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Run: 2026-09-03-01M1K5XKWSBSY8JA3JSV40EYFP
Run Details
Model:
Muse Spark 1.2 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
29.4s
Cost:
$0.020525
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.04%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.21%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.03%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
88.91%
Pronoun-first sentence starts
(details)
31.43%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
87.8872%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Down!"
Nyx slammed into me and
we hit the bracken hard.
Thorns ripped at my sleeves
as something whistled over our heads.
I tasted dirt and leaf
rot. Nyx's
weight
pressed me flat, all cold shadow and sharp elbows.
Their violet eyes flared inches
from mine. "Stay low,"
they breathed, voice thin as
paper on wind. "It still watches." I stayed low.
My heart hammered against my
ribs and the Heartstone pendant burned against my skin under my shirt.
We had followed Isolde through
the tree line in Richmond Park not five minutes earlier.
She slipped between two oaks
and vanished. One step I stood on damp London earth, the next my boots sank into something that gave like moss but sighed like a lung. Now I lifted my head.
The grove did not belong
to Richmond Park any longer. Isolde stood ahead, untouched.
Her silver hair caught light
that had no source.
She had not crouched, had
not flinched when the air itself cut past us.
Her feet left no mark
on the soft ground. "You brought iron to a garden," she said. "Did you expect the garden not to bite?" "It was not iron," I said. "It was wind."
Nyx eased off me and
flowed upright. In solid form they stood taller, their edges still blurred, as if the
gloom
refused to let go of them. "The Veil thins here," they whispered. "Aldric remembers this feeling. The year the summoning broke."
The standing stones marked the
boundary of the Fae Grove.
Each ancient oak had grown
broad and twisted into an arch, roots braided over stone that was not stone. Bark and rock had merged.
Lichen glowed a soft, sour
green along the seams. Inside the circle, wildflowers bloomed year round, shoulder high in places, colours too saturated to be honest. Blues that hurt the eyes. Whites that left afterimages. The air smelled of honey and cold iron and crushed petals. Bees moved through it, but their buzz came a half second late, as if sound took a longer road here. Time moved differently here.
My phone had died the
instant we stepped through, screen black.
My watch still ticked but
the second hand stuttered, jumped, stuttered again. Isolde walked on. She did not beckon. She expected following. "You step where no path lies," she said. "The lost child carries a warm stone. The shadow carries an old name. Why?" "The pendant," I said.
My fingers found the Heartstone
through my top. Deep crimson, thumbnail sized, it
pulsed
against my palm. "It pulled us here. It does this near a Hel portal." Nyx tilted their head. Light passed through them for an instant. "Not Hel," they whispered. "Fae. But close. So close the colours bleed." We moved deeper. The oaks thinned and the clearing opened. At first I thought the light came from above, then I realised the flowers themselves gave it. Each petal held a faint inner glow, like the Heartstone, but paler. Pollen
hung in the air
and never settled. When I breathed in, it coated my tongue with sugar and copper. The ground softened further. Every step sank and sprang back. Nyx left faint scuffs that faded. Isolde left nothing.
I looked back and saw
three sets of prints blurring at the edges, as if the earth reconsidered holding them. "Isolde," I said. "What lives here?" "Things that remember being worshipped," she said. "Things that learned to wait." The centre of the grove rose into a low hill. At its crown stood something built, not grown. A ring of pale, leaf shaped slabs set on end, each taller than me, each carved with spirals that hurt to follow. The stone drank the floral light. At the middle lay a flat altar stone, hollowed like a basin. Rain had filled it with dark water that reflected nothing. The Fae Forged blade at my hip went cold. Isolde had given me the moonsilver dagger an hour outside, back in the real park.
She pressed it into my
hands without ceremony. It was slender, leaf shaped, always cold to the touch. Now it ached. Frost formed along the sheath. I drew it. The blade woke. It gave off a faint, luminescent sheen in this moonless light, and the spirals on the standing slabs answered. Thin lines of light
raced
along the carvings. Nyx hissed. They stepped back and their form thinned to smoke. "Wards," they whispered. "Old wards. Fae wards. They cut. They still cut after centuries." "Do not fear what cuts," Isolde said. "Fear what the cut was meant to hold." I circled the altar. The water in the basin stayed
perfectly
still despite the breeze that moved the flowers. I caught my own reflection and then lost it. For a second something else looked back, taller, amber eyed, with a mouth too wide. I jerked away. "Did you see that?" I said. "I see the bowl that waits for a coin," Isolde said. "You see the debt." The Heartstone
pulsed
harder. Warmth turned to heat. It beat in time with the light
racing
in the spirals now, faster, tick tick tick, flip flop, a frantic rhythm. The Veil here showed itself, a faint shimmering distortion at the edge of sight, like heat over tarmac. I understood at last why the Wardens monitored rift points. The barrier between Earth and Hel and the Fae Realms was not a wall here. It was a membrane stretched thin, trembling. Nyx reached a shadowed hand towards the shimmer and stopped. "Aldric tore it here," they whispered. "1643. He called and the answer called back." "And still it answers," Isolde said. She turned her pale lavender eyes on me. "Ask, Aurora Carter. Ask what you came to ask." I had come to find a way to close the crack that followed me from the bar. I had come because my flat above Silas' smelled of sulphur at midnight and the pendant would not cool. I had come because Isolde promised visions.
Now wonder choked the questions
out of me. The air tasted of music. Every breath was perfume and ozone. The flowers chimed when wind brushed them. The standing stones hummed low, a note felt in teeth rather than ears. I set my hand on the altar stone. Moonsilver and Heartstone flared together. The basin water rippled without touch. A single bubble rose from its depth and burst, and with it came a scent that did not belong to any garden. Roast meat. Wine. Woodsmoke and fat and spice, rich and warm and cloying. Dymas. I knew it without
being told
. The realm of Gluttony, where amber skies hung over endless orchards and grand feasts ran for days, where helbound souls cooked for a prince who never starved. The Heartstone had come from there. It knew its home. The shimmer near the altar tore a fraction wider. For an instant I saw through,
not Fae light but amber light, rows of laden tables, a vineyard
that stretched to a horizon that curved wrong. And eyes, many eyes, turning towards the tear. Unease slammed into wonder and drowned it. My mouth dried. The Fae blade burned cold in my grip, eager, hungry. It wanted to
cut that shimmer
wider or shut it, I could not tell. "Isolde," I said. "We need to close it." "You carry the key and the knife," she said. "But a door with two locks needs two hands. The Seer cannot lie. This door was not built for you. It was built for him." Nyx solidified with a snap, shadow rushing into shape. "Belphegor," they whispered. "The prince. He scented the opening." The standing slabs
pulsed
violently. Pollen that had hung forever
suddenly
fell like snow. The flowers closed. All their light snapped out and the grove dropped into a dusk that came from nowhere. The water in the basin rose. It stood up, held shape, a column of dark water with my face stretched across it, then no face at all, just a smooth, reflective skin. It listened. From beyond the shimmer came a sound. Not
footsteps
. Napkins unfolding. Chairs scraping. A feast assembling for guests who had just arrived. Nyx grabbed my wrist. Their fingers were solid ice. "Rory," they whispered. "Do not offer your name." The column of water leaned towards me. The amber light behind the Veil brightened. A hand pressed against the thinness from the other side, too large, too jointed, and the shimmer bulged towards us. Isolde smiled, and for the first time she
looked afraid
. "Too late," she said. "He heard the stone
pulse
. He comes to taste."
created_at
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9/3/2026, 8:24:44 AM
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0
endpoint_id
"ffc8e76e-808a-44d2-bd21-c6ac16e721cb"
id
"resp_6a992ecd3e5a2bd4f38d473f"
is_byok
false
latency
1398
model_permaslug
"meta/muse-spark-1.2-20260805"
provider_name
"Meta"
status
200
total_cost
0.0205255
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
21
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
40
tagDensity
0.525
leniency
1
rawRatio
0
effectiveRatio
0
93.04%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1437
totalAiIsmAdverbs
2
found
0
adverb
"perfectly"
count
1
1
adverb
"suddenly"
count
1
highlights
0
"perfectly"
1
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.21%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1437
totalAiIsms
10
found
0
word
"weight"
count
1
1
word
"gloom"
count
1
2
word
"pulsed"
count
3
3
word
"raced"
count
1
4
word
"warmth"
count
1
5
word
"racing"
count
1
6
word
"footsteps"
count
1
7
word
"pulse"
count
1
highlights
0
"weight"
1
"gloom"
2
"pulsed"
3
"raced"
4
"warmth"
5
"racing"
6
"footsteps"
7
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
146
matches
0
"looked afraid"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
146
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
166
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1437
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
24
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
1199
uniqueNames
15
maxNameDensity
0.83
worstName
"Isolde"
maxWindowNameDensity
2
worstWindowName
"Isolde"
discoveredNames
Heartstone
6
Isolde
10
Richmond
2
Park
2
London
1
Nyx
9
Fae
5
Grove
1
Forged
1
Veil
2
Wardens
1
Earth
1
Hel
1
Realms
1
Gluttony
1
persons
0
"Heartstone"
1
"Isolde"
2
"Nyx"
3
"Veil"
4
"Wardens"
5
"Earth"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Fae"
4
"Grove"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
89
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.696
wordCount
1437
matches
0
"not Fae light but amber light, rows of laden tables, a vineyard"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
166
matches
0
"cut that shimmer"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
56
mean
25.66
std
19.69
cv
0.767
sampleLengths
0
1
1
21
2
24
3
13
4
20
5
46
6
15
7
36
8
16
9
9
10
27
11
15
12
100
13
27
14
10
15
22
16
32
17
11
18
12
19
59
20
39
21
6
22
12
23
68
24
9
25
41
26
33
27
11
28
14
29
15
30
46
31
6
32
15
33
79
34
10
35
14
36
23
37
43
38
39
39
54
40
1
41
43
42
43
43
34
44
8
45
34
46
9
47
9
48
33
49
34
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
146
matches
0
"being told"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
228
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
166
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
862
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.024361948955916472
lyAdverbCount
2
lyAdverbRatio
0.002320185614849188
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
166
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
166
mean
8.66
std
5.64
cv
0.652
sampleLengths
0
1
1
10
2
11
3
6
4
11
5
7
6
10
7
3
8
3
9
17
10
15
11
7
12
24
13
5
14
10
15
4
16
9
17
14
18
9
19
8
20
8
21
6
22
3
23
7
24
20
25
6
26
9
27
10
28
19
29
5
30
9
31
17
32
5
33
4
34
11
35
20
36
4
37
11
38
12
39
3
40
4
41
3
42
8
43
14
44
4
45
8
46
9
47
11
48
4
49
7
58.03%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.39156626506024095
totalSentences
166
uniqueOpeners
65
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
119
matches
(empty)
ratio
0
88.91%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
39
totalSentences
119
matches
0
"I tasted dirt and leaf"
1
"Their violet eyes flared inches"
2
"they breathed, voice thin as"
3
"I stayed low."
4
"My heart hammered against my"
5
"We had followed Isolde through"
6
"She slipped between two oaks"
7
"Her silver hair caught light"
8
"She had not crouched, had"
9
"Her feet left no mark"
10
"My phone had died the"
11
"My watch still ticked but"
12
"She did not beckon."
13
"She expected following."
14
"My fingers found the Heartstone"
15
"We moved deeper."
16
"I looked back and saw"
17
"She pressed it into my"
18
"It was slender, leaf shaped,"
19
"I drew it."
ratio
0.328
31.43%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
102
totalSentences
119
matches
0
"Nyx slammed into me and"
1
"Thorns ripped at my sleeves"
2
"I tasted dirt and leaf"
3
"Nyx's weight pressed me flat,"
4
"Their violet eyes flared inches"
5
"they breathed, voice thin as"
6
"I stayed low."
7
"My heart hammered against my"
8
"We had followed Isolde through"
9
"She slipped between two oaks"
10
"The grove did not belong"
11
"Isolde stood ahead, untouched."
12
"Her silver hair caught light"
13
"She had not crouched, had"
14
"Her feet left no mark"
15
"Nyx eased off me and"
16
"The standing stones marked the"
17
"Each ancient oak had grown"
18
"Bark and rock had merged."
19
"Lichen glowed a soft, sour"
ratio
0.857
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
119
matches
0
"Now I lifted my head."
1
"Now it ached."
2
"Now wonder choked the questions"
ratio
0.025
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
21
uselessAdditionCount
1
matches
0
"they breathed, voice thin as paper on wind"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
20
fancyCount
7
fancyTags
0
"they breathed (breathe)"
1
"they whispered (whisper)"
2
"they whispered (whisper)"
3
"they whispered (whisper)"
4
"they whispered (whisper)"
5
"they whispered (whisper)"
6
"they whispered (whisper)"
dialogueSentences
40
tagDensity
0.5
leniency
1
rawRatio
0.35
effectiveRatio
0.35
87.8872%