now from above, now from below, now from inside my chest where the pendant had burned me. The flowers all turned at once. Every white head swivelled to point at me. The stone I had touched groaned. A crack split its surface from top to bottom with a sound like a bone snapping. Light poured from the fissure, not stone light, not moonlight, crimson light, the same crimson as the Heartstone. Hands pushed from inside the crack. Small hands, too many joints, too white, they gripped the edges of the stone and pulled. The Heartstone screamed.
created_at"2026-09-03T08:24:21.419Z" 9/3/2026, 8:24:21 AM
model"meta/muse-spark-1.2-20260805"
app_id182717
external_user(null)
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cancelledfalse
latency3206
moderation_latency(null)
generation_time31392
tokens_prompt4387
tokens_completion1623
native_tokens_prompt4085
native_tokens_completion3262
native_tokens_completion_images0
native_tokens_reasoning1763
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.01896975
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provider_responses
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is_byokfalse
latency529
model_permaslug"meta/muse-spark-1.2-20260805"
provider_name"Meta"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.75
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1109
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1109
totalAiIsms8
found
0
word"pulsed"
count3
1
word"perfect"
count1
2
word"throbbed"
count1
3
word"warmth"
count2
4
word"footsteps"
count1
highlights
0"pulsed"
1"perfect"
2"throbbed"
3"warmth"
4"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences125
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1109
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1075
uniqueNames7
maxNameDensity0.56
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Heartstone"
discoveredNames
Heartstone6
Eva2
Richmond2
Park1
Grove3
Hel1
November1
persons
0"Heartstone"
1"Eva"
places
0"Richmond"
1"Park"
2"Hel"
3"November"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount1
matches
0"not quite formed, a suggestion of height, of shoulders"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1109
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences128
matches
0"hated that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean23.1
std20.93
cv0.906
sampleLengths
018
18
251
34
44
571
611
744
812
982
1042
1138
1216
1319
1411
1524
1612
1748
187
1973
2013
2112
222
232
2433
2514
264
278
2867
2955
305
3123
3227
3313
344
3517
3654
3711
384
3913
4014
4115
4225
4314
4440
456
4616
473
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences125
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs182
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount110
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.03636363636363636
lyAdverbCount1
lyAdverbRatio0.00909090909090909
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean8.66
std6.18
cv0.713
sampleLengths
018
12
26
329
43
519
64
74
89
917
103
111
121
1314
148
157
1611
1711
187
193
206
218
2220
2312
2429
259
264
2722
2811
297
307
315
327
3319
344
356
367
3712
386
397
408
418
425
434
4410
452
465
474
488
492
48.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.3828125
totalSentences128
uniqueOpeners49
59.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences112
matches
0"Then a sound came from"
1"Only the standing stones and"
ratio0.018
91.43% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences112
matches
0"It had never burned cold"
1"I stood with one hand"
2"I had come because the"
3"I thought it was Eva's"
4"I told myself I would"
5"I told myself I would"
6"My trainers made no noise"
7"I pushed through the last"
8"Their scent hit me, sweet"
9"I stepped inside and my"
10"I remembered what they said"
11"My throat went dry."
12"I should have left it"
13"I should have left the"
14"My voice fell flat"
15"It wanted the centre of"
16"I let my arm drop"
17"I walked because standing still"
18"I passed the first stone"
19"It should have felt cold."
ratio0.321
53.75% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences112
matches
0"The pendant seared a cold"
1"It had never burned cold"
2"I stood with one hand"
3"The stone pulsed."
4"The light pulsed harder."
5"I had come because the"
6"I thought it was Eva's"
7"This hand wrote them straight,"
8"I told myself I would"
9"I told myself I would"
10"Everything felt wrong from the"
11"The gate had stood unlocked"
12"That never happened."
13"The path beyond it swallowed"
14"My trainers made no noise"
15"The city hummed behind me"
16"I pushed through the last"
17"The ancient oak standing stones"
18"Wildflowers covered the floor."
19"Their scent hit me, sweet"
ratio0.813
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences112
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"A slow rise and fall, as if something huge lay just under the soil and inhaled."
1"The wildflowers in front of it bent forward, as if pressed by feet that left no prints."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"it repeated (repeat)"
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0.25
effectiveRatio0.25
88.0604%