Run: 2026-09-03-01M1K9KYT30K353MZEB5CWQMY1

Run Details

Duration:
2m 31s
Cost:
$0.046347
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn ducked under the third ribbon of police tape and stopped at the top of the concrete staircase. The air from below smelled of copper and cold stone. She counted twelve steps before the emergency lighting took over, weak and jaundice-yellow. "Watch the railing, ma'am." A constable in Tyvek aimed his torch at the metal handrail. "It's loose." She gripped it anyway. "How long's the body been down here?" "Found at 05:40 by a crew chasing a water leak from Camden Town." "A maintenance crew in an abandoned station?" "That's the odd part. This platform isn't on any active route. They got lost following the leak." Quinn descended. The platform stretched into the dark in both directions, the old roundel signs stripped of their enamel, leaving only ghostly outlines on the tiles. Evidence lamps had been rigged along its length, their white light pooling on dust and urban detritus: a single trainer, a stack of water-damaged flyers, a child's scooter rusted solid. The body lay in a recessed maintenance alcove thirty metres north of the stairs. Quinn recognised the composition before she reached it: SOCO in white Tyvek suits, a photographer crouched at the threshold snapping muted frames. And beside the scene tape, hugging a worn leather satchel to her chest, stood Eva Kowalski. "Who authorised the civilian?" Quinn asked the DS at the cordon. "The Superintendent called the British Museum. Some of the markings are in their restricted archives. Ms Kowalski arrived an hour ago." Eva looked up. Her round glasses caught the evidence lamps, turning them into twin white pools. She tucked a curl of red hair behind her left ear with a gloved hand. "Detective Quinn." "Ms Kowalski." "Eva. Please." She shifted the satchel strap higher on her shoulder. "I'm here to provide context, not interfere with your scene." Quinn said nothing and pulled on a fresh pair of nitrile gloves. The smell inside the alcove thickened as she approached: blood, wax, burnt sage, and something acrid beneath it, like a chemical meant to mask decay. The victim lay on his back in the centre of a chalk circle. Male, mid-thirties, dark hair swept away from a pale forehead. His arms crossed over his chest in a deliberate pose. Black candles had been arranged at five points around him, three still upright, two toppled. Symbols covered the alcove walls in a rust-coloured paint that Quinn's nostrils identified instantly as dried blood. "Preliminary COD?" she asked the SOCO lead, a woman with blue eyes red-rimmed from the chemical haze. "Throat cut left to right. Deep. Severed the carotid. No defensive wounds on the hands or forearms." "No defensive wounds." "Consistent with ritual sacrifice," the DS offered. He was young, eager. The kind who watched too many true-crime documentaries. "The Muhabbet gang have been running occult-tinged initiations in the underground for years. This has their signature." "Their signature." Quinn stepped around the chalk circle, studying the floor. Dust had settled everywhere, a fine grey powder painted across every surface. Except inside the circle. "The victim was killed elsewhere," she said. The DS blinked. "Respectfully, ma'am, the blood pool under the body suggests otherwise." Quinn crouched at the chalk line. She pointed to the floor outside the circle, where the dust lay thick and undisturbed except for the SOCO team's boot covers. Inside the circle, the dust sat in thin, streaked layers, as if someone had swept it clean before placing the body. "Where's the broom?" "Excuse me?" "To sweep the dust. You see the smear pattern here. Someone cleared this area. But the chalk line is drawn over the swept section, which means the circle came after the sweeping." She straightened. "Whoever designed this had time. Time means preparation. Preparation means this was staged." The DS opened his mouth, but Eva Kowalski spoke first. "Or the killer was following a specific ritual in which the victim must be placed on a purified surface. There are at least three traditions I can think of that require it." Quinn turned to face her. "Which traditions use blood paint on the walls but candles of two different compositions?" Eva's freckled brow knit together. She stepped closer, peering past the tape at the candles. "What do you mean?" "These two." Quinn pointed to the upright candles near the victim's head. "Paraffin wax, commercial grade. You can see the injection seam from the mould. And these two." She motioned to the fallen candles. "Beeswax, hand-dipped, no seam at all. Someone bought half from a shop and took the rest from a cathedral." The SOCO lead raised an eyebrow. "She's right about the wax. I'll bag them separately." Eva tucked another curl behind her ear. Her green eyes had gone still. "It's not uncommon for practitioners to work with what materials they have available." "You're defending the ritual angle." Quinn crossed the chalk line carefully, avoiding the body. "Why would a museum archivist defend a crime scene theory?" "I'm not defending anything. I'm offering an interpretation based on the evidence. That's what I was asked to do." Eva's voice had lost its initial softness. "That symbol above the body, for instance. It's a sigil from the Ars Goetia, but reversed. Goetic symbols are never reversed. Which means the killer was either wholly ignorant or deliberately profaning the rite." "Profaning." "Mocking it. Desecrating the ritual itself." Eva hugged the satchel tighter. "Which, if you're looking at gang initiations, makes perfect sense. It's an act of dominance over a rival group's belief system." Quinn studied the symbol. She had seen something very like it three years ago, in the case file of DS Morris. Her partner. The one she had lost. The file had been sealed, but not before she had copied every page. The symbol above the body was not merely a reversed Goetic sigil. It was a Veil mark, the kind used to anchor something to this side of reality. And Eva Kowalski knew that. An occult researcher in the British Museum's restricted archives would recognise a Veil mark instantly. So why was she pretending it was a street gang's profanity? Quinn looked at the victim's hands again. Clean fingers. No ink, no dirt under the nails, no fibres. A man who died in an abandoned Tube station should have dust under his nails, in his hair, caked in the folds of his clothing. But the victim's clothes were clean. Pressed, even. "Was the body washed?" SOCO shook her head. "No water source down here. No sign of washing either. But I noticed the cleanliness. It's inconsistent with the scene." Quinn walked slowly around the body a second time. She counted the blood drops on the floor, the arc of arterial spray on the wall, the exact positions of the toppled candles. Her mind assembled the pieces like a puzzle that only opened when turned in the right direction. "The throat was cut here," she said. The DS frowned. "We assumed so, yes." "No." She pointed to the wall above the victim. The spray pattern angled sharply downward and to the left. "If he'd been standing or kneeling inside the circle when his throat was cut, the spray would be higher, and the arc would match the height of the wound. This spray originates at waist height and travels diagonally. He was lying down. But no defensive wounds, and no blood soaking into his chest or collar. A cut like this, in this position, would have sent blood down the back of the head and neck." She crouched. The light caught the edges of the blood pool. "This pool is too symmetrical. Too contained. And there's no secondary stain on the back of his clothing. If he died here, blood would have soaked through the fabric." The SOCO lead stopped writing. "Blood was poured onto the floor after the body was placed. To simulate the kill site." "Simulate." Quinn straightened. "So the killer cuts the throat elsewhere, drains the blood, transports the body here, stages a ritual, sweeps the floor, draws the chalk, arranges the candles, paints the walls. This isn't an initiation. It's a performance." Eva Kowalski had gone quiet. Her freckled face looked bloodless in the jaundice-yellow light. Quinn knelt once more beside the body. She lifted the victim's right hand gently, turning it toward the light. The fingers were still pliable, rigor not yet set. Clutched in the palm was a small brass object. A compass. Its face etched with protective sigils she did not recognise. The casing bloomed with verdigris where years of handling had worn the metal thin. The needle was not pointing north. It twitched, then settled, aimed past the tunnel mouth and into the black beyond the platform's northern end. "Photograph this in place," Quinn said. "Then bag it separately." "Detective!" The constable's shout echoed from the far end of the platform. "There's something down there." Quinn's hand went to her belt. "Define something." The constable's torch flickered. Then it went out. Quinn pulled her own torch from her coat and walked toward his position, past the pool of his fallen light, its lens cracked against the platform edge. The darkness beyond the last evidence lamp did not breathe. But it waited. She swept her torch across the tunnel mouth. The beam caught something on the wall at shoulder height: a smear of fresh blood, still glistening. Wet blood. The killer was still down here. She clicked off her torch and pressed herself against the cold tiles. "Ms Kowalski." Her voice was a whisper. "You said you wanted to provide context." A pause from behind her. "Yes?" "Now would be an excellent time to explain what we're actually dealing with." Eva's reply floated out of the dark, small and steady. "I think you already know, Detective." From the tunnel, the sound of a match striking. A single flame bloomed in the black, suspended at waist height, too far from any hand to be held. The flame moved closer. Quinn drew her weapon.
created_at"2026-09-03T09:29:22.657Z" 9/3/2026, 9:29:22 AM
model"deepseek/deepseek-v4-pro-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency960
moderation_latency(null)
generation_time150941
tokens_prompt4492
tokens_completion11654
native_tokens_prompt4328
native_tokens_completion10261
native_tokens_completion_images(null)
native_tokens_reasoning8061
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.04634652
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788427762-01EX9h4OAK4CYU0AWBqm"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788427762-2L1dNJ6iCadAicrb97to"
upstream_id"chatcmpl-9bf4b564fdbf4b4cbadc0b83ad3042b5"
provider_responses
0
endpoint_id"ef03a21f-1e70-4f34-9fd9-c6e823f2fcfd"
id"chatcmpl-9bf4b564fdbf4b4cbadc0b83ad3042b5"
is_byokfalse
latency960
model_permaslug"deepseek/deepseek-v4-pro-20260813"
provider_name"Fireworks"
status200
total_cost0.04634652
cache_discount(null)
upstream_inference_cost0
provider_name"Fireworks"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Quinn stepped around [around]"
dialogueSentences59
tagDensity0.305
leniency0.61
rawRatio0.056
effectiveRatio0.034
81.99% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1666
totalAiIsmAdverbs6
found
0
adverb"carefully"
count1
1
adverb"deliberately"
count1
2
adverb"very"
count1
3
adverb"slowly"
count1
4
adverb"sharply"
count1
5
adverb"gently"
count1
highlights
0"carefully"
1"deliberately"
2"very"
3"slowly"
4"sharply"
5"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1666
totalAiIsms9
found
0
word"swept away"
count1
1
word"tinged"
count1
2
word"eyebrow"
count1
3
word"perfect"
count1
4
word"etched"
count1
5
word"echoed"
count1
6
word"flickered"
count1
7
word"glistening"
count1
8
word"whisper"
count1
highlights
0"swept away"
1"tinged"
2"eyebrow"
3"perfect"
4"etched"
5"echoed"
6"flickered"
7"glistening"
8"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences107
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences107
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences147
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen74
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1666
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
52.53% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1026
uniqueNames12
maxNameDensity1.95
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn20
Tyvek2
Eva10
Kowalski4
Dust1
Morris1
Goetic1
Veil2
British1
Museum1
Tube1
persons
0"Harlow"
1"Quinn"
2"Eva"
3"Kowalski"
4"Dust"
5"Morris"
6"Veil"
7"Museum"
places
0"British"
globalScore0.525
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1666
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences147
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs72
mean23.14
std18.56
cv0.802
sampleLengths
043
117
211
313
47
517
656
752
811
921
1031
112
122
1321
1437
1565
1617
1717
183
1936
2027
217
2213
2349
243
252
2647
2710
2832
2919
3019
3153
3215
3326
3424
3560
361
3732
3841
3948
4011
4151
424
4324
4449
457
467
4793
4840
4921
95.43% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences107
matches
0"been rigged"
1"been arranged"
2"been sealed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs161
matches
0"was not pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences147
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1033
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.02420135527589545
lyAdverbCount11
lyAdverbRatio0.010648596321393998
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences147
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences147
mean11.33
std9.21
cv0.812
sampleLengths
020
110
213
315
42
54
67
713
87
917
102
1124
1230
1314
1422
1516
1611
1721
183
1913
2015
212
222
2311
2410
2512
2625
2713
2810
2910
3015
3117
3217
3317
343
357
364
378
3817
3911
4012
414
427
433
4410
456
4622
4721
483
492
71.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4557823129251701
totalSentences147
uniqueOpeners67
35.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences95
matches
0"Then it went out."
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences95
matches
0"She counted twelve steps before"
1"She gripped it anyway."
2"Her round glasses caught the"
3"She tucked a curl of"
4"She shifted the satchel strap"
5"His arms crossed over his"
6"she asked the SOCO lead,"
7"He was young, eager."
8"She pointed to the floor"
9"She stepped closer, peering past"
10"She motioned to the fallen"
11"Her green eyes had gone"
12"She had seen something very"
13"It was a Veil mark,"
14"She counted the blood drops"
15"Her mind assembled the pieces"
16"She pointed to the wall"
17"Her freckled face looked bloodless"
18"She lifted the victim's right"
19"Its face etched with protective"
ratio0.253
28.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences95
matches
0"Detective Harlow Quinn ducked under"
1"The air from below smelled"
2"She counted twelve steps before"
3"A constable in Tyvek aimed"
4"She gripped it anyway."
5"The platform stretched into the"
6"Evidence lamps had been rigged"
7"The body lay in a"
8"Quinn recognised the composition before"
9"Quinn asked the DS at"
10"Eva looked up."
11"Her round glasses caught the"
12"She tucked a curl of"
13"She shifted the satchel strap"
14"Quinn said nothing and pulled"
15"The smell inside the alcove"
16"The victim lay on his"
17"His arms crossed over his"
18"Symbols covered the alcove walls"
19"she asked the SOCO lead,"
ratio0.863
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences95
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount1
matches
0"A man who died in an abandoned Tube station should have dust under his nails, in his hair, caked in the folds of his clothing."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences59
tagDensity0.085
leniency0.169
rawRatio0
effectiveRatio0
87.9217%