NC Bench
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Run: 2026-09-03-01M1K9XQ83FT4ZXVS52W3EQS5H
Run Details
Model:
DeepSeek V4 Flash 0731 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
2m 43s
Cost:
$0.002217
Provider:
Relace
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
84.36%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
49.18%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
92.58%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
62.14%
Sentence opener variety
(details)
49.75%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
49.55%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.9187%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The dead man's mouth was
open on a scream nobody heard.
Quinn crouched and fixed her
torch beam on his face. Film over the eyes. Jaw locked wide.
The tongue bitten through at
the tip.
She skimmed the light down
his front: a shabby grey coat, mismatched buttons, no visible wound, no exit hole, no blood.
Only a man's shadow pressed
into three weeks of undisturbed platform dust. "The pillars belong to the old service station. He's propped against the gate."
Eva's voice came from behind
the beam, soft and exact. "When the market catches a thief, they leave the body at the threshold. Anyone trading inside sees the lesson." "Left."
Quinn straightened and dusted mortar
from her knee. "You mean carried." "They pose the debtors upright. It's part of the rite."
Eva's beam swept the tiled
wall behind the body and caught a chain of symbols daubed in something black and
crystalline
. "That's a market mark. It declares the debt settled. Whoever painted it knew the old forms." "Practised?" "The shapes are exact. You'd need to see them written properly, by someone learned in the old spellings."
Quinn reached past the dead
man's shoulder and scraped a flake of the black stuff with her torch casing. It came away tacky. Underneath, the tile bore a fine settled film of dust. "You're bleeding on my crime scene," she said. "For the record, nobody killed him here." The
silence
thickened.
Eva's torch flickered off her
glasses. "You want to run that past me again?" Quinn swung her beam low, across the floor between the pillar and the platform mouth.
The dust lay deep enough
to hold a print like wet clay. One narrow trail crossed the platform and stopped a metre from the body, where the floor had been
carefully
swept.
The swept patch described a
tidy half-circle around the pillar.
A rag, or a bundled
broom, had
been dragged
in a deliberate arc, wiping out every mark within the radius.
The rest of the tunnel
floor kept its
perfect
surface undisturbed. "Look at the toes," Quinn said. Eva knelt. Her satchel creaked. "The pressure's deep in the ball and the heel. The toes dig."
Quinn tapped the print with
her torch. "That's a man walking under
weight
. A body over his shoulder. Not a man walking to his death." "But the trail ends here."
Eva pushed her glasses up
. "If he carried a body in, where did he go?" "Exactly." Quinn straightened. "The impressive part is what's missing. No second set. No return trail. The killer swept the road out, but he left the road in and
perfect
. He wanted me to find one set of tracks. He wanted me to think the victim walked in on his own two feet." "An ordinary killer wouldn't go to the trouble." "I've met pneumatic killers who rinse their victims in bleach and still leave their phone at the scene. People take trouble when the lie matters." Quinn crouched over the dead man again and hooked the collar aside with two fingers. A small red puncture sat behind the jaw, neat as a vaccination scar. No swelling. No dried blood. Clean, narrow, deeply placed. The kind of mark left by a hypodermic, or something sharp enough to pass for one. The face that looked like terror was something else entirely. The eyes
were screwed
against a seizing body. The mouth stretched past screaming. Quinn had watched a man die of a fentanyl overdose in a stairwell in Hackney. Same mask. "Neck's been pinned. Death came fast, but not from fright."
She stood and turned the
body's shoulder
slightly
, revealing the mottled purple staining that crept across the dead man's shoulder blades and down the backs of his thighs. "Livor mortis. The blood settled where it fell. This man died lying flat on his back, somewhere else. Then somebody sat him up against this pillar and arranged his arms and called it a rite." Eva's lips pressed thin. For a long moment she studied the painted symbols, then the stillness of the dead man, then the
carefully
swept circle on the floor.
Her hand went to the
hair above her ear and tucked a curl behind it. "All right," Eva said. "So it's a staged scene. But the symbols are real. The gate is real. Whoever dressed this body knew the market's customs well enough to counterfeit them. That's not nothing." Quinn agreed. That was the part that kept her awake at night.
She patted the dead man's
coat in the way of a practised pickpocket's reverse, searching the seams from the outside. Right pocket held a folded snot-rag and a half-crushed packet of mints. Left pocket held something with
weight
.
She drew out a bone
token, a small crescent carved with a curve of letters, strung on a leather cord that had
been torn
at the knot. Not removed. Torn. By force. The second object came out in the same breath. A small brass compass, its casing green with verdigris, its face marked with close-worked sigils that caught the torchlight and held it. Eva went still as a stopped clock. "That's a Veil Compass," she said. "Points north?" "Points at what's not meant to be found." Eva's voice had lost its scholarly
warmth
. "The market moves its gate. A compass like this finds the new one on the first night of the full moon. It's protected, handled only by market law-keepers. The artisan who makes them... it's bonded to their hand."
Her throat moved
. "You don't lift one off a body. You'd never survive the attempt." "Then the body did the lifting." Quinn turned the torn cord between her fingers, showing Eva the clean snap at each end. "Ellis was his name. A pickpocket with a few old files from my district. Four arrests, all small stuff, watches and wallets, never violent. He was fast with his hands and stupid with his choices. Three nights ago he worked a crowded platform and lifted something he shouldn't have."
She nudged the compass
. "The owner followed him, caught him, and put him out of his misery somewhere flat and cold. Then carried him back to the gate and dressed the scene to look like market justice." "Reclaiming the stolen goods would make more sense than leaving them on him." "It would." Quinn turned the compass over. The needle sat at rest, but as her fingers closed around the casing, she saw it shiver. Not a tremble of worn bearings. A deliberate swing, patient as a cat,
slowly
sweeping until the needle pinned itself to the tiled pillar behind the dead man's back. The beam of her torch gram across the swept floor. The dead man's shadow. The painted wall with its
crystalline
symbols. The pillar stood a little wider than the other pillars in the line. The tiles across its face were newer.
She had registered the discrepancy
without noticing it, the way a musician hears a wrong note in a
familiar
tune and pauses.
She knocked once against the
tiles. The sound came back hollow. "Eva." "I see it." Quinn worked the edge of her torch casing into the seam between the tiles. The facing came away with a groan of dry mortar, revealing a narrow throat of darkness beyond. Cold air breathed out from the shaft and carried the smell of old earth, river grime and stone powder. The circle of her torch found a short corridor dropping into blackness. The compass needle
trembled
, then swung hard, pinned to the shaft's floor, and held. Behind them, somewhere in the main tunnel, a
footfall
struck the dust. Then another. Slow. Measured. Coming closer.
created_at
"2026-09-03T09:34:42.457Z"
9/3/2026, 9:34:42 AM
model
"deepseek/deepseek-v4-flash-20260731"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
508
moderation_latency
(null)
generation_time
162176
tokens_prompt
4492
tokens_completion
12055
native_tokens_prompt
4328
native_tokens_completion
10752
native_tokens_completion_images
(null)
native_tokens_reasoning
10220
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00221668
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788428082-DHC0xqPVymUgMOYdL75K"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788428082-NVFe1budnFJvSjuWi2wl"
upstream_id
"cd6ea71f7b7a4ade9717edc75916bae1"
provider_responses
0
endpoint_id
"f954a48e-1c90-433b-9348-4720f8030331"
is_byok
false
latency
182
model_permaslug
"deepseek/deepseek-v4-flash-20260731"
provider_name
"OpenInference"
status
429
1
endpoint_id
"57c1bfab-049c-4d6a-ab34-ac1007a6043b"
id
"cd6ea71f7b7a4ade9717edc75916bae1"
is_byok
false
latency
508
model_permaslug
"deepseek/deepseek-v4-flash-20260731"
provider_name
"Relace"
status
200
total_cost
0.00221668
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Relace"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
36
tagDensity
0.444
leniency
0.889
rawRatio
0
effectiveRatio
0
84.36%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1279
totalAiIsmAdverbs
4
found
0
adverb
"carefully"
count
2
1
adverb
"slightly"
count
1
2
adverb
"slowly"
count
1
highlights
0
"carefully"
1
"slightly"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
49.18%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1279
totalAiIsms
13
found
0
word
"crystalline"
count
2
1
word
"silence"
count
1
2
word
"flickered"
count
1
3
word
"perfect"
count
2
4
word
"weight"
count
2
5
word
"warmth"
count
1
6
word
"familiar"
count
1
7
word
"trembled"
count
1
8
word
"footfall"
count
1
9
word
"measured"
count
1
highlights
0
"crystalline"
1
"silence"
2
"flickered"
3
"perfect"
4
"weight"
5
"warmth"
6
"familiar"
7
"trembled"
8
"footfall"
9
"measured"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
83
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
83
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
103
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
53
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1279
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
797
uniqueNames
3
maxNameDensity
1.63
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Quinn
13
Eva
10
Hackney
1
persons
0
"Quinn"
1
"Eva"
places
0
"Hackney"
globalScore
0.684
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
52
glossingSentenceCount
1
matches
0
"looked like terror was something else ent"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1279
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
103
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
37
mean
34.57
std
31.28
cv
0.905
sampleLengths
0
68
1
42
2
12
3
47
4
1
5
18
6
33
7
8
8
7
9
17
10
88
11
6
12
5
13
37
14
20
15
52
16
8
17
25
18
93
19
73
20
43
21
34
22
12
23
101
24
7
25
6
26
2
27
68
28
108
29
13
30
53
31
63
32
11
33
1
34
3
35
76
36
18
92.58%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
83
matches
0
"been dragged"
1
"were screwed"
2
"been torn"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
127
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
103
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
801
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.026217228464419477
lyAdverbCount
8
lyAdverbRatio
0.009987515605493134
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
103
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
103
mean
12.42
std
10.33
cv
0.832
sampleLengths
0
11
1
10
2
4
3
3
4
7
5
21
6
12
7
23
8
19
9
9
10
3
11
31
12
16
13
1
14
18
15
19
16
4
17
10
18
8
19
7
20
3
21
6
22
8
23
15
24
12
25
20
26
10
27
20
28
11
29
6
30
2
31
3
32
19
33
18
34
10
35
10
36
3
37
49
38
8
39
25
40
15
41
13
42
2
43
3
44
4
45
16
46
10
47
8
48
5
49
15
62.14%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.4368932038834951
totalSentences
103
uniqueOpeners
45
49.75%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
67
matches
0
"Only a man's shadow pressed"
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
11
totalSentences
67
matches
0
"She skimmed the light down"
1
"It came away tacky."
2
"Her satchel creaked."
3
"She stood and turned the"
4
"Her hand went to the"
5
"She patted the dead man's"
6
"She drew out a bone"
7
"Her throat moved"
8
"She nudged the compass"
9
"She had registered the discrepancy"
10
"She knocked once against the"
ratio
0.164
49.55%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
55
totalSentences
67
matches
0
"The dead man's mouth was"
1
"Quinn crouched and fixed her"
2
"Jaw locked wide."
3
"The tongue bitten through at"
4
"She skimmed the light down"
5
"Eva's voice came from behind"
6
"Quinn straightened and dusted mortar"
7
"Eva's beam swept the tiled"
8
"Quinn reached past the dead"
9
"It came away tacky."
10
"The silence thickened."
11
"Eva's torch flickered off her"
12
"Quinn swung her beam low,"
13
"The dust lay deep enough"
14
"The swept patch described a"
15
"A rag, or a bundled"
16
"The rest of the tunnel"
17
"Her satchel creaked."
18
"Quinn tapped the print with"
19
"Eva pushed her glasses up"
ratio
0.821
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
67
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
1
matches
0
"A small brass compass, its casing green with verdigris, its face marked with close-worked sigils that caught the torchlight and held it."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
0
fancyTags
(empty)
dialogueSentences
36
tagDensity
0.111
leniency
0.222
rawRatio
0
effectiveRatio
0
87.9187%