NC Bench
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Run: 2026-09-03-01M1KA8GYKRFKZEWWVSVQJ5QPC
Run Details
Model:
DeepSeek V4 Pro 0813 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 25s
Cost:
$0.032452
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
34.81%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.98%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
92.18%
Subject-first sentence starts
(details)
57.47%
Subordinate conjunction sentence starts
(details)
87.91%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
94.1120%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The moment her boot crossed
between the standing oaks, the Heartstone seared a line across Aurora’s collarbone.
She slammed her palm over
it through her jacket.
The crimson stone pulsed under
her fingers, a second heartbeat riding too fast against her own. “Perfect.”
The word fogged and died
.
Eva’s last voicemail had arrived
six days ago. The grove, Rory. Midnight. Come alone, and wear the pendant.
Then a sound like wind
through a keyhole, and nothing.
The clearing was not on
any park map.
She knew Richmond Park well
enough to understand that.
The standing stones rose from
the wildflowers exactly as the message described, five grey slabs leaning inward like old men listening. The flowers were wrong too. Late October, and they bloomed in thick drifts, white as candle wax, their tiny heads all turned toward her. Their scent rolled over her, sweet and overripe, cloying as fruit left to split. Beneath it, something dark waited, like soil turned too early in the year. Aurora took one step forward.
The flowers nearest her boot
folded shut. No insects. No birds.
The distant drone of London
had vanished the moment the trees closed at her back.
A low hum rose through
the soles of her boots, as if the earth under the grove had swallowed a tuning fork and could not stop vibrating. She pulled out her phone. The screen
flickered
: 23:58. Then 00:03. Then 23:58. No signal.
The torch refused to come
on.
Its beam flickered once and
died. The hum deepened.
Then a flicker at the
edge of her vision. Aurora turned fast. Nothing moved between the oaks. But the shadows had shifted, and a pale shape, low to the ground, slid behind the largest stone without a sound. “Eva?” The name fell flat, eaten before it reached the trees. No
echo
. In a clearing this size, her voice should have bounced off stone. The air swallowed it whole. The Heartstone gave another hard
pulse
. Heat spread down her sternum, sharp as a brand.
She pulled the chain free
of her collar. The gem glowed, deep crimson light staining her fingers.
It had only ever been
cold before. Cold when she checked it at night. Cold when she woke. Cold when nothing waited in the dark. This was not cold.
She walked the perimeter, keeping
the altar stone in sight. The sweet smell had begun to sour, now carrying an undernote of wet earth and burnt sugar.
Her boots left no prints
in the petals.
They should have bent and
stayed bent.
Instead, the flowers straightened behind
her, silent and quick. The air thickened, pressing against her lips like felt. At the edge of the grove, she stopped. The gap between two stones
was gone
. Not blocked. Gone. Where she had stepped through minutes ago, the oaks now grew so close their branches knitted together. No path. Her heart knocked hard. The old crescent scar on her left wrist ached, pulling tight. One, two, three, four, five. She counted the stones. Five. Exactly five. But they had stood in a rough circle when she entered. Now they formed a spiral, their shadows spilling toward the altar like black water. She looked down.
Her own shadow stretched the
wrong way. It ran toward the trees, too long, its arms thinner than her arms.
It did not move when
she moved. Aurora held her breath. Then another
flicker
. Higher this time. A figure, man-shaped but too thin, stood behind the third stone.
It did not duck or
vanish.
It stood there, arms too
long, head tilted at an angle that turned her
stomach
. She blinked. The space was empty. The hum stopped. The sudden
silence
pressed against her eardrums. From the wildflowers at her feet, a voice crawled up through the dirt. “Rory.” Not Eva’s voice.
It wore Eva’s rhythm, but
beneath it came a wet clicking, like a tongue exploring teeth. Every flower in the grove turned its head toward her. The pendant flared white-hot. Aurora tore the chain from her neck. The stone fell into the petals and the flowers around it blackened instantly, curling into ash. The crimson glow guttered and died. Darkness rushed back in. Aurora crouched, hands searching the petals.
They were cold and wet
against her fingers. They did not feel like flowers. They felt like tongues. She yanked her hand back. Above her, the standing stones had moved. A sixth slab now stood between her and where the path had been. Narrow and pale, its surface ridged like wet bark. It
was breathing
.
Then the sixth stone turned
its head.
created_at
"2026-09-03T09:40:36.456Z"
9/3/2026, 9:40:36 AM
model
"deepseek/deepseek-v4-pro-20260813"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1456
moderation_latency
(null)
generation_time
145402
tokens_prompt
4387
tokens_completion
9166
native_tokens_prompt
4224
native_tokens_completion
8233
native_tokens_completion_images
(null)
native_tokens_reasoning
7239
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.032451606
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788428436-GHeiWCbzbrnS58jisvlf"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788428436-3H7bgOoSFrS90VXth8oQ"
upstream_id
"chatcmpl-d5ed3888-6675-96c0-bf24-85d4ee8fd51d"
provider_responses
0
endpoint_id
"e719d276-b080-47ee-ae4f-63ed656a0b7a"
id
"chatcmpl-d5ed3888-6675-96c0-bf24-85d4ee8fd51d"
is_byok
false
latency
1456
model_permaslug
"deepseek/deepseek-v4-pro-20260813"
provider_name
"Alibaba"
status
200
total_cost
0.032451606
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
3
tagDensity
0.333
leniency
0.667
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
767
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
34.81%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
767
totalAiIsms
10
found
0
word
"pulsed"
count
1
1
word
"perfect"
count
1
2
word
"flickered"
count
2
3
word
"flicker"
count
2
4
word
"echo"
count
1
5
word
"pulse"
count
1
6
word
"stomach"
count
1
7
word
"silence"
count
1
highlights
0
"pulsed"
1
"perfect"
2
"flickered"
3
"flicker"
4
"echo"
5
"pulse"
6
"stomach"
7
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
100
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
100
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
102
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
767
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
19
wordCount
764
uniqueNames
9
maxNameDensity
0.79
worstName
"Aurora"
maxWindowNameDensity
1.5
worstWindowName
"Aurora"
discoveredNames
Heartstone
2
Aurora
6
Eva
3
Rory
1
Richmond
1
Park
1
October
1
London
1
Cold
3
persons
0
"Heartstone"
1
"Aurora"
2
"Eva"
3
"Rory"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
60
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
767
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
102
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
18.26
std
16.05
cv
0.879
sampleLengths
0
42
1
6
2
28
3
38
4
51
5
5
6
7
7
46
8
27
9
3
10
9
11
29
12
1
13
29
14
57
15
4
16
51
17
9
18
8
19
7
20
22
21
15
22
37
23
30
24
4
25
38
26
2
27
4
28
3
29
7
30
13
31
1
32
19
33
10
34
33
35
4
36
24
37
5
38
7
39
22
40
3
41
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
100
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
124
matches
0
"was breathing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
102
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
766
adjectiveStacks
0
stackExamples
(empty)
adverbCount
29
adverbRatio
0.037859007832898174
lyAdverbCount
5
lyAdverbRatio
0.006527415143603133
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
102
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
102
mean
7.52
std
5.12
cv
0.68
sampleLengths
0
17
1
9
2
16
3
6
4
8
5
3
6
1
7
6
8
10
9
8
10
9
11
21
12
5
13
19
14
14
15
13
16
5
17
7
18
2
19
2
20
15
21
27
22
5
23
4
24
2
25
2
26
2
27
6
28
6
29
3
30
9
31
3
32
5
33
21
34
1
35
10
36
2
37
12
38
5
39
6
40
9
41
8
42
9
43
7
44
7
45
4
46
7
47
4
48
10
49
17
50.98%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.38235294117647056
totalSentences
102
uniqueOpeners
39
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
87
matches
0
"Then a sound like wind"
1
"Then a flicker at the"
2
"Instead, the flowers straightened behind"
3
"Then another flicker."
4
"Then the sixth stone turned"
ratio
0.057
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
87
matches
0
"She slammed her palm over"
1
"She knew Richmond Park well"
2
"Their scent rolled over her,"
3
"She pulled out her phone."
4
"Its beam flickered once and"
5
"She pulled the chain free"
6
"It had only ever been"
7
"She walked the perimeter, keeping"
8
"Her boots left no prints"
9
"They should have bent and"
10
"Her heart knocked hard."
11
"She counted the stones."
12
"She looked down."
13
"Her own shadow stretched the"
14
"It ran toward the trees,"
15
"It did not move when"
16
"It did not duck or"
17
"It stood there, arms too"
18
"It wore Eva’s rhythm, but"
19
"They were cold and wet"
ratio
0.276
92.18%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
64
totalSentences
87
matches
0
"The moment her boot crossed"
1
"She slammed her palm over"
2
"The crimson stone pulsed under"
3
"The word fogged and died"
4
"Eva’s last voicemail had arrived"
5
"The grove, Rory."
6
"The clearing was not on"
7
"She knew Richmond Park well"
8
"The standing stones rose from"
9
"The flowers were wrong too."
10
"Their scent rolled over her,"
11
"Aurora took one step forward."
12
"The flowers nearest her boot"
13
"The distant drone of London"
14
"A low hum rose through"
15
"She pulled out her phone."
16
"The screen flickered: 23:58."
17
"The torch refused to come"
18
"Its beam flickered once and"
19
"The hum deepened."
ratio
0.736
57.47%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
87
matches
0
"Now they formed a spiral,"
ratio
0.011
87.91%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
26
technicalSentenceCount
2
matches
0
"A low hum rose through the soles of her boots, as if the earth under the grove had swallowed a tuning fork and could not stop vibrating."
1
"It stood there, arms too long, head tilted at an angle that turned her stomach."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
94.1120%