Run: 2026-09-03-01M1K61CMMWKTM98YW4WEVXQAR

Run Details

Duration:
1m 53s
Cost:
$0.029626
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't lift the sheet yet." Quinn ducked under the tape and dropped into the throat of the abandoned Tube station beneath Camden. Damp concrete bit through the soles of her boots. The tunnel air held iron and burnt sugar. A constable held the corner of a blue sheet with white knuckles. "Evidence team photograph first." "They did." "They missed the shoes." DC Lennox waited by the platform edge with his notebook open. He had the broad, open face of a man who still believed in straightforward deaths. His torch beam sat on the body. "Male, early twenties. Single slash to the throat. Looks like a deal turned sour. Plenty of that stock down here." Quinn crossed to the body with military precision. Each footstep landed heel first, silent between the drips from the vaulted roof. Her worn leather watch on her left wrist gave a low tick tock against her pulse. The victim lay on his back across the yellow line. His throat gaped. Blood pooled thick under his shoulders. It shone black in the work lights. Lennox flipped a page. "Stall holders found him at shift change. No wallet, no phone. We log it as a robbery homicide and pull CCTV from the High Street." Quinn crouched. Her sharp jaw set. Her brown eyes tracked from the wound to the hands to the shoes. "Robbers took the phone and left the gold ring." Lennox looked down. "Maybe he fought." The ring on the right hand caught the light. A heavy signet with a cracked stone. The left hand lay open. The nails held no skin, no dirt. The cuffs held no spray. Quinn pointed to the pool. "No cast off on the wall. No arterial fan on the concrete. A cut like that sprays. This blood sat. It poured after the heart stopped." A small sound came from the shadows by the sealed ticket gate. A woman in round glasses stepped forward with a worn leather satchel full of books clutched to her chest. Curly red hair escaped from a clip. Freckles stood stark on pale skin. She tucked hair behind her left ear. "You must be the museum liaison." Lennox said. "Eva Kowalski. Restricted archives. British Museum. You called about the markings." "I called about a translator." Lennox said. "We have a tag on the wall." Quinn rose. She measured Eva in one sweep, height, stance, hands. Five foot four against her own five foot nine. Academic posture, weight on both feet, fingers ink stained. "You know this place." "I research it." "You shop here." Eva adjusted the satchel strap. "I hold a token for study purposes. Most scholars do." Quinn turned back to the body. She lifted the edge of the sheet with two fingers. The victim wore a clean white shirt under a secondhand peasant coat. The shirt front held a neat line of blood, straight down, as if poured from a jug. "Tell me about the tag." Lennox led her ten paces down the platform. The work lights threw hard shadows across tiled walls. Beyond the cordon the station opened into a sprawl that had no business existing on any Transport plan. Stalls lined the old concourse. Heavy velvet drapes hung over rusted gates. Glass jars glowed with bottled phosphorescence. Bundles of dried root swung from hooks. A vendor with filed teeth sold vials of banned alchemical substances from a pram. Another sold folded slips of paper that smoked at the edges. Information cost more than gold down here. The crowd had thinned to curious faces behind shutters. The air tasted of ozone and old pennies. Quinn logged each stall, each exit, each face in turn. The tag sat at chest height on a support pillar. Fresh chalk, a circle cut by three lines. "Gang sign." Lennox said. "Camden crews mark territory." "Read it." Eva stepped close. Her breath fogged the chalk. "It says nothing about territory. It seals. Three lines for three locks. Someone drew this in a hurry." Quinn studied the smudge at the base of the circle. A palm print dragged down. "Blood." "Chalk first, blood second." Eva said. "The seal broke." Lennox snorted. "Seals. Right. We have a dead dealer with his throat opened and you two talk stationery." Quinn walked back to the body. She pulled on gloves with a snap. "Dealers carry product, cash, weapons. He carries none of those. Empty pockets but for this." She eased a small brass compass from the victim coat pocket and held it up. The casing had a patina of verdigris around the rim. The face bore fine protective sigils etched around the glass. The needle trembled, swung past north, and held south west, toward the dead end of the platform. Lennox frowned. "A compass. Underground. No signal. Kids carry junk." "This compass points toward the nearest supernatural rift or portal. Shade work. It never points north." Eva pushed her glasses up. Her voice took on the clipped rhythm of the lecture hall. "A Shade artisan cuts the needle from cold iron and beds it in salt. Police issue torches. Market runners carry these." Quinn turned the compass in her palm. The needle held firm. "His shoes are dry. The tunnel floor is wet for fifty metres in each direction. He never walked in." Lennox opened his mouth, then shut it. His torch beam dropped to the shoes. Clean trainers, white laces, not a splash. "Carried." "Carried in dead, throat cut elsewhere, laid here under a broken seal." Quinn said. "Robbery homicides bleed where they fall." A cold draught moved along the platform. It lifted the edge of the sheet. The work lights hummed, dipped. Eva knelt beside the body before Quinn could stop her. She pressed two fingers to the jaw, tilted the head. Green eyes widened behind the glass. "Look at the mouth." Inside the lower lip, tucked against the gum, sat a flat disc of bone. A token carved with a hollow eye. Lennox stared. "He choked on a coin." "The Veil Market moves locations every full moon and demands a bone token at the gate. No token, no entry. The living show it at the barrier. The dead carry it in the mouth for passage." Eva said. "Someone paid his fare." Quinn felt the old scar tissue pull along her spine. DS Morris had carried a twin disc in his fist three years back when patrol pulled him from the Thames. No water in his lungs. Chalk on his cuffs. Command logged it as misadventure. She logged the smell of ozone on his coat and never filed it. She slipped the bone token into an evidence bag with tweezers. Her gloves came away sticky with something darker than blood. It smelled of myrrh. "Whoever laid him here wanted him found by the Market, not by us. The seal broke when they set him down. The compass woke when the rift opened." Lennox shifted his weight. His notebook sagged. "So what opens a rift?" Eva stood. Her satchel slipped. She caught it. "Blood on a seal will do it for a minute. A death on a seal will do it longer." The needle on the small brass compass jerked. It spun once, twice, then locked hard toward the bricked service arch at the end of the platform. The protective sigils on the face flared white. The work lights died. Dark swallowed the stalls, the tape, the chalk circle. The draught rose to a wind. Dust ripped from the tracks. Somewhere beyond the arch, brick groaned against brick. Mortar cracked. A seam of blue light split the wall from floor to crown. Lennox drew his baton. "Shit. Shit. Structure collapse." The seam widened.
created_at"2026-09-03T08:26:48.35Z" 9/3/2026, 8:26:48 AM
model"meta/muse-spark-1.3-20260902"
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tokens_prompt4492
tokens_completion1902
native_tokens_prompt4185
native_tokens_completion5740
native_tokens_completion_images0
native_tokens_reasoning4016
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1282
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1282
totalAiIsms9
found
0
word"pulse"
count1
1
word"stark"
count1
2
word"measured"
count1
3
word"weight"
count2
4
word"velvet"
count1
5
word"etched"
count1
6
word"trembled"
count1
7
word"structure"
count1
highlights
0"pulse"
1"stark"
2"measured"
3"weight"
4"velvet"
5"etched"
6"trembled"
7"structure"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences114
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences150
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1282
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount877
uniqueNames8
maxNameDensity1.48
worstName"Lennox"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Tube1
Camden1
Lennox13
Quinn13
Eva8
Transport1
Morris1
Thames1
persons
0"Lennox"
1"Quinn"
2"Eva"
3"Morris"
places
0"Thames"
globalScore0.759
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1282
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences150
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean16.87
std15.4
cv0.913
sampleLengths
05
146
24
32
44
533
620
737
826
94
1025
1119
129
133
143
1533
165
1726
1851
198
2011
2114
2229
234
243
253
265
2710
2845
295
3035
3174
3210
3318
348
352
368
3718
3815
391
409
412
4216
4313
4415
4552
462
478
4816
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences114
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs139
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences150
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount877
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.013683010262257697
lyAdverbCount1
lyAdverbRatio0.0011402508551881414
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences150
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences150
mean8.55
std5.81
cv0.68
sampleLengths
05
117
29
38
412
54
62
74
811
915
107
1120
128
1313
1416
1510
163
176
187
194
2025
212
224
2313
249
253
263
279
287
295
307
315
325
3326
3412
3519
367
376
387
398
4011
417
427
432
449
459
469
474
483
493
59.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4066666666666667
totalSentences150
uniqueOpeners61
33.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences101
matches
0"Somewhere beyond the arch, brick"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences101
matches
0"He had the broad, open"
1"His torch beam sat on"
2"Her worn leather watch on"
3"His throat gaped."
4"It shone black in the"
5"Her sharp jaw set."
6"Her brown eyes tracked from"
7"She tucked hair behind her"
8"She measured Eva in one"
9"She lifted the edge of"
10"Her breath fogged the chalk."
11"She pulled on gloves with"
12"She eased a small brass"
13"Her voice took on the"
14"His torch beam dropped to"
15"It lifted the edge of"
16"She pressed two fingers to"
17"She logged the smell of"
18"She slipped the bone token"
19"Her gloves came away sticky"
ratio0.248
24.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences101
matches
0"Quinn ducked under the tape"
1"The tunnel air held iron"
2"A constable held the corner"
3"DC Lennox waited by the"
4"He had the broad, open"
5"His torch beam sat on"
6"Quinn crossed to the body"
7"Each footstep landed heel first,"
8"Her worn leather watch on"
9"The victim lay on his"
10"His throat gaped."
11"Blood pooled thick under his"
12"It shone black in the"
13"Lennox flipped a page."
14"Her sharp jaw set."
15"Her brown eyes tracked from"
16"Lennox looked down."
17"The ring on the right"
18"A heavy signet with a"
19"The left hand lay open."
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences101
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences42
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
88.2901%