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Run: 2026-09-03-01M1KA1EV7KCJH0ZFACGXTD9AP
Run Details
Model:
DeepSeek V4 Pro 0813 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
59.5s
Cost:
$0.013422
Provider:
Novita
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.04%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.14%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
90.55%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
61.86%
Sentence opener variety
(details)
91.32%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
49.04%
Subject-first sentence starts
(details)
68.49%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
69.44%
Useless dialogue additions
(details)
59.09%
Dialogue tag variety (said vs. fancy)
(details)
91.2992%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora’s boot sank into something
that sighed.
She froze, arms out for
balance, as the ground beneath the moss exhaled a breath of warm, honey-thick air.
It smelled of crushed hellebore
and burnt sugar.
Nyx flowed past her, a
ripple of deeper darkness against the bronze-lit undergrowth, and stopped at the edge of a root the size of a fallen horse. “It breathes,” they said.
Their voice rustled like dry
leaves in a drainpipe.
Isolde walked on, her bare
feet leaving no print in the
velvet
moss. “Everything here remembers being alive. Even the stones. Especially the stones.”
The standing stones they had
crossed at the boundary still
shimmered
behind them, a heat-haze shimmer over the bluebells of Richmond Park. But the world had already changed.
The sky overhead was not
sky.
It curved like the inside
of a mussel shell, layered in nacreous greens and golds.
Light came from everywhere and
nowhere.
Aurora could see her own
shadow pooling at her feet, then stretching sideways, then gone. Nyx felt it too. Their form lost its edges, thinned into a lazy coiling of smoke and ink. “The alignment here disagrees with me.” “The Fae realm doesn’t disagree,”
Isolde said without turning
. “It refuses to cooperate. There is a difference.” Aurora pulled her boot free.
The footprint she left behind
filled
slowly
with water the colour of weak tea.
She watched it rise, form
a
perfect
hemisphere, and float up into the air.
It hung there for a
single heartbeat, then drifted toward the nearest tree. The tree, gnarled and silver-barked, drank it through its leaves.
She touched the heartstone pendant
through her shirt.
It pulsed, but not with
the warning heat of a Hel portal. This was softer. Curious. Almost musical. “My pendant,” she said. “It’s singing.” Isolde paused beneath a low branch heavy with fruit that
looked like glass pears
. “Heartstones remember their makers. And Dymas is not so far from here, if one knows the crooked paths.” Nyx had stopped moving.
Their violet eyes, two small
lamps in the deepening forest, fixed on something high. “We are meant to follow.” A path had opened.
It had not been there
before. Pinpricks of soft blue flame sprouted along the ground like seedlings, each one perched on a curled fern frond. They did not burn. As Aurora passed the first flame, it bowed toward her, and a
whisper
of heat brushed her ankle. The path led toward a place where the forest leaned in. A cathedral of living wood rose before them, its branches woven so
tightly
they formed ribs and a spine. Mushrooms glowed in the crevices with a slow, lulling
pulse
, each beat like a shared heartbeat. Aurora stepped under the arch. The air thickened.
It filled her mouth like
cold cream. Nyx spoke, their voice tighter now. “I cannot see the other side.” “No one sees through the Spire’s Vein,” Isolde said. “Not even you, Nightwhisper. Not here.” Above, petals that did not belong to any flower fell like snow. One landed on Aurora’s hand, and for a terrible moment she remembered being small, holding a dandelion to the light. The memory did not belong to her, but it tasted of her father’s cologne and tasted of rain.
She shook it off, heart
hammering. “The place is throwing our own memories at us,” she said. “The Grove collects what the heart refuses to bury,” Isolde said.
She had paused before a
shallow pool of black glass. “If you carry a ghost, it will show you the moment it was made.” The water stirred without a breeze. Aurora saw a figure under the surface. Her own face, but younger, eyes wide with a fear she had buried under the floorboards of every argument. Then the face changed. Evan’s face.
His mouth opened, but no
words came out, only dark water and the click of a key turning.
She stepped back, one hand
finding the fae-forged blade at her belt. The moonsilver hummed against her palm, cold enough to clear her head. Nyx flowed between her and the pool. “It is only a reflection.” “It is never only a reflection,” Isolde whispered. The pool
began to
fill with lilies that bloomed in reverse, tightening into buds and vanishing beneath the surface. The air filled with the scent of wet stone and old church incense. Somewhere deeper in the boughs, a bell rang, though there was no bell, only a long silver vine swaying between two branches. Each sway struck a different note, and the notes
hung in the air
like smoke rings. Aurora swallowed. The path had ended.
Before them stood a hollowed
oak wide enough to hide a carriage. Inside, the bark
was lined
with shelves of spiralling books that breathed. And there, in the centre of that impossible room, stood a pool of light with no source. Nyx’s shadow stretched thin across the leaf-littered threshold. “This is a shrine.” “This is a boundary,” Isolde said. “But which one honours it, and which one breaks it? That is the riddle you must ask the door.” Aurora looked up. There was no sky to see, only a
mosaic
of leaves shifting in patterns that might have been birds, or maps, or moments from a life she had not yet lived. The wind moved through the grove like a hand across the strings of an instrument. A long, low note rolled through the ground and made her teeth buzz. “I think,”
she whispered, the words pulling
something tight between them all, “it already knows we’re here.” A branch above them cracked, and the world went still. Nyx vanished into the shadows. Isolde did not move, but her silver hair lifted as if underwater. Aurora held her breath, the pendant burning cold against her chest. And then, from inside the hollow oak, a voice spoke. Not from a mouth. From the wood itself. “You carry a key that does not open.” The blue flames at their backs snuffed out, one by one, like dying stars.
created_at
"2026-09-03T09:36:44.925Z"
9/3/2026, 9:36:44 AM
model
"deepseek/deepseek-v4-pro-20260813"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1038
moderation_latency
(null)
generation_time
44536
tokens_prompt
5142
tokens_completion
1935
native_tokens_prompt
5029
native_tokens_completion
1713
native_tokens_completion_images
(null)
native_tokens_reasoning
388
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.01342176
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788428204-20qTz8em1YY8nWhCxBLK"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788428204-O1t8H9ruheZTiKiM6qJW"
upstream_id
"fff6d7254c60146d0b4a1572d3325f8e"
provider_responses
0
endpoint_id
"b27d93a2-5f9d-4768-a1e0-a7b13ab9aaed"
is_byok
false
latency
14850
model_permaslug
"deepseek/deepseek-v4-pro-20260813"
provider_name
"Cloudflare"
status
429
1
endpoint_id
"46f2098d-3994-4c59-b3f9-cbbbf44a2f45"
id
"fff6d7254c60146d0b4a1572d3325f8e"
is_byok
false
latency
474
model_permaslug
"deepseek/deepseek-v4-pro-20260813"
provider_name
"Novita"
status
200
total_cost
0.01342176
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Novita"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
22
tagDensity
0.409
leniency
0.818
rawRatio
0
effectiveRatio
0
90.04%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1004
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"tightly"
count
1
highlights
0
"slowly"
1
"tightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.14%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1004
totalAiIsms
7
found
0
word
"velvet"
count
1
1
word
"shimmered"
count
1
2
word
"perfect"
count
1
3
word
"pulsed"
count
1
4
word
"whisper"
count
1
5
word
"pulse"
count
1
6
word
"mosaic"
count
1
highlights
0
"velvet"
1
"shimmered"
2
"perfect"
3
"pulsed"
4
"whisper"
5
"pulse"
6
"mosaic"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
84
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
84
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
97
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
31
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1004
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
90.55%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
28
wordCount
841
uniqueNames
6
maxNameDensity
1.19
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Aurora"
discoveredNames
Richmond
1
Park
1
Aurora
10
Hel
1
Isolde
8
Nyx
7
persons
0
"Aurora"
1
"Isolde"
2
"Nyx"
places
0
"Richmond"
1
"Park"
globalScore
0.905
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
58
glossingSentenceCount
1
matches
0
"looked like glass pears"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1004
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
97
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
36
mean
27.89
std
19.34
cv
0.694
sampleLengths
0
7
1
54
2
13
3
24
4
70
5
24
6
17
7
56
8
26
9
6
10
32
11
23
12
51
13
46
14
15
15
12
16
15
17
56
18
11
19
35
20
6
21
50
22
24
23
12
24
8
25
70
26
47
27
12
28
25
29
62
30
17
31
10
32
28
33
18
34
8
35
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
84
matches
0
"was lined"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
143
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
97
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
847
adjectiveStacks
1
stackExamples
0
"warm, honey-thick air."
adverbCount
26
adverbRatio
0.030696576151121605
lyAdverbCount
5
lyAdverbRatio
0.0059031877213695395
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
97
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
97
mean
10.35
std
6.02
cv
0.582
sampleLengths
0
7
1
19
2
8
3
27
4
4
5
9
6
13
7
11
8
22
9
6
10
6
11
15
12
6
13
15
14
4
15
14
16
6
17
9
18
8
19
5
20
14
21
14
22
13
23
10
24
8
25
12
26
3
27
1
28
2
29
4
30
2
31
14
32
18
33
4
34
14
35
5
36
4
37
6
38
19
39
4
40
18
41
11
42
19
43
16
44
5
45
3
46
7
47
6
48
6
49
9
61.86%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.4020618556701031
totalSentences
97
uniqueOpeners
39
91.32%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
73
matches
0
"Then the face changed."
1
"Somewhere deeper in the boughs,"
ratio
0.027
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
73
matches
0
"She froze, arms out for"
1
"It smelled of crushed hellebore"
2
"Their voice rustled like dry"
3
"It curved like the inside"
4
"Their form lost its edges,"
5
"She watched it rise, form"
6
"It hung there for a"
7
"She touched the heartstone pendant"
8
"It pulsed, but not with"
9
"Their violet eyes, two small"
10
"It had not been there"
11
"They did not burn."
12
"It filled her mouth like"
13
"She shook it off, heart"
14
"She had paused before a"
15
"Her own face, but younger,"
16
"His mouth opened, but no"
17
"She stepped back, one hand"
18
"she whispered, the words pulling"
ratio
0.26
49.04%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
60
totalSentences
73
matches
0
"Aurora’s boot sank into something"
1
"She froze, arms out for"
2
"It smelled of crushed hellebore"
3
"Nyx flowed past her, a"
4
"Their voice rustled like dry"
5
"Isolde walked on, her bare"
6
"The standing stones they had"
7
"The sky overhead was not"
8
"It curved like the inside"
9
"Light came from everywhere and"
10
"Aurora could see her own"
11
"Nyx felt it too."
12
"Their form lost its edges,"
13
"Isolde said without turning"
14
"Aurora pulled her boot free."
15
"The footprint she left behind"
16
"She watched it rise, form"
17
"It hung there for a"
18
"The tree, gnarled and silver-barked,"
19
"She touched the heartstone pendant"
ratio
0.822
68.49%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
73
matches
0
"Before them stood a hollowed"
ratio
0.014
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
1
matches
0
"The pool began to fill with lilies that bloomed in reverse, tightening into buds and vanishing beneath the surface."
69.44%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
1
matches
0
"she whispered, the words pulling something tight between them all,"
59.09%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
2
fancyTags
0
"Isolde whispered (whisper)"
1
"she whispered (whisper)"
dialogueSentences
22
tagDensity
0.409
leniency
0.818
rawRatio
0.222
effectiveRatio
0.182
91.2992%