Run: 2026-09-03-01M1K9VSNRDDEV82MT86VNB5C2

Run Details

Duration:
1m 39s
Cost:
$0.020931
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Breathe through your mouth," Isolde said. Too late. The air hit Rory's lungs like a fist of warm syrup. She stumbled forward, one hand pressed to the black stone underfoot, the other clutching the Heartstone pendant. It blazed deep crimson, pulsing in time with her own heartbeat. The sky above stretched in a single unbroken sheet of warm amber, like the inside of a honey jar with no sun to cast it. "Where are we?" Her voice came out thick. "Dymas." Nyx's whisper arrived from everywhere and nowhere. Their shadow form coalesced into a tall humanoid silhouette, violet eyes faint and watchful. "The realm of the insatiable. Do not eat. Do not drink. Do not accept anything offered." "I wasn't planning on lunch." "Your stomach has other plans." Rory swallowed. The scent rolling up from the valley below was obscene. Roasting meat and caramelised sugar and fresh bread, so layered and rich it made her mouth flood. Her knees nearly buckled from sudden, borrowed hunger. They stood on a ridge of black glass overlooking a landscape that defied every law she'd learned. Vineyards stretched in every direction, row after row of trellises sagging under grapes the size of fists. The fruit glistened, skins splitting as she watched. Juice leaked into soil that shimmered with crystalline salt. Beyond the vines, orchards hung low with pears shaped like teardrops and apples that breathed, their waxy skin rising and falling in slow rhythm. "Beautiful," Rory murmured. "Beautiful like a wasp nest," Isolde said. The half-Fae's silver hair moved though no breeze stirred. Her pale lavender eyes scanned the valley. "The land itself is hungry. It dreams of being eaten." Nyx tilted their head. "The ground is not ground." "What is it?" "Compacted lees. Sediment of ten thousand pressed harvests. Walk carefully." A bell tolled somewhere below, though no tower stood. The sound was wet, like a tongue dragging across a bell's rim. The Heartstone flared again. "That's a portal," Rory said. "Somewhere close." "The bell chooses its listener." Isolde did not turn. "You heard it because it has already marked you." They descended the winding path into the valley. The stone underfoot wasn't black glass after all. It was obsidian, polished by centuries of bare feet, each step rounded and slick. Rory's trainers made no sound. Neither did Isolde's bare feet. Nyx simply flowed between shadows like ink poured into water. At the first row of vines, a tendril uncurled toward Rory's wrist with the speed of a striking snake. Her hand went to the Fae blade. The moonsilver bit cold through her jeans pocket, so cold it stung her thigh. The tendril paused an inch from her skin, then withdrew, hissing through its leaves. "Don't draw it," Nyx warned. "The metal cuts wards. Not every defence is a ward." "It cut the vine." "It reminded the vine it could be cut. There is a difference." Isolde drifted ahead, leaving no footprints in the salt crust. "The master of this land takes and takes. But even gluttons must sleep." The path led them deeper. The vines thickened overhead, forming a tunnel of twisted stems and heavy leaves. Grapes grew larger here, some the size of pomegranates, others shaped like tiny human faces, mouths open, each seed a black tooth. The fermenting air shifted from sweet to sour to sweet again so quickly Rory's stomach cramped. A cluster of golden berries hung at eye level, glistening with moisture that smelled of honey and woodsmoke. Her left hand lifted before she realised it. The small crescent scar on her wrist throbbed. The berries were calling to that old wound, promising something warm and soft. "Don't." Nyx's voice brushed her ear. "I wasn't." "Your fingers twitched." Rory snatched her hand back. The scar ached. The vine had not touched her, but it had wanted to. She felt the wanting like a needle behind her navel. "Clever fruit," she muttered. "Worse than clever. It learned your oldest pain." Nyx's violet eyes narrowed. "Why does it know that?" Isolde stopped beneath an arch of interwoven boughs. The arch was carved with runes Rory didn't recognise, but they pulsed faintly, like veins beneath skin. "Because the soil drinks more than water. It drinks the memories of those who walk here." "Then we should leave no memories." "Too late, child. You are already fermenting." The path opened into a hollow where an ancient stone kitchen grew out of the hillside. Chimneys rose like gnarled fingers. Smoke the colour of burnt butter curled from them, but the air stayed cloying and still. Hearth fires blazed inside, their flames licking upward with no fuel beneath them. They entered through an arched doorway. Copper pots the size of bathtubs bubbled over the fires. A wooden spoon stirred one pot by itself, moving in slow, deliberate circles. Shelves lined the walls, crammed with jars of every size. Rory stepped closer and saw that each jar held something impossible: a child's first laugh, stoppered and glowing faint blue. A man's smugness, dark and oily. A woman's appetite, preserved in amber liquid, still writhing. Rory's skin crawled. "This is a larder." "A kitchen for those who cannot stop cooking," Isolde said. "They feed others what they can no longer taste themselves." A figure shuffled from behind a massive stone oven. It wore a stained apron and a silver collar. Its eyes were hollow pits, and when it opened its mouth, there was no tongue. It lowered its head and returned to the flames, hands moving with practised, dead precision. "Helbound soul," Nyx said. "Contracted to Prince Belphegor's kitchens. A master chef in life, perhaps. Now doomed to prepare feasts it can never eat." "Charming." Rory's voice came out sharp. "Let's find that portal and leave before we're on the menu." They moved through the kitchen and out the far side into a long gallery. Walls of polished stone reflected the amber glow. A banquet table stretched down the centre, set for a feast. Platters gleamed, piled with roasted birds whose skin crackled though no fire burned. Carafes of deep red liquid sweated beads of moisture. Chairs were pulled back at odd angles, as if the diners had risen halfway through the meal. The food was still hot. "No dust. No decay." Nyx materialised at the table's edge. "They left in a hurry." Rory circled the table, Fae blade now drawn. The moonsilver glowed faintly, casting a pale luminescence over the roasted flesh. The smell was unbearable, delicious and wrong at once. Her mouth watered so violently she bit the inside of her cheek until blood coated her tongue. "The feast is not abandoned." Isolde stood very still. "It is waiting." A chair scraped across the stone. No one touched it. "Who eats here?" Rory asked. "Those who cannot stop." A low moan came from behind a screen of flowering vines at the gallery's far end. Not pain. Pleasure. A wet, slurping sound. Then a giggle that cracked and grew fat. Nyx slipped beneath the table and vanished into shadow. Rory followed, boots silent on the cold stone. Behind the vines, the floor dropped into a vast amphitheatre of black rock. At its centre knelt a pit, and around the pit squatted dozens of figures. Their bodies had too many joints, too many mouths, too many hands. They fed on something that squirmed and keened in the pit's depths. The sound of their eating echoed like rain on rotting leaves. The Heartstone pendant flared so hot it burned through Rory's shirt. A portal, close now, somewhere inside that pit. One of the figures paused. It had no face, only a wide wet mouth where features should have been. It sniffed. Its head swivelled toward the gallery. Others stopped feeding. One by one, they rose. "Ah," Isolde said. "They have noticed the one thing not meant to be tasted." "Run?" Rory offered. "Perhaps." Nyx's whisper coiled tight. "Or fight and become the next course." The first mouth opened impossibly wide, rings of teeth sliding outward like a funnel. The bell tolled again, wetter now, and this time it didn't stop.
created_at"2026-09-03T09:33:39.403Z" 9/3/2026, 9:33:39 AM
model"deepseek/deepseek-v4-pro-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1123
moderation_latency(null)
generation_time98862
tokens_prompt5142
tokens_completion4944
native_tokens_prompt5029
native_tokens_completion4542
native_tokens_completion_images(null)
native_tokens_reasoning2713
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.02093091
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788428019-JULNx49hoQWOGRf7zCBL"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788428019-GduNxitgpa7KHpSdwJjd"
upstream_id"chatcmpl-4ef72fe5-5a5b-9797-8684-f32fd6a94c7c"
provider_responses
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endpoint_id"e719d276-b080-47ee-ae4f-63ed656a0b7a"
id"chatcmpl-4ef72fe5-5a5b-9797-8684-f32fd6a94c7c"
is_byokfalse
latency1123
model_permaslug"deepseek/deepseek-v4-pro-20260813"
provider_name"Alibaba"
status200
total_cost0.02093091
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount1
adverbTags
0"Isolde stood very [very]"
dialogueSentences46
tagDensity0.543
leniency1
rawRatio0.04
effectiveRatio0.04
88.91% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1352
totalAiIsmAdverbs3
found
0
adverb"carefully"
count1
1
adverb"quickly"
count1
2
adverb"very"
count1
highlights
0"carefully"
1"quickly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1352
totalAiIsms12
found
0
word"whisper"
count2
1
word"stomach"
count2
2
word"shimmered"
count1
3
word"crystalline"
count1
4
word"scanned"
count1
5
word"glistening"
count1
6
word"throbbed"
count1
7
word"pulsed"
count1
8
word"depths"
count1
9
word"echoed"
count1
highlights
0"whisper"
1"stomach"
2"shimmered"
3"crystalline"
4"scanned"
5"glistening"
6"throbbed"
7"pulsed"
8"depths"
9"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences59
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences59
filterMatches
0"know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen77
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1352
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
74.91% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1132
uniqueNames7
maxNameDensity1.5
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory17
Heartstone3
Nyx8
Do3
Isolde8
Fae3
You1
persons
0"Rory"
1"Heartstone"
2"Nyx"
3"Isolde"
places
0"Fae"
globalScore0.749
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences30
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1352
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences72
matches
0"saw that each"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean23.72
std20.95
cv0.883
sampleLengths
06
113
253
38
438
55
65
737
875
93
1033
119
123
1310
1425
157
1618
1750
1854
1915
204
2112
2223
2356
2447
256
262
273
2829
294
3017
3141
326
337
3450
3574
367
3720
3848
3924
4017
4177
4215
4346
4412
4510
465
474
4848
4962
93.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences59
matches
0"was carved"
1"were pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs210
matches
0"were calling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences72
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount192
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.03125
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean18.78
std20.15
cv1.073
sampleLengths
06
113
253
38
427
53
63
75
85
95
1037
1175
123
1328
145
159
163
172
186
192
2025
217
2218
2350
2454
259
266
274
288
294
3018
315
3256
3347
346
352
363
3729
384
393
4014
4132
429
436
443
454
4650
4774
487
4920
86.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5694444444444444
totalSentences72
uniqueOpeners41
68.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences49
matches
0"Too late. The air hit"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences49
matches
0"She stumbled forward, one hand"
1"Her voice came out thick"
2"They stood on a ridge"
3"It dreams of being"
4"They descended the winding path"
5"It learned your oldest does"
6"It drinks the memories of"
7"You are already"
8"They entered through an arched"
9"They moved through the kitchen"
10"It had no face, only"
ratio0.224
92.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount36
totalSentences49
matches
0"She stumbled forward, one hand"
1"Her voice came out thick"
2"Nyx's whisper arrived from everywhere"
3"Rory swallowed. The scent rolling"
4"They stood on a ridge"
5"Isolde said. The half-Fae's silver"
6"It dreams of being"
7"Nyx tilted their head."
8"Sediment of ten thousand pressed"
9"A bell tolled somewhere below,"
10"Isolde did not turn"
11"They descended the winding path"
12"Isolde drifted ahead, leaving no"
13"The path led them deeper."
14"A cluster of golden berries"
15"Nyx's voice brushed her ear"
16"Rory snatched her hand back."
17"It learned your oldest does"
18"Isolde stopped beneath an arch"
19"It drinks the memories of"
ratio0.735
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences49
matches
0"Now doomed to prepare feasts"
ratio0.02
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount6
matches
0"They stood on a ridge of black glass overlooking a landscape that defied every law she'd learned. Vineyards stretched in every direction, row after row of trell…"
1"A cluster of golden berries hung at eye level, glistening with moisture that smelled of honey and woodsmoke. Her left hand lifted before she realised it. The sm…"
2"The path opened into a hollow where an ancient stone kitchen grew out of the hillside. Chimneys rose like gnarled fingers. Smoke the colour of burnt butter curl…"
3"They moved through the kitchen and out the far side into a long gallery. Walls of polished stone reflected the amber glow. A banquet table stretched down the ce…"
4"A low moan came from behind a screen of flowering vines at the gallery's far end. Not pain. Pleasure. A wet, slurping sound. Then a giggle that cracked and grew…"
5"Behind the vines, the floor dropped into a vast amphitheatre of black rock. At its centre knelt a pit, and around the pit squatted dozens of figures. Their bodi…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount0
matches(empty)
84.78% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount3
fancyTags
0"Rory murmured (murmur)"
1"Nyx warned (warn)"
2"she muttered (mutter)"
dialogueSentences46
tagDensity0.196
leniency0.391
rawRatio0.333
effectiveRatio0.13
91.4948%