Run: 2026-09-03-01M1KA5JDG61PBE8GN49V14PY0

Run Details

Duration:
1m 17s
Cost:
$0.001001
Provider:
Relace

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in the abandoned station turned cold before the stairs did. Quinn felt it against her wrists, that old damp that lived in dead tunnels, and she stopped on the landing to listen. Water dripped somewhere. A train rumbled far above, a sound like a held breath. She'd used the bone token twice before. It sat now in her coat pocket, a carved chip of something that had once been alive, and it had let her through the barrier at the top of the steps that weekend tourists couldn't see. Down here, the walls had been stripped of their old advertising. The tile work spelled names of stations that had not run a train in sixty years. Eva Kowalski stood by a shuttered stall, her round glasses catching the low sodium light of a string of bulbs that shouldn't have been working. She had her leather satchel pressed against her hip, one hand on the flap, the other tucking a curl of red hair behind her left ear. "You're late," Eva said. "Traffic's a bitch above ground." Quinn pulled leather gloves from her pockets and worked them on. "Where's the body?" Eva moved aside, and Quinn saw the stall. It sold maps, or had. Rolls of them lay scattered across the counter, yellowed paper with ink in colours she'd never seen used in cartography. Some showed London above ground. Others showed things underneath it that had no business being drawn. A man lay on his back in the middle of the stall, arms thrown wide, his face turned toward the ceiling. His chest was a mess of dark blood that had dried into a crust over his shirt. The stall was no bigger than a walk-in cupboard and the death had happened close enough to the counter that the maps lay scattered around him like ruined wings. Quinn stepped over the threshold carefully, staying at the edges. The floorboards creaked. "Who found him?" "Me." Eva's voice came out tight. "I came to buy a text from him. He sold transcribed grimoires, front stall only. I found him like this." "Touch anything?" "No." Quinn crouched. The dead man's eyes were open, fixed on the ceiling. She looked at his hands first: no defensive wounds, no bruising across the knuckles. His nails were clean. The wound in his chest was a single, precise puncture, a narrow blade slipped between the ribs. The blood had soaked his shirt and pooled beneath him, but it hadn't splattered. That was wrong. Nothing about the scene suggested a struggle. The maps could have been swept from the counter after death, and the counter itself was clear. A small wooden till sat open and empty. The lock on the stall door was the old brass kind, engaged, and the key lay on the floor three feet from the body, as if it had been dropped. Behind her, a uniformed officer came down the platform. PC Devlin, a tall man with a face like a slab of granite, stopped at the edge of the stall. "Detective. Perimeter's sealed at both street entrances." "Good. What's your read?" Devlin peered at the body. "Robbery. Till's empty. Killer stabbed him, grabbed the takings, locked the door behind him, slipped the key under the grille." He gestured at the stall's front, where a rolled iron grille left a gap between the bars wide enough for a hand. "Locked it from the outside. Dropped the key. Cash-in-hand market, so nobody reports it." Quinn looked at the grille. The gap was there. But the key on the floor — she tracked the angle. It lay in the middle of the stall, far from the grille, far from the door. Too far for someone to have pushed it through and have it land there. It would have skittered along the boards, caught at the counter leg, stopped somewhere near the threshold. Instead it sat in the open, perfectly still, on undisturbed dust. She didn't say that yet. She looked at the blood again. The wound had bled heavily, but there was no blood on the dead man's hands, no blood on the maps nearest him, no blood on the counter. A punctured chest would have pulsed when the blade came out, arterial spray arcing in a pattern. There was no pattern. His jacket was still buttoned. His shirt hung open at the chest, but the buttons hadn't popped. The fabric had been cut. She leaned closer and saw the edges around the wound: a neat, deliberate incision, as if someone had removed the cloth before making the wound. That wasn't a robbery. Quinn stood. "Where's the knife?" Devlin frowned. "Killer took it." "Takes the till but leaves the murder weapon. Locks the door but drops the key in the middle of the room." Quinn shook her head. "Nobody robs like that." "Maybe he panicked." "He didn't. No defensive wounds. No splatter. The shirt was cut open before the wound was made. Someone took the time to arrange him." She paused. "Someone staged this." Eva had been watching them both, her fingers working at her earlobe, her satchel creaking as she shifted her weight. She spoke now, quiet. "The wound wasn't made by a knife." Quinn turned. "What was it made by?" "A rift." Eva swallowed. "A breach. The Veil Compass—" She reached into her satchel and brought out a small brass compass, its casing patinaed with verdigris. Quinn recognised it from the evidence locker of a case three months ago. A Shade artisan had crafted it; it had been seized from a fence in Spitalfields, and Quinn had logged it herself. She hadn't known Eva had access. "You took that from my evidence locker." "I borrowed it." Eva held it flat in her palm. The compass needle was not pointing north. It spun in slow, uneven circles, then settled, trembling, toward the body. Quinn stared at the needle. She knew that compass. It pointed toward supernatural rifts, and in all the months it had sat in her locker it had never once pointed at anything but empty walls and dead air. Now it pointed at a dead man, and it didn't waver. "The killer came through a rift in this stall," Eva said. "Killed the vendor, took what he wanted — not the money, something else — and stepped back through. The rift closed. That's why there's no splatter. The wound is just a wound. But the cut shirt, the still-open eyes, the way he's laid out — that's a Shade trader's work. A collector who wanted a specific item. He opened the stall from the inside, killed, took, and left through a door that doesn't exist." Devlin snorted. "A door that doesn't exist." Quinn ignored him. She looked at the compass, at the needle trembling toward the body. Then she looked again at the key on the floor. If a killer opened the stall and stepped through a rift, the lock would have remained engaged from the inside. There would be no key dropped on the floor, because a man leaving through a rip in the air doesn't need to lock up after himself. But the key was there, and the door was locked, and the grille was down. Unless the killer wanted it to look like a locked room. Wanted the investigators to think robbery, think ordinary, think anything but the truth. She crouched and studied the floor around the key. The dust was undisturbed. A dropped key would have disturbed it — the impact, the skitter, the settling. The key had not been dropped. It had been placed. She looked up at the body, at the open eyes, the carefully cut shirt, the precise wound. Then at the compass. The needle pointed at the body, but now she watched it more closely. It was not pointing at the wound. It was pointing at the floor beneath the body's centre, at a spot where the floorboards were darker, cleaner, as if something had been scrubbed away. "It's staged," Quinn said. Eva blinked. "What?" "The rift is real — the compass says so. But everything else is misdirection." Quinn rose. "Someone killed him, emptied the till to sell the robbery, locked the door and placed the key so precisely it would read as dropped. But they didn't step through the rift to escape. They stepped out of it." Devlin opened his mouth, then closed it. "The rift is the point of entry, not the exit. The killer was already in the stall when the vendor arrived." Quinn pointed at the dark boards beneath the body. "The compass is pointing there. That's where the rift opened. The body was placed over it to hide the residue — to hide the fact that something came through _before_ the murder, not after." Eva had gone pale, her knuckles white around the compass. "Then it's still here. Whatever came through. It's still in the market." The needle trembled, then swung hard, past the body, past the counter, toward the end of the platform where the tunnel curved into blackness. Quinn followed it with her eyes. A ripple moved through the shadows at the tunnel mouth. Not wind. Something with weight, breathing. Quinn let her hand fall to her service weapon. The leather of her gloves creaked. "It's not still in the market," she said quietly. "It's still in the tunnel. And it's been waiting for us to finish talking."
created_at"2026-09-03T09:38:59.647Z" 9/3/2026, 9:38:59 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency493
moderation_latency(null)
generation_time76566
tokens_prompt1112
tokens_completion5822
native_tokens_prompt1112
native_tokens_completion5160
native_tokens_completion_images(null)
native_tokens_reasoning3592
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00100108
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788428339-HlMGiT2QblVlMc1KnjRW"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788428339-RzFNRzuUDHvzwfA1MyFK"
upstream_id"3e027c746c5647d4815c4c0c7411aa10"
provider_responses
0
endpoint_id"c1980fff-0a72-4bce-8d62-a7d3fc582200"
is_byokfalse
latency71
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"DeepInfra"
status429
1
endpoint_id"57c1bfab-049c-4d6a-ab34-ac1007a6043b"
id"3e027c746c5647d4815c4c0c7411aa10"
is_byokfalse
latency493
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"Relace"
status200
total_cost0.00100108
cache_discount(null)
upstream_inference_cost0
provider_name"Relace"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"she said quietly [quietly]"
dialogueSentences37
tagDensity0.351
leniency0.703
rawRatio0.077
effectiveRatio0.054
87.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1565
totalAiIsmAdverbs4
found
0
adverb"carefully"
count2
1
adverb"perfectly"
count1
2
adverb"precisely"
count1
highlights
0"carefully"
1"perfectly"
2"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.22% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1565
totalAiIsms4
found
0
word"pulsed"
count1
1
word"weight"
count2
2
word"trembled"
count1
highlights
0"pulsed"
1"weight"
2"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences108
filterMatches
0"think"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen72
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1572
ratio0.001
matches
0"before"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1170
uniqueNames7
maxNameDensity1.54
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Kowalski1
Quinn18
Eva11
London1
Devlin5
Shade1
Spitalfields1
persons
0"Kowalski"
1"Quinn"
2"Eva"
3"Devlin"
places
0"London"
1"Spitalfields"
globalScore0.731
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1572
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences131
matches
0"knew that compass"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean29.66
std26.4
cv0.89
sampleLengths
048
170
251
34
419
58
6108
716
826
92
101
1161
123
1362
1429
157
164
1761
1878
195
2050
214
2247
234
245
255
2629
273
2829
2931
307
3166
327
3329
3449
3585
367
3725
3861
3924
4033
414
4267
434
443
4554
467
4764
4822
4930
79.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount8
totalSentences108
matches
0"been stripped"
1"being drawn"
2"been swept"
3"been dropped"
4"been seized"
5"been dropped"
6"been placed"
7"been scrubbed"
95.83% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs192
matches
0"was not pointing"
1"was not pointing"
2"was pointing"
77.43% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences131
ratio0.023
matches
0"But the key on the floor — she tracked the angle."
1"A Shade artisan had crafted it; it had been seized from a fence in Spitalfields, and Quinn had logged it herself."
2"A dropped key would have disturbed it — the impact, the skitter, the settling."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1169
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.023952095808383235
lyAdverbCount6
lyAdverbRatio0.0051325919589392645
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean12
std10.38
cv0.865
sampleLengths
012
122
23
311
47
536
611
716
825
926
104
1116
123
138
145
1520
165
1711
1821
1917
2029
2110
223
233
246
2520
262
271
282
2910
3014
314
3217
3314
343
357
3617
378
3830
399
4020
417
424
435
4442
4514
465
474
4811
4916
54.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.366412213740458
totalSentences131
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences95
matches
0"Too far for someone to"
1"Instead it sat in the"
2"Then she looked again at"
3"Then at the compass."
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences95
matches
0"She'd used the bone token"
1"It sat now in her"
2"She had her leather satchel"
3"It sold maps, or had."
4"His chest was a mess"
5"She looked at his hands"
6"His nails were clean."
7"He gestured at the stall's"
8"It lay in the middle"
9"It would have skittered along"
10"She didn't say that yet."
11"She looked at the blood"
12"His jacket was still buttoned."
13"His shirt hung open at"
14"She leaned closer and saw"
15"She spoke now, quiet."
16"She reached into her satchel"
17"She hadn't known Eva had"
18"It spun in slow, uneven"
19"She knew that compass."
ratio0.295
28.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences95
matches
0"The air in the abandoned"
1"Quinn felt it against her"
2"Water dripped somewhere."
3"A train rumbled far above,"
4"She'd used the bone token"
5"It sat now in her"
6"The tile work spelled names"
7"Eva Kowalski stood by a"
8"She had her leather satchel"
9"Quinn pulled leather gloves from"
10"Eva moved aside, and Quinn"
11"It sold maps, or had."
12"Rolls of them lay scattered"
13"Some showed London above ground."
14"Others showed things underneath it"
15"A man lay on his"
16"His chest was a mess"
17"The stall was no bigger"
18"Quinn stepped over the threshold"
19"The floorboards creaked."
ratio0.863
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences95
matches
0"Now it pointed at a"
1"If a killer opened the"
ratio0.021
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount4
matches
0"Eva Kowalski stood by a shuttered stall, her round glasses catching the low sodium light of a string of bulbs that shouldn't have been working."
1"She leaned closer and saw the edges around the wound: a neat, deliberate incision, as if someone had removed the cloth before making the wound."
2"Eva had been watching them both, her fingers working at her earlobe, her satchel creaking as she shifted her weight."
3"It was pointing at the floor beneath the body's centre, at a spot where the floorboards were darker, cleaner, as if something had been scrubbed away."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"She reached, its casing patinaed with verdigris"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences37
tagDensity0.108
leniency0.216
rawRatio0
effectiveRatio0
91.0870%